| Commit message (Collapse) | Author | Age | Files | Lines |
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Demos: Use local GLRegion for uncached text (perf.) ..
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Minor edits:
- Add some docs to curve-shader and remove FIXME remark about gcu_Alpha, which will be used < 1.0.
- Font: Add more TTF references
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deprecated in 130 and removed in 150.
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varying in/out mapping is different in vertex/fragment shader!
Vertex shader: varying -> out
Fragemnt shader: varying -> in
NV GLSL compiler ignored in/out direction,
where ATI GLSL compiler failed (could not find gcu_Weight, due to dead code).
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version, following all other internal GLSL usage utilizing ShaderCode.
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