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authorKenneth Russel <[email protected]>2005-10-24 19:21:03 +0000
committerKenneth Russel <[email protected]>2005-10-24 19:21:03 +0000
commitd6f9dbc493df725d3d574403549de142c5e1222a (patch)
tree8eb152b0627f8d1897a27c5204d6ce2efb4963e4 /src/net/java/games/jogl/impl/GLContextFactory.java
parent42843c3290d64c41c9c8a18b93f5ad3c00d35ddc (diff)
Merged JSR-231 branch on to the main JOGL trunk. The main trunk now
contains the evolving JSR-231 Reference Implementation and the JSR-231 branch is permanently closed. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@401 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/GLContextFactory.java')
-rw-r--r--src/net/java/games/jogl/impl/GLContextFactory.java105
1 files changed, 0 insertions, 105 deletions
diff --git a/src/net/java/games/jogl/impl/GLContextFactory.java b/src/net/java/games/jogl/impl/GLContextFactory.java
deleted file mode 100644
index 40a90f883..000000000
--- a/src/net/java/games/jogl/impl/GLContextFactory.java
+++ /dev/null
@@ -1,105 +0,0 @@
-/*
- * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- *
- * Sun gratefully acknowledges that this software was originally authored
- * and developed by Kenneth Bradley Russell and Christopher John Kline.
- */
-
-package net.java.games.jogl.impl;
-
-import java.awt.Component;
-import java.awt.GraphicsConfiguration;
-import java.awt.GraphicsDevice;
-import net.java.games.jogl.*;
-
-public abstract class GLContextFactory {
- private static GLContextFactory factory;
-
- public static GLContextFactory getFactory() {
- if (factory == null) {
- try {
- String osName = System.getProperty("os.name");
- String osNameLowerCase = osName.toLowerCase();
- Class factoryClass = null;
-
- // Because there are some complications with generating all
- // platforms' Java glue code on all platforms (among them that we
- // would have to include jawt.h and jawt_md.h in the jogl
- // sources, which we currently don't have to do) we break the only
- // static dependencies with platform-specific code here using reflection.
-
- if (osNameLowerCase.startsWith("wind")) {
- factoryClass = Class.forName("net.java.games.jogl.impl.windows.WindowsGLContextFactory");
- } else if (osNameLowerCase.startsWith("mac os x")) {
- factoryClass = Class.forName("net.java.games.jogl.impl.macosx.MacOSXGLContextFactory");
- } else {
- // Assume Linux, Solaris, etc. Should probably test for these explicitly.
- factoryClass = Class.forName("net.java.games.jogl.impl.x11.X11GLContextFactory");
- }
-
- if (factoryClass == null) {
- throw new GLException("OS " + osName + " not yet supported");
- }
-
- factory = (GLContextFactory) factoryClass.newInstance();
- } catch (ClassNotFoundException e) {
- throw new GLException(e);
- } catch (InstantiationException e) {
- throw new GLException(e);
- } catch (IllegalAccessException e) {
- throw new GLException(e);
- }
- }
-
- return factory;
- }
-
- /** Selects a GraphicsConfiguration on the specified GraphicsDevice
- that matches the desired GLCapabilities according to the
- specified GLCapabilitiesChooser's selection algorithm and any
- hints provided by the underlying window system. This routine is
- currently only implemented on X11, where it is necessary to
- choose the desired visual before creating the underlying AWT
- Canvas; on other platforms it returns null, yielding the default
- behavior. */
- public abstract GraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities,
- GLCapabilitiesChooser chooser,
- GraphicsDevice device);
-
- public abstract GLContext createGLContext(Component component,
- GLCapabilities capabilities,
- GLCapabilitiesChooser chooser,
- GLContext shareWith);
-}