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authorHarvey Harrison <[email protected]>2013-04-08 22:45:06 -0700
committerHarvey Harrison <[email protected]>2013-04-08 22:45:06 -0700
commit1cb3fdf7f232137fd185d89a21a1e0c175c11d88 (patch)
tree5720c15561589c789c20be82aac9c9dff275cb84 /www/j3d1_5_0
parentca5757237b31e42394242a226b44b5815aa80c1b (diff)
j3dcore: remove the www folder, it doesn't have anything useful anymore
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'www/j3d1_5_0')
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-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Use is subject to license terms.
- *
- * $Revision$
- * $Date$
- * $State$
- */
--->
- <meta http-equiv="content-type"
- content="text/html; charset=ISO-8859-1">
- <title>Java 3D 1.5.0 Pre-Release Notes</title>
-</head>
-<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.0-beta1
-Pre-Release Notes</h2>
-<p>This file contains important pre-release information for users of
-the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
-1.5.0-beta1.
-</p>
-<ul>
- <a href="#System_Requirements">System Requirements</a>
-(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris
-x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a
- href="#MacOSX">Mac OS X</a>)<br>
- <a href="#Improvements_In_1_5_0">Improvements in 1.5.0</a><br>
- <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
- <a href="#More_Information">More Information</a><br>
-</ul>
-<p><a
- href="http://download.java.net/media/java3d/builds/stable/1_5_0-beta1/README-download.html">Click
-here</a> for instructions
-on
-<a
- href="http://download.java.net/media/java3d/builds/stable/1_5_0-beta1/README-download.html">how
-to install</a> this patch release of
-Java&nbsp;3D
-version 1.4.0_01.</p>
-<p><span style="font-style: italic;">NOTE: We recommend that you </span><span
- style="font-style: italic;">uninstall all </span><span
- style="font-style: italic;">previous versions of Java&nbsp;3D before
-installing this version.</span>
-</p>
-<h3><a name="System_Requirements"></a>System Requirements</h3>
-<p>The 1.5.0-beta1 version of the Java&nbsp;3D API has been released
-for
-Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows
-(both x86 and amd64), and
-Mac OS X (both PPC and x86).
-</p>
-<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4>
-<p>
-The 1.5.0-beta1 version of Java&nbsp;3D for Solaris SPARC requires the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 9 or later</li>
- <li>Frame Buffer with OpenGL 1.3 support (XVR-600,
-XVR-1200, Expert3D, etc.)</li>
- <li>OpenGL 1.3 for Solaris or later. To find your current version,
-use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
-obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
-</ul>
-<h4><a name="Solaris_x86"></a>Solaris x86</h4>
-<p>
-The 1.5.0-beta1 version of Java&nbsp;3D for Solaris x86/amd64 requires
-the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 10 or later</li>
- <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
-</ul>
-<h4><a name="Linux"></a>Linux<br>
-</h4>
-<p>The 1.5.0-beta1 version of Java&nbsp;3D for Linux (x86 or amd64)
-requires
-the
-following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Graphics adapter with driver that supports the GLX
-extension: GLX
-1.3 or later and OpenGL 1.3 or later<br>
- </li>
-</ul>
-<h4><a name="Windows"></a>Windows<br>
-</h4>
-<p>The 1.5.0-beta1 version of Java&nbsp;3D for Windows 2000, and
-Windows/XP (x86 or amd64)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Windows 2000 or Windows/XP</li>
- <li>Support for either OpenGL or DirectX as shown below.<br>
- </li>
-</ul>
-<ul>
- <span style="font-weight: bold;">OpenGL version</span><br>
- <ul>
-The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.3 or
-later,
-available from your graphics card manufacturer.
- </ul>
-</ul>
-<ul>
- <span style="font-weight: bold;">DirectX version</span><br>
- <ul>
- <strike>The (optional) DirectX renderer of Java&nbsp;3D requires
-DirectX 9.0 or
-later, which is available from Microsoft at: <a
- href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
-. The DirectX version of
-Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
-property
-to "<code>d3d</code>",
-for example:
- <ul>
- <code>java -Dj3d.rend=d3d ClassName</code>
- </ul>
- </strike> <br>
- <i><font size="-1">The DirectX rendering pipeline is not
-available in 1.5.0-beta1. We plan to deliver a beta version in
-1.5.0-beta2.</font></i>
- </ul>
-</ul>
-<h4><a name="MacOSX"></a>Mac OS X</h4>
-<p>The 1.5.0-beta1 version of Java&nbsp;3D for Mac OSX (PPC or x86)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Apple: <a
- href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li>
- <li>Java Binding for OpenGL (JOGL), available at: <a
- href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br>
-you can <a
- href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&amp;expandFolder=5971">click
-here</a> for a direct link to the download folder<br>
- </li>
- <li>Apple OS X 10.3 or later (10.4 or later is required for
-Intel-based Apple systems)<br>
- </li>
- <li>Support for OpenGL 1.3 or later<br>
- </li>
-</ul>
-<h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0-beta1</h3>
-<h4>New Features / Enhancements</h4>
-<ul>
- <li><a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
- </li>
- <li>Non-power-of-two textures</li>
- <li>NIO image buffer support for textures</li>
- <li>By-reference support for geometry indices</li>
- <li>Rendering error listeners</li>
- <li>Vecmath accessors/mutators</li>
-</ul>
-<h4>Issues Fixed</h4>
-<br>
-<table style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="vertical-align: top; text-align: right;">Issue</th>
- <th style="vertical-align: top;">&nbsp; </th>
- <th style="vertical-align: top;">Description</th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">40</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Transparency color not correct
-on UCIO geometry and OffScreen canvas</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">75</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Memory leak in SetLiveState when
-branchGroup remove</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">85</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Optimize the downloading of ARGB
-textures</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">92</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent2D.setSubImage()
-uses incorrect image sizes</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">93</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent2D.setSubImage()
-does not correctly update the display</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">113</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE in updateAlphaInVertexData
-on multiple screens</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">121</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Stop using finalize() to clean
-up state</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">123</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Reduce or eliminate use of
-memory free lists</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">147</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need Windows/amd64 port of Java
-3D</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">152</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE in updateNodeComponent</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">160</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">AlternateAppearance behaves
-defferently in J3D 1.3.2 comparing to J3D 1.3.1</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">172</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Texture.setImage fails to check
-ImageComponent sizes when not live</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">180</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Frame-dependent Large Texture
-Updates leads to OOM Exception</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">194</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Provide NIOBuffer texture
-components</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">198</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need more shader example programs</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">209</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">PolygonAttributes.isCompiled()
-returns false after the scenegraph's BranchGroup is compiled.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">216</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">J3DTimer should use
-clock_gettime on Linux</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">219</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add support for Non Power of Two
-textures</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">220</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Matrix3d.set(AxisAngle4d) sets
-incorrectly if axis vector not normalized</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">221</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">UnsatisfiedLinkError if shading
-language set to Cg on d3d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">224</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE While Toggling Visibility</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">225</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">BY_REF Support for
-CoordinateIndices To Reduce Memory Bloat</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">229</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need to implement JOGL renderer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">235</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Null Pointer in AttributeBin</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">240</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Canvas3D.queryProperties reports
-stencil available even when it is not</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">241</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Texture3D by Reference Fails</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">244</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ClassCastException in
-Group.setChild</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">245</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Problem with
-ALLOW_RENDERING_ATTRIBUTES_WRITE in Appearance</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">246</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Move compressed geometry code
-from core to utils</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">247</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SHADER_ATTRIBUTE_TYPE_ERROR is
-fired when ShaderAttributeArray is used (OpenGL and GLSL shaders used)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">248</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Wrong spec. on the setFlags()
-method of com.sun.j3d.utils.pickfast.PickTool</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">249</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NullpointerException in
-MasterControlThread when adding a Light</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">251</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Typo, in spec. PickTool.PickAny
-and PickTool.PickClosest return is wrong</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">253</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Transform3D's incorrectly
-identified as Affine</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">260</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Obsolete graphics library
-version kills renderer thread, cannot be detected by app</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">264</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Behaviors that throw an Error
-cause the BehaviorScheduler to die</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">266</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Canvas3D should throw NPE by
-default for null graphicsConfig</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">268</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Replace native
-getNumberOfProcessor() with pure Java equiv?</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">269</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">GLSL on nVidia cards: Confict of
-a builtin vertex attribute (named gl_Normal) and a bound generic vertex
-attribute</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">275</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">sleep for
-setMinimumFrameCycleTime should not hold lock</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">279</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Intermittent hang in
-MasterControl while running lg3d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">283</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add Eclipse plugin defs to
-manifest</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">288</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Objects in RenderBin free lists
-keep reference to user data</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">308</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">WakeupOnElapsedTime occasionally
-doesn't wake up on elapsed time</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">311</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Broken build for linux on ppc.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">313</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Geometry Stress Test results in
-OOM Error</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">318</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Cannot build on Itanium Linux</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">320</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Shader Appearance update is
-asynchronous to transform update</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">321</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">bug in
-vecmath.Matrix3d.set(AxisAngle a1)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">323</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Deprecate optional detail
-texture functionality</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">325</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">This Tuple4d is epsilonEquals to
-all others: (NaN, NaN, NaN, NaN)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">326</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">PrintCanvas3D on JOGL pipeline
-crashes on Linux and Solaris</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">327</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">javadoc for VIew class doesn't
-list correct clip policy defaults</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">328</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOGL pipeline : Geometry fails
-to render in Cosmic Birdie</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">331</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add .cvsignore file to root of
-vecmath.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">338</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Bug in glPushAttrib usage in
-NativePipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">339</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Java crashes when using GLSL
-shaders</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">340</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Resource leak in
-setOffScreenBuffer, NPE in JOGL pipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">342</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Raster.setDstOffset() set the
-destination pixel offset in opposite direction</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">347</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">OffScreen Canvas3D always
-reloads textures, display lists</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">348</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Programmable shaders do not work
-for OffScreen Canvas3D</td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3>
-<p>A JOGL rendering pipeline, as described
-in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue
-229</a>, is now
-available on all supported platforms, including Apple Mac
-OSX (x86 or PPC). The easiest way to run Java&nbsp;3D applications
-using the JOGL
-pipeline is via Java Webstart from your browser (with no setup
-required).
-<a href="https://j3d-webstart.dev.java.net/test">Click here</a> and go
-to the "Early access
-test program" section at bottom of the
-page to run a Java&nbsp;3D example program from your browser via the
-JOGL pipeline. These
-examples will use JOGL on Mac OSX and the native OpenGL pipeline on all
-other platforms.<br>
-</p>
-<p>The JOGL renderer is the default on Mac OSX.
-You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>"
-system
-property
-to "<code>jogl</code>",
-for example:
-</p>
-<ul>
- <code>java -Dj3d.rend=jogl ClassName</code>
-</ul>
-<p>You will need to <a href="https://jogl.dev.java.net/">download
-JOGL</a>
-and install it into the JRE along with the Java&nbsp;3D jar files (or
-include it in your PATH/CLASSPATH).<br>
-</p>
-<h3><a name="More_Information"></a>More Information</h3>
-<p>For the latest information on Java&nbsp;3D, see the <a
- href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
-on
-java.net.<br>
-</p>
-<p>Click <a
- href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
-for a list of open issues.</p>
-</body>
-</html>
diff --git a/www/j3d1_5_0/RELEASE-NOTES-beta2.html b/www/j3d1_5_0/RELEASE-NOTES-beta2.html
deleted file mode 100644
index 6cd81ee..0000000
--- a/www/j3d1_5_0/RELEASE-NOTES-beta2.html
+++ /dev/null
@@ -1,800 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Use is subject to license terms.
- *
- * $Revision$
- * $Date$
- * $State$
- */
--->
- <meta http-equiv="content-type"
- content="text/html; charset=ISO-8859-1">
- <title>Java 3D 1.5.0 Pre-Release Notes</title>
-</head>
-<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.0-beta2
-Pre-Release Notes</h2>
-<p>This file contains important pre-release information for users of
-the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
-1.5.0-beta2.
-</p>
-<ul>
- <a href="#System_Requirements">System Requirements</a>
-(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris
-x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a
- href="#MacOSX">Mac OS X</a>)<br>
- <a href="#Improvements_In_1_5_0">Improvements in 1.5.0</a><br>
- <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
- <a href="#More_Information">More Information</a><br>
-</ul>
-<p><a
- href="http://download.java.net/media/java3d/builds/stable/1_5_0-beta2/README-download.html">Click
-here</a> for instructions
-on
-<a
- href="http://download.java.net/media/java3d/builds/stable/1_5_0-beta2/README-download.html">how
-to install</a> this patch release of
-Java&nbsp;3D
-version 1.4.0_01.</p>
-<p><span style="font-style: italic;">NOTE: We recommend that you </span><span
- style="font-style: italic;">uninstall all </span><span
- style="font-style: italic;">previous versions of Java&nbsp;3D before
-installing this version.</span>
-</p>
-<h3><a name="System_Requirements"></a>System Requirements</h3>
-<p>The 1.5.0-beta2 version of the Java&nbsp;3D API has been released
-for
-Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows
-(both x86 and amd64), and
-Mac OS X (both PPC and x86).
-</p>
-<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4>
-<p>
-The 1.5.0-beta2 version of Java&nbsp;3D for Solaris SPARC requires the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 9 or later</li>
- <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600,
-XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will
-work, but with reduced texture mapping functionality.</li>
- <li>OpenGL 1.3 for Solaris or later. To find your current version,
-use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
-obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
-</ul>
-<h4><a name="Solaris_x86"></a>Solaris x86</h4>
-<p>
-The 1.5.0-beta2 version of Java&nbsp;3D for Solaris x86/amd64 requires
-the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 10 or later</li>
- <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
-</ul>
-<h4><a name="Linux"></a>Linux<br>
-</h4>
-<p>The 1.5.0-beta2 version of Java&nbsp;3D for Linux (x86 or amd64)
-requires
-the
-following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Graphics adapter with driver that supports the GLX
-extension: GLX
-1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL
-1.2 support will work, but with reduced texture mapping functionality. </li>
-</ul>
-<h4><a name="Windows"></a>Windows<br>
-</h4>
-<p>The 1.5.0-beta2 version of Java&nbsp;3D for Windows 2000, and
-Windows/XP (x86 or amd64)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Windows 2000 or Windows/XP</li>
- <li>Support for either OpenGL or DirectX as shown below.<br>
- </li>
-</ul>
-<ul>
- <span style="font-weight: bold;">OpenGL version</span><br>
- <ul>
-The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.3 or
-later,
-available from your graphics card manufacturer.
- </ul>
-</ul>
-<ul>
- <span style="font-weight: bold;">DirectX version</span><br>
- <ul>
-The (optional) DirectX renderer of Java&nbsp;3D requires
-DirectX 9.0 or
-later, which is available from Microsoft at: <a
- href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
-. The DirectX version of
-Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
-property
-to "<code>d3d</code>",
-for example:
- <ul>
- <code>java -Dj3d.rend=d3d ClassName</code>
- </ul>
- </ul>
-</ul>
-<h4><a name="MacOSX"></a>Mac OS X</h4>
-<p>The 1.5.0-beta2 version of Java&nbsp;3D for Mac OS X (PPC or x86)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Apple: <a
- href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li>
- <li>Java Binding for OpenGL (JOGL), available at: <a
- href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br>
-you can <a
- href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&amp;expandFolder=5971">click
-here</a> for a direct link to the download folder<br>
- </li>
- <li>Apple OS X 10.3 or later (10.4 or later is required for
-Intel-based Apple systems)<br>
- </li>
- <li>Support for OpenGL 1.3 or later<br>
- </li>
-</ul>
-<h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0</h3>
-<h4>New Features / Enhancements</h4>
-<ul>
- <li><a href="RELEASE-NOTES-beta2.html#JoglPipeline">JOGL Rendering
-Pipeline</a></li>
- <li>Non-power-of-two
-textures: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NPOT_Textures">change
-log</a><br>
- </li>
- <li>NIO
-image buffer support for textures: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NIO_Image_Buffer">change
-log</a>, <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/media/j3d/NioImageBuffer.html">javadoc</a></li>
- <li>By-reference
-support for geometry indices: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#By_Ref_Indices">change
-log</a>, <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/media/j3d/IndexedGeometryArray.html#setCoordIndicesRef%28int%5B%5D%29">javadoc</a></li>
- <li>Rendering
-error listeners: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#RenderingErrorListener">change
-log</a>, <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/media/j3d/RenderingErrorListener.html">javadoc</a></li>
- <li>Vecmath
-accessors/mutators: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#vecmath_accessors_mutators">change
-log</a>, <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/javax/vecmath/Tuple3f.html#setX%28float%29">javadoc</a><br>
- </li>
- <li>Lightweight <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0-latest/com/sun/j3d/exp/swing/JCanvas3D.html">JCanvas3D</a>
-utility</li>
-</ul>
-<h4>Issues Fixed in 1.5.0-beta2<br>
-</h4>
-<br>
-<table style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="vertical-align: top; text-align: right;">Issue</th>
- <th style="vertical-align: top;">&nbsp; </th>
- <th style="vertical-align: top;">Description</th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">84</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Rendering pauses after Canvas3D
-disposal until AWT event<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">238</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Exception in thread
-"J3D-MasterControl-1" when setting TextureUnitState to 0-length array<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">252</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Offscreen Canvas3D/Screen3D
-error reporting (pbuffer allocation)<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">295</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Texture3D throws
-ArrayIndexOutOfBoundsException when scaleImage<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">312</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Exception while detaching
-ModelClip from ViewSpecificGroup<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">324</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Lockup Java3D program and throw
-exception using JOGL renderer<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">336</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Unable to redraw when resizing
-using JOGL pipeline<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">341</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Initializing audio device using
-Webstart throws ClassNotFoundException<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">344</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Too much time to load image as
-Texture<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">349</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">OffScreen Canvas3D needlessly
-forces power-of-two for its buffer<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">351</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need a new mechanism to free D3D
-surface<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">352</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">VC compiler generates warning on
-Windows AMD64 build<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">353</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">GeometryArray Memory Leak<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">355</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">IndexedXXXStripArray throws NPE
-with ByRef Indices<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">356</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Exception in RenderBin when
-removing a Shape3D with no geometry<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">358</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Document that OGL 1.2 is
-supported, but at reduced functionality<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">360</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SceneGraphStreamWriter.writeBranchGraph
-throws exception<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">366</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Raster appears without image on
-systems without NPOT support<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">367</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Clip throws NPE in case of
-region = null in a live scene<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">368</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Background texture doesn't work
-on system with no NPOT support<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">370</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Deadlock when calling
-Raster.setimage from user thread<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">371</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Poor raster quality for systems
-that don't support NPOT textures<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">372</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent.set(BufferedImage)
-ignored when used by Raster<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">373</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent.set(BufferedImage)
-ignored when used by Background<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">374</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Exception when calling
-Background.setImage on live scene graph<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">379</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Needs NPOT support documented in
-Texture, Texture3D and TextureCubeMap<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">380</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE when uncheck Show Color
-Texture in Dot3 demo<br>
- </td>
- </tr>
- </tbody>
-</table>
-<br>
-<h4>Issues Fixed in 1.5.0-beta1<br>
-</h4>
-<br>
-<table style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="vertical-align: top; text-align: right;">Issue</th>
- <th style="vertical-align: top;">&nbsp; </th>
- <th style="vertical-align: top;">Description</th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">40</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Transparency color not correct
-on UCIO geometry and OffScreen canvas</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">75</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Memory leak in SetLiveState when
-branchGroup remove</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">85</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Optimize the downloading of ARGB
-textures</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">92</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent2D.setSubImage()
-uses incorrect image sizes</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">93</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent2D.setSubImage()
-does not correctly update the display</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">113</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE in updateAlphaInVertexData
-on multiple screens</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">121</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Stop using finalize() to clean
-up state</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">123</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Reduce or eliminate use of
-memory free lists</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">147</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need Windows/amd64 port of Java
-3D</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">152</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE in updateNodeComponent</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">160</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">AlternateAppearance behaves
-defferently in J3D 1.3.2 comparing to J3D 1.3.1</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">172</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Texture.setImage fails to check
-ImageComponent sizes when not live</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">180</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Frame-dependent Large Texture
-Updates leads to OOM Exception</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">194</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Provide NIOBuffer texture
-components</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">198</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need more shader example programs</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">209</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">PolygonAttributes.isCompiled()
-returns false after the scenegraph's BranchGroup is compiled.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">216</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">J3DTimer should use
-clock_gettime on Linux</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">219</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add support for Non Power of Two
-textures</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">220</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Matrix3d.set(AxisAngle4d) sets
-incorrectly if axis vector not normalized</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">221</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">UnsatisfiedLinkError if shading
-language set to Cg on d3d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">224</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE While Toggling Visibility</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">225</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">BY_REF Support for
-CoordinateIndices To Reduce Memory Bloat</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">229</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need to implement JOGL renderer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">235</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Null Pointer in AttributeBin</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">240</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Canvas3D.queryProperties reports
-stencil available even when it is not</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">241</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Texture3D by Reference Fails</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">244</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ClassCastException in
-Group.setChild</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">245</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Problem with
-ALLOW_RENDERING_ATTRIBUTES_WRITE in Appearance</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">246</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Move compressed geometry code
-from core to utils</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">247</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SHADER_ATTRIBUTE_TYPE_ERROR is
-fired when ShaderAttributeArray is used (OpenGL and GLSL shaders used)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">248</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Wrong spec. on the setFlags()
-method of com.sun.j3d.utils.pickfast.PickTool</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">249</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NullpointerException in
-MasterControlThread when adding a Light</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">251</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Typo, in spec. PickTool.PickAny
-and PickTool.PickClosest return is wrong</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">253</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Transform3D's incorrectly
-identified as Affine</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">260</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Obsolete graphics library
-version kills renderer thread, cannot be detected by app</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">264</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Behaviors that throw an Error
-cause the BehaviorScheduler to die</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">266</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Canvas3D should throw NPE by
-default for null graphicsConfig</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">268</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Replace native
-getNumberOfProcessor() with pure Java equiv?</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">269</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">GLSL on nVidia cards: Confict of
-a builtin vertex attribute (named gl_Normal) and a bound generic vertex
-attribute</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">275</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">sleep for
-setMinimumFrameCycleTime should not hold lock</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">279</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Intermittent hang in
-MasterControl while running lg3d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">283</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add Eclipse plugin defs to
-manifest</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">288</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Objects in RenderBin free lists
-keep reference to user data</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">308</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">WakeupOnElapsedTime occasionally
-doesn't wake up on elapsed time</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">311</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Broken build for linux on ppc.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">313</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Geometry Stress Test results in
-OOM Error</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">318</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Cannot build on Itanium Linux</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">320</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Shader Appearance update is
-asynchronous to transform update</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">321</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">bug in
-vecmath.Matrix3d.set(AxisAngle a1)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">323</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Deprecate optional detail
-texture functionality</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">325</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">This Tuple4d is epsilonEquals to
-all others: (NaN, NaN, NaN, NaN)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">326</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">PrintCanvas3D on JOGL pipeline
-crashes on Linux and Solaris</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">327</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">javadoc for VIew class doesn't
-list correct clip policy defaults</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">328</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOGL pipeline : Geometry fails
-to render in Cosmic Birdie</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">331</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add .cvsignore file to root of
-vecmath.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">338</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Bug in glPushAttrib usage in
-NativePipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">339</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Java crashes when using GLSL
-shaders</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">340</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Resource leak in
-setOffScreenBuffer, NPE in JOGL pipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">342</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Raster.setDstOffset() set the
-destination pixel offset in opposite direction</td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3>
-<p>A JOGL rendering pipeline, as described
-in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue
-229</a>, is now
-available on all supported platforms, including Apple Mac
-OS X (x86 or PPC). The easiest way to run Java&nbsp;3D applications
-using the JOGL
-pipeline is via Java Webstart from your browser (with no setup
-required).
-<a href="https://j3d-webstart.dev.java.net/test">Click here</a> and go
-to the "Early access
-test program" section at bottom of the
-page to run a Java&nbsp;3D example program from your browser via the
-JOGL pipeline. These
-examples will use JOGL on Mac OS X and the native OpenGL pipeline on
-all
-other platforms.<br>
-</p>
-<p>The JOGL renderer is the default on Mac OS X.
-You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>"
-system
-property
-to "<code>jogl</code>",
-for example:
-</p>
-<ul>
- <code>java -Dj3d.rend=jogl ClassName</code>
-</ul>
-<p>You will need to <a href="https://jogl.dev.java.net/">download
-JOGL</a>
-and install it into the JRE along with the Java&nbsp;3D jar files (or
-include it in your PATH/CLASSPATH).<br>
-</p>
-<h3><a name="More_Information"></a>More Information</h3>
-<p>For the latest information on Java&nbsp;3D, see the <a
- href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
-on
-java.net.<br>
-</p>
-<p>Click <a
- href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
-for a list of open issues.</p>
-</body>
-</html>
diff --git a/www/j3d1_5_0/RELEASE-NOTES-pre.html b/www/j3d1_5_0/RELEASE-NOTES-pre.html
deleted file mode 100644
index 8ed5668..0000000
--- a/www/j3d1_5_0/RELEASE-NOTES-pre.html
+++ /dev/null
@@ -1,473 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Use is subject to license terms.
- *
- * $Revision$
- * $Date$
- * $State$
- */
--->
- <meta http-equiv="content-type"
- content="text/html; charset=ISO-8859-1">
- <title>Java 3D 1.5.0 Pre-Release Notes</title>
-</head>
-<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.0-build4
-Pre-Release Notes</h2>
-<p><span style="color: rgb(204, 0, 0);"><b><i>NOTE: These release notes
-are incomplete.</i></b></span><br>
-</p>
-<p>This file contains important pre-release information for users of
-the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
-1.5.0-build4.
-</p>
-<ul>
- <a href="#System_Requirements">System Requirements</a>
-(<a href="#Solaris_Sparc">Solaris/Sparc</a>, <a href="#Solaris_x86">Solaris/x86</a>,
- <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>)<br>
- <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
- <a href="#Improvements_In_1_5_0">Improvements in 1.5.0</a><br>
- <a href="#More_Information">More Information</a><br>
-</ul>
-<h3><a name="System_Requirements"></a>System Requirements</h3>
-<p>The 1.5.0-build4 version of the Java&nbsp;3D API has been released
-for
-Solaris (both sparc and x86), Linux (both x86 and amd64), and Windows.
-</p>
-<h4><a name="Solaris_Sparc"></a>Solaris/Sparc</h4>
-<p>
-The 1.5.0-build4 version of Java&nbsp;3D for Solaris/SPARC requires the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 9 or later</li>
- <li>Frame Buffer with OpenGL 1.3 support (XVR-600,
-XVR-1200, Expert3D, etc.)</li>
- <li>OpenGL 1.3 for Solaris or later. To find your current version,
-use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
-obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
-</ul>
-<h4><a name="Solaris_x86"></a>Solaris/x86</h4>
-<p>
-The 1.5.0-build4 version of Java&nbsp;3D for Solaris/x86 requires the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 10 or later</li>
- <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
-</ul>
-<h4><a name="Linux"></a>Linux<br>
-</h4>
-<p>The 1.5.0-build4 version of Java&nbsp;3D for Linux (x86 or amd64)
-requires
-the
-following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Graphics adapter with driver that supports the GLX
-extension: GLX
-1.3 or later and OpenGL 1.3 or later<br>
- </li>
-</ul>
-<h4><a name="Windows"></a>Windows<br>
-</h4>
-<p>The 1.5.0-build4 version of Java&nbsp;3D for Windows 2000, and
-Windows/XP
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Windows 2000 or Windows/XP</li>
- <li>Support for either OpenGL or DirectX as shown below.<br>
- </li>
-</ul>
-<ul>
- <span style="font-weight: bold;">OpenGL version</span><br>
- <ul>
-The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.3 or
-later,
-available from your graphics card manufacturer.
- </ul>
-</ul>
-<ul>
- <span style="font-weight: bold;">DirectX version</span><br>
- <ul>
-The (optional) DirectX renderer of Java&nbsp;3D requires DirectX 9.0 or
-later, which is available from Microsoft at: <a
- href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
-. The DirectX version of
-Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
-property
-to "<code>d3d</code>",
-for example:
- <ul>
- <code>java -Dj3d.rend=d3d ClassName</code>
- </ul>
- </ul>
-</ul>
-<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3>
-<p>A preliminary version of the JOGL rendering pipeline, as described
-in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue
-229</a>, is now
-available on all supported platforms. It will also run on Apple Mac
-OSX (x86 or PPC)! The easiest way to run Java&nbsp;3D applications
-using the JOGL
-pipeline is via Java Webstart from your browser (with no setup
-required).
-<a href="https://j3d-webstart.dev.java.net/test">Click here</a> and go
-to the "Early access
-test program" section at bottom of the
-page to run a Java&nbsp;3D example program from your browser via the
-JOGL pipeline. These
-examples will use JOGL on Mac OSX and the native OpenGL pipeline on all
-other platforms.<br>
-</p>
-<p>For those who download and install Java&nbsp;3D locally,
-there isn't a specific Mac build yet. To run Java&nbsp;3D on the Mac,
-just
-grab the binary for any other platform (e.g., Windows) and run it. It
-won't try to use the DLLs. The JOGL renderer is the default on Mac OSX.
-You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>"
-system
-property
-to "<code>jogl</code>",
-for example:
-</p>
-<ul>
- <code>java -Dj3d.rend=jogl ClassName</code>
-</ul>
-<p>You will need to <a href="https://jogl.dev.java.net/">download JOGL</a>
-and install it into the JRE along with the Java&nbsp;3D jar files (or
-include it in your PATH/CLASSPATH).<br>
-</p>
-<p>Most Java&nbsp;3D features are implemented in the JOGL pipeline, but
-the
-following are known to be missing:<br>
-</p>
-<ul>
- <li>Off-screen rendering</li>
- <li>Cg shading language<br>
- </li>
- <li>Programmable shader vertex attributes<br>
- </li>
-</ul>
-<p>There may be others missing, as well. Any missing function will
-print
-out a message of the form:<br>
-</p>
-<ul>
- <code>JoglPipeline.createOffScreenBuffer()</code>
-</ul>
-<h4>UPDATE : 2-Jul-2006</h4>
-<p>The JOGL rendering pipeline should now be feature complete, but not
-all code paths have been tested. If you encounter problems, or, more
-specifically, see any differences in rendering results between the
-native OpenGL pipeline and the JOGL pipeline, please either post on the
-<a href="http://forums.java.net/jive/forum.jspa?forumID=70">Java&nbsp;3D
-forum</a> or
-<a href="https://java3d.dev.java.net/servlets/ProjectIssues">file
-a bug</a>.<br>
-</p>
-<p>Run a <a
- href="https://java3d.dev.java.net/binary-builds-pre.html#Daily_builds_1.5.0">daily
-build</a> as of 2006-07-02 or later to use the feature complete version
-of the JOGL Pipeline. This will be available in 1.5.0-build5.<br>
-</p>
-<h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0-build4</h3>
-<h4>New Features / Enhancements</h4>
-<ul>
- <li><a href="RELEASE-NOTES-pre.html#JoglPipeline">JOGL Rendering
-Pipeline</a> mostly complete (see above) </li>
-</ul>
-<h4>Issues Fixed</h4>
-<br>
-<table style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="text-align: right; vertical-align: top;">Issue<br>
- </th>
- <th style="vertical-align: top;">&nbsp;<br>
- </th>
- <th style="vertical-align: top;">Description<br>
- </th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">241<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Texture3D by Reference Fails<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">311<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Broken build for linux on ppc.<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">320<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Shader Appearance update is
-asynchronous to transform update<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">321<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">bug in
-vecmath.Matrix3d.set(AxisAngle a1)<br>
- </td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3>Improvements in 1.5.0-build3</h3>
-<h4>New Features / Enhancements</h4>
-<ul>
- <li>JOGL Rendering Pipeline<br>
- </li>
- <li>Memory free lists for Java&nbsp;3D messages, etc., are now
-disabled by
-default (issue 123). We temporarily added a new system property,
-"j3d.useFreeLists", that can be set to true to re-enable memory free
-lists. We eventually plan to completely remove the memory free lists.<br>
- </li>
-</ul>
-<h4>Issues Fixed</h4>
-<br>
-<table style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="text-align: right; vertical-align: top;">Issue<br>
- </th>
- <th style="vertical-align: top;">&nbsp;<br>
- </th>
- <th style="vertical-align: top;">Description<br>
- </th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">123<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Reduce or eliminate use of
-memory free lists<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">268<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Replace native
-getNumberOfProcessor() with pure Java equiv<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">269<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">GLSL on nVidia cards: Conflict
-of
-a builtin vertex attribute<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">275<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">sleep for
-setMinimumFrameCycleTime should not hold lock<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">279<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Intermittent hang in
-MasterControl while running lg3d<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">288<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Objects in RenderBin free lists
-keep reference to user data<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">308<br>
- </td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">WakeupOnElapsedTime occasionally
-doesn't wake up on elapsed time<br>
- </td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3>Improvements in 1.5.0-build2</h3>
-<h4>New Features / Enhancements</h4>
-<ul>
- <li>Added preliminary API for NIO texture images<br>
- </li>
-</ul>
-<h4>Issues Fixed</h4>
-<br>
-<table style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="text-align: right; vertical-align: top;">Issue<br>
- </th>
- <th style="vertical-align: top;">&nbsp;<br>
- </th>
- <th style="vertical-align: top;">Description<br>
- </th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">264</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Behaviors that throw an Error
-cause the BehaviorScheduler to die</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">266</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Canvas3D should throw NPE by
-default for null graphicsConfig</td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3>Improvements in 1.5.0-build1</h3>
-<h4>New Features / Enhancements</h4>
-<ul>
- <li>Non-power-of-two textures for Texture2D<br>
- </li>
-</ul>
-<h4>Issues Fixed</h4>
-<br>
-<table style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="text-align: right; vertical-align: top;">Issue<br>
- </th>
- <th style="vertical-align: top;">&nbsp;<br>
- </th>
- <th style="vertical-align: top;">Description<br>
- </th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">160</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">AlternateAppearance behaves
-defferently in J3D 1.3.2 comparing to J3D 1.3.1<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">172</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Texture.setImage fails to check
-ImageComponent sizes when not live</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">216</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">J3DTimer should use
-clock_gettime on Linux</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">221</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">UnsatisfiedLinkError if shading
-language set to Cg on d3d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">244</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">ClassCastException in
-Group.setChild</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">247</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">SHADER_ATTRIBUTE_TYPE_ERROR is
-fired when ShaderAttributeArray is used (GLSL shaders)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">248</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Wrong spec. on the setFlags()
-method of com.sun.j3d.utils.pickfast.PickTool</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">249</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">NullpointerException in
-MasterControlThread when adding a Light<br>
- </td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">251</td>
- <td style="vertical-align: top;"><br>
- </td>
- <td style="vertical-align: top;">Typo in spec: PickTool.PickAny
-and PickTool.PickClosest return is wrong<br>
- </td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3><a name="More_Information"></a>More Information</h3>
-<p>For the latest information on Java&nbsp;3D, see the <a
- href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
-on
-java.net.<br>
-</p>
-<p>Click <a
- href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
-for a list of open issues.</p>
-</body>
-</html>
diff --git a/www/j3d1_5_0/RELEASE-NOTES.html b/www/j3d1_5_0/RELEASE-NOTES.html
deleted file mode 100644
index 0c73df6..0000000
--- a/www/j3d1_5_0/RELEASE-NOTES.html
+++ /dev/null
@@ -1,815 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
-<!--
-/*
- * $RCSfile$
- *
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Use is subject to license terms.
- *
- * $Revision$
- * $Date$
- * $State$
- */
--->
- <meta http-equiv="content-type"
- content="text/html; charset=ISO-8859-1">
- <title>Java 3D 1.5.0 Release Notes</title>
-</head>
-<body>
-<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.0
-Release Notes</h2>
-<p>This file contains important release information for users of
-the
-Java&nbsp;3D<sup><font size="-2">TM</font></sup> API, version
-1.5.0.
-</p>
-<ul>
- <a href="#System_Requirements">System Requirements</a>
-(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris
-x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a
- href="#MacOSX">Mac OS X</a>)<br>
- <a href="#Improvements_In_1_5_0">Improvements in 1.5.0</a><br>
- <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br>
- <a href="#More_Information">More Information</a><br>
-</ul>
-<p><a
- href="http://download.java.net/media/java3d/builds/release/1.5.0/README-download.html">Click
-here</a> for instructions
-on
-<a
- href="http://download.java.net/media/java3d/builds/release/1.5.0/README-download.html">how
-to install</a> this release of
-Java&nbsp;3D
-version 1.5.0.</p>
-<p><span style="font-style: italic;">NOTE: We recommend that you </span><span
- style="font-style: italic;">uninstall all </span><span
- style="font-style: italic;">previous versions of Java&nbsp;3D before
-installing this version.</span>
-</p>
-<h3><a name="System_Requirements"></a>System Requirements</h3>
-<p>The 1.5.0 version of the Java&nbsp;3D API has been released
-for
-Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows
-(both x86 and amd64), and
-Mac OS X (both PPC and x86).
-</p>
-<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4>
-<p>
-The 1.5.0 version of Java&nbsp;3D for Solaris SPARC requires the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 9 or later</li>
- <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600,
-XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will
-work, but with reduced texture mapping functionality.</li>
- <li>OpenGL 1.3 for Solaris or later. To find your current version,
-use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be
-obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li>
-</ul>
-<h4><a name="Solaris_x86"></a>Solaris x86</h4>
-<p>
-The 1.5.0 version of Java&nbsp;3D for Solaris x86/amd64 requires
-the
-following:
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Solaris 10 or later</li>
- <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li>
-</ul>
-<h4><a name="Linux"></a>Linux<br>
-</h4>
-<p>The 1.5.0 version of Java&nbsp;3D for Linux (x86 or amd64)
-requires
-the
-following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Graphics adapter with driver that supports the GLX
-extension: GLX
-1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL
-1.2 support will work, but with reduced texture mapping functionality. </li>
-</ul>
-<h4><a name="Windows"></a>Windows<br>
-</h4>
-<p>The 1.5.0 version of Java&nbsp;3D for Windows 2000, and
-Windows/XP (x86 or amd64)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Sun Microsystems: <a
- href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li>
- <li>Windows 2000 or Windows/XP</li>
- <li>Support for either OpenGL or DirectX as shown below.<br>
- </li>
-</ul>
-<ul>
- <span style="font-weight: bold;">OpenGL version</span><br>
- <ul>
-The (default) OpenGL renderer of Java&nbsp;3D requires OpenGL 1.3 or
-later,
-available from your graphics card manufacturer.
- </ul>
-</ul>
-<ul>
- <span style="font-weight: bold;">DirectX version</span><br>
- <ul>
-The (optional) DirectX renderer of Java&nbsp;3D requires
-DirectX 9.0 or
-later, which is available from Microsoft at: <a
- href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a>
-. The DirectX version of
-Java&nbsp;3D is selected by setting the "<code>j3d.rend</code>" system
-property
-to "<code>d3d</code>",
-for example:
- <ul>
- <code>java -Dj3d.rend=d3d ClassName</code>
- </ul>
- </ul>
-</ul>
-<h4><a name="MacOSX"></a>Mac OS X</h4>
-<p>The 1.5.0 version of Java&nbsp;3D for Mac OS X (PPC or x86)
-requires the following:<br>
-</p>
-<ul>
- <li>JDK 1.5.0 or later from Apple: <a
- href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li>
- <li>Java Binding for OpenGL (JOGL), available at: <a
- href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br>
-you can <a
- href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&amp;expandFolder=5971">click
-here</a> for a direct link to the download folder<br>
- </li>
- <li>Apple OS X 10.3 or later (10.4 or later is required for
-Intel-based Apple systems)<br>
- </li>
- <li>Support for OpenGL 1.3 or later<br>
- </li>
-</ul>
-<h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0</h3>
-<h4>New Features / Enhancements</h4>
-<ul>
- <li><a href="#JoglPipeline">JOGL Rendering
-Pipeline</a></li>
- <li>Non-power-of-two
-textures: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NPOT_Textures">change
-log</a><br>
- </li>
- <li>NIO
-image buffer support for textures: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NIO_Image_Buffer">change
-log</a>, <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0/javax/media/j3d/NioImageBuffer.html">javadoc</a></li>
- <li>By-reference
-support for geometry indices: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#By_Ref_Indices">change
-log</a>, <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0/javax/media/j3d/IndexedGeometryArray.html#setCoordIndicesRef%28int%5B%5D%29">javadoc</a></li>
- <li>Rendering
-error listeners: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#RenderingErrorListener">change
-log</a>, <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0/javax/media/j3d/RenderingErrorListener.html">javadoc</a></li>
- <li>Vecmath
-accessors/mutators: <a target="_blank"
- href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#vecmath_accessors_mutators">change
-log</a>, <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0/javax/vecmath/Tuple3f.html#setX%28float%29">javadoc</a><br>
- </li>
- <li>Lightweight <a target="_blank"
- href="http://download.java.net/media/java3d/javadoc/1.5.0/com/sun/j3d/exp/swing/JCanvas3D.html">JCanvas3D</a>
-utility</li>
-</ul>
-<h4>Issues Fixed in 1.5.0<br>
-</h4>
-<br>
-<table style="text-align: left;" border="1" cellpadding="2"
- cellspacing="0">
- <tbody>
- <tr>
- <th style="vertical-align: top; text-align: right;">Issue</th>
- <th style="vertical-align: top;">&nbsp; </th>
- <th style="vertical-align: top;">Description</th>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">40</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Transparency color not correct
-on UCIO geometry and OffScreen canvas</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">75</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Memory leak in SetLiveState when
-branchGroup remove</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">84</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Rendering pauses after Canvas3D
-disposal until AWT event</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">85</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Optimize the downloading of ARGB
-textures</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">92</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent2D.setSubImage()
-uses incorrect image sizes</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">93</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent2D.setSubImage()
-does not correctly update the display</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">113</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE in updateAlphaInVertexData
-on multiple screens</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">121</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Stop using finalize() to clean
-up state</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">123</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Reduce or eliminate use of
-memory free lists</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">131</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Lightweight Canvas3D</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">147</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need Windows/amd64 port of Java
-3D</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">152</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE in updateNodeComponent</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">160</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">AlternateAppearance behaves
-defferently in J3D 1.3.2 comparing to J3D 1.3.1</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">162</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Textures are randomly incorrect
-in multi-screen mode with LG3D</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">172</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Texture.setImage fails to check
-ImageComponent sizes when not live</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">180</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Frame-dependent Large Texture
-Updates leads to OOM Exception</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">194</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Provide NIOBuffer texture
-components</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">198</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need more shader example programs</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">209</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">PolygonAttributes.isCompiled()
-returns false after the scenegraph's BranchGroup is compiled.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">216</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">J3DTimer should use
-clock_gettime on Linux</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">219</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add support for Non Power of Two
-textures</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">220</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Matrix3d.set(AxisAngle4d) sets
-incorrectly if axis vector not normalized</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">221</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">UnsatisfiedLinkError if shading
-language set to Cg on d3d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">224</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE While Toggling Visibility</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">225</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">BY_REF Support for
-CoordinateIndices To Reduce Memory Bloat</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">227</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Serialization problem with
-vecmath</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">229</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need to implement JOGL renderer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">235</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Null Pointer in AttributeBin</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">238</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Exception in thread
-J3D-MasterControl-1 when setting TextureUnitState to 0-length array</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">240</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Canvas3D.queryProperties reports
-stencil available even when it is not</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">241</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Texture3D by Reference Fails</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">244</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ClassCastException in
-Group.setChild</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">245</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Problem with
-ALLOW_RENDERING_ATTRIBUTES_WRITE in Appearance</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">246</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Move compressed geometry code
-from core to utils</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">247</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SHADER_ATTRIBUTE_TYPE_ERROR is
-fired when ShaderAttributeArray is used (OpenGL and GLSL shaders used)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">248</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Wrong spec. on the setFlags()
-method of com.sun.j3d.utils.pickfast.PickTool</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">249</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NullpointerException in
-MasterControlThread when adding a Light</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">251</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Typo, in spec. PickTool.PickAny
-and PickTool.PickClosest return is wrong</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">252</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Offscreen Canvas3D/Screen3D
-error reporting (pbuffer allocation)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">253</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Transform3D's incorrectly
-identified as Affine</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">260</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Obsolete graphics library
-version kills renderer thread, cannot be detected by app</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">264</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Behaviors that throw an Error
-cause the BehaviorScheduler to die</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">266</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Canvas3D should throw NPE by
-default for null graphicsConfig</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">267</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">TextureLoader should autodetect
-alpha and colours</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">268</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Replace native
-getNumberOfProcessor() with pure Java equiv?</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">269</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">GLSL on nVidia cards: Confict of
-a builtin vertex attribute (named gl_Normal) and a bound generic vertex
-attribute</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">275</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">sleep for
-setMinimumFrameCycleTime should not hold lock</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">279</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Intermittent hang in
-MasterControl while running lg3d</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">283</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add Eclipse plugin defs to
-manifest</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">288</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Objects in RenderBin free lists
-keep reference to user data</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">295</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Texture3D throws
-ArrayIndexOutOfBoundsException when scaleImage</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">308</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">WakeupOnElapsedTime occasionally
-doesn't wake up on elapsed time</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">311</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Broken build for linux on ppc.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">312</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Exception while detaching
-ModelClip from ViewSpecificGroup</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">313</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Geometry Stress Test results in
-OOM Error</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">318</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Cannot build on Itanium Linux</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">320</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Shader Appearance update is
-asynchronous to transform update</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">321</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">bug in
-vecmath.Matrix3d.set(AxisAngle a1)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">323</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Deprecate optional detail
-texture functionality</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">324</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Lockup Java3D program and throw
-exception using JOGL renderer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">325</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">This Tuple4d is epsilonEquals to
-all others: (NaN, NaN, NaN, NaN)</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">326</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">PrintCanvas3D on JOGL pipeline
-crashes on Linux and Solaris</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">327</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">javadoc for VIew class doesn't
-list correct clip policy defaults</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">328</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JOGL pipeline : Geometry fails
-to render in Cosmic Birdie</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">331</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Add .cvsignore file to root of
-vecmath.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">336</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Unable to redraw when resizing
-using JOGL pipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">338</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Bug in glPushAttrib usage in
-NativePipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">339</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Java crashes when using GLSL
-shaders</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">340</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Resource leak in
-setOffScreenBuffer, NPE in JOGL pipeline</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">341</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Initializing audio device using
-Webstart throws ClassNotFoundException</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">342</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Raster.setDstOffset() set the
-destination pixel offset in opposite direction</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">344</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Too much time to load image as
-Texture</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">349</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">OffScreen Canvas3D needlessly
-forces power-of-two for its buffer</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">351</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Need a new mechanism to free D3D
-surface</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">352</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">VC compiler generates warning on
-Windows AMD64 build</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">353</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">GeometryArray Memory Leak</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">355</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">IndexedXXXStripArray throws NPE
-with ByRef Indices</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">356</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Exception in RenderBin when
-removing a Shape3D with no geometry</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">358</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Document that OGL 1.2 is
-supported, but at reduced functionality</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">360</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">SceneGraphStreamWriter.writeBranchGraph
-throws exception</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">366</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Raster appears without image on
-systems without NPOT support</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">367</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Clip throws NPE in case of
-region = null in a live scene</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">368</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Background texture doesn't work
-on system with no NPOT support</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">370</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Deadlock when calling
-Raster.setimage from user thread</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">371</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Poor raster quality for systems
-that don't support NPOT textures</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">372</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent.set(BufferedImage)
-ignored when used by Raster</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">373</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">ImageComponent.set(BufferedImage)
-ignored when used by Background</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">374</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Exception when calling
-Background.setImage on live scene graph</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">379</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Needs NPOT support documented in
-Texture, Texture3D and TextureCubeMap</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">380</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">NPE when uncheck Show Color
-Texture in Dot3 demo</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">383</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JCanvas3D's offscreen Canvas3D
-is inverted.</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">392</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Texture loading regression for
-optimized RGB PNG files</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">393</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">TextureLoader regression on
-BufferedImage.TYPE_BYTE_INDEXED</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">395</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">JCanvas3D / JOGL: Program freezes</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">400</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">Lighting differs with various
-renderers</td>
- </tr>
- <tr>
- <td style="vertical-align: top; text-align: right;">403</td>
- <td style="vertical-align: top;">&nbsp; </td>
- <td style="vertical-align: top;">AssertionError while changing
-(offscreen) Texture size</td>
- </tr>
- </tbody>
-</table>
-<br>
-<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3>
-<p>A JOGL rendering pipeline, as described
-in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue
-229</a>, is now
-available on all supported platforms, including Apple Mac
-OS X (x86 or PPC). The easiest way to run Java&nbsp;3D applications
-using the JOGL
-pipeline is via Java Webstart from your browser (with no setup
-required).
-<a href="https://j3d-webstart.dev.java.net/test">Click here</a> to run
-a Java&nbsp;3D example program from your browser via the
-JOGL pipeline. These
-examples will use JOGL on Mac OS X and the native OpenGL pipeline on
-all
-other platforms.<br>
-</p>
-<p>The JOGL renderer is the default on Mac OS X.
-You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>"
-system
-property
-to "<code>jogl</code>",
-for example:
-</p>
-<ul>
- <code>java -Dj3d.rend=jogl ClassName</code>
-</ul>
-<p>You will need to <a href="https://jogl.dev.java.net/">download
-JOGL</a>
-and install it into the JRE along with the Java&nbsp;3D jar files (or
-include it in your PATH/CLASSPATH).<br>
-</p>
-<h3><a name="More_Information"></a>More Information</h3>
-<p>For the latest information on Java&nbsp;3D, see the <a
- href="https://java3d.dev.java.net/">main Java&nbsp;3D project page</a>
-on
-java.net.<br>
-</p>
-<p>Click <a
- href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&amp;component=java3d&amp;issue_status=NEW&amp;issue_status=STARTED&amp;issue_status=REOPENED">here</a>
-for a list of open issues.</p>
-</body>
-</html>