diff options
author | Rami Santina <[email protected]> | 2011-10-02 02:35:46 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-10-02 02:35:46 +0200 |
commit | 2689d5d6c892d197ba10240ee4c2e281032e6ade (patch) | |
tree | 5aff4821a62a7535360907958e10301b825f7494 /src/jogl/classes/jogamp/graph/curve/opengl/shader/precision.glsl | |
parent | 5e06a8d665c65554904f9358e5dc0fb01c120639 (diff) |
tegra2: split fragment shaders into two (a - 1st pass, b - 2nd pass) ; disabled discard
- 1st pass (a) and 2nd pass (b), split at branch.
- all include are on one level.
- disabled discard, as it seems to be problematic
Todo:
- verify discard / pass-split on tegra2
- refect second pass usage (b) in implementation
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/shader/precision.glsl')
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/shader/precision.glsl | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/precision.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/precision.glsl deleted file mode 100644 index 9924bd790..000000000 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/precision.glsl +++ /dev/null @@ -1,10 +0,0 @@ -#ifndef precision_glsl -#define precision_glsl - -#ifdef GL_ES - precision mediump float; - precision mediump int; - precision mediump sampler2D; -#endif - -#endif // precision_glsl |