From d6f9dbc493df725d3d574403549de142c5e1222a Mon Sep 17 00:00:00 2001
From: Kenneth Russel <kbrussel@alum.mit.edu>
Date: Mon, 24 Oct 2005 19:21:03 +0000
Subject: Merged JSR-231 branch on to the main JOGL trunk. The main trunk now
 contains the evolving JSR-231 Reference Implementation and the JSR-231 branch
 is permanently closed.

git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@401 232f8b59-042b-4e1e-8c03-345bb8c30851
---
 src/net/java/games/jogl/impl/GLContextFactory.java | 105 ---------------------
 1 file changed, 105 deletions(-)
 delete mode 100644 src/net/java/games/jogl/impl/GLContextFactory.java

(limited to 'src/net/java/games/jogl/impl/GLContextFactory.java')

diff --git a/src/net/java/games/jogl/impl/GLContextFactory.java b/src/net/java/games/jogl/impl/GLContextFactory.java
deleted file mode 100644
index 40a90f883..000000000
--- a/src/net/java/games/jogl/impl/GLContextFactory.java
+++ /dev/null
@@ -1,105 +0,0 @@
-/*
- * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- * 
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * 
- * - Redistribution of source code must retain the above copyright
- *   notice, this list of conditions and the following disclaimer.
- * 
- * - Redistribution in binary form must reproduce the above copyright
- *   notice, this list of conditions and the following disclaimer in the
- *   documentation and/or other materials provided with the distribution.
- * 
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * 
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- * 
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- * 
- * Sun gratefully acknowledges that this software was originally authored
- * and developed by Kenneth Bradley Russell and Christopher John Kline.
- */
-
-package net.java.games.jogl.impl;
-
-import java.awt.Component;
-import java.awt.GraphicsConfiguration;
-import java.awt.GraphicsDevice;
-import net.java.games.jogl.*;
-
-public abstract class GLContextFactory {
-  private static GLContextFactory factory;
-
-  public static GLContextFactory getFactory() {
-    if (factory == null) {
-      try {
-        String osName = System.getProperty("os.name");
-        String osNameLowerCase = osName.toLowerCase();
-        Class factoryClass = null;
-
-        // Because there are some complications with generating all
-        // platforms' Java glue code on all platforms (among them that we
-        // would have to include jawt.h and jawt_md.h in the jogl
-        // sources, which we currently don't have to do) we break the only
-        // static dependencies with platform-specific code here using reflection.
-
-        if (osNameLowerCase.startsWith("wind")) {
-          factoryClass = Class.forName("net.java.games.jogl.impl.windows.WindowsGLContextFactory");
-        } else if (osNameLowerCase.startsWith("mac os x")) {
-          factoryClass = Class.forName("net.java.games.jogl.impl.macosx.MacOSXGLContextFactory");
-        } else {
-          // Assume Linux, Solaris, etc. Should probably test for these explicitly.
-          factoryClass = Class.forName("net.java.games.jogl.impl.x11.X11GLContextFactory");
-        }
-
-        if (factoryClass == null) {
-          throw new GLException("OS " + osName + " not yet supported");
-        }
-
-        factory = (GLContextFactory) factoryClass.newInstance();
-      } catch (ClassNotFoundException e) {
-        throw new GLException(e);
-      } catch (InstantiationException e) {
-        throw new GLException(e);
-      } catch (IllegalAccessException e) {
-        throw new GLException(e);
-      }
-    }
-
-    return factory;
-  }
-
-  /** Selects a GraphicsConfiguration on the specified GraphicsDevice
-      that matches the desired GLCapabilities according to the
-      specified GLCapabilitiesChooser's selection algorithm and any
-      hints provided by the underlying window system. This routine is
-      currently only implemented on X11, where it is necessary to
-      choose the desired visual before creating the underlying AWT
-      Canvas; on other platforms it returns null, yielding the default
-      behavior. */
-  public abstract GraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities,
-                                                                    GLCapabilitiesChooser chooser,
-                                                                    GraphicsDevice device);
-
-  public abstract GLContext createGLContext(Component component,
-                                            GLCapabilities capabilities,
-                                            GLCapabilitiesChooser chooser,
-                                            GLContext shareWith);
-}
-- 
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