diff options
author | Sven Göthel <[email protected]> | 2024-02-01 15:37:03 +0100 |
---|---|---|
committer | Sven Göthel <[email protected]> | 2024-02-01 15:37:03 +0100 |
commit | 9ff736464e0d2762c424bab66bc6d03ccc6e6d11 (patch) | |
tree | 14e1a383a86bca406608841c7e3acf5d44cbee11 /src/jogl/classes/jogamp/graph/curve | |
parent | ca846bc67e6a074a182e97f29b3c34b90a12cac3 (diff) |
Bug 805: Graph/GraphUI TextureSequence Scale: Move Region.COLORTEXTURE_LETTERBOX_RENDERING_BIT to TextureSequence and add enabling/disabling of aratio adjustment + letter-box back-color
TextureSequence color-texture params fetched from Graph VBORegion* and fed into shader.
This allows more flexibility in aspect-ratio adjustment as well as setting a clipping background color for
the added letter-box space.
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve')
6 files changed, 49 insertions, 7 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java index a6ba0e810..4644ff883 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java @@ -67,6 +67,8 @@ public final class VBORegion2PMSAAES2 extends GLRegion { private final GLUniformData gcu_ColorTexUnit; private final float[] colorTexBBox; // minX/minY, maxX/maxY, texW/texH private final GLUniformData gcu_ColorTexBBox; // vec2 gcu_ColorTexBBox[3] -> boxMin[2], boxMax[2] and texSize[2] + private final float[] colorTexClearCol; + private final GLUniformData gcu_ColorTexClearCol; // vec4 gcu_ColorTexClearCol private final float[/* 4*6 */] clipFrustum; // 6 frustum planes, each [n.x, n.y. n.z, d] private final GLUniformData gcu_ClipFrustum; // uniform vec4 gcu_ClipFrustum[6]; // L, R, B, T, N, F private ShaderProgram spPass1 = null; @@ -107,10 +109,14 @@ public final class VBORegion2PMSAAES2 extends GLRegion { gcu_ColorTexUnit = new GLUniformData(UniformNames.gcu_ColorTexUnit, colorTexSeq.getTextureUnit()); colorTexBBox = new float[6]; gcu_ColorTexBBox = new GLUniformData(UniformNames.gcu_ColorTexBBox, 2, FloatBuffer.wrap(colorTexBBox)); + colorTexClearCol = new float[4]; + gcu_ColorTexClearCol = new GLUniformData(UniformNames.gcu_ColorTexClearCol, 4, FloatBuffer.wrap(colorTexClearCol)); } else { gcu_ColorTexUnit = null; colorTexBBox = null; gcu_ColorTexBBox = null; + colorTexClearCol = null; + gcu_ColorTexClearCol = null; } clipFrustum = new float[4*6]; gcu_ClipFrustum = new GLUniformData(UniformNames.gcu_ClipFrustum, 4, FloatBuffer.wrap(clipFrustum)); @@ -157,7 +163,12 @@ public final class VBORegion2PMSAAES2 extends GLRegion { vpc_ileave.seal(gl, true); vpc_ileave.enableBuffer(gl, false); if( hasColorTexture && null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) { - TextureSequence.setTexCoordBBox(colorTexSeq.getLastTexture().getTexture(), box, isColorTextureLetterbox(), colorTexBBox, false); + if( colorTexSeq.useARatioAdjustment() ) { + TextureSequence.setTexCoordBBox(colorTexSeq.getLastTexture().getTexture(), box, colorTexSeq.useARatioLetterbox(), colorTexBBox, false); + } else { + TextureSequence.setTexCoordBBoxSimple(colorTexSeq.getLastTexture().getTexture(), box, colorTexBBox, false); + } + colorTexSeq.getARatioLetterboxBackColor().toArray(colorTexClearCol); } // Pending gca_FboVerticesAttr-seal and fboPMVMatrix-setup, follow fboDirty @@ -215,6 +226,7 @@ public final class VBORegion2PMSAAES2 extends GLRegion { if( hasColorTexture && null != gcu_ColorTexUnit ) { rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexUnit, true); rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexBBox, true); + rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexClearCol, true); } } else { updateLocLocal = !sp.equals(spPass2); @@ -516,6 +528,7 @@ public final class VBORegion2PMSAAES2 extends GLRegion { gcu_ColorTexUnit.setData(colorTexSeq.getTextureUnit()); gl.glUniform(gcu_ColorTexUnit); // Always update, since program maybe used by multiple regions gl.glUniform(gcu_ColorTexBBox); // Always update, since program maybe used by multiple regions + gl.glUniform(gcu_ColorTexClearCol); // Always update, since program maybe used by multiple regions gl.glDrawElements(GL.GL_TRIANGLES, indicesBuffer.getElemCount() * indicesBuffer.getCompsPerElem(), glIdxType(), 0); tex.disable(gl); // nop on core } else { diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java index 4585c4cab..333150899 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java @@ -72,6 +72,8 @@ public final class VBORegion2PVBAAES2 extends GLRegion { private final GLUniformData gcu_ColorTexUnit; private final float[] colorTexBBox; // minX/minY, maxX/maxY, texW/texH private final GLUniformData gcu_ColorTexBBox; // vec2 gcu_ColorTexBBox[3] -> boxMin[2], boxMax[2] and texSize[2] + private final float[] colorTexClearCol; + private final GLUniformData gcu_ColorTexClearCol; // vec4 gcu_ColorTexClearCol private final float[/* 4*6 */] clipFrustum; // 6 frustum planes, each [n.x, n.y. n.z, d] private final GLUniformData gcu_ClipFrustum; // uniform vec4 gcu_ClipFrustum[6]; // L, R, B, T, N, F private ShaderProgram spPass1 = null; @@ -111,10 +113,14 @@ public final class VBORegion2PVBAAES2 extends GLRegion { gcu_ColorTexUnit = new GLUniformData(UniformNames.gcu_ColorTexUnit, colorTexSeq.getTextureUnit()); colorTexBBox = new float[6]; gcu_ColorTexBBox = new GLUniformData(UniformNames.gcu_ColorTexBBox, 2, FloatBuffer.wrap(colorTexBBox)); + colorTexClearCol = new float[4]; + gcu_ColorTexClearCol = new GLUniformData(UniformNames.gcu_ColorTexClearCol, 4, FloatBuffer.wrap(colorTexClearCol)); } else { gcu_ColorTexUnit = null; colorTexBBox = null; gcu_ColorTexBBox = null; + colorTexClearCol = null; + gcu_ColorTexClearCol = null; } clipFrustum = new float[4*6]; gcu_ClipFrustum = new GLUniformData(UniformNames.gcu_ClipFrustum, 4, FloatBuffer.wrap(clipFrustum)); @@ -187,6 +193,7 @@ public final class VBORegion2PVBAAES2 extends GLRegion { if( hasColorTexture && null != gcu_ColorTexUnit ) { rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexUnit, true); rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexBBox, true); + rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexClearCol, true); } } else { updateLocLocal = !sp.equals(spPass2); @@ -230,7 +237,12 @@ public final class VBORegion2PVBAAES2 extends GLRegion { vpc_ileave.seal(gl, true); vpc_ileave.enableBuffer(gl, false); if( hasColorTexture && null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) { - TextureSequence.setTexCoordBBox(colorTexSeq.getLastTexture().getTexture(), box, isColorTextureLetterbox(), colorTexBBox, false); + if( colorTexSeq.useARatioAdjustment() ) { + TextureSequence.setTexCoordBBox(colorTexSeq.getLastTexture().getTexture(), box, colorTexSeq.useARatioLetterbox(), colorTexBBox, false); + } else { + TextureSequence.setTexCoordBBoxSimple(colorTexSeq.getLastTexture().getTexture(), box, colorTexBBox, false); + } + colorTexSeq.getARatioLetterboxBackColor().toArray(colorTexClearCol); } // Pending gca_FboVerticesAttr-seal and fboPMVMatrix-setup, follow fboDirty @@ -539,6 +551,7 @@ public final class VBORegion2PVBAAES2 extends GLRegion { gcu_ColorTexUnit.setData(colorTexSeq.getTextureUnit()); gl.glUniform(gcu_ColorTexUnit); // Always update, since program maybe used by multiple regions gl.glUniform(gcu_ColorTexBBox); // Always update, since program maybe used by multiple regions + gl.glUniform(gcu_ColorTexClearCol); // Always update, since program maybe used by multiple regions gl.glDrawElements(GL.GL_TRIANGLES, indicesBuffer.getElemCount() * indicesBuffer.getCompsPerElem(), glIdxType(), 0); tex.disable(gl); // nop on core } else { diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java index 39ce54240..a406bfb82 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java @@ -40,6 +40,7 @@ import com.jogamp.graph.curve.Region; import com.jogamp.graph.curve.opengl.GLRegion; import com.jogamp.graph.curve.opengl.RegionRenderer; import com.jogamp.graph.curve.opengl.RenderState; +import com.jogamp.math.Vec4f; import com.jogamp.math.geom.Frustum; import com.jogamp.opengl.util.glsl.ShaderProgram; import com.jogamp.opengl.util.texture.Texture; @@ -52,6 +53,8 @@ public final class VBORegionSPES2 extends GLRegion { private final GLUniformData gcu_ColorTexUnit; private final float[] colorTexBBox; // minX/minY, maxX/maxY, texW/texH private final GLUniformData gcu_ColorTexBBox; // vec2 gcu_ColorTexBBox[3] -> boxMin[2], boxMax[2] and texSize[2] + private final float[] colorTexClearCol; + private final GLUniformData gcu_ColorTexClearCol; // vec4 gcu_ColorTexClearCol private final float[/* 4*6 */] clipFrustum; // 6 frustum planes, each [n.x, n.y. n.z, d] private final GLUniformData gcu_ClipFrustum; // uniform vec4 gcu_ClipFrustum[6]; // L, R, B, T, N, F private ShaderProgram spPass1 = null; @@ -69,10 +72,14 @@ public final class VBORegionSPES2 extends GLRegion { gcu_ColorTexUnit = new GLUniformData(UniformNames.gcu_ColorTexUnit, colorTexSeq.getTextureUnit()); colorTexBBox = new float[6]; gcu_ColorTexBBox = new GLUniformData(UniformNames.gcu_ColorTexBBox, 2, FloatBuffer.wrap(colorTexBBox)); + colorTexClearCol = new float[4]; + gcu_ColorTexClearCol = new GLUniformData(UniformNames.gcu_ColorTexClearCol, 4, FloatBuffer.wrap(colorTexClearCol)); } else { gcu_ColorTexUnit = null; colorTexBBox = null; gcu_ColorTexBBox = null; + colorTexClearCol = null; + gcu_ColorTexClearCol = null; } clipFrustum = new float[4*6]; gcu_ClipFrustum = new GLUniformData(UniformNames.gcu_ClipFrustum, 4, FloatBuffer.wrap(clipFrustum)); @@ -95,7 +102,12 @@ public final class VBORegionSPES2 extends GLRegion { vpc_ileave.seal(gl, true); vpc_ileave.enableBuffer(gl, false); if( hasColorTexture && null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) { - TextureSequence.setTexCoordBBox(colorTexSeq.getLastTexture().getTexture(), box, isColorTextureLetterbox(), colorTexBBox, false); + if( colorTexSeq.useARatioAdjustment() ) { + TextureSequence.setTexCoordBBox(colorTexSeq.getLastTexture().getTexture(), box, colorTexSeq.useARatioLetterbox(), colorTexBBox, false); + } else { + TextureSequence.setTexCoordBBoxSimple(colorTexSeq.getLastTexture().getTexture(), box, colorTexBBox, false); + } + colorTexSeq.getARatioLetterboxBackColor().toArray(colorTexClearCol); } indicesBuffer.seal(gl, true); indicesBuffer.enableBuffer(gl, false); @@ -147,6 +159,7 @@ public final class VBORegionSPES2 extends GLRegion { if( hasColorTexture && null != gcu_ColorTexUnit ) { rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexUnit, throwOnError); rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexBBox, throwOnError); + rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexClearCol, throwOnError); } } @@ -187,6 +200,7 @@ public final class VBORegionSPES2 extends GLRegion { gcu_ColorTexUnit.setData(colorTexSeq.getTextureUnit()); gl.glUniform(gcu_ColorTexUnit); // Always update, since program maybe used by multiple regions gl.glUniform(gcu_ColorTexBBox); // Always update, since program maybe used by multiple regions + gl.glUniform(gcu_ColorTexClearCol); // Always update, since program maybe used by multiple regions gl.glDrawElements(GL.GL_TRIANGLES, indicesBuffer.getElemCount() * indicesBuffer.getCompsPerElem(), glIdxType(), 0); // gl.glDrawElements(GL.GL_LINE_STRIP, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), gl_idx_type, 0); tex.disable(gl); // nop on core diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java b/src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java index 7a20fc2da..f7bb18a6b 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/UniformNames.java @@ -6,6 +6,7 @@ public class UniformNames { public static final String gcu_Weight = "gcu_Weight"; public static final String gcu_ColorTexUnit = "gcu_ColorTexUnit"; public static final String gcu_ColorTexBBox = "gcu_ColorTexBBox"; + public static final String gcu_ColorTexClearCol = "gcu_ColorTexClearCol"; public static final String gcu_ClipFrustum = "gcu_ClipFrustum"; public static final String gcu_PMVMatrix02 = "gcu_PMVMatrix02"; // gcu_PMVMatrix[3]; // P, Mv, and Mvi diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl index 032ca9228..80e776587 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl @@ -12,12 +12,12 @@ if( gcv_CurveParam.x == 0.0 && gcv_CurveParam.y == 0.0 ) { // pass-1: Lines #if defined(USE_COLOR_TEXTURE) && defined(USE_COLOR_CHANNEL) - vec4 t = clip_coord(gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st), vec4(0), gcv_ColorTexCoord, vec2(0), gcu_ColorTexBBox[2]); + vec4 t = clip_coord(gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st), gcu_ColorTexClearCol, gcv_ColorTexCoord, vec2(0), gcu_ColorTexBBox[2]); mgl_FragColor = vec4( mix( t.rgb * gcu_ColorStatic.rgb, gcv_Color.rgb, gcv_Color.a ), mix( t.a * gcu_ColorStatic.a, 1, gcv_Color.a) ); #elif defined(USE_COLOR_TEXTURE) - mgl_FragColor = clip_coord(gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st), vec4(0), gcv_ColorTexCoord, vec2(0), gcu_ColorTexBBox[2]) + mgl_FragColor = clip_coord(gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st), gcu_ColorTexClearCol, gcv_ColorTexCoord, vec2(0), gcu_ColorTexBBox[2]) * gcu_ColorStatic; #elif defined(USE_COLOR_CHANNEL) mgl_FragColor = gcv_Color * gcu_ColorStatic; @@ -36,12 +36,12 @@ float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_CurveParam.y), 0.0, 1.0); #if defined(USE_COLOR_TEXTURE) && defined(USE_COLOR_CHANNEL) - vec4 t = clip_coord(gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st), vec4(0), gcv_ColorTexCoord, vec2(0), gcu_ColorTexBBox[2]); + vec4 t = clip_coord(gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st), gcu_ColorTexClearCol, gcv_ColorTexCoord, vec2(0), gcu_ColorTexBBox[2]); mgl_FragColor = vec4( mix( t.rgb * gcu_ColorStatic.rgb, gcv_Color.rgb, gcv_Color.a ), a * mix( t.a * gcu_ColorStatic.a, 1, gcv_Color.a) ); #elif defined(USE_COLOR_TEXTURE) - vec4 t = clip_coord(gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st), vec4(0), gcv_ColorTexCoord, vec2(0), gcu_ColorTexBBox[2]); + vec4 t = clip_coord(gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st), gcu_ColorTexClearCol, gcv_ColorTexCoord, vec2(0), gcu_ColorTexBBox[2]); mgl_FragColor = vec4(t.rgb * gcu_ColorStatic.rgb, t.a * gcu_ColorStatic.a * a); #elif defined(USE_COLOR_CHANNEL) diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl index 18c563fbb..41eb97f00 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl @@ -9,6 +9,7 @@ uniform float gcu_Weight; #ifdef USE_COLOR_TEXTURE uniform vec2 gcu_ColorTexBBox[3]; // box-min[2], box-max[2] and tex-size[2] + uniform vec4 gcu_ColorTexClearCol; // clear color for gcu_ColorTexBBox clipping #endif #ifdef USE_FRUSTUM_CLIPPING uniform vec4 gcu_ClipFrustum[6]; // L, R, B, T, N, F each {n.x, n.y, n.z, d} |