diff options
author | Kenneth Russel <[email protected]> | 2005-10-24 19:21:03 +0000 |
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committer | Kenneth Russel <[email protected]> | 2005-10-24 19:21:03 +0000 |
commit | d6f9dbc493df725d3d574403549de142c5e1222a (patch) | |
tree | 8eb152b0627f8d1897a27c5204d6ce2efb4963e4 /src/net/java/games/jogl/impl/GLContextFactory.java | |
parent | 42843c3290d64c41c9c8a18b93f5ad3c00d35ddc (diff) |
Merged JSR-231 branch on to the main JOGL trunk. The main trunk now
contains the evolving JSR-231 Reference Implementation and the JSR-231
branch is permanently closed.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@401 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/net/java/games/jogl/impl/GLContextFactory.java')
-rw-r--r-- | src/net/java/games/jogl/impl/GLContextFactory.java | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/src/net/java/games/jogl/impl/GLContextFactory.java b/src/net/java/games/jogl/impl/GLContextFactory.java deleted file mode 100644 index 40a90f883..000000000 --- a/src/net/java/games/jogl/impl/GLContextFactory.java +++ /dev/null @@ -1,105 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package net.java.games.jogl.impl; - -import java.awt.Component; -import java.awt.GraphicsConfiguration; -import java.awt.GraphicsDevice; -import net.java.games.jogl.*; - -public abstract class GLContextFactory { - private static GLContextFactory factory; - - public static GLContextFactory getFactory() { - if (factory == null) { - try { - String osName = System.getProperty("os.name"); - String osNameLowerCase = osName.toLowerCase(); - Class factoryClass = null; - - // Because there are some complications with generating all - // platforms' Java glue code on all platforms (among them that we - // would have to include jawt.h and jawt_md.h in the jogl - // sources, which we currently don't have to do) we break the only - // static dependencies with platform-specific code here using reflection. - - if (osNameLowerCase.startsWith("wind")) { - factoryClass = Class.forName("net.java.games.jogl.impl.windows.WindowsGLContextFactory"); - } else if (osNameLowerCase.startsWith("mac os x")) { - factoryClass = Class.forName("net.java.games.jogl.impl.macosx.MacOSXGLContextFactory"); - } else { - // Assume Linux, Solaris, etc. Should probably test for these explicitly. - factoryClass = Class.forName("net.java.games.jogl.impl.x11.X11GLContextFactory"); - } - - if (factoryClass == null) { - throw new GLException("OS " + osName + " not yet supported"); - } - - factory = (GLContextFactory) factoryClass.newInstance(); - } catch (ClassNotFoundException e) { - throw new GLException(e); - } catch (InstantiationException e) { - throw new GLException(e); - } catch (IllegalAccessException e) { - throw new GLException(e); - } - } - - return factory; - } - - /** Selects a GraphicsConfiguration on the specified GraphicsDevice - that matches the desired GLCapabilities according to the - specified GLCapabilitiesChooser's selection algorithm and any - hints provided by the underlying window system. This routine is - currently only implemented on X11, where it is necessary to - choose the desired visual before creating the underlying AWT - Canvas; on other platforms it returns null, yielding the default - behavior. */ - public abstract GraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities, - GLCapabilitiesChooser chooser, - GraphicsDevice device); - - public abstract GLContext createGLContext(Component component, - GLCapabilities capabilities, - GLCapabilitiesChooser chooser, - GLContext shareWith); -} |