diff options
author | Sven Gothel <[email protected]> | 2014-02-25 23:10:06 +0100 |
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committer | Sven Gothel <[email protected]> | 2014-02-25 23:10:06 +0100 |
commit | d84812b6fb398c73cb3f339ab13d74b7e6822181 (patch) | |
tree | 00a915d49855938cfb5d98701d6e63bf4c6e1977 /src/jogl/classes/jogamp/graph/curve/opengl/RegionFactory.java | |
parent | 64bdefac9191334ace292683a6a7c4274bc3f72b (diff) |
Bug 802: Graph TextRenderer Performance Part-2 (fix artifacts, cleanup, incomplete)
- OutlineShape
- Add DIRTY_VERTICES bit in triangulation,
which in turn solves the rendering artifact issue.
- transformOutlines(..) -> protected
- Note: Always pick triangles first, then vertices.
The former renders vertices dirty.
- Region
- Make triangles / vertices accessible
- Add 'validateIndices()' to add indices for triangles,
code moved from the GLRegion* impl.
Shall be refined later!
- GLRegion
- Passing 'RegionRenderer' instead of RenderState ..
reducing argument numbers and aligning all related
'render' methods while giving association to the RegionRenderer.
- Renderer -> RegionRenderer,
dropping 'intermediate' RegionRenderer
- Dropping draw() in RegionRenderer, should be issued simply
by GLRegion in a unique fashion.
- Dropping RegionFactory
Too simple code as-is, simply invoke in Region.create(..)
- Overall:
- Add 'final' qualifier
- Remove overloaded methods
where rither default args can be used
or a followup method call completes the 'intention'.
Diffstat (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/RegionFactory.java')
-rw-r--r-- | src/jogl/classes/jogamp/graph/curve/opengl/RegionFactory.java | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/RegionFactory.java b/src/jogl/classes/jogamp/graph/curve/opengl/RegionFactory.java deleted file mode 100644 index 515583b14..000000000 --- a/src/jogl/classes/jogamp/graph/curve/opengl/RegionFactory.java +++ /dev/null @@ -1,74 +0,0 @@ -/** - * Copyright 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND - * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * The views and conclusions contained in the software and documentation are those of the - * authors and should not be interpreted as representing official policies, either expressed - * or implied, of JogAmp Community. - */ -package jogamp.graph.curve.opengl; - -import com.jogamp.graph.curve.Region; -import com.jogamp.graph.curve.opengl.GLRegion; - -/** RegionFactory to create a Context specific Region implementation. - * - * @see GLRegion - */ -public class RegionFactory { - - /** - * Create a Region using the passed render mode - * - * <p> In case {@link Region#VBAA_RENDERING_BIT} is being requested the default texture unit - * {@link Region#TWO_PASS_DEFAULT_TEXTURE_UNIT} is being used.</p> - * - * @param rs the RenderState to be used - * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, {@link Region#VBAA_RENDERING_BIT} - */ - public static GLRegion create(int renderModes) { - if( 0 != ( Region.VBAA_RENDERING_BIT & renderModes ) ){ - return new VBORegion2PES2(renderModes, Region.TWO_PASS_DEFAULT_TEXTURE_UNIT); - } - else{ - return new VBORegionSPES2(renderModes); - } - } - - /** Create a Single Pass Region using the passed render mode - * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, - * {@link Region#VBAA_RENDERING_BIT} - * @return - */ - public static GLRegion createSinglePass(int renderModes) { - return new VBORegionSPES2(renderModes); - } - - /** Create a Two Pass (VBAA) Region using the passed render mode - * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, - * {@link Region#VBAA_RENDERING_BIT} - * @return - */ - public static GLRegion createTwoPass(int renderModes, int textureUnit) { - return new VBORegion2PES2(renderModes, textureUnit); - } -} |