diff options
Diffstat (limited to 'src/jogl/classes/com/sun/opengl/util/glsl/ShaderUtil.java')
-rw-r--r-- | src/jogl/classes/com/sun/opengl/util/glsl/ShaderUtil.java | 476 |
1 files changed, 0 insertions, 476 deletions
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/ShaderUtil.java b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderUtil.java deleted file mode 100644 index 390fb27c7..000000000 --- a/src/jogl/classes/com/sun/opengl/util/glsl/ShaderUtil.java +++ /dev/null @@ -1,476 +0,0 @@ -/* - * Copyright (c) 2009 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - */ - -package com.sun.opengl.util.glsl; - -import java.io.PrintStream; -import java.nio.*; -import java.util.*; - -import javax.media.opengl.*; - -public class ShaderUtil { - static abstract class Impl { - public abstract String getShaderInfoLog(GL gl, int shaderObj); - public abstract String getProgramInfoLog(GL gl, int programObj); - public abstract boolean isShaderStatusValid(GL gl, int shaderObj, int name); - public abstract boolean isShaderStatusValid(GL gl, int shaderObj, int name, PrintStream verboseOut); - public abstract boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name); - public abstract boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name, PrintStream verboseOut); - public abstract boolean isProgramStatusValid(GL gl, int programObj, int name); - public abstract boolean isProgramValid(GL gl, int programObj); - public abstract boolean isProgramValid(GL gl, int programObj, PrintStream verboseOut); - public abstract void createShader(GL gl, int type, IntBuffer shaders); - public abstract Set getShaderBinaryFormats(GL gl); - public abstract boolean isShaderCompilerAvailable(GL gl); - public abstract void shaderSource(GL gl, int shader, java.lang.String[] source); - public abstract void shaderSource(GL gl, IntBuffer shaders, java.lang.String[][] sources); - public abstract void shaderBinary(GL gl, IntBuffer shaders, int binFormat, java.nio.Buffer bin); - public abstract void compileShader(GL gl, IntBuffer shaders); - public abstract void attachShader(GL gl, int program, IntBuffer shaders); - public abstract void detachShader(GL gl, int program, IntBuffer shaders); - public abstract void deleteShader(GL gl, IntBuffer shaders); - - public abstract boolean createAndLoadShader(GL gl, IntBuffer shader, int shaderType, - int binFormat, java.nio.Buffer bin, - PrintStream verboseOut); - - public abstract boolean createAndCompileShader(GL gl, IntBuffer shader, int shaderType, - java.lang.String[][] sources, - PrintStream verboseOut); - } - - static class GL2ES2Impl extends Impl { - public String getShaderInfoLog(GL _gl, int shaderObj) { - GL2ES2 gl = _gl.getGL2ES2(); - int[] infoLogLength=new int[1]; - gl.glGetShaderiv(shaderObj, gl.GL_INFO_LOG_LENGTH, infoLogLength, 0); - - if(infoLogLength[0]==0) { - return "(no info log)"; - } - int[] charsWritten=new int[1]; - byte[] infoLogBytes = new byte[infoLogLength[0]]; - gl.glGetShaderInfoLog(shaderObj, infoLogLength[0], charsWritten, 0, infoLogBytes, 0); - - return new String(infoLogBytes, 0, charsWritten[0]); - } - - public String getProgramInfoLog(GL _gl, int programObj) { - GL2ES2 gl = _gl.getGL2ES2(); - int[] infoLogLength=new int[1]; - gl.glGetProgramiv(programObj, gl.GL_INFO_LOG_LENGTH, infoLogLength, 0); - - if(infoLogLength[0]==0) { - return "(no info log)"; - } - int[] charsWritten=new int[1]; - byte[] infoLogBytes = new byte[infoLogLength[0]]; - gl.glGetProgramInfoLog(programObj, infoLogLength[0], charsWritten, 0, infoLogBytes, 0); - - return new String(infoLogBytes, 0, charsWritten[0]); - } - - public boolean isShaderStatusValid(GL _gl, int shaderObj, int name) { - return isShaderStatusValid(_gl, shaderObj, name, null); - } - - public boolean isShaderStatusValid(GL _gl, int shaderObj, int name, PrintStream verboseOut) { - GL2ES2 gl = _gl.getGL2ES2(); - int[] ires = new int[1]; - gl.glGetShaderiv(shaderObj, name, ires, 0); - - boolean res = ires[0]==1; - if(!res && null!=verboseOut) { - verboseOut.println("Shader status invalid: "+ getShaderInfoLog(gl, shaderObj)); - } - return res; - } - - public boolean isShaderStatusValid(GL _gl, IntBuffer shaders, int name) { - return isShaderStatusValid(_gl, shaders, name, null); - } - - public boolean isShaderStatusValid(GL _gl, IntBuffer shaders, int name, PrintStream verboseOut) { - boolean res = true; - for (int i = shaders.position(); i < shaders.limit(); i++) { - res = isShaderStatusValid(_gl, shaders.get(i), name, verboseOut) && res; - } - return res; - } - - public boolean isProgramStatusValid(GL _gl, int programObj, int name) { - GL2ES2 gl = _gl.getGL2ES2(); - int[] ires = new int[1]; - gl.glGetProgramiv(programObj, name, ires, 0); - - return ires[0]==1; - } - - public boolean isProgramValid(GL _gl, int programObj) { - return isProgramValid(_gl, programObj, null); - } - - public boolean isProgramValid(GL _gl, int programObj, PrintStream verboseOut) { - GL2ES2 gl = _gl.getGL2ES2(); - int[] ires = new int[1]; - if(!gl.glIsProgram(programObj)) { - if(null!=verboseOut) { - verboseOut.println("Program name invalid: "+programObj); - } - return false; - } - if(!isProgramStatusValid(gl, programObj, gl.GL_LINK_STATUS)) { - if(null!=verboseOut) { - verboseOut.println("Program link failed: "+programObj+"\n\t"+ getProgramInfoLog(gl, programObj)); - } - return false; - } - if ( !gl.isGLES2() || isShaderCompilerAvailable(gl) ) { - // failed on APX2500 (ES2.0, no compiler) for valid programs - gl.glValidateProgram(programObj); - if(!isProgramStatusValid(gl, programObj, gl.GL_VALIDATE_STATUS)) { - if(null!=verboseOut) { - verboseOut.println("Program validation failed: "+programObj+"\n\t"+ getProgramInfoLog(gl, programObj)); - } - return false; - } - } - return true; - } - - public void createShader(GL _gl, int type, IntBuffer shaders) { - GL2ES2 gl = _gl.getGL2ES2(); - for (int i = shaders.position(); i < shaders.limit(); i++) { - shaders.put(i, gl.glCreateShader(type)); - } - } - - private Boolean shaderCompilerAvailable = null; - private Set shaderBinaryFormats = null; - - public Set getShaderBinaryFormats(GL _gl) { - GL2ES2 gl = _gl.getGL2ES2(); - if(null==shaderBinaryFormats) { - if(gl.getContext()!=GLContext.getCurrent()) { - return new HashSet(0); // bail out - } - - int[] param = new int[1]; - shaderBinaryFormats = new HashSet(); - - if (gl.isGLES2()) { - gl.glGetIntegerv(GL2ES2.GL_NUM_SHADER_BINARY_FORMATS, param, 0); - int numFormats = param[0]; - if(numFormats>0) { - int[] formats = new int[numFormats]; - gl.glGetIntegerv(GL2ES2.GL_SHADER_BINARY_FORMATS, formats, 0); - for(int i=0; i<numFormats; i++) { - shaderBinaryFormats.add(new Integer(formats[i])); - } - } - } - } - return shaderBinaryFormats; - } - - - public boolean isShaderCompilerAvailable(GL _gl) { - GL2ES2 gl = _gl.getGL2ES2(); - if(null==shaderCompilerAvailable) { - if(gl.getContext()!=GLContext.getCurrent()) { - return false; // bail out - } - Set bfs = getShaderBinaryFormats(gl); - if(gl.isGLES2()) { - byte[] param = new byte[1]; - gl.glGetBooleanv(GL2ES2.GL_SHADER_COMPILER, param, 0); - boolean v = param[0]!=(byte)0x00; - if(!v && bfs.size()==0) { - // no supported binary formats, hence a compiler must be available! - v = true; - } - shaderCompilerAvailable = new Boolean(v); - } else if( gl.isGL2() || gl.isGL2ES2() ) { - shaderCompilerAvailable = new Boolean(true); - } else { - throw new GLException("Invalid OpenGL profile"); - } - } - return shaderCompilerAvailable.booleanValue(); - } - - public void shaderSource(GL _gl, int shader, java.lang.String[] source) - { - GL2ES2 gl = _gl.getGL2ES2(); - if(!isShaderCompilerAvailable(_gl)) { - throw new GLException("No compiler is available"); - } - - int count = (null!=source)?source.length:0; - if(count==0) { - throw new GLException("No sources specified"); - } - - int[] lengths = new int[count]; - for(int i=0; i<count; i++) { - lengths[i] = source[i].length(); - } - gl.glShaderSource(shader, count, source, lengths, 0); - } - - public void shaderSource(GL _gl, IntBuffer shaders, java.lang.String[][] sources) - { - int sourceNum = (null!=sources)?sources.length:0; - int shaderNum = (null!=shaders)?shaders.remaining():0; - if(shaderNum<=0 || sourceNum<=0 || shaderNum!=sourceNum) { - throw new GLException("Invalid number of shaders and/or sources: shaders="+ - shaderNum+", sources="+sourceNum); - } - for(int i=0; i<sourceNum; i++) { - shaderSource(_gl, shaders.get(shaders.position() + i), sources[i]); - } - } - - public void shaderBinary(GL _gl, IntBuffer shaders, int binFormat, java.nio.Buffer bin) - { - GL2ES2 gl = _gl.getGL2ES2(); - if(getShaderBinaryFormats(gl).size()<=0) { - throw new GLException("No binary formats are supported"); - } - - int shaderNum = shaders.remaining(); - if(shaderNum<=0) { - throw new GLException("No shaders specified"); - } - if(null==bin) { - throw new GLException("Null shader binary"); - } - int binLength = bin.remaining(); - if(0>=binLength) { - throw new GLException("Empty shader binary (remaining == 0)"); - } - gl.glShaderBinary(shaderNum, shaders, binFormat, bin, binLength); - } - - public void compileShader(GL _gl, IntBuffer shaders) - { - GL2ES2 gl = _gl.getGL2ES2(); - for (int i = shaders.position(); i < shaders.limit(); i++) { - gl.glCompileShader(shaders.get(i)); - } - } - - public void attachShader(GL _gl, int program, IntBuffer shaders) - { - GL2ES2 gl = _gl.getGL2ES2(); - for (int i = shaders.position(); i < shaders.limit(); i++) { - gl.glAttachShader(program, shaders.get(i)); - } - } - - public void detachShader(GL _gl, int program, IntBuffer shaders) - { - GL2ES2 gl = _gl.getGL2ES2(); - for (int i = shaders.position(); i < shaders.limit(); i++) { - gl.glDetachShader(program, shaders.get(i)); - } - } - - public void deleteShader(GL _gl, IntBuffer shaders) - { - GL2ES2 gl = _gl.getGL2ES2(); - for (int i = shaders.position(); i < shaders.limit(); i++) { - gl.glDeleteShader(shaders.get(i)); - - } - } - - public boolean createAndLoadShader(GL _gl, IntBuffer shader, int shaderType, - int binFormat, java.nio.Buffer bin, - PrintStream verboseOut) - { - GL2ES2 gl = _gl.getGL2ES2(); - int err = gl.glGetError(); // flush previous errors .. - if(err!=GL.GL_NO_ERROR && null!=verboseOut) { - verboseOut.println("createAndLoadShader: Pre GL Error: 0x"+Integer.toHexString(err)); - } - - createShader(gl, shaderType, shader); - err = gl.glGetError(); - if(err!=GL.GL_NO_ERROR) { - throw new GLException("createAndLoadShader: CreateShader failed, GL Error: 0x"+Integer.toHexString(err)); - } - - - shaderBinary(gl, shader, binFormat, bin); - - err = gl.glGetError(); - if(err!=GL.GL_NO_ERROR && null!=verboseOut) { - verboseOut.println("createAndLoadShader: ShaderBinary failed, GL Error: 0x"+Integer.toHexString(err)); - } - return err == GL.GL_NO_ERROR; - } - - public boolean createAndCompileShader(GL _gl, IntBuffer shader, int shaderType, - java.lang.String[][] sources, - PrintStream verboseOut) - { - GL2ES2 gl = _gl.getGL2ES2(); - int err = gl.glGetError(); // flush previous errors .. - if(err!=GL.GL_NO_ERROR && null!=verboseOut) { - verboseOut.println("createAndCompileShader: Pre GL Error: 0x"+Integer.toHexString(err)); - } - - createShader(gl, shaderType, shader); - err = gl.glGetError(); - if(err!=GL.GL_NO_ERROR) { - throw new GLException("createAndCompileShader: CreateShader failed, GL Error: 0x"+Integer.toHexString(err)); - } - - shaderSource(gl, shader, sources); - err = gl.glGetError(); - if(err!=GL.GL_NO_ERROR) { - throw new GLException("createAndCompileShader: ShaderSource failed, GL Error: 0x"+Integer.toHexString(err)); - } - - compileShader(gl, shader); - err = gl.glGetError(); - if(err!=GL.GL_NO_ERROR && null!=verboseOut) { - verboseOut.println("createAndCompileShader: CompileShader failed, GL Error: 0x"+Integer.toHexString(err)); - } - - return isShaderStatusValid(gl, shader, gl.GL_COMPILE_STATUS, verboseOut) && err == GL.GL_NO_ERROR; - } - - } - - public static String getShaderInfoLog(GL gl, int shaderObj) { - return getImpl(gl).getShaderInfoLog(gl, shaderObj); - } - - public static String getProgramInfoLog(GL gl, int programObj) { - return getImpl(gl).getProgramInfoLog(gl, programObj); - } - - public static boolean isShaderStatusValid(GL gl, int shaderObj, int name) { - return getImpl(gl).isShaderStatusValid(gl, shaderObj, name); - } - - public static boolean isShaderStatusValid(GL gl, int shaderObj, int name, PrintStream verboseOut) { - return getImpl(gl).isShaderStatusValid(gl, shaderObj, name, verboseOut); - } - - public static boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name) { - return getImpl(gl).isShaderStatusValid(gl, shaders, name); - } - - public static boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name, PrintStream verboseOut) { - return getImpl(gl).isShaderStatusValid(gl, shaders, name, verboseOut); - } - - public static boolean isProgramStatusValid(GL gl, int programObj, int name) { - return getImpl(gl).isProgramStatusValid(gl, programObj, name); - } - - public static boolean isProgramValid(GL gl, int programObj) { - return getImpl(gl).isProgramValid(gl, programObj); - } - - public static boolean isProgramValid(GL gl, int programObj, PrintStream verboseOut) { - return getImpl(gl).isProgramValid(gl, programObj, verboseOut); - } - - public static void createShader(GL gl, int type, IntBuffer shaders) { - getImpl(gl).createShader(gl, type, shaders); - } - - public static Set getShaderBinaryFormats(GL gl) { - return getImpl(gl).getShaderBinaryFormats(gl); - } - - public static boolean isShaderCompilerAvailable(GL gl) { - return getImpl(gl).isShaderCompilerAvailable(gl); - } - - public static void shaderSource(GL gl, int shader, java.lang.String[] source) { - getImpl(gl).shaderSource(gl, shader, source); - } - - public static void shaderSource(GL gl, IntBuffer shaders, java.lang.String[][] sources) { - getImpl(gl).shaderSource(gl, shaders, sources); - } - - public static void shaderBinary(GL gl, IntBuffer shaders, int binFormat, java.nio.Buffer bin) { - getImpl(gl).shaderBinary(gl, shaders, binFormat, bin); - } - - public static void compileShader(GL gl, IntBuffer shaders) { - getImpl(gl).compileShader(gl, shaders); - } - - public static void attachShader(GL gl, int program, IntBuffer shaders) { - getImpl(gl).attachShader(gl, program, shaders); - } - - public static void detachShader(GL gl, int program, IntBuffer shaders) { - getImpl(gl).detachShader(gl, program, shaders); - } - - public static void deleteShader(GL gl, IntBuffer shaders) { - getImpl(gl).deleteShader(gl, shaders); - } - - public static boolean createAndLoadShader(GL gl, IntBuffer shader, int shaderType, - int binFormat, java.nio.Buffer bin, - PrintStream verboseOut) { - return getImpl(gl).createAndLoadShader(gl, shader, shaderType, binFormat, bin, verboseOut); - } - - public static boolean createAndCompileShader(GL gl, IntBuffer shader, int shaderType, - java.lang.String[][] sources, - PrintStream verboseOut) { - return getImpl(gl).createAndCompileShader(gl, shader, shaderType, sources, verboseOut); - } - - private static Impl getImpl(GL _gl) { - GL2ES2 gl = _gl.getGL2ES2(); - GLContext context = gl.getContext(); - Impl impl = (Impl) context.getAttachedObject(ShaderUtil.class.getName()); - if (impl == null) { - impl = new GL2ES2Impl(); - context.putAttachedObject(ShaderUtil.class.getName(), impl); - } - return impl; - } -} |