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path: root/src/jogl/classes/jogamp/graph/curve/opengl/shader/precision.glsl
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* tegra2: split fragment shaders into two (a - 1st pass, b - 2nd pass) ; ↵Rami Santina2011-10-021-10/+0
| | | | | | | | | | | | disabled discard - 1st pass (a) and 2nd pass (b), split at branch. - all include are on one level. - disabled discard, as it seems to be problematic Todo: - verify discard / pass-split on tegra2 - refect second pass usage (b) in implementation
* Graph GLSL: Use global precicision settings enhancing readabilitySven Gothel2011-09-301-9/+3
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* Graph Shader: def. GRAPHP to easily change precision, set to mediump; Add ↵Sven Gothel2011-07-311-0/+2
| | | | precision for all vars.
* Refactored graph: Reduce/remove data copy/recreation; Shader cleanupSven Gothel2011-04-231-0/+14
- Pass the current GL context object where it's required - Introduce RenderState (which has ShaderState) to acquire/change shader related data (Region) - Shader Cleanup: User import for common stuff; use req. version - Reduce/remove data copy/recreation in *Region implementation - UI/RIButton: Use defaults I like :)