From 2d2e5539c0df2e180ab4d748413248422f3b1e30 Mon Sep 17 00:00:00 2001
From: Chris Robinson <chris.kcat@gmail.com>
Date: Sat, 28 Sep 2019 03:44:13 -0700
Subject: Use FastBSinc24 for WASAPI and CoreAudio capture

Given a fixed rate, there's no downside to the fast version.
---
 alc/backends/coreaudio.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'alc/backends/coreaudio.cpp')

diff --git a/alc/backends/coreaudio.cpp b/alc/backends/coreaudio.cpp
index 9e8291e2..92064336 100644
--- a/alc/backends/coreaudio.cpp
+++ b/alc/backends/coreaudio.cpp
@@ -618,7 +618,7 @@ ALCenum CoreAudioCapture::open(const ALCchar *name)
     if(outputFormat.mSampleRate != mDevice->Frequency)
         mConverter = CreateSampleConverter(mDevice->FmtType, mDevice->FmtType,
             mFormat.mChannelsPerFrame, static_cast<ALuint>(hardwareFormat.mSampleRate),
-            mDevice->Frequency, Resampler::BSinc24);
+            mDevice->Frequency, Resampler::FastBSinc24);
 
     mRing = CreateRingBuffer(outputFrameCount, mFrameSize, false);
     if(!mRing) return ALC_INVALID_VALUE;
-- 
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