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path: root/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01.fp
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* Graph: GLSL fix, Adding renderModes bits instead of dedicated booleans, ↵Sven Gothel2011-05-081-97/+0
| | | | | | | | | | | | | | | | | | | | | Region/GLRegion, .. GLSL fix: - allowing #version tag - add uniform textureSize (ES2) - fix int/float conversion Region/GLRegion: - non OpenGL Region and GL related GLRegion split Region/Renderer renderModes bits (def. in Region) - user creates a Renderer* impl .. and derive Region*'s from outline, possibly from a different code path. - to avoid mode explosion, a bit field is being used for now - Renderer: remove flushCache(), since non caching impl. is intended, or caching by an external user transparent object.
* Added nonuniform weight impl; misc enhancements/cleanupsRami Santina2011-05-021-19/+19
| | | | | | | | | | Seperate texcoords from shaprness Added NonUniform weight shader impl for region impl only (not text) Refactor p1y --> weight (equiv to nurbs weight) cleanup shader uniforms (rename/remove unneeded) Enhanced blending of text GPURegionNewtDemo01 - added weight W/Q to manipulate weight refactor r2t --> vbaa (matching algorithm name)
* Graph: Fix AMD shader complain (version) ; No Attributes in fragment program ↵Sven Gothel2011-04-241-3/+5
| | | | ; Disable FPS draw at start
* Refactored graph: Reduce/remove data copy/recreation; Shader cleanupSven Gothel2011-04-231-58/+58
| | | | | | | | | | | | - Pass the current GL context object where it's required - Introduce RenderState (which has ShaderState) to acquire/change shader related data (Region) - Shader Cleanup: User import for common stuff; use req. version - Reduce/remove data copy/recreation in *Region implementation - UI/RIButton: Use defaults I like :)
* Fix TAB: Replace all TAB with 4 spacesSven Gothel2011-04-081-74/+74
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* Fix: p1y region set to 0.5, cleaned shaderRami Santina2011-04-021-7/+4
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* Jogl build: Rebuild jar files if shaders were updatedSven Gothel2011-04-021-1/+2
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* Fix: removing fragments with w=0 is producing dimples with msaaRami Santina2011-04-021-1/+1
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* Fragment Shader enhancement + clean-up;Rami Santina2011-04-021-20/+18
| | | | | | in first pass the shader now discards pixels that are dropped by imlicit AA, and second pass (if executed) doesnt include them in AA clac.
* Folded turtle2d into jogl foldersSven Gothel2011-04-011-0/+99