Commit message (Collapse) | Author | Age | Files | Lines | |
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* | tegra2: split fragment shaders into two (a - 1st pass, b - 2nd pass) ; ↵ | Rami Santina | 2011-10-02 | 1 | -10/+0 |
| | | | | | | | | | | | | disabled discard - 1st pass (a) and 2nd pass (b), split at branch. - all include are on one level. - disabled discard, as it seems to be problematic Todo: - verify discard / pass-split on tegra2 - refect second pass usage (b) in implementation | ||||
* | Graph GLSL: Use global precicision settings enhancing readability | Sven Gothel | 2011-09-30 | 1 | -9/+3 |
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* | Graph Shader: def. GRAPHP to easily change precision, set to mediump; Add ↵ | Sven Gothel | 2011-07-31 | 1 | -0/+2 |
| | | | | precision for all vars. | ||||
* | Refactored graph: Reduce/remove data copy/recreation; Shader cleanup | Sven Gothel | 2011-04-23 | 1 | -0/+14 |
- Pass the current GL context object where it's required - Introduce RenderState (which has ShaderState) to acquire/change shader related data (Region) - Shader Cleanup: User import for common stuff; use req. version - Reduce/remove data copy/recreation in *Region implementation - UI/RIButton: Use defaults I like :) |