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authorSven Göthel <[email protected]>2024-02-01 15:37:03 +0100
committerSven Göthel <[email protected]>2024-02-01 15:37:03 +0100
commit9ff736464e0d2762c424bab66bc6d03ccc6e6d11 (patch)
tree14e1a383a86bca406608841c7e3acf5d44cbee11 /src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
parentca846bc67e6a074a182e97f29b3c34b90a12cac3 (diff)
Bug 805: Graph/GraphUI TextureSequence Scale: Move Region.COLORTEXTURE_LETTERBOX_RENDERING_BIT to TextureSequence and add enabling/disabling of aratio adjustment + letter-box back-color
TextureSequence color-texture params fetched from Graph VBORegion* and fed into shader. This allows more flexibility in aspect-ratio adjustment as well as setting a clipping background color for the added letter-box space.
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java')
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java16
1 files changed, 15 insertions, 1 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
index 39ce54240..a406bfb82 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
@@ -40,6 +40,7 @@ import com.jogamp.graph.curve.Region;
import com.jogamp.graph.curve.opengl.GLRegion;
import com.jogamp.graph.curve.opengl.RegionRenderer;
import com.jogamp.graph.curve.opengl.RenderState;
+import com.jogamp.math.Vec4f;
import com.jogamp.math.geom.Frustum;
import com.jogamp.opengl.util.glsl.ShaderProgram;
import com.jogamp.opengl.util.texture.Texture;
@@ -52,6 +53,8 @@ public final class VBORegionSPES2 extends GLRegion {
private final GLUniformData gcu_ColorTexUnit;
private final float[] colorTexBBox; // minX/minY, maxX/maxY, texW/texH
private final GLUniformData gcu_ColorTexBBox; // vec2 gcu_ColorTexBBox[3] -> boxMin[2], boxMax[2] and texSize[2]
+ private final float[] colorTexClearCol;
+ private final GLUniformData gcu_ColorTexClearCol; // vec4 gcu_ColorTexClearCol
private final float[/* 4*6 */] clipFrustum; // 6 frustum planes, each [n.x, n.y. n.z, d]
private final GLUniformData gcu_ClipFrustum; // uniform vec4 gcu_ClipFrustum[6]; // L, R, B, T, N, F
private ShaderProgram spPass1 = null;
@@ -69,10 +72,14 @@ public final class VBORegionSPES2 extends GLRegion {
gcu_ColorTexUnit = new GLUniformData(UniformNames.gcu_ColorTexUnit, colorTexSeq.getTextureUnit());
colorTexBBox = new float[6];
gcu_ColorTexBBox = new GLUniformData(UniformNames.gcu_ColorTexBBox, 2, FloatBuffer.wrap(colorTexBBox));
+ colorTexClearCol = new float[4];
+ gcu_ColorTexClearCol = new GLUniformData(UniformNames.gcu_ColorTexClearCol, 4, FloatBuffer.wrap(colorTexClearCol));
} else {
gcu_ColorTexUnit = null;
colorTexBBox = null;
gcu_ColorTexBBox = null;
+ colorTexClearCol = null;
+ gcu_ColorTexClearCol = null;
}
clipFrustum = new float[4*6];
gcu_ClipFrustum = new GLUniformData(UniformNames.gcu_ClipFrustum, 4, FloatBuffer.wrap(clipFrustum));
@@ -95,7 +102,12 @@ public final class VBORegionSPES2 extends GLRegion {
vpc_ileave.seal(gl, true);
vpc_ileave.enableBuffer(gl, false);
if( hasColorTexture && null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) {
- TextureSequence.setTexCoordBBox(colorTexSeq.getLastTexture().getTexture(), box, isColorTextureLetterbox(), colorTexBBox, false);
+ if( colorTexSeq.useARatioAdjustment() ) {
+ TextureSequence.setTexCoordBBox(colorTexSeq.getLastTexture().getTexture(), box, colorTexSeq.useARatioLetterbox(), colorTexBBox, false);
+ } else {
+ TextureSequence.setTexCoordBBoxSimple(colorTexSeq.getLastTexture().getTexture(), box, colorTexBBox, false);
+ }
+ colorTexSeq.getARatioLetterboxBackColor().toArray(colorTexClearCol);
}
indicesBuffer.seal(gl, true);
indicesBuffer.enableBuffer(gl, false);
@@ -147,6 +159,7 @@ public final class VBORegionSPES2 extends GLRegion {
if( hasColorTexture && null != gcu_ColorTexUnit ) {
rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexUnit, throwOnError);
rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexBBox, throwOnError);
+ rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexClearCol, throwOnError);
}
}
@@ -187,6 +200,7 @@ public final class VBORegionSPES2 extends GLRegion {
gcu_ColorTexUnit.setData(colorTexSeq.getTextureUnit());
gl.glUniform(gcu_ColorTexUnit); // Always update, since program maybe used by multiple regions
gl.glUniform(gcu_ColorTexBBox); // Always update, since program maybe used by multiple regions
+ gl.glUniform(gcu_ColorTexClearCol); // Always update, since program maybe used by multiple regions
gl.glDrawElements(GL.GL_TRIANGLES, indicesBuffer.getElemCount() * indicesBuffer.getCompsPerElem(), glIdxType(), 0);
// gl.glDrawElements(GL.GL_LINE_STRIP, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), gl_idx_type, 0);
tex.disable(gl); // nop on core