diff options
author | Kenneth Russel <kbrussel@alum.mit.edu> | 2009-06-15 22:57:38 +0000 |
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committer | Kenneth Russel <kbrussel@alum.mit.edu> | 2009-06-15 22:57:38 +0000 |
commit | a959c53b7ac91e489bf0959391e892790b9ff248 (patch) | |
tree | 4664742a4f9f6daa694364292e376ad2e6ee97d1 /src/jogl/classes/com/sun/opengl/util/glsl/sdk | |
parent | 506b634b780dcd23aa61015c2ceba3e687196abf (diff) |
Copied JOGL_2_SANDBOX r1957 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/jogl/classes/com/sun/opengl/util/glsl/sdk')
-rwxr-xr-x | src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShader.java | 184 | ||||
-rwxr-xr-x | src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShaderNVidia.java | 53 |
2 files changed, 237 insertions, 0 deletions
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShader.java b/src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShader.java new file mode 100755 index 000000000..f18005feb --- /dev/null +++ b/src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShader.java @@ -0,0 +1,184 @@ +package com.sun.opengl.util.glsl.sdk; + +import javax.media.opengl.*; +import com.sun.opengl.util.*; +import com.sun.opengl.util.glsl.*; + +import java.io.*; +import java.net.*; + +/** Precompiles a shader into a vendor binary format. Input is the + resource name of the shader, such as + "com/sun/opengl/impl/glsl/fixed/shader/a.fp". + Output is "com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/a.bfp". + + All path and suffixes are determined by the ShaderCode class, + which ensures runtime compatibility. + + @see javax.media.opengl.glsl.ShaderCode + */ + +public abstract class CompileShader { + + public abstract int getBinaryFormat(); + + public abstract File getSDKCompilerDir(); + + public abstract String getVertexShaderCompiler(); + + public abstract String getFragmentShaderCompiler(); + + public void processOneShader(String resourceName) + throws IOException, UnsupportedEncodingException, InterruptedException + { + int type = -1; + String outName=null; + int suffixLen = -1; + if(resourceName.endsWith(ShaderCode.getFileSuffix(false, GL2ES2.GL_FRAGMENT_SHADER))) { + suffixLen = 2; + type = GL2ES2.GL_FRAGMENT_SHADER; + } else if(resourceName.endsWith(".frag")) { + suffixLen = 4; + type = GL2ES2.GL_FRAGMENT_SHADER; + } else if(resourceName.endsWith(ShaderCode.getFileSuffix(false, GL2ES2.GL_VERTEX_SHADER))) { + suffixLen = 2; + type = GL2ES2.GL_VERTEX_SHADER; + } else if(resourceName.endsWith(".vert")) { + suffixLen = 4; + type = GL2ES2.GL_VERTEX_SHADER; + } + String justName = basename(resourceName); + outName = justName.substring(0, justName.length() - suffixLen) + + ShaderCode.getFileSuffix(true, type); + URL resourceURL = Locator.getResource(null, resourceName); + String dirName = dirname(resourceURL.getPath()); + + outName = dirName + File.separator + "bin" + File.separator + + ShaderCode.getBinarySubPath(getBinaryFormat()) + File.separator + + outName; + processOneShader(resourceName, outName, type); + } + + public void processOneShader(String resourceName, String outName, int type) + throws IOException, UnsupportedEncodingException, InterruptedException + { + URL resourceURL = Locator.getResource(null, resourceName); + String dirName = dirname(resourceURL.getPath()); + + String shader = ShaderCode.readShaderSource(null, resourceName); + if(null==shader) { + System.err.println("Can't find shader source " + resourceName + " - ignored"); + return; + } + System.err.println("Preprocessing: "+ resourceName+", in dir: "+dirName); + String justName = basename(resourceName); + String processor; + switch (type) { + case GL2ES2.GL_VERTEX_SHADER: + processor = getVertexShaderCompiler(); + break; + case GL2ES2.GL_FRAGMENT_SHADER: + processor = getFragmentShaderCompiler(); + break; + default: + throw new GLException("Unknown shader type: "+type); + } + File outputFile = new File(outName); + + // Write shader to a file in java.io.tmpdir + File tmpDir = new File(dirName+File.separator+"tmp"); + tmpDir.mkdirs(); + File tmpFile = new File(tmpDir, justName); + Writer writer = new BufferedWriter(new FileWriter(tmpFile)); + writer.write(shader, 0, shader.length()); + writer.flush(); + writer.close(); + System.err.println("Preprocessed: "+ tmpFile.getAbsolutePath()); + + File processorDir = getSDKCompilerDir(); + + System.err.println("SDK: "+ processorDir.getAbsolutePath() + ", compiler: "+processor); + + System.err.println("Output: "+ outputFile.getAbsolutePath()); + + // Run the tool + Process process = Runtime.getRuntime().exec(new String[] { + processorDir.getAbsolutePath() + File.separator + processor, + tmpFile.getAbsolutePath(), + outputFile.getAbsolutePath() + }); // , null, processorDir); + new StreamMonitor(process.getInputStream()); + new StreamMonitor(process.getErrorStream()); + process.waitFor(); + // Delete the temporary file + // tmpFile.delete(); + } + + protected static String basename(String path) { + int lastSlash = path.lastIndexOf("/"); + if (lastSlash < 0) { + lastSlash = path.lastIndexOf("\\"); + } + String basename; + if (lastSlash < 0) { + basename = path; + } else { + basename = path.substring(lastSlash + 1); + } + return basename; + } + + protected static String dirname(String path) { + int lastSlash = path.lastIndexOf("/"); + if (lastSlash < 0) { + lastSlash = path.lastIndexOf("\\"); + } + String dirname; + if (lastSlash < 0) { + dirname = new String(); + } else { + dirname = path.substring(0, lastSlash + 1); + } + return dirname; + } + + public void run(String[] args) { + try { + for (int i = 0; i < args.length; i++) { + processOneShader(args[i]); + } + } catch (Exception e) { + e.printStackTrace(); + } + } + + private static class StreamMonitor implements Runnable { + private InputStream istream; + public StreamMonitor(InputStream stream) { + istream = stream; + new Thread(this, "Output Reader Thread").start(); + } + + public void run() + { + byte[] buffer = new byte[4096]; + try { + int numRead = 0; + do { + numRead = istream.read(buffer); + if (numRead > 0) { + System.out.write(buffer, 0, numRead); + System.out.flush(); + } + } while (numRead >= 0); + } + catch (IOException e) { + try { + istream.close(); + } catch (IOException e2) { + } + // Should allow clean exit when process shuts down + } + } + } +} diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShaderNVidia.java b/src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShaderNVidia.java new file mode 100755 index 000000000..387ccf732 --- /dev/null +++ b/src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShaderNVidia.java @@ -0,0 +1,53 @@ +package com.sun.opengl.util.glsl.sdk; + +import javax.media.opengl.*; + +import java.io.*; + +/** Precompiles a shader into NVidia binary format. Input is the + resource name of the shader, such as + "com/sun/opengl/impl/glsl/fixed/shader/a.fp". + Output is "com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/a.bfp". */ + +public class CompileShaderNVidia extends CompileShader { + private static final String NVAPSDK; + + static { + String nvapSDKProp = System.getProperty("NVAPSDK"); + if (nvapSDKProp != null) { + NVAPSDK = nvapSDKProp; + } else { + NVAPSDK = "C:\\nvap_sdk_0_3_x"; + } + } + + public int getBinaryFormat() { + return GLES2.GL_NVIDIA_PLATFORM_BINARY_NV; + } + + public File getSDKCompilerDir() { + File compilerDir = new File( NVAPSDK + File.separator + "tools" + File.separator ); + File compilerFile = new File( compilerDir, getVertexShaderCompiler()); + if(!compilerFile.exists()) { + compilerDir = new File( NVAPSDK ); + compilerFile = new File( compilerDir, getVertexShaderCompiler()); + } + if(!compilerFile.exists()) { + throw new GLException("Can't find compiler: "+getVertexShaderCompiler() + " in : " + + NVAPSDK+", "+NVAPSDK + File.separator + "tools"); + } + return compilerDir; + } + + public String getVertexShaderCompiler() { + return "glslv.bat"; + } + + public String getFragmentShaderCompiler() { + return "glslf.bat"; + } + + public static void main(String[] args) { + new CompileShaderNVidia().run(args); + } +} |