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diff --git a/www/j3d1_5_0/RELEASE-NOTES.html b/www/j3d1_5_0/RELEASE-NOTES.html deleted file mode 100644 index 0c73df6..0000000 --- a/www/j3d1_5_0/RELEASE-NOTES.html +++ /dev/null @@ -1,815 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html> -<head> -<!-- -/* - * $RCSfile$ - * - * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. - * - * Use is subject to license terms. - * - * $Revision$ - * $Date$ - * $State$ - */ ---> - <meta http-equiv="content-type" - content="text/html; charset=ISO-8859-1"> - <title>Java 3D 1.5.0 Release Notes</title> -</head> -<body> -<h2>Java 3D<sup><font size="-2">TM</font></sup> 1.5.0 -Release Notes</h2> -<p>This file contains important release information for users of -the -Java 3D<sup><font size="-2">TM</font></sup> API, version -1.5.0. -</p> -<ul> - <a href="#System_Requirements">System Requirements</a> -(<a href="#Solaris_Sparc">Solaris Sparc</a>, <a href="#Solaris_x86">Solaris -x86</a>, <a href="#Linux">Linux</a>, <a href="#Windows">Windows</a>, <a - href="#MacOSX">Mac OS X</a>)<br> - <a href="#Improvements_In_1_5_0">Improvements in 1.5.0</a><br> - <a href="#JoglPipeline">JOGL Rendering Pipeline</a><br> - <a href="#More_Information">More Information</a><br> -</ul> -<p><a - href="http://download.java.net/media/java3d/builds/release/1.5.0/README-download.html">Click -here</a> for instructions -on -<a - href="http://download.java.net/media/java3d/builds/release/1.5.0/README-download.html">how -to install</a> this release of -Java 3D -version 1.5.0.</p> -<p><span style="font-style: italic;">NOTE: We recommend that you </span><span - style="font-style: italic;">uninstall all </span><span - style="font-style: italic;">previous versions of Java 3D before -installing this version.</span> -</p> -<h3><a name="System_Requirements"></a>System Requirements</h3> -<p>The 1.5.0 version of the Java 3D API has been released -for -Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows -(both x86 and amd64), and -Mac OS X (both PPC and x86). -</p> -<h4><a name="Solaris_Sparc"></a>Solaris Sparc</h4> -<p> -The 1.5.0 version of Java 3D for Solaris SPARC requires the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 9 or later</li> - <li>Frame Buffer with OpenGL 1.3 support or better (XVR-600, -XVR-1200, Expert3D, etc.). A frame buffer with OpenGL 1.2 support will -work, but with reduced texture mapping functionality.</li> - <li>OpenGL 1.3 for Solaris or later. To find your current version, -use: "<code>pkginfo -l SUNWglrt</code>". OpenGL for Solaris can be -obtained at: <a href="http://www.sun.com/software/graphics/opengl/">http://www.sun.com/software/graphics/opengl/</a></li> -</ul> -<h4><a name="Solaris_x86"></a>Solaris x86</h4> -<p> -The 1.5.0 version of Java 3D for Solaris x86/amd64 requires -the -following: -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Solaris 10 or later</li> - <li>NVIDIA Frame Buffer with OpenGL 1.3 or later</li> -</ul> -<h4><a name="Linux"></a>Linux<br> -</h4> -<p>The 1.5.0 version of Java 3D for Linux (x86 or amd64) -requires -the -following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Graphics adapter with driver that supports the GLX -extension: GLX -1.3 or later and OpenGL 1.3 or later. A graphics adapter with OpenGL -1.2 support will work, but with reduced texture mapping functionality. </li> -</ul> -<h4><a name="Windows"></a>Windows<br> -</h4> -<p>The 1.5.0 version of Java 3D for Windows 2000, and -Windows/XP (x86 or amd64) -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Sun Microsystems: <a - href="http://java.sun.com/j2se/">http://java.sun.com/j2se/</a></li> - <li>Windows 2000 or Windows/XP</li> - <li>Support for either OpenGL or DirectX as shown below.<br> - </li> -</ul> -<ul> - <span style="font-weight: bold;">OpenGL version</span><br> - <ul> -The (default) OpenGL renderer of Java 3D requires OpenGL 1.3 or -later, -available from your graphics card manufacturer. - </ul> -</ul> -<ul> - <span style="font-weight: bold;">DirectX version</span><br> - <ul> -The (optional) DirectX renderer of Java 3D requires -DirectX 9.0 or -later, which is available from Microsoft at: <a - href="http://www.microsoft.com/windows/directx/">http://www.microsoft.com/windows/directx/</a> -. The DirectX version of -Java 3D is selected by setting the "<code>j3d.rend</code>" system -property -to "<code>d3d</code>", -for example: - <ul> - <code>java -Dj3d.rend=d3d ClassName</code> - </ul> - </ul> -</ul> -<h4><a name="MacOSX"></a>Mac OS X</h4> -<p>The 1.5.0 version of Java 3D for Mac OS X (PPC or x86) -requires the following:<br> -</p> -<ul> - <li>JDK 1.5.0 or later from Apple: <a - href="http://developer.apple.com/java/download/">http://developer.apple.com/java/download/</a></li> - <li>Java Binding for OpenGL (JOGL), available at: <a - href="https://jogl.dev.java.net/">https://jogl.dev.java.net/</a><br> -you can <a - href="https://jogl.dev.java.net/servlets/ProjectDocumentList?folderID=5971&expandFolder=5971">click -here</a> for a direct link to the download folder<br> - </li> - <li>Apple OS X 10.3 or later (10.4 or later is required for -Intel-based Apple systems)<br> - </li> - <li>Support for OpenGL 1.3 or later<br> - </li> -</ul> -<h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0</h3> -<h4>New Features / Enhancements</h4> -<ul> - <li><a href="#JoglPipeline">JOGL Rendering -Pipeline</a></li> - <li>Non-power-of-two -textures: <a target="_blank" - href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NPOT_Textures">change -log</a><br> - </li> - <li>NIO -image buffer support for textures: <a target="_blank" - href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#NIO_Image_Buffer">change -log</a>, <a target="_blank" - href="http://download.java.net/media/java3d/javadoc/1.5.0/javax/media/j3d/NioImageBuffer.html">javadoc</a></li> - <li>By-reference -support for geometry indices: <a target="_blank" - href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#By_Ref_Indices">change -log</a>, <a target="_blank" - href="http://download.java.net/media/java3d/javadoc/1.5.0/javax/media/j3d/IndexedGeometryArray.html#setCoordIndicesRef%28int%5B%5D%29">javadoc</a></li> - <li>Rendering -error listeners: <a target="_blank" - href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#RenderingErrorListener">change -log</a>, <a target="_blank" - href="http://download.java.net/media/java3d/javadoc/1.5.0/javax/media/j3d/RenderingErrorListener.html">javadoc</a></li> - <li>Vecmath -accessors/mutators: <a target="_blank" - href="http://jcp.org/aboutJava/communityprocess/maintenance/jsr926/ChangeLog-1_5.html#vecmath_accessors_mutators">change -log</a>, <a target="_blank" - href="http://download.java.net/media/java3d/javadoc/1.5.0/javax/vecmath/Tuple3f.html#setX%28float%29">javadoc</a><br> - </li> - <li>Lightweight <a target="_blank" - href="http://download.java.net/media/java3d/javadoc/1.5.0/com/sun/j3d/exp/swing/JCanvas3D.html">JCanvas3D</a> -utility</li> -</ul> -<h4>Issues Fixed in 1.5.0<br> -</h4> -<br> -<table style="text-align: left;" border="1" cellpadding="2" - cellspacing="0"> - <tbody> - <tr> - <th style="vertical-align: top; text-align: right;">Issue</th> - <th style="vertical-align: top;"> </th> - <th style="vertical-align: top;">Description</th> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">40</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Transparency color not correct -on UCIO geometry and OffScreen canvas</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">75</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Memory leak in SetLiveState when -branchGroup remove</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">84</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Rendering pauses after Canvas3D -disposal until AWT event</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">85</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Optimize the downloading of ARGB -textures</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">92</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent2D.setSubImage() -uses incorrect image sizes</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">93</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent2D.setSubImage() -does not correctly update the display</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">113</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE in updateAlphaInVertexData -on multiple screens</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">121</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Stop using finalize() to clean -up state</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">123</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Reduce or eliminate use of -memory free lists</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">131</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Lightweight Canvas3D</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">147</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need Windows/amd64 port of Java -3D</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">152</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE in updateNodeComponent</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">160</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">AlternateAppearance behaves -defferently in J3D 1.3.2 comparing to J3D 1.3.1</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">162</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Textures are randomly incorrect -in multi-screen mode with LG3D</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">172</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Texture.setImage fails to check -ImageComponent sizes when not live</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">180</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Frame-dependent Large Texture -Updates leads to OOM Exception</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">194</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Provide NIOBuffer texture -components</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">198</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need more shader example programs</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">209</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">PolygonAttributes.isCompiled() -returns false after the scenegraph's BranchGroup is compiled.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">216</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">J3DTimer should use -clock_gettime on Linux</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">219</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Add support for Non Power of Two -textures</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">220</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Matrix3d.set(AxisAngle4d) sets -incorrectly if axis vector not normalized</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">221</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">UnsatisfiedLinkError if shading -language set to Cg on d3d</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">224</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE While Toggling Visibility</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">225</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">BY_REF Support for -CoordinateIndices To Reduce Memory Bloat</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">227</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Serialization problem with -vecmath</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">229</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need to implement JOGL renderer</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">235</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Null Pointer in AttributeBin</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">238</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Exception in thread -J3D-MasterControl-1 when setting TextureUnitState to 0-length array</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">240</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Canvas3D.queryProperties reports -stencil available even when it is not</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">241</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Texture3D by Reference Fails</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">244</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ClassCastException in -Group.setChild</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">245</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Problem with -ALLOW_RENDERING_ATTRIBUTES_WRITE in Appearance</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">246</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Move compressed geometry code -from core to utils</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">247</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">SHADER_ATTRIBUTE_TYPE_ERROR is -fired when ShaderAttributeArray is used (OpenGL and GLSL shaders used)</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">248</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Wrong spec. on the setFlags() -method of com.sun.j3d.utils.pickfast.PickTool</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">249</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NullpointerException in -MasterControlThread when adding a Light</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">251</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Typo, in spec. PickTool.PickAny -and PickTool.PickClosest return is wrong</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">252</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Offscreen Canvas3D/Screen3D -error reporting (pbuffer allocation)</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">253</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Transform3D's incorrectly -identified as Affine</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">260</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Obsolete graphics library -version kills renderer thread, cannot be detected by app</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">264</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Behaviors that throw an Error -cause the BehaviorScheduler to die</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">266</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Canvas3D should throw NPE by -default for null graphicsConfig</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">267</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">TextureLoader should autodetect -alpha and colours</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">268</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Replace native -getNumberOfProcessor() with pure Java equiv?</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">269</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">GLSL on nVidia cards: Confict of -a builtin vertex attribute (named gl_Normal) and a bound generic vertex -attribute</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">275</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">sleep for -setMinimumFrameCycleTime should not hold lock</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">279</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Intermittent hang in -MasterControl while running lg3d</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">283</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Add Eclipse plugin defs to -manifest</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">288</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Objects in RenderBin free lists -keep reference to user data</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">295</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Texture3D throws -ArrayIndexOutOfBoundsException when scaleImage</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">308</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">WakeupOnElapsedTime occasionally -doesn't wake up on elapsed time</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">311</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Broken build for linux on ppc.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">312</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Exception while detaching -ModelClip from ViewSpecificGroup</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">313</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Geometry Stress Test results in -OOM Error</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">318</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Cannot build on Itanium Linux</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">320</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Shader Appearance update is -asynchronous to transform update</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">321</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">bug in -vecmath.Matrix3d.set(AxisAngle a1)</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">323</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Deprecate optional detail -texture functionality</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">324</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Lockup Java3D program and throw -exception using JOGL renderer</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">325</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">This Tuple4d is epsilonEquals to -all others: (NaN, NaN, NaN, NaN)</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">326</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">PrintCanvas3D on JOGL pipeline -crashes on Linux and Solaris</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">327</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">javadoc for VIew class doesn't -list correct clip policy defaults</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">328</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JOGL pipeline : Geometry fails -to render in Cosmic Birdie</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">331</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Add .cvsignore file to root of -vecmath.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">336</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Unable to redraw when resizing -using JOGL pipeline</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">338</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Bug in glPushAttrib usage in -NativePipeline</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">339</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Java crashes when using GLSL -shaders</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">340</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Resource leak in -setOffScreenBuffer, NPE in JOGL pipeline</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">341</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Initializing audio device using -Webstart throws ClassNotFoundException</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">342</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Raster.setDstOffset() set the -destination pixel offset in opposite direction</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">344</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Too much time to load image as -Texture</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">349</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">OffScreen Canvas3D needlessly -forces power-of-two for its buffer</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">351</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Need a new mechanism to free D3D -surface</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">352</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">VC compiler generates warning on -Windows AMD64 build</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">353</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">GeometryArray Memory Leak</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">355</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">IndexedXXXStripArray throws NPE -with ByRef Indices</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">356</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Exception in RenderBin when -removing a Shape3D with no geometry</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">358</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Document that OGL 1.2 is -supported, but at reduced functionality</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">360</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">SceneGraphStreamWriter.writeBranchGraph -throws exception</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">366</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Raster appears without image on -systems without NPOT support</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">367</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Clip throws NPE in case of -region = null in a live scene</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">368</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Background texture doesn't work -on system with no NPOT support</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">370</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Deadlock when calling -Raster.setimage from user thread</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">371</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Poor raster quality for systems -that don't support NPOT textures</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">372</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent.set(BufferedImage) -ignored when used by Raster</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">373</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">ImageComponent.set(BufferedImage) -ignored when used by Background</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">374</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Exception when calling -Background.setImage on live scene graph</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">379</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Needs NPOT support documented in -Texture, Texture3D and TextureCubeMap</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">380</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">NPE when uncheck Show Color -Texture in Dot3 demo</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">383</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JCanvas3D's offscreen Canvas3D -is inverted.</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">392</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Texture loading regression for -optimized RGB PNG files</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">393</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">TextureLoader regression on -BufferedImage.TYPE_BYTE_INDEXED</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">395</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">JCanvas3D / JOGL: Program freezes</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">400</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">Lighting differs with various -renderers</td> - </tr> - <tr> - <td style="vertical-align: top; text-align: right;">403</td> - <td style="vertical-align: top;"> </td> - <td style="vertical-align: top;">AssertionError while changing -(offscreen) Texture size</td> - </tr> - </tbody> -</table> -<br> -<h3><a name="JoglPipeline"></a>JOGL Rendering Pipeline</h3> -<p>A JOGL rendering pipeline, as described -in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue -229</a>, is now -available on all supported platforms, including Apple Mac -OS X (x86 or PPC). The easiest way to run Java 3D applications -using the JOGL -pipeline is via Java Webstart from your browser (with no setup -required). -<a href="https://j3d-webstart.dev.java.net/test">Click here</a> to run -a Java 3D example program from your browser via the -JOGL pipeline. These -examples will use JOGL on Mac OS X and the native OpenGL pipeline on -all -other platforms.<br> -</p> -<p>The JOGL renderer is the default on Mac OS X. -You can select the JOGL renderer on other platforms by setting the "<code>j3d.rend</code>" -system -property -to "<code>jogl</code>", -for example: -</p> -<ul> - <code>java -Dj3d.rend=jogl ClassName</code> -</ul> -<p>You will need to <a href="https://jogl.dev.java.net/">download -JOGL</a> -and install it into the JRE along with the Java 3D jar files (or -include it in your PATH/CLASSPATH).<br> -</p> -<h3><a name="More_Information"></a>More Information</h3> -<p>For the latest information on Java 3D, see the <a - href="https://java3d.dev.java.net/">main Java 3D project page</a> -on -java.net.<br> -</p> -<p>Click <a - href="https://java3d.dev.java.net/issues/buglist.cgi?Submit+query=Submit+query&component=java3d&issue_status=NEW&issue_status=STARTED&issue_status=REOPENED">here</a> -for a list of open issues.</p> -</body> -</html> |