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authorMichael Bien <[email protected]>2010-03-27 23:24:13 +0100
committerMichael Bien <[email protected]>2010-03-27 23:24:13 +0100
commit2b954ff1fe88f35b59da6c6f6b82fde70274a6ef (patch)
tree4f83912cec4d43742cd3d39115b72a900c2aefe7 /src/jogl/classes/com/sun/opengl/util/glsl/ShaderUtil.java
parentb5bc1819925148adfdb1f2baccdfe9ecd3dc4dbf (diff)
refactoring: renamed com.sun.opengl -> com.jogamp.opengl.
Diffstat (limited to 'src/jogl/classes/com/sun/opengl/util/glsl/ShaderUtil.java')
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/ShaderUtil.java476
1 files changed, 0 insertions, 476 deletions
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/ShaderUtil.java b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderUtil.java
deleted file mode 100644
index 390fb27c7..000000000
--- a/src/jogl/classes/com/sun/opengl/util/glsl/ShaderUtil.java
+++ /dev/null
@@ -1,476 +0,0 @@
-/*
- * Copyright (c) 2009 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- */
-
-package com.sun.opengl.util.glsl;
-
-import java.io.PrintStream;
-import java.nio.*;
-import java.util.*;
-
-import javax.media.opengl.*;
-
-public class ShaderUtil {
- static abstract class Impl {
- public abstract String getShaderInfoLog(GL gl, int shaderObj);
- public abstract String getProgramInfoLog(GL gl, int programObj);
- public abstract boolean isShaderStatusValid(GL gl, int shaderObj, int name);
- public abstract boolean isShaderStatusValid(GL gl, int shaderObj, int name, PrintStream verboseOut);
- public abstract boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name);
- public abstract boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name, PrintStream verboseOut);
- public abstract boolean isProgramStatusValid(GL gl, int programObj, int name);
- public abstract boolean isProgramValid(GL gl, int programObj);
- public abstract boolean isProgramValid(GL gl, int programObj, PrintStream verboseOut);
- public abstract void createShader(GL gl, int type, IntBuffer shaders);
- public abstract Set getShaderBinaryFormats(GL gl);
- public abstract boolean isShaderCompilerAvailable(GL gl);
- public abstract void shaderSource(GL gl, int shader, java.lang.String[] source);
- public abstract void shaderSource(GL gl, IntBuffer shaders, java.lang.String[][] sources);
- public abstract void shaderBinary(GL gl, IntBuffer shaders, int binFormat, java.nio.Buffer bin);
- public abstract void compileShader(GL gl, IntBuffer shaders);
- public abstract void attachShader(GL gl, int program, IntBuffer shaders);
- public abstract void detachShader(GL gl, int program, IntBuffer shaders);
- public abstract void deleteShader(GL gl, IntBuffer shaders);
-
- public abstract boolean createAndLoadShader(GL gl, IntBuffer shader, int shaderType,
- int binFormat, java.nio.Buffer bin,
- PrintStream verboseOut);
-
- public abstract boolean createAndCompileShader(GL gl, IntBuffer shader, int shaderType,
- java.lang.String[][] sources,
- PrintStream verboseOut);
- }
-
- static class GL2ES2Impl extends Impl {
- public String getShaderInfoLog(GL _gl, int shaderObj) {
- GL2ES2 gl = _gl.getGL2ES2();
- int[] infoLogLength=new int[1];
- gl.glGetShaderiv(shaderObj, gl.GL_INFO_LOG_LENGTH, infoLogLength, 0);
-
- if(infoLogLength[0]==0) {
- return "(no info log)";
- }
- int[] charsWritten=new int[1];
- byte[] infoLogBytes = new byte[infoLogLength[0]];
- gl.glGetShaderInfoLog(shaderObj, infoLogLength[0], charsWritten, 0, infoLogBytes, 0);
-
- return new String(infoLogBytes, 0, charsWritten[0]);
- }
-
- public String getProgramInfoLog(GL _gl, int programObj) {
- GL2ES2 gl = _gl.getGL2ES2();
- int[] infoLogLength=new int[1];
- gl.glGetProgramiv(programObj, gl.GL_INFO_LOG_LENGTH, infoLogLength, 0);
-
- if(infoLogLength[0]==0) {
- return "(no info log)";
- }
- int[] charsWritten=new int[1];
- byte[] infoLogBytes = new byte[infoLogLength[0]];
- gl.glGetProgramInfoLog(programObj, infoLogLength[0], charsWritten, 0, infoLogBytes, 0);
-
- return new String(infoLogBytes, 0, charsWritten[0]);
- }
-
- public boolean isShaderStatusValid(GL _gl, int shaderObj, int name) {
- return isShaderStatusValid(_gl, shaderObj, name, null);
- }
-
- public boolean isShaderStatusValid(GL _gl, int shaderObj, int name, PrintStream verboseOut) {
- GL2ES2 gl = _gl.getGL2ES2();
- int[] ires = new int[1];
- gl.glGetShaderiv(shaderObj, name, ires, 0);
-
- boolean res = ires[0]==1;
- if(!res && null!=verboseOut) {
- verboseOut.println("Shader status invalid: "+ getShaderInfoLog(gl, shaderObj));
- }
- return res;
- }
-
- public boolean isShaderStatusValid(GL _gl, IntBuffer shaders, int name) {
- return isShaderStatusValid(_gl, shaders, name, null);
- }
-
- public boolean isShaderStatusValid(GL _gl, IntBuffer shaders, int name, PrintStream verboseOut) {
- boolean res = true;
- for (int i = shaders.position(); i < shaders.limit(); i++) {
- res = isShaderStatusValid(_gl, shaders.get(i), name, verboseOut) && res;
- }
- return res;
- }
-
- public boolean isProgramStatusValid(GL _gl, int programObj, int name) {
- GL2ES2 gl = _gl.getGL2ES2();
- int[] ires = new int[1];
- gl.glGetProgramiv(programObj, name, ires, 0);
-
- return ires[0]==1;
- }
-
- public boolean isProgramValid(GL _gl, int programObj) {
- return isProgramValid(_gl, programObj, null);
- }
-
- public boolean isProgramValid(GL _gl, int programObj, PrintStream verboseOut) {
- GL2ES2 gl = _gl.getGL2ES2();
- int[] ires = new int[1];
- if(!gl.glIsProgram(programObj)) {
- if(null!=verboseOut) {
- verboseOut.println("Program name invalid: "+programObj);
- }
- return false;
- }
- if(!isProgramStatusValid(gl, programObj, gl.GL_LINK_STATUS)) {
- if(null!=verboseOut) {
- verboseOut.println("Program link failed: "+programObj+"\n\t"+ getProgramInfoLog(gl, programObj));
- }
- return false;
- }
- if ( !gl.isGLES2() || isShaderCompilerAvailable(gl) ) {
- // failed on APX2500 (ES2.0, no compiler) for valid programs
- gl.glValidateProgram(programObj);
- if(!isProgramStatusValid(gl, programObj, gl.GL_VALIDATE_STATUS)) {
- if(null!=verboseOut) {
- verboseOut.println("Program validation failed: "+programObj+"\n\t"+ getProgramInfoLog(gl, programObj));
- }
- return false;
- }
- }
- return true;
- }
-
- public void createShader(GL _gl, int type, IntBuffer shaders) {
- GL2ES2 gl = _gl.getGL2ES2();
- for (int i = shaders.position(); i < shaders.limit(); i++) {
- shaders.put(i, gl.glCreateShader(type));
- }
- }
-
- private Boolean shaderCompilerAvailable = null;
- private Set shaderBinaryFormats = null;
-
- public Set getShaderBinaryFormats(GL _gl) {
- GL2ES2 gl = _gl.getGL2ES2();
- if(null==shaderBinaryFormats) {
- if(gl.getContext()!=GLContext.getCurrent()) {
- return new HashSet(0); // bail out
- }
-
- int[] param = new int[1];
- shaderBinaryFormats = new HashSet();
-
- if (gl.isGLES2()) {
- gl.glGetIntegerv(GL2ES2.GL_NUM_SHADER_BINARY_FORMATS, param, 0);
- int numFormats = param[0];
- if(numFormats>0) {
- int[] formats = new int[numFormats];
- gl.glGetIntegerv(GL2ES2.GL_SHADER_BINARY_FORMATS, formats, 0);
- for(int i=0; i<numFormats; i++) {
- shaderBinaryFormats.add(new Integer(formats[i]));
- }
- }
- }
- }
- return shaderBinaryFormats;
- }
-
-
- public boolean isShaderCompilerAvailable(GL _gl) {
- GL2ES2 gl = _gl.getGL2ES2();
- if(null==shaderCompilerAvailable) {
- if(gl.getContext()!=GLContext.getCurrent()) {
- return false; // bail out
- }
- Set bfs = getShaderBinaryFormats(gl);
- if(gl.isGLES2()) {
- byte[] param = new byte[1];
- gl.glGetBooleanv(GL2ES2.GL_SHADER_COMPILER, param, 0);
- boolean v = param[0]!=(byte)0x00;
- if(!v && bfs.size()==0) {
- // no supported binary formats, hence a compiler must be available!
- v = true;
- }
- shaderCompilerAvailable = new Boolean(v);
- } else if( gl.isGL2() || gl.isGL2ES2() ) {
- shaderCompilerAvailable = new Boolean(true);
- } else {
- throw new GLException("Invalid OpenGL profile");
- }
- }
- return shaderCompilerAvailable.booleanValue();
- }
-
- public void shaderSource(GL _gl, int shader, java.lang.String[] source)
- {
- GL2ES2 gl = _gl.getGL2ES2();
- if(!isShaderCompilerAvailable(_gl)) {
- throw new GLException("No compiler is available");
- }
-
- int count = (null!=source)?source.length:0;
- if(count==0) {
- throw new GLException("No sources specified");
- }
-
- int[] lengths = new int[count];
- for(int i=0; i<count; i++) {
- lengths[i] = source[i].length();
- }
- gl.glShaderSource(shader, count, source, lengths, 0);
- }
-
- public void shaderSource(GL _gl, IntBuffer shaders, java.lang.String[][] sources)
- {
- int sourceNum = (null!=sources)?sources.length:0;
- int shaderNum = (null!=shaders)?shaders.remaining():0;
- if(shaderNum<=0 || sourceNum<=0 || shaderNum!=sourceNum) {
- throw new GLException("Invalid number of shaders and/or sources: shaders="+
- shaderNum+", sources="+sourceNum);
- }
- for(int i=0; i<sourceNum; i++) {
- shaderSource(_gl, shaders.get(shaders.position() + i), sources[i]);
- }
- }
-
- public void shaderBinary(GL _gl, IntBuffer shaders, int binFormat, java.nio.Buffer bin)
- {
- GL2ES2 gl = _gl.getGL2ES2();
- if(getShaderBinaryFormats(gl).size()<=0) {
- throw new GLException("No binary formats are supported");
- }
-
- int shaderNum = shaders.remaining();
- if(shaderNum<=0) {
- throw new GLException("No shaders specified");
- }
- if(null==bin) {
- throw new GLException("Null shader binary");
- }
- int binLength = bin.remaining();
- if(0>=binLength) {
- throw new GLException("Empty shader binary (remaining == 0)");
- }
- gl.glShaderBinary(shaderNum, shaders, binFormat, bin, binLength);
- }
-
- public void compileShader(GL _gl, IntBuffer shaders)
- {
- GL2ES2 gl = _gl.getGL2ES2();
- for (int i = shaders.position(); i < shaders.limit(); i++) {
- gl.glCompileShader(shaders.get(i));
- }
- }
-
- public void attachShader(GL _gl, int program, IntBuffer shaders)
- {
- GL2ES2 gl = _gl.getGL2ES2();
- for (int i = shaders.position(); i < shaders.limit(); i++) {
- gl.glAttachShader(program, shaders.get(i));
- }
- }
-
- public void detachShader(GL _gl, int program, IntBuffer shaders)
- {
- GL2ES2 gl = _gl.getGL2ES2();
- for (int i = shaders.position(); i < shaders.limit(); i++) {
- gl.glDetachShader(program, shaders.get(i));
- }
- }
-
- public void deleteShader(GL _gl, IntBuffer shaders)
- {
- GL2ES2 gl = _gl.getGL2ES2();
- for (int i = shaders.position(); i < shaders.limit(); i++) {
- gl.glDeleteShader(shaders.get(i));
-
- }
- }
-
- public boolean createAndLoadShader(GL _gl, IntBuffer shader, int shaderType,
- int binFormat, java.nio.Buffer bin,
- PrintStream verboseOut)
- {
- GL2ES2 gl = _gl.getGL2ES2();
- int err = gl.glGetError(); // flush previous errors ..
- if(err!=GL.GL_NO_ERROR && null!=verboseOut) {
- verboseOut.println("createAndLoadShader: Pre GL Error: 0x"+Integer.toHexString(err));
- }
-
- createShader(gl, shaderType, shader);
- err = gl.glGetError();
- if(err!=GL.GL_NO_ERROR) {
- throw new GLException("createAndLoadShader: CreateShader failed, GL Error: 0x"+Integer.toHexString(err));
- }
-
-
- shaderBinary(gl, shader, binFormat, bin);
-
- err = gl.glGetError();
- if(err!=GL.GL_NO_ERROR && null!=verboseOut) {
- verboseOut.println("createAndLoadShader: ShaderBinary failed, GL Error: 0x"+Integer.toHexString(err));
- }
- return err == GL.GL_NO_ERROR;
- }
-
- public boolean createAndCompileShader(GL _gl, IntBuffer shader, int shaderType,
- java.lang.String[][] sources,
- PrintStream verboseOut)
- {
- GL2ES2 gl = _gl.getGL2ES2();
- int err = gl.glGetError(); // flush previous errors ..
- if(err!=GL.GL_NO_ERROR && null!=verboseOut) {
- verboseOut.println("createAndCompileShader: Pre GL Error: 0x"+Integer.toHexString(err));
- }
-
- createShader(gl, shaderType, shader);
- err = gl.glGetError();
- if(err!=GL.GL_NO_ERROR) {
- throw new GLException("createAndCompileShader: CreateShader failed, GL Error: 0x"+Integer.toHexString(err));
- }
-
- shaderSource(gl, shader, sources);
- err = gl.glGetError();
- if(err!=GL.GL_NO_ERROR) {
- throw new GLException("createAndCompileShader: ShaderSource failed, GL Error: 0x"+Integer.toHexString(err));
- }
-
- compileShader(gl, shader);
- err = gl.glGetError();
- if(err!=GL.GL_NO_ERROR && null!=verboseOut) {
- verboseOut.println("createAndCompileShader: CompileShader failed, GL Error: 0x"+Integer.toHexString(err));
- }
-
- return isShaderStatusValid(gl, shader, gl.GL_COMPILE_STATUS, verboseOut) && err == GL.GL_NO_ERROR;
- }
-
- }
-
- public static String getShaderInfoLog(GL gl, int shaderObj) {
- return getImpl(gl).getShaderInfoLog(gl, shaderObj);
- }
-
- public static String getProgramInfoLog(GL gl, int programObj) {
- return getImpl(gl).getProgramInfoLog(gl, programObj);
- }
-
- public static boolean isShaderStatusValid(GL gl, int shaderObj, int name) {
- return getImpl(gl).isShaderStatusValid(gl, shaderObj, name);
- }
-
- public static boolean isShaderStatusValid(GL gl, int shaderObj, int name, PrintStream verboseOut) {
- return getImpl(gl).isShaderStatusValid(gl, shaderObj, name, verboseOut);
- }
-
- public static boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name) {
- return getImpl(gl).isShaderStatusValid(gl, shaders, name);
- }
-
- public static boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name, PrintStream verboseOut) {
- return getImpl(gl).isShaderStatusValid(gl, shaders, name, verboseOut);
- }
-
- public static boolean isProgramStatusValid(GL gl, int programObj, int name) {
- return getImpl(gl).isProgramStatusValid(gl, programObj, name);
- }
-
- public static boolean isProgramValid(GL gl, int programObj) {
- return getImpl(gl).isProgramValid(gl, programObj);
- }
-
- public static boolean isProgramValid(GL gl, int programObj, PrintStream verboseOut) {
- return getImpl(gl).isProgramValid(gl, programObj, verboseOut);
- }
-
- public static void createShader(GL gl, int type, IntBuffer shaders) {
- getImpl(gl).createShader(gl, type, shaders);
- }
-
- public static Set getShaderBinaryFormats(GL gl) {
- return getImpl(gl).getShaderBinaryFormats(gl);
- }
-
- public static boolean isShaderCompilerAvailable(GL gl) {
- return getImpl(gl).isShaderCompilerAvailable(gl);
- }
-
- public static void shaderSource(GL gl, int shader, java.lang.String[] source) {
- getImpl(gl).shaderSource(gl, shader, source);
- }
-
- public static void shaderSource(GL gl, IntBuffer shaders, java.lang.String[][] sources) {
- getImpl(gl).shaderSource(gl, shaders, sources);
- }
-
- public static void shaderBinary(GL gl, IntBuffer shaders, int binFormat, java.nio.Buffer bin) {
- getImpl(gl).shaderBinary(gl, shaders, binFormat, bin);
- }
-
- public static void compileShader(GL gl, IntBuffer shaders) {
- getImpl(gl).compileShader(gl, shaders);
- }
-
- public static void attachShader(GL gl, int program, IntBuffer shaders) {
- getImpl(gl).attachShader(gl, program, shaders);
- }
-
- public static void detachShader(GL gl, int program, IntBuffer shaders) {
- getImpl(gl).detachShader(gl, program, shaders);
- }
-
- public static void deleteShader(GL gl, IntBuffer shaders) {
- getImpl(gl).deleteShader(gl, shaders);
- }
-
- public static boolean createAndLoadShader(GL gl, IntBuffer shader, int shaderType,
- int binFormat, java.nio.Buffer bin,
- PrintStream verboseOut) {
- return getImpl(gl).createAndLoadShader(gl, shader, shaderType, binFormat, bin, verboseOut);
- }
-
- public static boolean createAndCompileShader(GL gl, IntBuffer shader, int shaderType,
- java.lang.String[][] sources,
- PrintStream verboseOut) {
- return getImpl(gl).createAndCompileShader(gl, shader, shaderType, sources, verboseOut);
- }
-
- private static Impl getImpl(GL _gl) {
- GL2ES2 gl = _gl.getGL2ES2();
- GLContext context = gl.getContext();
- Impl impl = (Impl) context.getAttachedObject(ShaderUtil.class.getName());
- if (impl == null) {
- impl = new GL2ES2Impl();
- context.putAttachedObject(ShaderUtil.class.getName(), impl);
- }
- return impl;
- }
-}