From 1cb3fdf7f232137fd185d89a21a1e0c175c11d88 Mon Sep 17 00:00:00 2001 From: Harvey Harrison Date: Mon, 8 Apr 2013 22:45:06 -0700 Subject: j3dcore: remove the www folder, it doesn't have anything useful anymore Signed-off-by: Harvey Harrison --- www/j3d1_5_0/RELEASE-NOTES-beta1.html | 587 ------------------------ www/j3d1_5_0/RELEASE-NOTES-beta2.html | 800 --------------------------------- www/j3d1_5_0/RELEASE-NOTES-pre.html | 473 -------------------- www/j3d1_5_0/RELEASE-NOTES.html | 815 ---------------------------------- 4 files changed, 2675 deletions(-) delete mode 100644 www/j3d1_5_0/RELEASE-NOTES-beta1.html delete mode 100644 www/j3d1_5_0/RELEASE-NOTES-beta2.html delete mode 100644 www/j3d1_5_0/RELEASE-NOTES-pre.html delete mode 100644 www/j3d1_5_0/RELEASE-NOTES.html (limited to 'www/j3d1_5_0') diff --git a/www/j3d1_5_0/RELEASE-NOTES-beta1.html b/www/j3d1_5_0/RELEASE-NOTES-beta1.html deleted file mode 100644 index 45d1d94..0000000 --- a/www/j3d1_5_0/RELEASE-NOTES-beta1.html +++ /dev/null @@ -1,587 +0,0 @@ - - - - - - Java 3D 1.5.0 Pre-Release Notes - - -

Java 3DTM 1.5.0-beta1 -Pre-Release Notes

-

This file contains important pre-release information for users of -the -Java 3DTM API, version -1.5.0-beta1. -

- -

Click -here for instructions -on -how -to install this patch release of -Java 3D -version 1.4.0_01.

-

NOTE: We recommend that you uninstall all previous versions of Java 3D before -installing this version. -

-

System Requirements

-

The 1.5.0-beta1 version of the Java 3D API has been released -for -Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows -(both x86 and amd64), and -Mac OS X (both PPC and x86). -

-

Solaris Sparc

-

-The 1.5.0-beta1 version of Java 3D for Solaris SPARC requires the -following: -

- -

Solaris x86

-

-The 1.5.0-beta1 version of Java 3D for Solaris x86/amd64 requires -the -following: -

- -

Linux
-

-

The 1.5.0-beta1 version of Java 3D for Linux (x86 or amd64) -requires -the -following:
-

- -

Windows
-

-

The 1.5.0-beta1 version of Java 3D for Windows 2000, and -Windows/XP (x86 or amd64) -requires the following:
-

- - - -

Mac OS X

-

The 1.5.0-beta1 version of Java 3D for Mac OSX (PPC or x86) -requires the following:
-

- -

Improvements in 1.5.0-beta1

-

New Features / Enhancements

- -

Issues Fixed

-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Issue  Description
40  Transparency color not correct -on UCIO geometry and OffScreen canvas
75  Memory leak in SetLiveState when -branchGroup remove
85  Optimize the downloading of ARGB -textures
92  ImageComponent2D.setSubImage() -uses incorrect image sizes
93  ImageComponent2D.setSubImage() -does not correctly update the display
113  NPE in updateAlphaInVertexData -on multiple screens
121  Stop using finalize() to clean -up state
123  Reduce or eliminate use of -memory free lists
147  Need Windows/amd64 port of Java -3D
152  NPE in updateNodeComponent
160  AlternateAppearance behaves -defferently in J3D 1.3.2 comparing to J3D 1.3.1
172  Texture.setImage fails to check -ImageComponent sizes when not live
180  Frame-dependent Large Texture -Updates leads to OOM Exception
194  Provide NIOBuffer texture -components
198  Need more shader example programs
209  PolygonAttributes.isCompiled() -returns false after the scenegraph's BranchGroup is compiled.
216  J3DTimer should use -clock_gettime on Linux
219  Add support for Non Power of Two -textures
220  Matrix3d.set(AxisAngle4d) sets -incorrectly if axis vector not normalized
221  UnsatisfiedLinkError if shading -language set to Cg on d3d
224  NPE While Toggling Visibility
225  BY_REF Support for -CoordinateIndices To Reduce Memory Bloat
229  Need to implement JOGL renderer
235  Null Pointer in AttributeBin
240  Canvas3D.queryProperties reports -stencil available even when it is not
241  Texture3D by Reference Fails
244  ClassCastException in -Group.setChild
245  Problem with -ALLOW_RENDERING_ATTRIBUTES_WRITE in Appearance
246  Move compressed geometry code -from core to utils
247  SHADER_ATTRIBUTE_TYPE_ERROR is -fired when ShaderAttributeArray is used (OpenGL and GLSL shaders used)
248  Wrong spec. on the setFlags() -method of com.sun.j3d.utils.pickfast.PickTool
249  NullpointerException in -MasterControlThread when adding a Light
251  Typo, in spec. PickTool.PickAny -and PickTool.PickClosest return is wrong
253  Transform3D's incorrectly -identified as Affine
260  Obsolete graphics library -version kills renderer thread, cannot be detected by app
264  Behaviors that throw an Error -cause the BehaviorScheduler to die
266  Canvas3D should throw NPE by -default for null graphicsConfig
268  Replace native -getNumberOfProcessor() with pure Java equiv?
269  GLSL on nVidia cards: Confict of -a builtin vertex attribute (named gl_Normal) and a bound generic vertex -attribute
275  sleep for -setMinimumFrameCycleTime should not hold lock
279  Intermittent hang in -MasterControl while running lg3d
283  Add Eclipse plugin defs to -manifest
288  Objects in RenderBin free lists -keep reference to user data
308  WakeupOnElapsedTime occasionally -doesn't wake up on elapsed time
311  Broken build for linux on ppc.
313  Geometry Stress Test results in -OOM Error
318  Cannot build on Itanium Linux
320  Shader Appearance update is -asynchronous to transform update
321  bug in -vecmath.Matrix3d.set(AxisAngle a1)
323  Deprecate optional detail -texture functionality
325  This Tuple4d is epsilonEquals to -all others: (NaN, NaN, NaN, NaN)
326  PrintCanvas3D on JOGL pipeline -crashes on Linux and Solaris
327  javadoc for VIew class doesn't -list correct clip policy defaults
328  JOGL pipeline : Geometry fails -to render in Cosmic Birdie
331  Add .cvsignore file to root of -vecmath.
338  Bug in glPushAttrib usage in -NativePipeline
339  Java crashes when using GLSL -shaders
340  Resource leak in -setOffScreenBuffer, NPE in JOGL pipeline
342  Raster.setDstOffset() set the -destination pixel offset in opposite direction
347  OffScreen Canvas3D always -reloads textures, display lists
348  Programmable shaders do not work -for OffScreen Canvas3D
-
-

JOGL Rendering Pipeline

-

A JOGL rendering pipeline, as described -in issue -229, is now -available on all supported platforms, including Apple Mac -OSX (x86 or PPC). The easiest way to run Java 3D applications -using the JOGL -pipeline is via Java Webstart from your browser (with no setup -required). -Click here and go -to the "Early access -test program" section at bottom of the -page to run a Java 3D example program from your browser via the -JOGL pipeline. These -examples will use JOGL on Mac OSX and the native OpenGL pipeline on all -other platforms.
-

-

The JOGL renderer is the default on Mac OSX. -You can select the JOGL renderer on other platforms by setting the "j3d.rend" -system -property -to "jogl", -for example: -

- -

You will need to download -JOGL -and install it into the JRE along with the Java 3D jar files (or -include it in your PATH/CLASSPATH).
-

-

More Information

-

For the latest information on Java 3D, see the main Java 3D project page -on -java.net.
-

-

Click here -for a list of open issues.

- - diff --git a/www/j3d1_5_0/RELEASE-NOTES-beta2.html b/www/j3d1_5_0/RELEASE-NOTES-beta2.html deleted file mode 100644 index 6cd81ee..0000000 --- a/www/j3d1_5_0/RELEASE-NOTES-beta2.html +++ /dev/null @@ -1,800 +0,0 @@ - - - - - - Java 3D 1.5.0 Pre-Release Notes - - -

Java 3DTM 1.5.0-beta2 -Pre-Release Notes

-

This file contains important pre-release information for users of -the -Java 3DTM API, version -1.5.0-beta2. -

- -

Click -here for instructions -on -how -to install this patch release of -Java 3D -version 1.4.0_01.

-

NOTE: We recommend that you uninstall all previous versions of Java 3D before -installing this version. -

-

System Requirements

-

The 1.5.0-beta2 version of the Java 3D API has been released -for -Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows -(both x86 and amd64), and -Mac OS X (both PPC and x86). -

-

Solaris Sparc

-

-The 1.5.0-beta2 version of Java 3D for Solaris SPARC requires the -following: -

- -

Solaris x86

-

-The 1.5.0-beta2 version of Java 3D for Solaris x86/amd64 requires -the -following: -

- -

Linux
-

-

The 1.5.0-beta2 version of Java 3D for Linux (x86 or amd64) -requires -the -following:
-

- -

Windows
-

-

The 1.5.0-beta2 version of Java 3D for Windows 2000, and -Windows/XP (x86 or amd64) -requires the following:
-

- - - -

Mac OS X

-

The 1.5.0-beta2 version of Java 3D for Mac OS X (PPC or x86) -requires the following:
-

- -

Improvements in 1.5.0

-

New Features / Enhancements

- -

Issues Fixed in 1.5.0-beta2
-

-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Issue  Description
84  Rendering pauses after Canvas3D -disposal until AWT event
-
238  Exception in thread -"J3D-MasterControl-1" when setting TextureUnitState to 0-length array
-
252  Offscreen Canvas3D/Screen3D -error reporting (pbuffer allocation)
-
295  Texture3D throws -ArrayIndexOutOfBoundsException when scaleImage
-
312  Exception while detaching -ModelClip from ViewSpecificGroup
-
324  Lockup Java3D program and throw -exception using JOGL renderer
-
336  Unable to redraw when resizing -using JOGL pipeline
-
341  Initializing audio device using -Webstart throws ClassNotFoundException
-
344  Too much time to load image as -Texture
-
349  OffScreen Canvas3D needlessly -forces power-of-two for its buffer
-
351  Need a new mechanism to free D3D -surface
-
352  VC compiler generates warning on -Windows AMD64 build
-
353  GeometryArray Memory Leak
-
355  IndexedXXXStripArray throws NPE -with ByRef Indices
-
356  Exception in RenderBin when -removing a Shape3D with no geometry
-
358  Document that OGL 1.2 is -supported, but at reduced functionality
-
360  SceneGraphStreamWriter.writeBranchGraph -throws exception
-
366  Raster appears without image on -systems without NPOT support
-
367  Clip throws NPE in case of -region = null in a live scene
-
368  Background texture doesn't work -on system with no NPOT support
-
370  Deadlock when calling -Raster.setimage from user thread
-
371  Poor raster quality for systems -that don't support NPOT textures
-
372  ImageComponent.set(BufferedImage) -ignored when used by Raster
-
373  ImageComponent.set(BufferedImage) -ignored when used by Background
-
374  Exception when calling -Background.setImage on live scene graph
-
379  Needs NPOT support documented in -Texture, Texture3D and TextureCubeMap
-
380  NPE when uncheck Show Color -Texture in Dot3 demo
-
-
-

Issues Fixed in 1.5.0-beta1
-

-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Issue  Description
40  Transparency color not correct -on UCIO geometry and OffScreen canvas
75  Memory leak in SetLiveState when -branchGroup remove
85  Optimize the downloading of ARGB -textures
92  ImageComponent2D.setSubImage() -uses incorrect image sizes
93  ImageComponent2D.setSubImage() -does not correctly update the display
113  NPE in updateAlphaInVertexData -on multiple screens
121  Stop using finalize() to clean -up state
123  Reduce or eliminate use of -memory free lists
147  Need Windows/amd64 port of Java -3D
152  NPE in updateNodeComponent
160  AlternateAppearance behaves -defferently in J3D 1.3.2 comparing to J3D 1.3.1
172  Texture.setImage fails to check -ImageComponent sizes when not live
180  Frame-dependent Large Texture -Updates leads to OOM Exception
194  Provide NIOBuffer texture -components
198  Need more shader example programs
209  PolygonAttributes.isCompiled() -returns false after the scenegraph's BranchGroup is compiled.
216  J3DTimer should use -clock_gettime on Linux
219  Add support for Non Power of Two -textures
220  Matrix3d.set(AxisAngle4d) sets -incorrectly if axis vector not normalized
221  UnsatisfiedLinkError if shading -language set to Cg on d3d
224  NPE While Toggling Visibility
225  BY_REF Support for -CoordinateIndices To Reduce Memory Bloat
229  Need to implement JOGL renderer
235  Null Pointer in AttributeBin
240  Canvas3D.queryProperties reports -stencil available even when it is not
241  Texture3D by Reference Fails
244  ClassCastException in -Group.setChild
245  Problem with -ALLOW_RENDERING_ATTRIBUTES_WRITE in Appearance
246  Move compressed geometry code -from core to utils
247  SHADER_ATTRIBUTE_TYPE_ERROR is -fired when ShaderAttributeArray is used (OpenGL and GLSL shaders used)
248  Wrong spec. on the setFlags() -method of com.sun.j3d.utils.pickfast.PickTool
249  NullpointerException in -MasterControlThread when adding a Light
251  Typo, in spec. PickTool.PickAny -and PickTool.PickClosest return is wrong
253  Transform3D's incorrectly -identified as Affine
260  Obsolete graphics library -version kills renderer thread, cannot be detected by app
264  Behaviors that throw an Error -cause the BehaviorScheduler to die
266  Canvas3D should throw NPE by -default for null graphicsConfig
268  Replace native -getNumberOfProcessor() with pure Java equiv?
269  GLSL on nVidia cards: Confict of -a builtin vertex attribute (named gl_Normal) and a bound generic vertex -attribute
275  sleep for -setMinimumFrameCycleTime should not hold lock
279  Intermittent hang in -MasterControl while running lg3d
283  Add Eclipse plugin defs to -manifest
288  Objects in RenderBin free lists -keep reference to user data
308  WakeupOnElapsedTime occasionally -doesn't wake up on elapsed time
311  Broken build for linux on ppc.
313  Geometry Stress Test results in -OOM Error
318  Cannot build on Itanium Linux
320  Shader Appearance update is -asynchronous to transform update
321  bug in -vecmath.Matrix3d.set(AxisAngle a1)
323  Deprecate optional detail -texture functionality
325  This Tuple4d is epsilonEquals to -all others: (NaN, NaN, NaN, NaN)
326  PrintCanvas3D on JOGL pipeline -crashes on Linux and Solaris
327  javadoc for VIew class doesn't -list correct clip policy defaults
328  JOGL pipeline : Geometry fails -to render in Cosmic Birdie
331  Add .cvsignore file to root of -vecmath.
338  Bug in glPushAttrib usage in -NativePipeline
339  Java crashes when using GLSL -shaders
340  Resource leak in -setOffScreenBuffer, NPE in JOGL pipeline
342  Raster.setDstOffset() set the -destination pixel offset in opposite direction
-
-

JOGL Rendering Pipeline

-

A JOGL rendering pipeline, as described -in issue -229, is now -available on all supported platforms, including Apple Mac -OS X (x86 or PPC). The easiest way to run Java 3D applications -using the JOGL -pipeline is via Java Webstart from your browser (with no setup -required). -Click here and go -to the "Early access -test program" section at bottom of the -page to run a Java 3D example program from your browser via the -JOGL pipeline. These -examples will use JOGL on Mac OS X and the native OpenGL pipeline on -all -other platforms.
-

-

The JOGL renderer is the default on Mac OS X. -You can select the JOGL renderer on other platforms by setting the "j3d.rend" -system -property -to "jogl", -for example: -

- -

You will need to download -JOGL -and install it into the JRE along with the Java 3D jar files (or -include it in your PATH/CLASSPATH).
-

-

More Information

-

For the latest information on Java 3D, see the main Java 3D project page -on -java.net.
-

-

Click here -for a list of open issues.

- - diff --git a/www/j3d1_5_0/RELEASE-NOTES-pre.html b/www/j3d1_5_0/RELEASE-NOTES-pre.html deleted file mode 100644 index 8ed5668..0000000 --- a/www/j3d1_5_0/RELEASE-NOTES-pre.html +++ /dev/null @@ -1,473 +0,0 @@ - - - - - - Java 3D 1.5.0 Pre-Release Notes - - -

Java 3DTM 1.5.0-build4 -Pre-Release Notes

-

NOTE: These release notes -are incomplete.
-

-

This file contains important pre-release information for users of -the -Java 3DTM API, version -1.5.0-build4. -

- -

System Requirements

-

The 1.5.0-build4 version of the Java 3D API has been released -for -Solaris (both sparc and x86), Linux (both x86 and amd64), and Windows. -

-

Solaris/Sparc

-

-The 1.5.0-build4 version of Java 3D for Solaris/SPARC requires the -following: -

- -

Solaris/x86

-

-The 1.5.0-build4 version of Java 3D for Solaris/x86 requires the -following: -

- -

Linux
-

-

The 1.5.0-build4 version of Java 3D for Linux (x86 or amd64) -requires -the -following:
-

- -

Windows
-

-

The 1.5.0-build4 version of Java 3D for Windows 2000, and -Windows/XP -requires the following:
-

- - - -

JOGL Rendering Pipeline

-

A preliminary version of the JOGL rendering pipeline, as described -in issue -229, is now -available on all supported platforms. It will also run on Apple Mac -OSX (x86 or PPC)! The easiest way to run Java 3D applications -using the JOGL -pipeline is via Java Webstart from your browser (with no setup -required). -Click here and go -to the "Early access -test program" section at bottom of the -page to run a Java 3D example program from your browser via the -JOGL pipeline. These -examples will use JOGL on Mac OSX and the native OpenGL pipeline on all -other platforms.
-

-

For those who download and install Java 3D locally, -there isn't a specific Mac build yet. To run Java 3D on the Mac, -just -grab the binary for any other platform (e.g., Windows) and run it. It -won't try to use the DLLs. The JOGL renderer is the default on Mac OSX. -You can select the JOGL renderer on other platforms by setting the "j3d.rend" -system -property -to "jogl", -for example: -

- -

You will need to download JOGL -and install it into the JRE along with the Java 3D jar files (or -include it in your PATH/CLASSPATH).
-

-

Most Java 3D features are implemented in the JOGL pipeline, but -the -following are known to be missing:
-

- -

There may be others missing, as well. Any missing function will -print -out a message of the form:
-

- -

UPDATE : 2-Jul-2006

-

The JOGL rendering pipeline should now be feature complete, but not -all code paths have been tested. If you encounter problems, or, more -specifically, see any differences in rendering results between the -native OpenGL pipeline and the JOGL pipeline, please either post on the -Java 3D -forum or -file -a bug.
-

-

Run a daily -build as of 2006-07-02 or later to use the feature complete version -of the JOGL Pipeline. This will be available in 1.5.0-build5.
-

-

Improvements in 1.5.0-build4

-

New Features / Enhancements

- -

Issues Fixed

-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Issue
-
 
-
Description
-
241
-

-
Texture3D by Reference Fails
-
311
-

-
Broken build for linux on ppc.
-
320
-

-
Shader Appearance update is -asynchronous to transform update
-
321
-

-
bug in -vecmath.Matrix3d.set(AxisAngle a1)
-
-
-

Improvements in 1.5.0-build3

-

New Features / Enhancements

- -

Issues Fixed

-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Issue
-
 
-
Description
-
123
-

-
Reduce or eliminate use of -memory free lists
-
268
-

-
Replace native -getNumberOfProcessor() with pure Java equiv
-
269
-

-
GLSL on nVidia cards: Conflict -of -a builtin vertex attribute
-
275
-

-
sleep for -setMinimumFrameCycleTime should not hold lock
-
279
-

-
Intermittent hang in -MasterControl while running lg3d
-
288
-

-
Objects in RenderBin free lists -keep reference to user data
-
308
-

-
WakeupOnElapsedTime occasionally -doesn't wake up on elapsed time
-
-
-

Improvements in 1.5.0-build2

-

New Features / Enhancements

- -

Issues Fixed

-
- - - - - - - - - - - - - - - - - - -
Issue
-
 
-
Description
-
264
-
Behaviors that throw an Error -cause the BehaviorScheduler to die
266
-
Canvas3D should throw NPE by -default for null graphicsConfig
-
-

Improvements in 1.5.0-build1

-

New Features / Enhancements

- -

Issues Fixed

-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Issue
-
 
-
Description
-
160
-
AlternateAppearance behaves -defferently in J3D 1.3.2 comparing to J3D 1.3.1
-
172
-
Texture.setImage fails to check -ImageComponent sizes when not live
216
-
J3DTimer should use -clock_gettime on Linux
221
-
UnsatisfiedLinkError if shading -language set to Cg on d3d
244
-
ClassCastException in -Group.setChild
247
-
SHADER_ATTRIBUTE_TYPE_ERROR is -fired when ShaderAttributeArray is used (GLSL shaders)
248
-
Wrong spec. on the setFlags() -method of com.sun.j3d.utils.pickfast.PickTool
249
-
NullpointerException in -MasterControlThread when adding a Light
-
251
-
Typo in spec: PickTool.PickAny -and PickTool.PickClosest return is wrong
-
-
-

More Information

-

For the latest information on Java 3D, see the main Java 3D project page -on -java.net.
-

-

Click here -for a list of open issues.

- - diff --git a/www/j3d1_5_0/RELEASE-NOTES.html b/www/j3d1_5_0/RELEASE-NOTES.html deleted file mode 100644 index 0c73df6..0000000 --- a/www/j3d1_5_0/RELEASE-NOTES.html +++ /dev/null @@ -1,815 +0,0 @@ - - - - - - Java 3D 1.5.0 Release Notes - - -

Java 3DTM 1.5.0 -Release Notes

-

This file contains important release information for users of -the -Java 3DTM API, version -1.5.0. -

- -

Click -here for instructions -on -how -to install this release of -Java 3D -version 1.5.0.

-

NOTE: We recommend that you uninstall all previous versions of Java 3D before -installing this version. -

-

System Requirements

-

The 1.5.0 version of the Java 3D API has been released -for -Solaris (both sparc and x86/amd64), Linux (both x86 and amd64), Windows -(both x86 and amd64), and -Mac OS X (both PPC and x86). -

-

Solaris Sparc

-

-The 1.5.0 version of Java 3D for Solaris SPARC requires the -following: -

- -

Solaris x86

-

-The 1.5.0 version of Java 3D for Solaris x86/amd64 requires -the -following: -

- -

Linux
-

-

The 1.5.0 version of Java 3D for Linux (x86 or amd64) -requires -the -following:
-

- -

Windows
-

-

The 1.5.0 version of Java 3D for Windows 2000, and -Windows/XP (x86 or amd64) -requires the following:
-

- - - -

Mac OS X

-

The 1.5.0 version of Java 3D for Mac OS X (PPC or x86) -requires the following:
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Improvements in 1.5.0

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New Features / Enhancements

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Issues Fixed in 1.5.0
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Issue  Description
40  Transparency color not correct -on UCIO geometry and OffScreen canvas
75  Memory leak in SetLiveState when -branchGroup remove
84  Rendering pauses after Canvas3D -disposal until AWT event
85  Optimize the downloading of ARGB -textures
92  ImageComponent2D.setSubImage() -uses incorrect image sizes
93  ImageComponent2D.setSubImage() -does not correctly update the display
113  NPE in updateAlphaInVertexData -on multiple screens
121  Stop using finalize() to clean -up state
123  Reduce or eliminate use of -memory free lists
131  Lightweight Canvas3D
147  Need Windows/amd64 port of Java -3D
152  NPE in updateNodeComponent
160  AlternateAppearance behaves -defferently in J3D 1.3.2 comparing to J3D 1.3.1
162  Textures are randomly incorrect -in multi-screen mode with LG3D
172  Texture.setImage fails to check -ImageComponent sizes when not live
180  Frame-dependent Large Texture -Updates leads to OOM Exception
194  Provide NIOBuffer texture -components
198  Need more shader example programs
209  PolygonAttributes.isCompiled() -returns false after the scenegraph's BranchGroup is compiled.
216  J3DTimer should use -clock_gettime on Linux
219  Add support for Non Power of Two -textures
220  Matrix3d.set(AxisAngle4d) sets -incorrectly if axis vector not normalized
221  UnsatisfiedLinkError if shading -language set to Cg on d3d
224  NPE While Toggling Visibility
225  BY_REF Support for -CoordinateIndices To Reduce Memory Bloat
227  Serialization problem with -vecmath
229  Need to implement JOGL renderer
235  Null Pointer in AttributeBin
238  Exception in thread -J3D-MasterControl-1 when setting TextureUnitState to 0-length array
240  Canvas3D.queryProperties reports -stencil available even when it is not
241  Texture3D by Reference Fails
244  ClassCastException in -Group.setChild
245  Problem with -ALLOW_RENDERING_ATTRIBUTES_WRITE in Appearance
246  Move compressed geometry code -from core to utils
247  SHADER_ATTRIBUTE_TYPE_ERROR is -fired when ShaderAttributeArray is used (OpenGL and GLSL shaders used)
248  Wrong spec. on the setFlags() -method of com.sun.j3d.utils.pickfast.PickTool
249  NullpointerException in -MasterControlThread when adding a Light
251  Typo, in spec. PickTool.PickAny -and PickTool.PickClosest return is wrong
252  Offscreen Canvas3D/Screen3D -error reporting (pbuffer allocation)
253  Transform3D's incorrectly -identified as Affine
260  Obsolete graphics library -version kills renderer thread, cannot be detected by app
264  Behaviors that throw an Error -cause the BehaviorScheduler to die
266  Canvas3D should throw NPE by -default for null graphicsConfig
267  TextureLoader should autodetect -alpha and colours
268  Replace native -getNumberOfProcessor() with pure Java equiv?
269  GLSL on nVidia cards: Confict of -a builtin vertex attribute (named gl_Normal) and a bound generic vertex -attribute
275  sleep for -setMinimumFrameCycleTime should not hold lock
279  Intermittent hang in -MasterControl while running lg3d
283  Add Eclipse plugin defs to -manifest
288  Objects in RenderBin free lists -keep reference to user data
295  Texture3D throws -ArrayIndexOutOfBoundsException when scaleImage
308  WakeupOnElapsedTime occasionally -doesn't wake up on elapsed time
311  Broken build for linux on ppc.
312  Exception while detaching -ModelClip from ViewSpecificGroup
313  Geometry Stress Test results in -OOM Error
318  Cannot build on Itanium Linux
320  Shader Appearance update is -asynchronous to transform update
321  bug in -vecmath.Matrix3d.set(AxisAngle a1)
323  Deprecate optional detail -texture functionality
324  Lockup Java3D program and throw -exception using JOGL renderer
325  This Tuple4d is epsilonEquals to -all others: (NaN, NaN, NaN, NaN)
326  PrintCanvas3D on JOGL pipeline -crashes on Linux and Solaris
327  javadoc for VIew class doesn't -list correct clip policy defaults
328  JOGL pipeline : Geometry fails -to render in Cosmic Birdie
331  Add .cvsignore file to root of -vecmath.
336  Unable to redraw when resizing -using JOGL pipeline
338  Bug in glPushAttrib usage in -NativePipeline
339  Java crashes when using GLSL -shaders
340  Resource leak in -setOffScreenBuffer, NPE in JOGL pipeline
341  Initializing audio device using -Webstart throws ClassNotFoundException
342  Raster.setDstOffset() set the -destination pixel offset in opposite direction
344  Too much time to load image as -Texture
349  OffScreen Canvas3D needlessly -forces power-of-two for its buffer
351  Need a new mechanism to free D3D -surface
352  VC compiler generates warning on -Windows AMD64 build
353  GeometryArray Memory Leak
355  IndexedXXXStripArray throws NPE -with ByRef Indices
356  Exception in RenderBin when -removing a Shape3D with no geometry
358  Document that OGL 1.2 is -supported, but at reduced functionality
360  SceneGraphStreamWriter.writeBranchGraph -throws exception
366  Raster appears without image on -systems without NPOT support
367  Clip throws NPE in case of -region = null in a live scene
368  Background texture doesn't work -on system with no NPOT support
370  Deadlock when calling -Raster.setimage from user thread
371  Poor raster quality for systems -that don't support NPOT textures
372  ImageComponent.set(BufferedImage) -ignored when used by Raster
373  ImageComponent.set(BufferedImage) -ignored when used by Background
374  Exception when calling -Background.setImage on live scene graph
379  Needs NPOT support documented in -Texture, Texture3D and TextureCubeMap
380  NPE when uncheck Show Color -Texture in Dot3 demo
383  JCanvas3D's offscreen Canvas3D -is inverted.
392  Texture loading regression for -optimized RGB PNG files
393  TextureLoader regression on -BufferedImage.TYPE_BYTE_INDEXED
395  JCanvas3D / JOGL: Program freezes
400  Lighting differs with various -renderers
403  AssertionError while changing -(offscreen) Texture size
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JOGL Rendering Pipeline

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A JOGL rendering pipeline, as described -in issue -229, is now -available on all supported platforms, including Apple Mac -OS X (x86 or PPC). The easiest way to run Java 3D applications -using the JOGL -pipeline is via Java Webstart from your browser (with no setup -required). -Click here to run -a Java 3D example program from your browser via the -JOGL pipeline. These -examples will use JOGL on Mac OS X and the native OpenGL pipeline on -all -other platforms.
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The JOGL renderer is the default on Mac OS X. -You can select the JOGL renderer on other platforms by setting the "j3d.rend" -system -property -to "jogl", -for example: -

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You will need to download -JOGL -and install it into the JRE along with the Java 3D jar files (or -include it in your PATH/CLASSPATH).
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More Information

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For the latest information on Java 3D, see the main Java 3D project page -on -java.net.
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Click here -for a list of open issues.

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