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* TypecastGlyph: Add complex/simple info in toString()Sven Göthel2024-02-151-2/+2
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* Graph: Cleanup Loop & OutlineShape, more compact methodsSven Göthel2024-02-151-93/+62
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* VectorUtil: Bring back specialized testSeg2segIntersection() w/ build-in ↵Sven Göthel2024-02-141-4/+4
| | | | | | | | FloatUtil.EPSILON epsilon and no collinear test commit 5488665474cc7b88577cedfca6416784f0fda3ba Generalize *seg2segIntersection* w/ epsilon and doCollinear caused a big performance hit about 1/3 due to added doCollinear case and manual epsilon adding branches and having the method being longer - probably not 'hotspot'ed.
* Bug 1501: Refine convex == !complex: Use 'complex' term, have env-property ↵Sven Göthel2024-02-142-20/+12
| | | | | | toggle OutlineShape's isComplex() for visibility We may use complex for other criteria than !convex, i.e. self-intersecting etc.
* VectorUtil: Generalize *seg2segIntersection* w/ epsilon and doCollinearSven Göthel2024-02-141-8/+8
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* VectorUtil: Remove double InCircleDThreshold = DoubleUtil.EPSILONSven Göthel2024-02-141-1/+3
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* Bug 1501: Graph CDTriangulator2D: Add properties to enforce convex and ↵Sven Göthel2024-02-141-2/+10
| | | | non-convex treatment to simplify debugging etc
* Bug 1501: Apply intersection tests for non-convex shapes to reject new CCW ↵Sven Göthel2024-02-132-103/+246
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and non-circulcircle triangulation candidates in our Delaunay tessellator <https://jogamp.org/bugzilla//show_bug.cgi?id=1501#c6> The used Delaunay tessellation works well with (almost) convex shapes. In case e.g. a glyph gets to the extremes like 'M' in FreeMono or any other complex Chinese symbol - it may just simply happen that the new non-circumcircle triangle point crosses the inner (hope) or outer boundaries of the given polygon. Applying further constraint at Loop.cut() resolves most cases by rejecting the proposed CCW and non-circumcircle triangle candidate if its new two line-segments intersects with the original polygon. This results in mostly proper rendered Chinese fonts and also FreeMono is now readable - overal remaining bugs in Glyphs is low. +++ Of course, this intersection test is costly around >= O(log(n)*n) costs, practically adding a measured ~65% processing time. E.g. for FontView01 using FreeSerif.ttf - orig total took 1430.817638ms, per-glyph 0.2236ms, glyphs 6399 - fix total took 2377.337359ms, per-glyph 0.371517ms, glyphs 6399 Pure Glyph/Shape instantiation shows > 2x costs: 750 ms 100% convex (fake) 1875 ms 0% convex (fake) 1870 ms 13% convex 824/6399 +++ Hence it is desired to either (1) Manually mark a polygon non-convex to add described intersection test for accuracy. Also may be used to just drop the additional costs despite the lack of correctness. PROVIDED (2) Determine non-convex nature of a polygon with a and overall less expensive algorithm. If considerably cheaper, this could reduce O(log(n) * n) -> O(n) or even O(log n). Added convex/non-convex classification while ignoring off-curve points, but only ~13% of FreeSerif is pure convex, hence there is no benefit with this classification type. It might be desired to attempt other classes, i.e. being rendered in non-convex mode w/o intersection tests. See - GENERALIZED DELAUNAY TRIANGULATIONS OF NON-CONVEX DOMAINS https://deepblue.lib.umich.edu/bitstream/handle/2027.42/28782/0000614.pdf;sequence=1 - https://en.wikipedia.org/wiki/List_of_self-intersecting_polygons - https://en.wikipedia.org/wiki/Complex_polygon
* Bug 1501: Graph RenderState add debug-bits, i.e. DEBUG_LINESTRIP used in ↵Sven Göthel2024-02-131-1/+2
| | | | VBORegionSPES2 to just render lines instead of the filled area -> Used in UIShapeDemo02a
* Graph RenderState/RegionRenderer: Rename isHintMaskSet()->hintBitsSet(), ↵Sven Göthel2024-02-133-7/+8
| | | | setHintMask()->setHintBits(), clearHintMask()->clearHintBits()
* Loop.isValidNeighborDbg(): Remove DEBUG branch, always trueSven Göthel2024-02-121-8/+4
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* Bug 1501 Graph Delaunay: Replace MaterialIconsRound-Regular.ttf with fixed ↵Sven Göthel2024-02-121-0/+0
| | | | winding direction (outer-bondary TTF CW (Graph CCW) and inner-hole TTF CCW (Graph CW)
* Bug 1501: Graph Delaunay: Use default winding outer-boundary:=CCW and ↵Sven Göthel2024-02-122-25/+22
| | | | | | | | | | | inner-hole:=CW w/o using winding determination (might be incorrect) This simplifies our code further and it has been validated that our polygon shoelace-algo for area >= 0 ? CCW doesn't produce correct results with all curves. Hence rely on given winding depending on outer-boundary and inner-hole if CDTriangulator2D.FixedWindingRule == true (default and fixed). This also removes the more costly winding shoelace calculus, hence Outline ctor only sets dirtyWinding:=true w/o calculating the winding.
* Bug 1501: Graph Delaunay: Add double triAreaVec2() and isInCircleVec2() ↵Sven Göthel2024-02-123-88/+132
| | | | | | | | | | | | version, overcome float precision; Loop: Pass edgeType not Winding, simplify findClosestValidNeighbor() -> isValidNeighbor(); CDTriangulator2D.addCurve() enforces Winding.CCW on BOUNDARY null == loop case Add double version of triAreaVec2() and isInCircleVec2() in VectorUtil, overcoming float precision limits - Analysis exposed float precision limits within isInCircleVec2() Loop: Pass edgeType not Winding, simplify findClosestValidNeighbor() -> isValidNeighbor() - Enhance code clarity CDTriangulator2D.addCurve() enforces Winding.CCW on BOUNDARY null == loop case
* Typecast: Re-apply overwritten stability changes (NPE, redundancy)Sven Göthel2024-02-031-11/+12
| | | | | 0e5e38478a6197b2dc65960c55bc831d6b4796a7 Sun Feb 12 00:54:40 2023 +0100 d18df847b17a89fdc4b47fa9cfe010af1a61690b Sat Mar 1 16:48:48 2014 +0100
* Typecast: Cleanup: finalSven Göthel2024-02-032-18/+19
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* Hausmacher Merge: Complete merge part-1 into JOGL from our typecast branch; ↵Sven Göthel2024-02-031-0/+65
| | | | | | | | | | | | | Adding missing LongDateTime class haumacher https://github.com/haumacher/typecast https://jogamp.org/cgit/typecast.git/log/?h=jogl_patches Status: - Compile clean - Graph/GraphUI Bring-Up OK - Fixes CJK ttf font parsing due to fixed Cmap table
* Cleanup (static, final, whitespace, ..) post Hausmacher MergeSven Göthel2024-02-0319-426/+433
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* Hausmacher Merge: Complete merge part-1: Compile and test clean ↵Sven Göthel2024-02-033-28/+32
| | | | | | | (pre-write-feature) Bernhard Haumacher provided changes in May 2020 to the typecast project within his public branch https://github.com/haumacher/typecast This merges the pre-write-feature work, which probably is incomplete.
* Enhanced dump format of cmap table.Bernhard Haumacher2024-02-038-36/+77
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* Added rudimentary documentation to the CFF table.Bernhard Haumacher2024-02-031-1/+35
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* Added support for reading the SVG table. # Conflicts: # ↵Bernhard Haumacher2024-02-034-48/+363
| | | | src/jogl/classes/jogamp/graph/font/typecast/ot/TTFont.java # src/jogl/classes/jogamp/graph/font/typecast/ot/table/Table.java
* Added documentation to the 'loca' table.Bernhard Haumacher2024-02-031-5/+33
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* Improved documentation of Cmap table.Bernhard Haumacher2024-02-038-6/+331
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* Bugfix: Format 14 header of Cmap table is not skipped correctly.Bernhard Haumacher2024-02-031-2/+1
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* Added offset table as member to the font.Bernhard Haumacher2024-02-035-17/+52
| | | | | | | | * Include the offset table in the font's dump. * Simplified reading since the offset table now does not be read twice. # Conflicts: # src/jogl/classes/jogamp/graph/font/typecast/ot/OTFont.java # src/jogl/classes/jogamp/graph/font/typecast/ot/TTFont.java
* Added documentation to the HmtxTable.Bernhard Haumacher2024-02-031-12/+148
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* Added documentation to the 'glyf' table and structures.Bernhard Haumacher2024-02-0319-152/+989
| | | | | | | | | | | | | | * Completed missing toString() functions in some table. * Added dump() functionality to create a human readable description of all font tables with complete detail. * Fixed some signed/unsigned problems in the parser. # Conflicts: # src/jogl/classes/jogamp/graph/font/typecast/ot/OTFont.java # src/jogl/classes/jogamp/graph/font/typecast/ot/TTFont.java # src/jogl/classes/jogamp/graph/font/typecast/ot/table/GlyfCompositeDescript.java # src/jogl/classes/jogamp/graph/font/typecast/ot/table/GlyfDescript.java # src/jogl/classes/jogamp/graph/font/typecast/ot/table/NameTable.java # src/test/java/net/java/dev/typecast/ot/TTFontTest.java
* Getters for macStyle bits, enhanced docu for fontDirectionHint.Bernhard Haumacher2024-02-032-16/+150
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* Added JavaDoc references, split version fields according to spec.Bernhard Haumacher2024-02-031-6/+100
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* Documentation for `HeadTable`Bernhard Haumacher2024-02-0332-55/+439
| | | | | | | | | | | | | | | | | | | * Added documentation to fields in `HeadTable` taken from https://docs.microsoft.com/en-us/typography/opentype/spec/head. * Added `LongDateTime` conversion of date values encoded as "seconds since 1904". * Added `getType()` API to `Table` interface. # Conflicts: # src/jogl/classes/jogamp/graph/font/typecast/ot/table/HdmxTable.java # src/jogl/classes/jogamp/graph/font/typecast/ot/table/HeadTable.java # src/jogl/classes/jogamp/graph/font/typecast/ot/table/LocaTable.java # src/jogl/classes/jogamp/graph/font/typecast/ot/table/SbixTable.java Original commit from typecast merge: From 43c20bb2e7644aef7002caeb93e1770be5cacaab Mon Sep 17 00:00:00 2001 From: Bernhard Haumacher <[email protected]> Date: Sat, 9 May 2020 12:49:39 +0200
* Graph/GraphUI: Move getDefault*() to FontFactory and add ↵Sven Göthel2024-02-031-0/+11
| | | | {get,set}FallbackFont() + Font.getBestCoverage(..); Use fallback-font in MediaButton in case chosen font doesn't match (foreign languages, e.g. 'zho' Chinese .. )
* Remove Clonable and clone() in favor of explicit determined copy() and ↵Sven Göthel2024-02-022-11/+11
| | | | copy-ctor in com.jogamp.graph.* and com.jogamp.math.*
* Bug 805: Graph/GraphUI TextureSequence Scale: Move ↵Sven Göthel2024-02-016-7/+49
| | | | | | | | | Region.COLORTEXTURE_LETTERBOX_RENDERING_BIT to TextureSequence and add enabling/disabling of aratio adjustment + letter-box back-color TextureSequence color-texture params fetched from Graph VBORegion* and fed into shader. This allows more flexibility in aspect-ratio adjustment as well as setting a clipping background color for the added letter-box space.
* Graph shader (pass1 simple): USE_COLOR_TEXTURE: Clip to vec4(0) color using ↵Sven Göthel2024-01-311-4/+4
| | | | alpha 0 instead of the debug color white vec4(1), which leads to the white seam if out of gcu_ColorTexBBox
* Graph: Drop non-existing 'JAVA' font from FontFactorySven Göthel2024-01-251-185/+0
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* VBORegionSPES2: Disable verbose flag in TextureSequence.setTexCoordBBox() .. ↵Sven Göthel2024-01-221-1/+1
| | | | oops
* Graph Clipping: Use Frustum Clipping using AABBox -> Mv transformed Cube -> ↵Sven Göthel2024-01-2015-103/+121
| | | | | | | | | | | | | | | | | | | | | | | | | | Frustum mapping + GraphUI Support AABBox clipping naturally couldn't be transformed into 3D Model-View (Mv) Space, as it is axis aligned and only provided 2 points (min/max). Therefor we map the Group's AABBox to a 8-point Cube, perform the Mv-transformation and then produce the 6-plane Frustum. As before, we cull fully outside shapes within the Group's draw method and perform fragment clipping with same Frustum planes in the shader. With clipping enabled, the 3D z-axis getBounds() depth will be slightly increased for functional Frustum operation. This is also done for setFixedSize(Vec2f). The Frustum planes are copied to the Graph shader via float[4*6] -> uniform vec4 gcu_ClipFrustum[6]; // L, R, B, T, N, F each {n.x, n.y, n.z, d} +++ Concludes related work of below commits - 1040bed4ecc6f4598ea459f1073a9240583fc3c3 - 5cca51e32999a882e2a5f00cb45ecafc824ffd86
* Graph/GraphUI AA-Quality + SampleCount (shader): Push params down to ↵Sven Göthel2024-01-163-49/+47
| | | | | | | | | | | | | | | | | | RegionRenderer's RenderState usually rarely set from top of user API, reducing complexity. Discussion: Alternative was to pass AA-Quality same as SampleCount from the top (e.g. GraphUI Scene), however, this convolutes the API even more. Both parameter modify the resulting shader code in pass2 rendering (only). The used 'renderMode' is still maintained within the Region, since it contains more dynamic states individual to each Region instance (color-texture, ..). This despite 'renderMode' also changes the RenderState's shader program. In the end, it really doesn't matter and is a choice of frequency - the pipeline is usually rendering from on OpenGL rendering thread sequentially. AA-Quality and SampleCount simply usually don't change that often and are set only once.
* Bump (c) -2024 for edited files + LICENSE.txtSven Göthel2024-01-145-5/+5
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* Graph/GraphUI: Revise Graph Region ShaderMapping, fix AABBox-Clipping for ↵Sven Göthel2024-01-1410-220/+250
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Pass2-AA, revise Pass2 AA Quality parameter .. Misc: - Graph VBORegion2PVBAAES2: Drop unused FBO rescale - Move MIN/MAX QUALITY/SAMPLE from GraphUI Scene -> Graph Region +++ Quality -> Pass2 AA Quality - Drop quality field in region - Pass quality to GLRegion.draw(..) similar to sampleCount for dynamic shader and switch - TODO: Pass quality parameter in TextRegionUtil's functions Fix RegionRenderer Shader Mapping - Use ShaderKey class to properly implement the hash value and equals method - For this, TextureSequence.getTextureFragmentShaderHashID() has been added to provide actual shader-snippet for the equals function - All required criterias are included in the hash value and equals method Fix AABBox Clipping for Pass-2 AA - Clipping in pass2-AA must happen in pass2 on actual gcu_PMVMatrix01 (not ortho) +++ GraphUI GraphShape - Rename: [get,set]{->AA}Quality() GraphUI Scene - Rename: mark{All->}ShapesDirty(), set{AllShapes->}Sharpness(), set{AllShapes->AA}Quality() - Fix setSampleCount(..), i.e. markStatesDirty() not markShapesDirty() - Fix setAAQuality(), markShapesDirty() and markStatesDirty(): Use forAll(..) to traverse through all shapes and groups. GraphUI Group - Add setFixedSize() - Add setClipOnBox() - Document setRelayoutOnDirtyShapes(), isShapeDirty()
* Graph VBORegion2PVBAAES2: Fix Rescale (MAX texSize): renderFboHeight shall ↵Sven Göthel2024-01-121-1/+1
| | | | use winHeight (typo)
* Graph Clipping: Add missing Modelview-Matrix (Mv) Multiplication / ConsiderationSven Göthel2024-01-092-2/+2
| | | | | | - GLSL vertex shader sets smooth varying 'gcv_ClipBBoxCoord' w/ Mv multiplied vertex-coord - RegionRenderer.setClipBBox(AABBox) expects a pre-multiplied Mv AABBox covering an independent area, not per Shape/Region. - This works as expected with moving/scaling of each Shape/Region etc
* Graph Clipping: Initial Region impl of AABBox clipping using GLSL shader ↵Sven Göthel2024-01-093-21/+72
| | | | | | | | | | | | (Convenient using Graph/GraphUI produced AABBox) Simple demo, setting clip-bbox manually: - src/demos/com/jogamp/opengl/demos/graph/ui/UIShapeClippingDemo00.java TODO: - GLSL: Add missing Mv-multiplication of vertex-position -> gcv_ClipBBoxCoord -- AABBox min/max should be set pre-multiplied w/ Mv covering an independent area, not per Shape/Region. -- This to properly work with moving/scaling of each Shape/Region etc
* Graph Clipping: GLSL: Add `USE_AABBOX_CLIPPING`, i.e. clipping via AABBox ↵Sven Göthel2024-01-098-19/+50
| | | | | | | | | | | | | | | min/max vec3 as convenient using Graph/GraphUI produced AABBox USE_AABBOX_CLIPPING - Conditional compilation w/ macro 'USE_AABBOX_CLIPPING' - gcv_ClipBBoxCoord smooth varying setup in vertex shader - fragment shader clips via branch if( is_inside(gcv_ClipBBoxCoord, gcu_ClipBBox[0], gcu_ClipBBox[1]) < 0.5 ) { CLIP } - clipping via discard or alpha=0 in case of buggy-discard. Other optimization: - Drop gcv_ColorTexExt, fragment-shader uses gcu_ColorTexBBox[2] directly (flat) - Simplified gcv_ColorTexCoord smooth varying equation in vertex shader.
* Graph GLSL functions.glsl: Complete overload vec2 and vec3 variants; Fix ↵Sven Göthel2024-01-091-8/+52
| | | | | | | | | | | | | | | | | | 'and'/'or' semantic (swapped); Add EPSILON in clip_coord(..) and add is_inside(..) function Complete overload vec2 and vec3 variants Fix 'and'/'or' semantic (swapped) - 'and' uses multiplication, i.e. all arguments must be > 0 (ideally 1) - 'or' uses addition, i.e. only one arguments must be > 0 (ideally 1) - both uses clamp [0..1] Add EPSILON in clip_coord(..) - Only 'coord > high+EPSILON' is outside Add is_inside(..) function - Similar to clip_coord(..) but returns float 0 or 1 instead of selecting color.
* Graph Shader: Fix 'curverenderer01-single.vp' aligning w/ ↵Sven Gothel2023-12-181-2/+3
| | | | 'curverenderer01-pass1.vp' (commit 297c48f4fefd1ab59800524ea5f0dd56684d6786)
* TextureSequence.setTexCoordBBox(): Add 'verbose' parameter for debug output ↵Sven Gothel2023-10-033-3/+3
| | | | instead hard coded branch
* Bug 1465 - Graph / GraphUI: Render a Region's ColorTexture in proper ↵Sven Gothel2023-09-309-72/+80
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | aspect-ratio, letter-boxed or zoomed (config) + Bug 1466 Fix color mixing Bug 1465: Region currently simply bloats a given texture to its region AABBox, which renders textures with the wrong aspect ratio. Add facility to program the texture-coordinates to either letter-box or scaled-up (and cut) true aspect-ratio. Default shall be zoom (scale-up and cut), but user shall be able to set a flag in the Region for letter-box. Have the shader clip texture coordinates properly, best w/o branching to soothe performance. See functions.glsl +++ Bug 1466: Current color mix: texture * color_channel * color_static is useless in GraphUI. color_static shall modulate the texture, which works. But in case of color_channel (attribute/varying) we want it to be mixed so it can become the more dominant color for e.g. a border. Desired is: color = vec4( mix( tex.rgb * gcu_ColorStatic.rgb, gcv_Color.rgb, gcv_Color.a ), mix( tex.a * gcu_ColorStatic.a, 1, gcv_Color.a) );
* Bug 1463 - Graph Font: Whitespace or undefined Glyphs shall not cover (any) ↵Sven Gothel2023-09-261-4/+7
| | | | | | | | | | | | | | | | | | height exceeding overall CharSequence TypecastFont using `metrics.getAscentFU() - metrics.getDescentFU()` for ascent used for all undefined and whitespace Glyphs w/o a spatial outline, leads to a potential exceeding height compared to the actual used bounding box of the rendered text. This in turn leads to layout issues, e.g. button labels are placed too low. Solution: - Whitespace/Undefined: Drop full height 'metrics.getAscentFU() - metrics.getDescentFU()', b/c of non-existing shape height. - Otherwise, layout on AABBox or created empty shape would pick up such default hhea-table ascent which might exceed actual string height. Sideeffect would be if user relies on height of a whitespace. However, knowing this fact - a user may always pick the hhea-table's ascent metric values as exposed in Font and Font.Metric. This resolves remaining layout issues, including button labels.