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authorChris Robinson <[email protected]>2019-09-28 03:44:13 -0700
committerChris Robinson <[email protected]>2019-09-28 03:44:13 -0700
commit2d2e5539c0df2e180ab4d748413248422f3b1e30 (patch)
tree9b6c512d9c32a2947ce1edb9e649ccee820dc41a /alc/backends/coreaudio.cpp
parentcbc00bcffeb62eddac0dcf92d315f8188629b15b (diff)
Use FastBSinc24 for WASAPI and CoreAudio capture
Given a fixed rate, there's no downside to the fast version.
Diffstat (limited to 'alc/backends/coreaudio.cpp')
-rw-r--r--alc/backends/coreaudio.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/alc/backends/coreaudio.cpp b/alc/backends/coreaudio.cpp
index 9e8291e2..92064336 100644
--- a/alc/backends/coreaudio.cpp
+++ b/alc/backends/coreaudio.cpp
@@ -618,7 +618,7 @@ ALCenum CoreAudioCapture::open(const ALCchar *name)
if(outputFormat.mSampleRate != mDevice->Frequency)
mConverter = CreateSampleConverter(mDevice->FmtType, mDevice->FmtType,
mFormat.mChannelsPerFrame, static_cast<ALuint>(hardwareFormat.mSampleRate),
- mDevice->Frequency, Resampler::BSinc24);
+ mDevice->Frequency, Resampler::FastBSinc24);
mRing = CreateRingBuffer(outputFrameCount, mFrameSize, false);
if(!mRing) return ALC_INVALID_VALUE;