aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/com/sun/opengl/util/glsl/sdk
diff options
context:
space:
mode:
authorKenneth Russel <kbrussel@alum.mit.edu>2009-06-15 22:57:38 +0000
committerKenneth Russel <kbrussel@alum.mit.edu>2009-06-15 22:57:38 +0000
commita959c53b7ac91e489bf0959391e892790b9ff248 (patch)
tree4664742a4f9f6daa694364292e376ad2e6ee97d1 /src/jogl/classes/com/sun/opengl/util/glsl/sdk
parent506b634b780dcd23aa61015c2ceba3e687196abf (diff)
Copied JOGL_2_SANDBOX r1957 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/jogl/classes/com/sun/opengl/util/glsl/sdk')
-rwxr-xr-xsrc/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShader.java184
-rwxr-xr-xsrc/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShaderNVidia.java53
2 files changed, 237 insertions, 0 deletions
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShader.java b/src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShader.java
new file mode 100755
index 000000000..f18005feb
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShader.java
@@ -0,0 +1,184 @@
+package com.sun.opengl.util.glsl.sdk;
+
+import javax.media.opengl.*;
+import com.sun.opengl.util.*;
+import com.sun.opengl.util.glsl.*;
+
+import java.io.*;
+import java.net.*;
+
+/** Precompiles a shader into a vendor binary format. Input is the
+ resource name of the shader, such as
+ "com/sun/opengl/impl/glsl/fixed/shader/a.fp".
+ Output is "com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/a.bfp".
+
+ All path and suffixes are determined by the ShaderCode class,
+ which ensures runtime compatibility.
+
+ @see javax.media.opengl.glsl.ShaderCode
+ */
+
+public abstract class CompileShader {
+
+ public abstract int getBinaryFormat();
+
+ public abstract File getSDKCompilerDir();
+
+ public abstract String getVertexShaderCompiler();
+
+ public abstract String getFragmentShaderCompiler();
+
+ public void processOneShader(String resourceName)
+ throws IOException, UnsupportedEncodingException, InterruptedException
+ {
+ int type = -1;
+ String outName=null;
+ int suffixLen = -1;
+ if(resourceName.endsWith(ShaderCode.getFileSuffix(false, GL2ES2.GL_FRAGMENT_SHADER))) {
+ suffixLen = 2;
+ type = GL2ES2.GL_FRAGMENT_SHADER;
+ } else if(resourceName.endsWith(".frag")) {
+ suffixLen = 4;
+ type = GL2ES2.GL_FRAGMENT_SHADER;
+ } else if(resourceName.endsWith(ShaderCode.getFileSuffix(false, GL2ES2.GL_VERTEX_SHADER))) {
+ suffixLen = 2;
+ type = GL2ES2.GL_VERTEX_SHADER;
+ } else if(resourceName.endsWith(".vert")) {
+ suffixLen = 4;
+ type = GL2ES2.GL_VERTEX_SHADER;
+ }
+ String justName = basename(resourceName);
+ outName = justName.substring(0, justName.length() - suffixLen) +
+ ShaderCode.getFileSuffix(true, type);
+ URL resourceURL = Locator.getResource(null, resourceName);
+ String dirName = dirname(resourceURL.getPath());
+
+ outName = dirName + File.separator + "bin" + File.separator +
+ ShaderCode.getBinarySubPath(getBinaryFormat()) + File.separator +
+ outName;
+ processOneShader(resourceName, outName, type);
+ }
+
+ public void processOneShader(String resourceName, String outName, int type)
+ throws IOException, UnsupportedEncodingException, InterruptedException
+ {
+ URL resourceURL = Locator.getResource(null, resourceName);
+ String dirName = dirname(resourceURL.getPath());
+
+ String shader = ShaderCode.readShaderSource(null, resourceName);
+ if(null==shader) {
+ System.err.println("Can't find shader source " + resourceName + " - ignored");
+ return;
+ }
+ System.err.println("Preprocessing: "+ resourceName+", in dir: "+dirName);
+ String justName = basename(resourceName);
+ String processor;
+ switch (type) {
+ case GL2ES2.GL_VERTEX_SHADER:
+ processor = getVertexShaderCompiler();
+ break;
+ case GL2ES2.GL_FRAGMENT_SHADER:
+ processor = getFragmentShaderCompiler();
+ break;
+ default:
+ throw new GLException("Unknown shader type: "+type);
+ }
+ File outputFile = new File(outName);
+
+ // Write shader to a file in java.io.tmpdir
+ File tmpDir = new File(dirName+File.separator+"tmp");
+ tmpDir.mkdirs();
+ File tmpFile = new File(tmpDir, justName);
+ Writer writer = new BufferedWriter(new FileWriter(tmpFile));
+ writer.write(shader, 0, shader.length());
+ writer.flush();
+ writer.close();
+ System.err.println("Preprocessed: "+ tmpFile.getAbsolutePath());
+
+ File processorDir = getSDKCompilerDir();
+
+ System.err.println("SDK: "+ processorDir.getAbsolutePath() + ", compiler: "+processor);
+
+ System.err.println("Output: "+ outputFile.getAbsolutePath());
+
+ // Run the tool
+ Process process = Runtime.getRuntime().exec(new String[] {
+ processorDir.getAbsolutePath() + File.separator + processor,
+ tmpFile.getAbsolutePath(),
+ outputFile.getAbsolutePath()
+ }); // , null, processorDir);
+ new StreamMonitor(process.getInputStream());
+ new StreamMonitor(process.getErrorStream());
+ process.waitFor();
+ // Delete the temporary file
+ // tmpFile.delete();
+ }
+
+ protected static String basename(String path) {
+ int lastSlash = path.lastIndexOf("/");
+ if (lastSlash < 0) {
+ lastSlash = path.lastIndexOf("\\");
+ }
+ String basename;
+ if (lastSlash < 0) {
+ basename = path;
+ } else {
+ basename = path.substring(lastSlash + 1);
+ }
+ return basename;
+ }
+
+ protected static String dirname(String path) {
+ int lastSlash = path.lastIndexOf("/");
+ if (lastSlash < 0) {
+ lastSlash = path.lastIndexOf("\\");
+ }
+ String dirname;
+ if (lastSlash < 0) {
+ dirname = new String();
+ } else {
+ dirname = path.substring(0, lastSlash + 1);
+ }
+ return dirname;
+ }
+
+ public void run(String[] args) {
+ try {
+ for (int i = 0; i < args.length; i++) {
+ processOneShader(args[i]);
+ }
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+ }
+
+ private static class StreamMonitor implements Runnable {
+ private InputStream istream;
+ public StreamMonitor(InputStream stream) {
+ istream = stream;
+ new Thread(this, "Output Reader Thread").start();
+ }
+
+ public void run()
+ {
+ byte[] buffer = new byte[4096];
+ try {
+ int numRead = 0;
+ do {
+ numRead = istream.read(buffer);
+ if (numRead > 0) {
+ System.out.write(buffer, 0, numRead);
+ System.out.flush();
+ }
+ } while (numRead >= 0);
+ }
+ catch (IOException e) {
+ try {
+ istream.close();
+ } catch (IOException e2) {
+ }
+ // Should allow clean exit when process shuts down
+ }
+ }
+ }
+}
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShaderNVidia.java b/src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShaderNVidia.java
new file mode 100755
index 000000000..387ccf732
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShaderNVidia.java
@@ -0,0 +1,53 @@
+package com.sun.opengl.util.glsl.sdk;
+
+import javax.media.opengl.*;
+
+import java.io.*;
+
+/** Precompiles a shader into NVidia binary format. Input is the
+ resource name of the shader, such as
+ "com/sun/opengl/impl/glsl/fixed/shader/a.fp".
+ Output is "com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/a.bfp". */
+
+public class CompileShaderNVidia extends CompileShader {
+ private static final String NVAPSDK;
+
+ static {
+ String nvapSDKProp = System.getProperty("NVAPSDK");
+ if (nvapSDKProp != null) {
+ NVAPSDK = nvapSDKProp;
+ } else {
+ NVAPSDK = "C:\\nvap_sdk_0_3_x";
+ }
+ }
+
+ public int getBinaryFormat() {
+ return GLES2.GL_NVIDIA_PLATFORM_BINARY_NV;
+ }
+
+ public File getSDKCompilerDir() {
+ File compilerDir = new File( NVAPSDK + File.separator + "tools" + File.separator );
+ File compilerFile = new File( compilerDir, getVertexShaderCompiler());
+ if(!compilerFile.exists()) {
+ compilerDir = new File( NVAPSDK );
+ compilerFile = new File( compilerDir, getVertexShaderCompiler());
+ }
+ if(!compilerFile.exists()) {
+ throw new GLException("Can't find compiler: "+getVertexShaderCompiler() + " in : " +
+ NVAPSDK+", "+NVAPSDK + File.separator + "tools");
+ }
+ return compilerDir;
+ }
+
+ public String getVertexShaderCompiler() {
+ return "glslv.bat";
+ }
+
+ public String getFragmentShaderCompiler() {
+ return "glslf.bat";
+ }
+
+ public static void main(String[] args) {
+ new CompileShaderNVidia().run(args);
+ }
+}