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authorKenneth Russel <[email protected]>2009-06-15 22:57:38 +0000
committerKenneth Russel <[email protected]>2009-06-15 22:57:38 +0000
commita959c53b7ac91e489bf0959391e892790b9ff248 (patch)
tree4664742a4f9f6daa694364292e376ad2e6ee97d1 /src/jogl/classes/com/sun/opengl/util/glsl
parent506b634b780dcd23aa61015c2ceba3e687196abf (diff)
Copied JOGL_2_SANDBOX r1957 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/jogl/classes/com/sun/opengl/util/glsl')
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/GLSLArrayHandler.java60
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/ShaderCode.java367
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/ShaderProgram.java212
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/ShaderState.java648
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/ShaderUtil.java398
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/FixedFuncUtil.java81
-rwxr-xr-xsrc/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/FixedFuncHook.java331
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/FixedFuncPipeline.java554
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.fp16
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.vp22
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorLight.vp70
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorTexture.fp47
-rwxr-xr-xsrc/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bfpbin0 -> 1108 bytes
-rwxr-xr-xsrc/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bvpbin0 -> 2344 bytes
-rwxr-xr-xsrc/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorLight.bvpbin0 -> 8787 bytes
-rwxr-xr-xsrc/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorTexture.bfpbin0 -> 2392 bytes
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/es_precision.glsl14
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_attribute.glsl19
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_const.glsl10
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_lightdef.glsl26
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_settexcoord.vp35
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform.glsl18
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform_light.glsl15
-rw-r--r--src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_varying.glsl12
-rwxr-xr-xsrc/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc-ff.bat9
-rwxr-xr-xsrc/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc.bat9
-rwxr-xr-xsrc/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShader.java184
-rwxr-xr-xsrc/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShaderNVidia.java53
28 files changed, 3210 insertions, 0 deletions
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/GLSLArrayHandler.java b/src/jogl/classes/com/sun/opengl/util/glsl/GLSLArrayHandler.java
new file mode 100644
index 000000000..1ef9874e4
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/GLSLArrayHandler.java
@@ -0,0 +1,60 @@
+
+package com.sun.opengl.util.glsl;
+
+import javax.media.opengl.*;
+import javax.media.opengl.fixedfunc.*;
+import com.sun.opengl.util.*;
+import com.sun.opengl.util.glsl.ShaderState;
+import java.nio.*;
+
+public class GLSLArrayHandler implements GLArrayHandler {
+ private GLArrayDataEditable ad;
+
+ public GLSLArrayHandler(GLArrayDataEditable ad) {
+ this.ad = ad;
+ }
+
+ protected final void passVertexAttribPointer(GL2ES2 gl, ShaderState st) {
+ st.glVertexAttribPointer(gl, ad);
+ }
+
+ public void enableBuffer(GL gl, boolean enable) {
+ if(!gl.isGL2ES2()) {
+ throw new GLException("GLSLArrayHandler expects a GL2ES2 implementation");
+ }
+ GL2ES2 glsl = gl.getGL2ES2();
+ ShaderState st = ShaderState.getCurrent();
+ if(null==st) {
+ throw new GLException("No ShaderState current");
+ }
+
+ if(enable) {
+ st.glEnableVertexAttribArray(glsl, ad.getName());
+
+ Buffer buffer = ad.getBuffer();
+
+ if(ad.isVBO()) {
+ // always bind and refresh the VBO mgr,
+ // in case more than one gl*Pointer objects are in use
+ glsl.glBindBuffer(GL.GL_ARRAY_BUFFER, ad.getVBOName());
+ if(!ad.isBufferWritten()) {
+ if(null!=buffer) {
+ glsl.glBufferData(GL.GL_ARRAY_BUFFER, buffer.limit() * ad.getComponentSize(), buffer, ad.getBufferUsage());
+ }
+ ad.setBufferWritten(true);
+ }
+ passVertexAttribPointer(glsl, st);
+ } else if(null!=buffer) {
+ passVertexAttribPointer(glsl, st);
+ ad.setBufferWritten(true);
+ }
+ } else {
+ if(ad.isVBO()) {
+ glsl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
+ }
+ st.glDisableVertexAttribArray(glsl, ad.getName());
+ }
+ }
+
+}
+
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderCode.java
new file mode 100644
index 000000000..6e7512e6a
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderCode.java
@@ -0,0 +1,367 @@
+
+package com.sun.opengl.util.glsl;
+
+import javax.media.opengl.*;
+import com.sun.opengl.util.*;
+
+import java.util.*;
+import java.nio.*;
+import java.io.*;
+import java.net.*;
+
+public class ShaderCode {
+ public static final String SUFFIX_VERTEX_SOURCE = "vp" ;
+ public static final String SUFFIX_VERTEX_BINARY = "bvp" ;
+ public static final String SUFFIX_FRAGMENT_SOURCE = "fp" ;
+ public static final String SUFFIX_FRAGMENT_BINARY = "bfp" ;
+
+ public static final String SUB_PATH_NVIDIA = "nvidia" ;
+
+ public ShaderCode(int type, int number, String[][] source) {
+ switch (type) {
+ case GL2ES2.GL_VERTEX_SHADER:
+ case GL2ES2.GL_FRAGMENT_SHADER:
+ break;
+ default:
+ throw new GLException("Unknown shader type: "+type);
+ }
+ shaderSource = source;
+ shaderBinaryFormat = -1;
+ shaderBinary = null;
+ shaderType = type;
+ shader = BufferUtil.newIntBuffer(number);
+ id = getNextID();
+ }
+
+ public ShaderCode(int type, int number, int binFormat, Buffer binary) {
+ switch (type) {
+ case GL2ES2.GL_VERTEX_SHADER:
+ case GL2ES2.GL_FRAGMENT_SHADER:
+ break;
+ default:
+ throw new GLException("Unknown shader type: "+type);
+ }
+ shaderSource = null;
+ shaderBinaryFormat = binFormat;
+ shaderBinary = binary;
+ shaderType = type;
+ shader = BufferUtil.newIntBuffer(number);
+ id = getNextID();
+ }
+
+ public static ShaderCode create(GL2ES2 gl, int type, int number, Class context, String[] sourceFiles) {
+ if(!ShaderUtil.isShaderCompilerAvailable(gl)) return null;
+
+ String[][] shaderSources = null;
+ if(null!=sourceFiles) {
+ shaderSources = new String[sourceFiles.length][1];
+ for(int i=0; null!=shaderSources && i<sourceFiles.length; i++) {
+ shaderSources[i][0] = readShaderSource(context, sourceFiles[i]);
+ if(null == shaderSources[i][0]) {
+ shaderSources = null;
+ }
+ }
+ }
+ if(null==shaderSources) {
+ return null;
+ }
+ return new ShaderCode(type, number, shaderSources);
+ }
+
+ public static ShaderCode create(int type, int number, Class context, int binFormat, String binaryFile) {
+ ByteBuffer shaderBinary = null;
+ if(null!=binaryFile && 0<=binFormat) {
+ shaderBinary = readShaderBinary(context, binaryFile);
+ if(null == shaderBinary) {
+ binFormat = -1;
+ }
+ }
+ if(null==shaderBinary) {
+ return null;
+ }
+ return new ShaderCode(type, number, binFormat, shaderBinary);
+ }
+
+ public static String getFileSuffix(boolean binary, int type) {
+ switch (type) {
+ case GL2ES2.GL_VERTEX_SHADER:
+ return binary?SUFFIX_VERTEX_BINARY:SUFFIX_VERTEX_SOURCE;
+ case GL2ES2.GL_FRAGMENT_SHADER:
+ return binary?SUFFIX_FRAGMENT_BINARY:SUFFIX_FRAGMENT_SOURCE;
+ default:
+ throw new GLException("illegal shader type: "+type);
+ }
+ }
+
+ public static String getBinarySubPath(int binFormat) {
+ switch (binFormat) {
+ case GLES2.GL_NVIDIA_PLATFORM_BINARY_NV:
+ return SUB_PATH_NVIDIA;
+ default:
+ throw new GLException("unsupported binary format: "+binFormat);
+ }
+ }
+
+ public static ShaderCode create(GL2ES2 gl, int type, int number, Class context,
+ String srcRoot, String binRoot, String basename) {
+ ShaderCode res = null;
+ String srcFileName = null;
+ String binFileName = null;
+
+ if(ShaderUtil.isShaderCompilerAvailable(gl)) {
+ String srcPath[] = new String[1];
+ srcFileName = srcRoot + '/' + basename + "." + getFileSuffix(false, type);
+ srcPath[0] = srcFileName;
+ res = create(gl, type, number, context, srcPath);
+ if(null!=res) {
+ return res;
+ }
+ }
+ Set binFmts = ShaderUtil.getShaderBinaryFormats(gl);
+ for(Iterator iter=binFmts.iterator(); null==res && iter.hasNext(); ) {
+ int bFmt = ((Integer)(iter.next())).intValue();
+ String bFmtPath = getBinarySubPath(bFmt);
+ if(null==bFmtPath) continue;
+ binFileName = binRoot + '/' + bFmtPath + '/' + basename + "." + getFileSuffix(true, type);
+ res = create(type, number, context, bFmt, binFileName);
+ }
+
+ if(null==res) {
+ throw new GLException("No shader code found (source nor binary) for src: "+srcFileName+
+ ", bin: "+binFileName);
+ }
+
+ return res;
+ }
+
+ public static boolean createAndLoadShader(GL2ES2 gl, IntBuffer shader, int shaderType,
+ int binFormat, java.nio.Buffer bin,
+ PrintStream verboseOut)
+ {
+ int err = gl.glGetError(); // flush previous errors ..
+ if(err!=GL.GL_NO_ERROR && null!=verboseOut) {
+ verboseOut.println("createAndLoadShader: Pre GL Error: 0x"+Integer.toHexString(err));
+ }
+
+ ShaderUtil.createShader(gl, shaderType, shader);
+ err = gl.glGetError();
+ if(err!=GL.GL_NO_ERROR) {
+ throw new GLException("createAndLoadShader: CreateShader failed, GL Error: 0x"+Integer.toHexString(err));
+ }
+
+
+ ShaderUtil.shaderBinary(gl, shader, binFormat, bin);
+
+ err = gl.glGetError();
+ if(err!=GL.GL_NO_ERROR && null!=verboseOut) {
+ verboseOut.println("createAndLoadShader: ShaderBinary failed, GL Error: 0x"+Integer.toHexString(err));
+ }
+ return err == GL.GL_NO_ERROR;
+ }
+
+ public static boolean createAndCompileShader(GL2ES2 gl, IntBuffer shader, int shaderType,
+ java.lang.String[][] sources,
+ PrintStream verboseOut)
+ {
+ int err = gl.glGetError(); // flush previous errors ..
+ if(err!=GL.GL_NO_ERROR && null!=verboseOut) {
+ verboseOut.println("createAndCompileShader: Pre GL Error: 0x"+Integer.toHexString(err));
+ }
+
+ ShaderUtil.createShader(gl, shaderType, shader);
+ err = gl.glGetError();
+ if(err!=GL.GL_NO_ERROR) {
+ throw new GLException("createAndCompileShader: CreateShader failed, GL Error: 0x"+Integer.toHexString(err));
+ }
+
+ ShaderUtil.shaderSource(gl, shader, sources);
+ err = gl.glGetError();
+ if(err!=GL.GL_NO_ERROR) {
+ throw new GLException("createAndCompileShader: ShaderSource failed, GL Error: 0x"+Integer.toHexString(err));
+ }
+
+ ShaderUtil.compileShader(gl, shader);
+ err = gl.glGetError();
+ if(err!=GL.GL_NO_ERROR && null!=verboseOut) {
+ verboseOut.println("createAndCompileShader: CompileShader failed, GL Error: 0x"+Integer.toHexString(err));
+ }
+
+ return ShaderUtil.isShaderStatusValid(gl, shader, gl.GL_COMPILE_STATUS, verboseOut) && err == GL.GL_NO_ERROR;
+ }
+
+ /**
+ * returns the uniq shader id as an integer
+ * @see #key()
+ */
+ public int id() { return id.intValue(); }
+
+ /**
+ * returns the uniq shader id as an Integer
+ *
+ * @see #id()
+ */
+ public Integer key() { return id; }
+
+ public int shaderType() { return shaderType; }
+ public String shaderTypeStr() { return shaderTypeStr(shaderType); }
+
+ public static String shaderTypeStr(int type) {
+ switch (type) {
+ case GL2ES2.GL_VERTEX_SHADER:
+ return "VERTEX_SHADER";
+ case GL2ES2.GL_FRAGMENT_SHADER:
+ return "FRAGMENT_SHADER";
+ }
+ return "UNKNOWN_SHADER";
+ }
+
+ public int shaderBinaryFormat() { return shaderBinaryFormat; }
+ public Buffer shaderBinary() { return shaderBinary; }
+ public String[][] shaderSource() { return shaderSource; }
+
+ public boolean isValid() { return valid; }
+
+ public IntBuffer shader() { return shader; }
+
+ public boolean compile(GL2ES2 gl) {
+ return compile(gl, null);
+ }
+ public boolean compile(GL2ES2 gl, PrintStream verboseOut) {
+ if(isValid()) return true;
+
+ // Create & Compile the vertex/fragment shader objects
+ if(null!=shaderSource) {
+ valid=createAndCompileShader(gl, shader, shaderType,
+ shaderSource, verboseOut);
+ } else if(null!=shaderBinary) {
+ valid=createAndLoadShader(gl, shader, shaderType,
+ shaderBinaryFormat, shaderBinary, verboseOut);
+ } else {
+ throw new GLException("no code (source or binary)");
+ }
+ return valid;
+ }
+
+ public void destroy(GL2ES2 gl) {
+ if(isValid()) {
+ if(null!=gl) {
+ ShaderUtil.deleteShader(gl, shader());
+ }
+ valid=false;
+ }
+ if(null!=shaderBinary) {
+ shaderBinary.clear();
+ shaderBinary=null;
+ }
+ shaderSource=null;
+ shaderBinaryFormat=-1;
+ shaderType=-1;
+ id=null;
+ }
+
+ public boolean equals(Object obj) {
+ if(this==obj) return true;
+ if(obj instanceof ShaderCode) {
+ return id()==((ShaderCode)obj).id();
+ }
+ return false;
+ }
+ public int hashCode() {
+ return id.intValue();
+ }
+ public String toString() {
+ StringBuffer buf = new StringBuffer("ShaderCode [id="+id+", type="+shaderTypeStr()+", valid="+valid+", shader: ");
+ for(int i=0; i<shader.remaining(); i++) {
+ buf.append(" "+shader.get(i));
+ }
+ if(null!=shaderSource) {
+ buf.append(", source]");
+ } else if(null!=shaderBinary) {
+ buf.append(", binary "+shaderBinary+"]");
+ }
+ return buf.toString();
+ }
+
+ public static void readShaderSource(ClassLoader context, String path, URL url, StringBuffer result) {
+ try {
+ BufferedReader reader = new BufferedReader(new InputStreamReader(url.openStream()));
+ String line = null;
+ while ((line = reader.readLine()) != null) {
+ if (line.startsWith("#include ")) {
+ String includeFile = line.substring(9).trim();
+ // Try relative path first
+ String next = Locator.getRelativeOf(path, includeFile);
+ URL nextURL = Locator.getResource(next, context);
+ if (nextURL == null) {
+ // Try absolute path
+ next = includeFile;
+ nextURL = Locator.getResource(next, context);
+ }
+ if (nextURL == null) {
+ // Fail
+ throw new FileNotFoundException("Can't find include file " + includeFile);
+ }
+ readShaderSource(context, next, nextURL, result);
+ } else {
+ result.append(line + "\n");
+ }
+ }
+ } catch (IOException e) {
+ throw new RuntimeException(e);
+ }
+ }
+
+ public static String readShaderSource(Class context, String path) {
+ ClassLoader contextCL = (null!=context)?context.getClassLoader():null;
+ URL url = Locator.getResource(path, contextCL);
+ if (url == null && null!=context) {
+ // Try again by scoping the path within the class's package
+ String className = context.getName().replace('.', '/');
+ int lastSlash = className.lastIndexOf('/');
+ if (lastSlash >= 0) {
+ String tmpPath = className.substring(0, lastSlash + 1) + path;
+ url = Locator.getResource(tmpPath, contextCL);
+ if (url != null) {
+ path = tmpPath;
+ }
+ }
+ }
+ if (url == null) {
+ return null;
+ }
+ StringBuffer result = new StringBuffer();
+ readShaderSource(contextCL, path, url, result);
+ return result.toString();
+ }
+
+ public static ByteBuffer readShaderBinary(Class context, String path) {
+ try {
+ URL url = Locator.getResource(context, path);
+ if (url == null) {
+ return null;
+ }
+ return StreamUtil.readAll2Buffer(new BufferedInputStream(url.openStream()));
+ } catch (IOException e) {
+ throw new RuntimeException(e);
+ }
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ protected String[][] shaderSource = null;
+ protected Buffer shaderBinary = null;
+ protected int shaderBinaryFormat = -1;
+ protected IntBuffer shader = null;
+ protected int shaderType = -1;
+ protected Integer id = null;
+
+ protected boolean valid=false;
+
+ private static synchronized Integer getNextID() {
+ return new Integer(nextID++);
+ }
+ protected static int nextID = 1;
+}
+
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/ShaderProgram.java b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderProgram.java
new file mode 100644
index 000000000..c06eae383
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderProgram.java
@@ -0,0 +1,212 @@
+
+package com.sun.opengl.util.glsl;
+
+import javax.media.opengl.*;
+
+import java.util.HashMap;
+import java.util.Iterator;
+import java.nio.*;
+import java.io.PrintStream;
+
+public class ShaderProgram {
+ public ShaderProgram() {
+ id = getNextID();
+ }
+
+ public boolean linked() {
+ return programLinked;
+ }
+
+ public boolean inUse() {
+ return programInUse;
+ }
+
+ public int program() { return shaderProgram; }
+
+ /**
+ * returns the uniq shader id as an integer
+ * @see #key()
+ */
+ public int id() { return id.intValue(); }
+
+ /**
+ * returns the uniq shader id as an Integer
+ *
+ * @see #id()
+ */
+ public Integer key() { return id; }
+
+ /**
+ * Detaches all shader codes and deletes the program.
+ * Destroys the shader codes as well.
+ * Calls release(gl, true)
+ *
+ * @see #release(GL2ES2, boolean)
+ */
+ public synchronized void destroy(GL2ES2 gl) {
+ release(gl, true);
+ }
+
+ /**
+ * Detaches all shader codes and deletes the program.
+ * Calls release(gl, false)
+ *
+ * @see #release(GL2ES2, boolean)
+ */
+ public synchronized void release(GL2ES2 gl) {
+ release(gl, false);
+ }
+
+ /**
+ * Detaches all shader codes and deletes the program.
+ * If releaseShaderToo is true, destroys the shader codes as well.
+ */
+ public synchronized void release(GL2ES2 gl, boolean releaseShaderToo) {
+ glUseProgram(gl, false);
+ for(Iterator iter=shaderMap.values().iterator(); iter.hasNext(); ) {
+ ShaderCode shaderCode = (ShaderCode) iter.next();
+ ShaderUtil.detachShader(gl, shaderProgram, shaderCode.shader());
+ if(releaseShaderToo) {
+ shaderCode.destroy(gl);
+ }
+ }
+ shaderMap.clear();
+ gl.glDeleteProgram(shaderProgram);
+ shaderProgram=-1;
+ }
+
+ //
+ // ShaderCode handling
+ //
+
+ /**
+ * Adds a new shader to a this non running program.
+ *
+ * @return false if the program is in use, or the shader already exist,
+ * otherwise true.
+ */
+ public synchronized boolean add(ShaderCode shaderCode) {
+ if(shaderMap.containsKey(shaderCode.key())) return false;
+ shaderMap.put(shaderCode.key(), shaderCode);
+ return true;
+ }
+
+ public synchronized ShaderCode getShader(int id) {
+ return (ShaderCode) shaderMap.get(new Integer(id));
+ }
+
+ //
+ // Program handling
+ //
+
+ /**
+ * Replace a shader in a 'running' program.
+ * Refetches all previously bin/get attribute names
+ * and resets all attribute data as well
+ *
+ * @see getAttribLocation
+ * @param gl
+ * @param oldShaderID the to be replace Shader
+ * @param newShader the new ShaderCode
+ * @param verboseOut the optional verbose outputstream
+ * @throws GLException is the program is not linked
+ *
+ * @see #glRefetchAttribLocations
+ * @see #glResetAllVertexAttributes
+ * @see #glReplaceShader
+ */
+ public synchronized boolean glReplaceShader(GL2ES2 gl, int oldShaderID, ShaderCode newShader, PrintStream verboseOut) {
+ if(!programLinked) throw new GLException("Program is not linked");
+ boolean shaderWasInUse = programInUse;
+ glUseProgram(gl, false);
+ if(!newShader.compile(gl, verboseOut)) {
+ return false;
+ }
+ if(oldShaderID>=0) {
+ ShaderCode oldShader = (ShaderCode) shaderMap.remove(new Integer(oldShaderID));
+ if(null!=oldShader) {
+ ShaderUtil.detachShader(gl, shaderProgram, oldShader.shader());
+ }
+ }
+ add(newShader);
+
+ ShaderUtil.attachShader(gl, shaderProgram, newShader.shader());
+ gl.glLinkProgram(shaderProgram);
+ if ( ! ShaderUtil.isProgramValid(gl, shaderProgram, System.err) ) {
+ return false;
+ }
+
+ if(shaderWasInUse) {
+ glUseProgram(gl, true);
+ }
+ return true;
+ }
+
+ public synchronized boolean link(GL2ES2 gl, PrintStream verboseOut) {
+ if(programLinked) throw new GLException("Program is already linked");
+
+ if(0>shaderProgram) {
+ shaderProgram = gl.glCreateProgram();
+ }
+
+ for(Iterator iter=shaderMap.values().iterator(); iter.hasNext(); ) {
+ ShaderCode shaderCode = (ShaderCode) iter.next();
+ if(!shaderCode.compile(gl, verboseOut)) {
+ return false;
+ }
+ ShaderUtil.attachShader(gl, shaderProgram, shaderCode.shader());
+ }
+
+ // Link the program
+ gl.glLinkProgram(shaderProgram);
+
+ programLinked = ShaderUtil.isProgramValid(gl, shaderProgram, System.err);
+
+ return programLinked;
+ }
+
+ public boolean equals(Object obj) {
+ if(this==obj) return true;
+ if(obj instanceof ShaderCode) {
+ return id()==((ShaderCode)obj).id();
+ }
+ return false;
+ }
+ public int hashCode() {
+ return id.intValue();
+ }
+ public String toString() {
+ StringBuffer buf = new StringBuffer();
+ buf.append("ShaderProgram[id="+id);
+ buf.append(", linked="+programLinked+", inUse="+programInUse+", program: "+shaderProgram+", [");
+ for(Iterator iter=shaderMap.values().iterator(); iter.hasNext(); ) {
+ buf.append((ShaderCode) iter.next());
+ buf.append(" ");
+ }
+ buf.append("]");
+ return buf.toString();
+ }
+
+ protected synchronized void glUseProgram(GL2ES2 gl, boolean on) {
+ if(!programLinked) throw new GLException("Program is not linked");
+ if(programInUse==on) return;
+ gl.glUseProgram(on?shaderProgram:0);
+ programInUse = on;
+
+ //Throwable tX = new Throwable("Info: ShaderProgram.glUseProgram: "+on);
+ //tX.printStackTrace();
+
+ }
+
+ protected boolean programLinked = false;
+ protected boolean programInUse = false;
+ protected int shaderProgram=-1;
+ protected HashMap shaderMap = new HashMap();
+ protected Integer id = null;
+
+ private static synchronized Integer getNextID() {
+ return new Integer(nextID++);
+ }
+ protected static int nextID = 1;
+}
+
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderState.java
new file mode 100644
index 000000000..bab9ef4f3
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderState.java
@@ -0,0 +1,648 @@
+
+package com.sun.opengl.util.glsl;
+
+import javax.media.opengl.*;
+import com.sun.opengl.util.*;
+
+import java.util.HashMap;
+import java.util.HashSet;
+import java.util.Iterator;
+import java.nio.*;
+import java.io.PrintStream;
+
+public class ShaderState {
+
+ public ShaderState() {
+ }
+
+ public boolean verbose() { return verbose; }
+
+ public void setVerbose(boolean v) { verbose=v; }
+
+ /**
+ * Fetches the current shader state from the thread local storage (TLS)
+ *
+ * @see javax.media.opengl.glsl.ShaderState#glUseProgram(GL2ES2, boolean)
+ * @see javax.media.opengl.glsl.ShaderState#getCurrent()
+ */
+ public static synchronized ShaderState getCurrent() {
+ GLContext current = GLContext.getCurrent();
+ if(null==current) {
+ throw new GLException("No context is current on this thread");
+ }
+ return (ShaderState) current.getAttachedObject(ShaderState.class.getName());
+ }
+
+ /**
+ * Turns the shader program on or off.<br>
+ * Puts this ShaderState to to the thread local storage (TLS),
+ * if <code>on</code> is <code>true</code>.
+ *
+ * @see javax.media.opengl.glsl.ShaderState#glUseProgram(GL2ES2, boolean)
+ * @see javax.media.opengl.glsl.ShaderState#getCurrent()
+ */
+ public synchronized void glUseProgram(GL2ES2 gl, boolean on) {
+ if(on) {
+ if(null!=shaderProgram) {
+ shaderProgram.glUseProgram(gl, true);
+ } else {
+ throw new GLException("No program is attached");
+ }
+ // update the current ShaderState to the TLS ..
+ gl.getContext().putAttachedObject(ShaderState.class.getName(), this);
+ } else if(null!=shaderProgram) {
+ shaderProgram.glUseProgram(gl, false);
+ }
+ }
+
+ public boolean linked() {
+ return (null!=shaderProgram)?shaderProgram.linked():false;
+ }
+
+ public boolean inUse() {
+ return (null!=shaderProgram)?shaderProgram.inUse():false;
+ }
+
+ /**
+ * Attach or switch a shader program
+ *
+ * Attaching a shader program the first time,
+ * as well as switching to another program on the fly,
+ * while managing all attribute and uniform data.
+ */
+ public synchronized void attachShaderProgram(GL2ES2 gl, ShaderProgram prog) {
+ boolean prgInUse = false; // earmarked state
+
+ if(DEBUG) {
+ int curId = (null!=shaderProgram)?shaderProgram.id():-1;
+ int newId = (null!=prog)?prog.id():-1;
+ System.err.println("Info: attachShaderProgram: "+curId+" -> "+newId+"\n\t"+shaderProgram+"\n\t"+prog);
+ Throwable tX = new Throwable("Info: attachShaderProgram: Trace");
+ tX.printStackTrace();
+ }
+ if(null!=shaderProgram) {
+ if(shaderProgram.equals(prog)) {
+ // nothing to do ..
+ if(DEBUG) {
+ System.err.println("Info: attachShaderProgram: NOP: equal id: "+shaderProgram.id());
+ }
+ return;
+ }
+ prgInUse = shaderProgram.inUse();
+ shaderProgram.glUseProgram(gl, false);
+ }
+
+ // register new one
+ shaderProgram = prog;
+
+ if(null!=shaderProgram) {
+ // reinstall all data ..
+ shaderProgram.glUseProgram(gl, true);
+ glResetAllVertexAttributes(gl);
+ glResetAllUniforms(gl);
+ if(!prgInUse) {
+ shaderProgram.glUseProgram(gl, false);
+ }
+ }
+ if(DEBUG) {
+ System.err.println("Info: attachShaderProgram: END");
+ }
+ }
+
+ public ShaderProgram shaderProgram() { return shaderProgram; }
+
+ /**
+ * Calls release(gl, true, true)
+ *
+ * @see #glReleaseAllVertexAttributes
+ * @see #glReleaseAllUniforms
+ * @see #release(GL2ES2, boolean, boolean)
+ */
+ public synchronized void destroy(GL2ES2 gl) {
+ release(gl, true, true);
+ }
+
+ /**
+ * Calls release(gl, false, false)
+ *
+ * @see #glReleaseAllVertexAttributes
+ * @see #glReleaseAllUniforms
+ * @see #release(GL2ES2, boolean, boolean)
+ */
+ public synchronized void releaseAllData(GL2ES2 gl) {
+ release(gl, false, false);
+ }
+
+ /**
+ * @see #glReleaseAllVertexAttributes
+ * @see #glReleaseAllUniforms
+ * @see ShaderProgram#release(GL2ES2, boolean)
+ */
+ public synchronized void release(GL2ES2 gl, boolean releaseProgramToo, boolean releaseShaderToo) {
+ boolean prgInUse = false;
+ if(null!=shaderProgram) {
+ prgInUse = shaderProgram.inUse();
+ if(!prgInUse) {
+ shaderProgram.glUseProgram(gl, true);
+ }
+ }
+ glReleaseAllVertexAttributes(gl);
+ glReleaseAllUniforms(gl);
+ if(null!=shaderProgram) {
+ if(releaseProgramToo) {
+ shaderProgram.release(gl, releaseShaderToo);
+ } else if(!prgInUse) {
+ shaderProgram.glUseProgram(gl, false);
+ }
+ }
+ }
+
+ //
+ // Shader attribute handling
+ //
+
+ /**
+ * Binds an attribute to the shader.
+ * This must be done before the program is linked !
+ * n name - 1 idx, where name is a uniq key
+ *
+ * @throws GLException is the program is already linked
+ *
+ * @see #glBindAttribLocation
+ * @see javax.media.opengl.GL2ES2#glBindAttribLocation
+ * @see #glGetAttribLocation
+ * @see javax.media.opengl.GL2ES2#glGetAttribLocation
+ * @see #getAttribLocation
+ * @see #glReplaceShader
+ */
+ public void glBindAttribLocation(GL2ES2 gl, int index, String name) {
+ if(null==shaderProgram) throw new GLException("No program is attached");
+ if(shaderProgram.linked()) throw new GLException("Program is already linked");
+ Integer idx = new Integer(index);
+ if(!attribMap2Idx.containsKey(name)) {
+ attribMap2Idx.put(name, idx);
+ gl.glBindAttribLocation(shaderProgram.program(), index, name);
+ }
+ }
+
+ /**
+ * Gets the index of a shader attribute.
+ * This must be done after the program is linked !
+ *
+ * @return -1 if there is no such attribute available,
+ * otherwise >= 0
+ * @throws GLException is the program is not linked
+ *
+ * @see #glBindAttribLocation
+ * @see javax.media.opengl.GL2ES2#glBindAttribLocation
+ * @see #glGetAttribLocation
+ * @see javax.media.opengl.GL2ES2#glGetAttribLocation
+ * @see #getAttribLocation
+ * @see #glReplaceShader
+ */
+ public int glGetAttribLocation(GL2ES2 gl, String name) {
+ if(!shaderProgram.linked()) throw new GLException("Program is not linked");
+ int index = getAttribLocation(name);
+ if(0>index) {
+ index = gl.glGetAttribLocation(shaderProgram.program(), name);
+ if(0<=index) {
+ Integer idx = new Integer(index);
+ attribMap2Idx.put(name, idx);
+ if(DEBUG) {
+ System.err.println("Info: glGetAttribLocation: "+name+", loc: "+index);
+ }
+ } else if(verbose) {
+ Throwable tX = new Throwable("Info: glGetAttribLocation failed, no location for: "+name+", index: "+index);
+ tX.printStackTrace();
+ }
+ }
+ return index;
+ }
+
+ protected int getAttribLocation(String name) {
+ Integer idx = (Integer) attribMap2Idx.get(name);
+ return (null!=idx)?idx.intValue():-1;
+ }
+
+
+ //
+ // Enabled Vertex Arrays and its data
+ //
+
+ /**
+ * Enable a vertex attribute array
+ *
+ * Even if the attribute is not found in the current shader,
+ * it is stored in this state.
+ *
+ * @returns false, if the name is not found, otherwise true
+ *
+ * @throws GLException if the program is not in use
+ *
+ * @see #glEnableVertexAttribArray
+ * @see #glDisableVertexAttribArray
+ * @see #glVertexAttribPointer
+ * @see #getVertexAttributePointer
+ * @see #glReleaseAllVertexAttributes
+ * @see #glResetAllVertexAttributes
+ * @see #glReplaceShader
+ */
+ public boolean glEnableVertexAttribArray(GL2ES2 gl, String name) {
+ if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
+ enabledVertexAttribArraySet.add(name);
+ int index = glGetAttribLocation(gl, name);
+ if(0>index) {
+ if(verbose) {
+ Throwable tX = new Throwable("Info: glEnableVertexAttribArray failed, no index for: "+name);
+ tX.printStackTrace();
+ }
+ return false;
+ }
+ if(DEBUG) {
+ System.err.println("Info: glEnableVertexAttribArray: "+name+", loc: "+index);
+ }
+ gl.glEnableVertexAttribArray(index);
+ return true;
+ }
+
+ public boolean isVertexAttribArrayEnabled(String name) {
+ if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
+ return enabledVertexAttribArraySet.contains(name);
+ }
+
+ /**
+ * Disables a vertex attribute array
+ *
+ * Even if the attribute is not found in the current shader,
+ * it is removed from this state.
+ *
+ * @returns false, if the name is not found, otherwise true
+ *
+ * @throws GLException if the program is not in use
+ *
+ * @see #glEnableVertexAttribArray
+ * @see #glDisableVertexAttribArray
+ * @see #glVertexAttribPointer
+ * @see #getVertexAttributePointer
+ * @see #glReleaseAllVertexAttributes
+ * @see #glResetAllVertexAttributes
+ * @see #glReplaceShader
+ */
+ public boolean glDisableVertexAttribArray(GL2ES2 gl, String name) {
+ if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
+ enabledVertexAttribArraySet.remove(name);
+ int index = glGetAttribLocation(gl, name);
+ if(0>index) {
+ if(verbose) {
+ Throwable tX = new Throwable("Info: glDisableVertexAttribArray failed, no index for: "+name);
+ tX.printStackTrace();
+ }
+ return false;
+ }
+ if(DEBUG) {
+ System.err.println("Info: glDisableVertexAttribArray: "+name);
+ }
+ gl.glDisableVertexAttribArray(index);
+ return true;
+ }
+
+ /**
+ * Set the vertex attribute data.
+ * Enable the attribute, if it is not enabled yet.
+ *
+ * Even if the attribute is not found in the current shader,
+ * it is stored in this state.
+ *
+ * @arg data the GLArrayData's name must match the attributes one,
+ * it's index will be set with the attribute's location,
+ * if found.
+ *
+ * @returns false, if the name is not found, otherwise true
+ *
+ * @throws GLException if the program is not in use
+ *
+ * @see #glEnableVertexAttribArray
+ * @see #glDisableVertexAttribArray
+ * @see #glVertexAttribPointer
+ * @see #getVertexAttributePointer
+ * @see #glReleaseAllVertexAttributes
+ * @see #glResetAllVertexAttributes
+ * @see #glReplaceShader
+ */
+ public boolean glVertexAttribPointer(GL2ES2 gl, GLArrayData data) {
+ if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
+ if(!enabledVertexAttribArraySet.contains(data.getName())) {
+ if(!glEnableVertexAttribArray(gl, data.getName())) {
+ if(verbose) {
+ Throwable tX = new Throwable("Info: glVertexAttribPointer: couldn't enable: "+data);
+ tX.printStackTrace();
+ }
+ }
+ }
+ int index = getAttribLocation(data.getName());
+ if(0>index) {
+ if(verbose) {
+ Throwable tX = new Throwable("Info: glVertexAttribPointer failed, no index for: "+data);
+ tX.printStackTrace();
+ }
+ }
+ data.setLocation(index);
+ vertexAttribMap2Data.put(data.getName(), data);
+ if(0<=index) {
+ // only pass the data, if the attribute exists in the current shader
+ if(DEBUG) {
+ System.err.println("Info: glVertexAttribPointer: "+data);
+ }
+ gl.glVertexAttribPointer(data);
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ * Get the vertex attribute data, previously set.
+ *
+ * @returns the GLArrayData object, null if not previously set.
+ *
+ * @see #glEnableVertexAttribArray
+ * @see #glDisableVertexAttribArray
+ * @see #glVertexAttribPointer
+ * @see #getVertexAttributePointer
+ * @see #glReleaseAllVertexAttributes
+ * @see #glResetAllVertexAttributes
+ * @see #glReplaceShader
+ */
+ public GLArrayData getVertexAttribPointer(String name) {
+ return (GLArrayData) vertexAttribMap2Data.get(name);
+ }
+
+ /**
+ * Releases all mapped vertex attribute data,
+ * disables all enabled attributes and loses all indices
+ *
+ * @throws GLException is the program is not in use but the shaderProgram is set
+ *
+ * @see #glEnableVertexAttribArray
+ * @see #glDisableVertexAttribArray
+ * @see #glVertexAttribPointer
+ * @see #getVertexAttributePointer
+ * @see #glReleaseAllVertexAttributes
+ * @see #glResetAllVertexAttributes
+ * @see #glResetAllVertexAttributes
+ * @see #glReplaceShader
+ */
+ public void glReleaseAllVertexAttributes(GL2ES2 gl) {
+ if(null!=shaderProgram) {
+ if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
+ for(Iterator iter = vertexAttribMap2Data.keySet().iterator(); iter.hasNext(); ) {
+ if(!glDisableVertexAttribArray(gl, (String) iter.next())) {
+ throw new GLException("Internal Error: mapped vertex attribute couldn't be disabled");
+ }
+ }
+ for(Iterator iter = enabledVertexAttribArraySet.iterator(); iter.hasNext(); ) {
+ if(!glDisableVertexAttribArray(gl, (String) iter.next())) {
+ throw new GLException("Internal Error: prev enabled vertex attribute couldn't be disabled");
+ }
+ }
+ }
+ vertexAttribMap2Data.clear();
+ enabledVertexAttribArraySet.clear();
+ attribMap2Idx.clear();
+ }
+
+ /**
+ * Disables all vertex attribute arrays.
+ *
+ * Their enabled stated will be removed from this state only
+ * if 'removeFromState' is true.
+ *
+ * This method purpose is more for debugging.
+ *
+ * @throws GLException is the program is not in use but the shaderProgram is set
+ *
+ * @see #glEnableVertexAttribArray
+ * @see #glDisableVertexAttribArray
+ * @see #glVertexAttribPointer
+ * @see #getVertexAttributePointer
+ * @see #glReleaseAllVertexAttributes
+ * @see #glResetAllVertexAttributes
+ * @see #glResetAllVertexAttributes
+ * @see #glReplaceShader
+ */
+ public void glDisableAllVertexAttributeArrays(GL2ES2 gl, boolean removeFromState) {
+ if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
+
+ for(Iterator iter = enabledVertexAttribArraySet.iterator(); iter.hasNext(); ) {
+ String name = (String) iter.next();
+ if(removeFromState) {
+ enabledVertexAttribArraySet.remove(name);
+ }
+ int index = glGetAttribLocation(gl, name);
+ if(0<=index) {
+ gl.glDisableVertexAttribArray(index);
+ }
+ }
+ }
+
+ /**
+ * Reset all previously enabled mapped vertex attribute data,
+ * incl enabling them
+ *
+ * @throws GLException is the program is not in use
+ *
+ * @see #glEnableVertexAttribArray
+ * @see #glDisableVertexAttribArray
+ * @see #glVertexAttribPointer
+ * @see #getVertexAttributePointer
+ * @see #glReleaseAllVertexAttributes
+ * @see #glResetAllVertexAttributes
+ * @see #glReplaceShader
+ */
+ public void glResetAllVertexAttributes(GL2ES2 gl) {
+ if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
+ attribMap2Idx.clear();
+
+ /**
+ *
+ for(Iterator iter = enabledVertexAttribArraySet.iterator(); iter.hasNext(); ) {
+ glEnableVertexAttribArray(gl, (String) iter.next());
+ }
+ for(Iterator iter = vertexAttribMap2Data.values().iterator(); iter.hasNext(); ) {
+ GLArrayData data = (GLArrayData) iter.next();
+
+ ...
+ } */
+
+ for(Iterator iter = enabledVertexAttribArraySet.iterator(); iter.hasNext(); ) {
+ // get new location ..
+ String name = (String) iter.next();
+ int loc = glGetAttribLocation(gl, name);
+
+ // get & update data ..
+ GLArrayData data = getVertexAttribPointer(name);
+ data.setLocation(loc);
+ vertexAttribMap2Data.put(name, data);
+
+ if(0>loc) {
+ // not used in shader
+ continue;
+ }
+
+ // enable attrib, VBO and pass location/data
+ gl.glEnableVertexAttribArray(loc);
+
+ if( data.isVBO() ) {
+ gl.glBindBuffer(GL.GL_ARRAY_BUFFER, data.getVBOName());
+ }
+
+ gl.glVertexAttribPointer(data);
+ }
+ }
+
+ //
+ // Shader Uniform handling
+ //
+
+ /**
+ * Gets the index of a shader uniform.
+ * This must be done when the program is in use !
+ *
+ * @return -1 if there is no such attribute available,
+ * otherwise >= 0
+
+ * @throws GLException is the program is not linked
+ *
+ * @see #glGetUniformLocation
+ * @see javax.media.opengl.GL2ES2#glGetUniformLocation
+ * @see #getUniformLocation
+ * @see #glReplaceShader
+ */
+ protected int glGetUniformLocation(GL2ES2 gl, String name) {
+ if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
+ int index = getUniformLocation(name);
+ if(0>index) {
+ index = gl.glGetUniformLocation(shaderProgram.program(), name);
+ if(0<=index) {
+ Integer idx = new Integer(index);
+ uniformMap2Idx.put(name, idx);
+ } else if(verbose) {
+ Throwable tX = new Throwable("Info: glUniform failed, no location for: "+name+", index: "+index);
+ tX.printStackTrace();
+ }
+ }
+ return index;
+ }
+
+ protected int getUniformLocation(String name) {
+ Integer idx = (Integer) uniformMap2Idx.get(name);
+ return (null!=idx)?idx.intValue():-1;
+ }
+
+ /**
+ * Set the uniform data.
+ *
+ * Even if the uniform is not found in the current shader,
+ * it is stored in this state.
+ *
+ * @arg data the GLUniforms's name must match the uniform one,
+ * it's index will be set with the uniforms's location,
+ * if found.
+ *
+ *
+ * @returns false, if the name is not found, otherwise true
+ *
+ * @throws GLException if the program is not in use
+ *
+ * @see #glGetUniformLocation
+ * @see javax.media.opengl.GL2ES2#glGetUniformLocation
+ * @see #getUniformLocation
+ * @see #glReplaceShader
+ */
+ public boolean glUniform(GL2ES2 gl, GLUniformData data) {
+ if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
+ int location = glGetUniformLocation(gl, data.getName());
+ data.setLocation(location);
+ uniformMap2Data.put(data.getName(), data);
+ if(0<=location) {
+ // only pass the data, if the uniform exists in the current shader
+ if(DEBUG) {
+ System.err.println("Info: glUniform: "+data);
+ }
+ gl.glUniform(data);
+ }
+ return true;
+ }
+
+ /**
+ * Get the uniform data, previously set.
+ *
+ * @returns the GLUniformData object, null if not previously set.
+ */
+ public GLUniformData getUniform(String name) {
+ return (GLUniformData) uniformMap2Data.get(name);
+ }
+
+ /**
+ * Releases all mapped uniform data
+ * and loses all indices
+ *
+ * @throws GLException is the program is not in use
+ */
+ public void glReleaseAllUniforms(GL2ES2 gl) {
+ uniformMap2Data.clear();
+ uniformMap2Idx.clear();
+ }
+
+ /**
+ * Reset all previously mapped uniform data
+ *
+ * @throws GLException is the program is not in use
+ */
+ public void glResetAllUniforms(GL2ES2 gl) {
+ if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
+ uniformMap2Idx.clear();
+ for(Iterator iter = uniformMap2Data.values().iterator(); iter.hasNext(); ) {
+ glUniform(gl, (GLUniformData) iter.next());
+ }
+ }
+
+ public String toString() {
+ StringBuffer buf = new StringBuffer();
+ buf.append("ShaderState[");
+ buf.append(shaderProgram.toString());
+ buf.append(",EnabledStates: [");
+ for(Iterator iter = enabledVertexAttribArraySet.iterator(); iter.hasNext(); ) {
+ buf.append("\n ");
+ buf.append((String)iter.next());
+ }
+ buf.append("], [");
+ for(Iterator iter = vertexAttribMap2Data.values().iterator(); iter.hasNext(); ) {
+ GLArrayData data = (GLArrayData) iter.next();
+ if(data.getLocation()>=0) {
+ buf.append("\n ");
+ buf.append(data);
+ }
+ }
+ buf.append("], [");
+ for(Iterator iter=uniformMap2Data.values().iterator(); iter.hasNext(); ) {
+ GLUniformData data = (GLUniformData) iter.next();
+ if(data.getLocation()>=0) {
+ buf.append("\n ");
+ buf.append(data);
+ }
+ }
+ buf.append("]");
+ return buf.toString();
+ }
+
+ protected static final boolean DEBUG = false;
+ protected boolean verbose = false;
+ protected ShaderProgram shaderProgram=null;
+ protected HashMap attribMap2Idx = new HashMap();
+ protected HashSet enabledVertexAttribArraySet = new HashSet();
+ protected HashMap vertexAttribMap2Data = new HashMap();
+ protected HashMap uniformMap2Idx = new HashMap();
+ protected HashMap uniformMap2Data = new HashMap();
+
+}
+
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/ShaderUtil.java b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderUtil.java
new file mode 100644
index 000000000..d1bb8b32b
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderUtil.java
@@ -0,0 +1,398 @@
+/*
+ * Copyright (c) 2009 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ */
+
+package com.sun.opengl.util.glsl;
+
+import java.io.PrintStream;
+import java.nio.*;
+import java.util.*;
+
+import javax.media.opengl.*;
+
+public class ShaderUtil {
+ static abstract class Impl {
+ public abstract String getShaderInfoLog(GL gl, int shaderObj);
+ public abstract String getProgramInfoLog(GL gl, int programObj);
+ public abstract boolean isShaderStatusValid(GL gl, int shaderObj, int name);
+ public abstract boolean isShaderStatusValid(GL gl, int shaderObj, int name, PrintStream verboseOut);
+ public abstract boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name);
+ public abstract boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name, PrintStream verboseOut);
+ public abstract boolean isProgramStatusValid(GL gl, int programObj, int name);
+ public abstract boolean isProgramValid(GL gl, int programObj);
+ public abstract boolean isProgramValid(GL gl, int programObj, PrintStream verboseOut);
+ public abstract void createShader(GL gl, int type, IntBuffer shaders);
+ public abstract Set getShaderBinaryFormats(GL gl);
+ public abstract boolean isShaderCompilerAvailable(GL gl);
+ public abstract void shaderSource(GL gl, int shader, java.lang.String[] source);
+ public abstract void shaderSource(GL gl, IntBuffer shaders, java.lang.String[][] sources);
+ public abstract void shaderBinary(GL gl, IntBuffer shaders, int binFormat, java.nio.Buffer bin);
+ public abstract void compileShader(GL gl, IntBuffer shaders);
+ public abstract void attachShader(GL gl, int program, IntBuffer shaders);
+ public abstract void detachShader(GL gl, int program, IntBuffer shaders);
+ public abstract void deleteShader(GL gl, IntBuffer shaders);
+ }
+
+ static class GL2ES2Impl extends Impl {
+ public String getShaderInfoLog(GL _gl, int shaderObj) {
+ GL2ES2 gl = _gl.getGL2ES2();
+ int[] infoLogLength=new int[1];
+ gl.glGetShaderiv(shaderObj, gl.GL_INFO_LOG_LENGTH, infoLogLength, 0);
+
+ if(infoLogLength[0]==0) {
+ return "(no info log)";
+ }
+ int[] charsWritten=new int[1];
+ byte[] infoLogBytes = new byte[infoLogLength[0]];
+ gl.glGetShaderInfoLog(shaderObj, infoLogLength[0], charsWritten, 0, infoLogBytes, 0);
+
+ return new String(infoLogBytes, 0, charsWritten[0]);
+ }
+
+ public String getProgramInfoLog(GL _gl, int programObj) {
+ GL2ES2 gl = _gl.getGL2ES2();
+ int[] infoLogLength=new int[1];
+ gl.glGetProgramiv(programObj, gl.GL_INFO_LOG_LENGTH, infoLogLength, 0);
+
+ if(infoLogLength[0]==0) {
+ return "(no info log)";
+ }
+ int[] charsWritten=new int[1];
+ byte[] infoLogBytes = new byte[infoLogLength[0]];
+ gl.glGetProgramInfoLog(programObj, infoLogLength[0], charsWritten, 0, infoLogBytes, 0);
+
+ return new String(infoLogBytes, 0, charsWritten[0]);
+ }
+
+ public boolean isShaderStatusValid(GL _gl, int shaderObj, int name) {
+ return isShaderStatusValid(_gl, shaderObj, name, null);
+ }
+
+ public boolean isShaderStatusValid(GL _gl, int shaderObj, int name, PrintStream verboseOut) {
+ GL2ES2 gl = _gl.getGL2ES2();
+ int[] ires = new int[1];
+ gl.glGetShaderiv(shaderObj, name, ires, 0);
+
+ boolean res = ires[0]==1;
+ if(!res && null!=verboseOut) {
+ verboseOut.println("Shader status invalid: "+ getShaderInfoLog(gl, shaderObj));
+ }
+ return res;
+ }
+
+ public boolean isShaderStatusValid(GL _gl, IntBuffer shaders, int name) {
+ return isShaderStatusValid(_gl, shaders, name, null);
+ }
+
+ public boolean isShaderStatusValid(GL _gl, IntBuffer shaders, int name, PrintStream verboseOut) {
+ boolean res = true;
+ for (int i = shaders.position(); i < shaders.limit(); i++) {
+ res = isShaderStatusValid(_gl, shaders.get(i), name, verboseOut) && res;
+ }
+ return res;
+ }
+
+ public boolean isProgramStatusValid(GL _gl, int programObj, int name) {
+ GL2ES2 gl = _gl.getGL2ES2();
+ int[] ires = new int[1];
+ gl.glGetProgramiv(programObj, name, ires, 0);
+
+ return ires[0]==1;
+ }
+
+ public boolean isProgramValid(GL _gl, int programObj) {
+ return isProgramValid(_gl, programObj, null);
+ }
+
+ public boolean isProgramValid(GL _gl, int programObj, PrintStream verboseOut) {
+ GL2ES2 gl = _gl.getGL2ES2();
+ int[] ires = new int[1];
+ if(!gl.glIsProgram(programObj)) {
+ if(null!=verboseOut) {
+ verboseOut.println("Program name invalid: "+programObj);
+ }
+ return false;
+ }
+ if(!isProgramStatusValid(gl, programObj, gl.GL_LINK_STATUS)) {
+ if(null!=verboseOut) {
+ verboseOut.println("Program link failed: "+programObj+"\n\t"+ getProgramInfoLog(gl, programObj));
+ }
+ return false;
+ }
+ if ( !gl.isGLES2() || isShaderCompilerAvailable(gl) ) {
+ // failed on APX2500 (ES2.0, no compiler) for valid programs
+ gl.glValidateProgram(programObj);
+ if(!isProgramStatusValid(gl, programObj, gl.GL_VALIDATE_STATUS)) {
+ if(null!=verboseOut) {
+ verboseOut.println("Program validation failed: "+programObj+"\n\t"+ getProgramInfoLog(gl, programObj));
+ }
+ return false;
+ }
+ }
+ return true;
+ }
+
+ public void createShader(GL _gl, int type, IntBuffer shaders) {
+ GL2ES2 gl = _gl.getGL2ES2();
+ for (int i = shaders.position(); i < shaders.limit(); i++) {
+ shaders.put(i, gl.glCreateShader(type));
+ }
+ }
+
+ private Boolean shaderCompilerAvailable = null;
+ private Set shaderBinaryFormats = null;
+
+ public Set getShaderBinaryFormats(GL _gl) {
+ GL2ES2 gl = _gl.getGL2ES2();
+ if(null==shaderBinaryFormats) {
+ if(gl.getContext()!=GLContext.getCurrent()) {
+ return new HashSet(0); // bail out
+ }
+
+ int[] param = new int[1];
+ shaderBinaryFormats = new HashSet();
+
+ if (gl.isGLES2()) {
+ gl.glGetIntegerv(GL2ES2.GL_NUM_SHADER_BINARY_FORMATS, param, 0);
+ int numFormats = param[0];
+ if(numFormats>0) {
+ int[] formats = new int[numFormats];
+ gl.glGetIntegerv(GL2ES2.GL_SHADER_BINARY_FORMATS, formats, 0);
+ for(int i=0; i<numFormats; i++) {
+ shaderBinaryFormats.add(new Integer(formats[i]));
+ }
+ }
+ }
+ }
+ return shaderBinaryFormats;
+ }
+
+
+ public boolean isShaderCompilerAvailable(GL _gl) {
+ GL2ES2 gl = _gl.getGL2ES2();
+ if(null==shaderCompilerAvailable) {
+ if(gl.getContext()!=GLContext.getCurrent()) {
+ return false; // bail out
+ }
+ Set bfs = getShaderBinaryFormats(gl);
+ if(gl.isGLES2()) {
+ byte[] param = new byte[1];
+ gl.glGetBooleanv(GL2ES2.GL_SHADER_COMPILER, param, 0);
+ boolean v = param[0]!=(byte)0x00;
+ if(!v && bfs.size()==0) {
+ // no supported binary formats, hence a compiler must be available!
+ v = true;
+ }
+ shaderCompilerAvailable = new Boolean(v);
+ } else if( gl.isGL2() || gl.isGL2ES2() ) {
+ shaderCompilerAvailable = new Boolean(true);
+ } else {
+ throw new GLException("Invalid OpenGL profile");
+ }
+ }
+ return shaderCompilerAvailable.booleanValue();
+ }
+
+ public void shaderSource(GL _gl, int shader, java.lang.String[] source)
+ {
+ GL2ES2 gl = _gl.getGL2ES2();
+ if(!isShaderCompilerAvailable(_gl)) {
+ throw new GLException("No compiler is available");
+ }
+
+ int count = (null!=source)?source.length:0;
+ if(count==0) {
+ throw new GLException("No sources specified");
+ }
+
+ int[] lengths = new int[count];
+ for(int i=0; i<count; i++) {
+ lengths[i] = source[i].length();
+ }
+ gl.glShaderSource(shader, count, source, lengths, 0);
+ }
+
+ public void shaderSource(GL _gl, IntBuffer shaders, java.lang.String[][] sources)
+ {
+ int sourceNum = (null!=sources)?sources.length:0;
+ int shaderNum = (null!=shaders)?shaders.remaining():0;
+ if(shaderNum<=0 || sourceNum<=0 || shaderNum!=sourceNum) {
+ throw new GLException("Invalid number of shaders and/or sources: shaders="+
+ shaderNum+", sources="+sourceNum);
+ }
+ for(int i=0; i<sourceNum; i++) {
+ shaderSource(_gl, shaders.get(shaders.position() + i), sources[i]);
+ }
+ }
+
+ public void shaderBinary(GL _gl, IntBuffer shaders, int binFormat, java.nio.Buffer bin)
+ {
+ GL2ES2 gl = _gl.getGL2ES2();
+ if(getShaderBinaryFormats(gl).size()<=0) {
+ throw new GLException("No binary formats are supported");
+ }
+
+ int shaderNum = shaders.remaining();
+ if(shaderNum<=0) {
+ throw new GLException("No shaders specified");
+ }
+ if(null==bin) {
+ throw new GLException("Null shader binary");
+ }
+ int binLength = bin.remaining();
+ if(0>=binLength) {
+ throw new GLException("Empty shader binary (remaining == 0)");
+ }
+ gl.glShaderBinary(shaderNum, shaders, binFormat, bin, binLength);
+ }
+
+ public void compileShader(GL _gl, IntBuffer shaders)
+ {
+ GL2ES2 gl = _gl.getGL2ES2();
+ for (int i = shaders.position(); i < shaders.limit(); i++) {
+ gl.glCompileShader(shaders.get(i));
+ }
+ }
+
+ public void attachShader(GL _gl, int program, IntBuffer shaders)
+ {
+ GL2ES2 gl = _gl.getGL2ES2();
+ for (int i = shaders.position(); i < shaders.limit(); i++) {
+ gl.glAttachShader(program, shaders.get(i));
+ }
+ }
+
+ public void detachShader(GL _gl, int program, IntBuffer shaders)
+ {
+ GL2ES2 gl = _gl.getGL2ES2();
+ for (int i = shaders.position(); i < shaders.limit(); i++) {
+ gl.glDetachShader(program, shaders.get(i));
+ }
+ }
+
+ public void deleteShader(GL _gl, IntBuffer shaders)
+ {
+ GL2ES2 gl = _gl.getGL2ES2();
+ for (int i = shaders.position(); i < shaders.limit(); i++) {
+ gl.glDeleteShader(shaders.get(i));
+
+ }
+ }
+ }
+
+ public static String getShaderInfoLog(GL gl, int shaderObj) {
+ return getImpl(gl).getShaderInfoLog(gl, shaderObj);
+ }
+
+ public static String getProgramInfoLog(GL gl, int programObj) {
+ return getImpl(gl).getProgramInfoLog(gl, programObj);
+ }
+
+ public static boolean isShaderStatusValid(GL gl, int shaderObj, int name) {
+ return getImpl(gl).isShaderStatusValid(gl, shaderObj, name);
+ }
+
+ public static boolean isShaderStatusValid(GL gl, int shaderObj, int name, PrintStream verboseOut) {
+ return getImpl(gl).isShaderStatusValid(gl, shaderObj, name, verboseOut);
+ }
+
+ public static boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name) {
+ return getImpl(gl).isShaderStatusValid(gl, shaders, name);
+ }
+
+ public static boolean isShaderStatusValid(GL gl, IntBuffer shaders, int name, PrintStream verboseOut) {
+ return getImpl(gl).isShaderStatusValid(gl, shaders, name, verboseOut);
+ }
+
+ public static boolean isProgramStatusValid(GL gl, int programObj, int name) {
+ return getImpl(gl).isProgramStatusValid(gl, programObj, name);
+ }
+
+ public static boolean isProgramValid(GL gl, int programObj) {
+ return getImpl(gl).isProgramValid(gl, programObj);
+ }
+
+ public static boolean isProgramValid(GL gl, int programObj, PrintStream verboseOut) {
+ return getImpl(gl).isProgramValid(gl, programObj, verboseOut);
+ }
+
+ public static void createShader(GL gl, int type, IntBuffer shaders) {
+ getImpl(gl).createShader(gl, type, shaders);
+ }
+
+ public static Set getShaderBinaryFormats(GL gl) {
+ return getImpl(gl).getShaderBinaryFormats(gl);
+ }
+
+ public static boolean isShaderCompilerAvailable(GL gl) {
+ return getImpl(gl).isShaderCompilerAvailable(gl);
+ }
+
+ public static void shaderSource(GL gl, int shader, java.lang.String[] source) {
+ getImpl(gl).shaderSource(gl, shader, source);
+ }
+
+ public static void shaderSource(GL gl, IntBuffer shaders, java.lang.String[][] sources) {
+ getImpl(gl).shaderSource(gl, shaders, sources);
+ }
+
+ public static void shaderBinary(GL gl, IntBuffer shaders, int binFormat, java.nio.Buffer bin) {
+ getImpl(gl).shaderBinary(gl, shaders, binFormat, bin);
+ }
+
+ public static void compileShader(GL gl, IntBuffer shaders) {
+ getImpl(gl).compileShader(gl, shaders);
+ }
+
+ public static void attachShader(GL gl, int program, IntBuffer shaders) {
+ getImpl(gl).attachShader(gl, program, shaders);
+ }
+
+ public static void detachShader(GL gl, int program, IntBuffer shaders) {
+ getImpl(gl).detachShader(gl, program, shaders);
+ }
+
+ public static void deleteShader(GL gl, IntBuffer shaders) {
+ getImpl(gl).deleteShader(gl, shaders);
+ }
+
+ private static Impl getImpl(GL _gl) {
+ GL2ES2 gl = _gl.getGL2ES2();
+ GLContext context = gl.getContext();
+ Impl impl = (Impl) context.getAttachedObject(ShaderUtil.class.getName());
+ if (impl == null) {
+ impl = new GL2ES2Impl();
+ context.putAttachedObject(ShaderUtil.class.getName(), impl);
+ }
+ return impl;
+ }
+}
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/FixedFuncUtil.java b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/FixedFuncUtil.java
new file mode 100644
index 000000000..9c8a65173
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/FixedFuncUtil.java
@@ -0,0 +1,81 @@
+/*
+ * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved.
+ */
+
+package com.sun.opengl.util.glsl.fixedfunc;
+
+import javax.media.opengl.*;
+import javax.media.opengl.fixedfunc.*;
+
+import com.sun.opengl.util.glsl.fixedfunc.impl.*;
+
+/**
+ * Tool to pipeline GL2ES2 into a fixed function emulation implementing GL2ES1.
+ */
+public class FixedFuncUtil {
+ /**
+ * @return If gl is a GL2ES1, return the type cast object,
+ * otherwise create a fixed function emulation pipeline with the GL2ES2 impl.
+ * @throws GLException if the GL object is neither GL2ES1 nor GL2ES2
+ */
+ public static final GL2ES1 getFixedFuncImpl(GL gl) {
+ if(gl.isGL2ES1()) {
+ return gl.getGL2ES1();
+ } else if(gl.isGL2ES2()) {
+ GL2ES2 es2 = gl.getGL2ES2();
+ FixedFuncHook hook = new FixedFuncHook(es2);
+ FixedFuncImpl impl = new FixedFuncImpl(es2, hook);
+ gl.getContext().setGL(impl);
+ return impl;
+ }
+ throw new GLException("GL Object is neither GL2ES1 nor GL2ES2");
+ }
+
+ /**
+ * Mapping fixed function (client) array indices to
+ * GLSL array attribute names.
+ *
+ * Useful for uniq mapping of canonical array index names as listed.
+ *
+ * @see #mgl_Vertex
+ * @see javax.media.opengl.fixedfunc.GLPointerFunc#GL_VERTEX_ARRAY
+ * @see #mgl_Normal
+ * @see javax.media.opengl.fixedfunc.GLPointerFunc#GL_NORMAL_ARRAY
+ * @see #mgl_Color
+ * @see javax.media.opengl.fixedfunc.GLPointerFunc#GL_COLOR_ARRAY
+ * @see #mgl_MultiTexCoord
+ * @see javax.media.opengl.fixedfunc.GLPointerFunc#GL_TEXTURE_COORD_ARRAY
+ * @see javax.media.opengl.fixedfunc.GLPointerFunc#glEnableClientState
+ * @see javax.media.opengl.fixedfunc.GLPointerFunc#glVertexPointer
+ * @see javax.media.opengl.fixedfunc.GLPointerFunc#glColorPointer
+ * @see javax.media.opengl.fixedfunc.GLPointerFunc#glNormalPointer
+ * @see javax.media.opengl.fixedfunc.GLPointerFunc#glTexCoordPointer
+ */
+ public static String getPredefinedArrayIndexName(int glArrayIndex) {
+ return FixedFuncPipeline.getPredefinedArrayIndexName(glArrayIndex);
+ }
+
+ /**
+ * String name for
+ * @see javax.media.opengl.GL#GL_VERTEX_ARRAY
+ */
+ public static final String mgl_Vertex = FixedFuncPipeline.mgl_Vertex;
+
+ /**
+ * String name for
+ * @see javax.media.opengl.GL#GL_NORMAL_ARRAY
+ */
+ public static final String mgl_Normal = FixedFuncPipeline.mgl_Normal;
+
+ /**
+ * String name for
+ * @see javax.media.opengl.GL#GL_COLOR_ARRAY
+ */
+ public static final String mgl_Color = FixedFuncPipeline.mgl_Color;
+
+ /**
+ * String name for
+ * @see javax.media.opengl.GL#GL_TEXTURE_COORD_ARRAY
+ */
+ public static final String mgl_MultiTexCoord = FixedFuncPipeline.mgl_MultiTexCoord;
+}
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/FixedFuncHook.java b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/FixedFuncHook.java
new file mode 100755
index 000000000..6f44f10b7
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/FixedFuncHook.java
@@ -0,0 +1,331 @@
+/*
+ * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved.
+ */
+
+package com.sun.opengl.util.glsl.fixedfunc.impl;
+
+import javax.media.opengl.*;
+import javax.media.opengl.fixedfunc.*;
+import javax.media.opengl.glu.*;
+import com.sun.gluegen.runtime.BufferFactory;
+import com.sun.opengl.util.*;
+import com.sun.opengl.util.glsl.*;
+import java.nio.*;
+
+public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFunc {
+ public static final int MAX_TEXTURE_UNITS = 8;
+
+ protected FixedFuncPipeline fixedFunction=null;
+ protected PMVMatrix pmvMatrix=null;
+ protected GL2ES2 gl=null;
+
+ public FixedFuncHook (GL2ES2 gl) {
+ this(gl, null);
+ }
+
+ public FixedFuncHook (GL2ES2 gl, PMVMatrix matrix) {
+ this.gl = gl;
+ pmvMatrix = (null!=matrix)?matrix:new PMVMatrix();
+
+ fixedFunction = new FixedFuncPipeline(gl, pmvMatrix);
+ }
+
+ public FixedFuncHook(GL2ES2 gl, PMVMatrix matrix,
+ Class shaderRootClass, String shaderSrcRoot, String shaderBinRoot,
+ String vertexColorFile,
+ String vertexColorLightFile,
+ String fragmentColorFile,
+ String fragmentColorTextureFile) {
+ this.gl = gl;
+ pmvMatrix = matrix;
+
+ fixedFunction = new FixedFuncPipeline(gl, pmvMatrix,
+ shaderRootClass, shaderSrcRoot, shaderBinRoot,
+ vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile);
+ }
+
+ public void destroy() {
+ fixedFunction.destroy(gl);
+ fixedFunction = null;
+ }
+
+ public PMVMatrix getMatrix() { return pmvMatrix; }
+
+ //
+ // FixedFuncHookIf - hooks
+ //
+ public void glDrawArrays(int mode, int first, int count) {
+ fixedFunction.validate(gl);
+ gl.glDrawArrays(mode, first, count);
+ }
+ public void glDrawElements(int mode, int count, int type, java.nio.Buffer indices) {
+ fixedFunction.validate(gl);
+ gl.glDrawElements(mode, count, type, indices);
+ }
+ public void glDrawElements(int mode, int count, int type, long indices_buffer_offset) {
+ fixedFunction.validate(gl);
+ gl.glDrawElements(mode, count, type, indices_buffer_offset);
+ }
+
+ public void glActiveTexture(int texture) {
+ fixedFunction.glActiveTexture(gl, texture);
+ gl.glActiveTexture(texture);
+ }
+ public void glEnable(int cap) {
+ if(fixedFunction.glEnable(gl, cap, true)) {
+ gl.glEnable(cap);
+ }
+ }
+ public void glDisable(int cap) {
+ if(fixedFunction.glEnable(gl, cap, false)) {
+ gl.glDisable(cap);
+ }
+ }
+ public void glCullFace(int faceName) {
+ fixedFunction.glCullFace(gl, faceName);
+ gl.glCullFace(faceName);
+ }
+
+ public void glGetFloatv(int pname, java.nio.FloatBuffer params) {
+ if(pmvMatrix.isMatrixGetName(pname)) {
+ pmvMatrix.glGetFloatv(pname, params);
+ return;
+ }
+ gl.glGetFloatv(pname, params);
+ }
+ public void glGetFloatv(int pname, float[] params, int params_offset) {
+ if(pmvMatrix.isMatrixGetName(pname)) {
+ pmvMatrix.glGetFloatv(pname, params, params_offset);
+ return;
+ }
+ gl.glGetFloatv(pname, params, params_offset);
+ }
+ public void glGetIntegerv(int pname, IntBuffer params) {
+ if(pmvMatrix.isMatrixGetName(pname)) {
+ pmvMatrix.glGetIntegerv(pname, params);
+ return;
+ }
+ gl.glGetIntegerv(pname, params);
+ }
+ public void glGetIntegerv(int pname, int[] params, int params_offset) {
+ if(pmvMatrix.isMatrixGetName(pname)) {
+ pmvMatrix.glGetIntegerv(pname, params, params_offset);
+ return;
+ }
+ gl.glGetIntegerv(pname, params, params_offset);
+ }
+
+ //
+ // MatrixIf
+ //
+ public int glGetMatrixMode() {
+ return pmvMatrix.glGetMatrixMode();
+ }
+ public void glMatrixMode(int mode) {
+ pmvMatrix.glMatrixMode(mode);
+ }
+ public void glLoadMatrixf(java.nio.FloatBuffer m) {
+ pmvMatrix.glLoadMatrixf(m);
+ }
+ public void glLoadMatrixf(float[] m, int m_offset) {
+ glLoadMatrixf(BufferUtil.newFloatBuffer(m, m_offset));
+ }
+ public void glPopMatrix() {
+ pmvMatrix.glPopMatrix();
+ }
+ public void glPushMatrix() {
+ pmvMatrix.glPushMatrix();
+ }
+ public void glLoadIdentity() {
+ pmvMatrix.glLoadIdentity();
+ }
+ public void glMultMatrixf(java.nio.FloatBuffer m) {
+ pmvMatrix.glMultMatrixf(m);
+ }
+ public void glMultMatrixf(float[] m, int m_offset) {
+ glMultMatrixf(BufferUtil.newFloatBuffer(m, m_offset));
+ }
+ public void glTranslatef(float x, float y, float z) {
+ pmvMatrix.glTranslatef(x, y, z);
+ }
+ public void glRotatef(float angdeg, float x, float y, float z) {
+ pmvMatrix.glRotatef(angdeg, x, y, z);
+ }
+ public void glScalef(float x, float y, float z) {
+ pmvMatrix.glScalef(x, y, z);
+ }
+ public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
+ pmvMatrix.glOrthof(left, right, bottom, top, zNear, zFar);
+ }
+ public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
+ pmvMatrix.glFrustumf(left, right, bottom, top, zNear, zFar);
+ }
+
+ //
+ // LightingIf
+ //
+ public void glColor4f(float red, float green, float blue, float alpha) {
+ fixedFunction.glColor4fv(gl, BufferUtil.newFloatBuffer(new float[] { red, green, blue, alpha }));
+ }
+
+ public void glLightfv(int light, int pname, java.nio.FloatBuffer params) {
+ fixedFunction.glLightfv(gl, light, pname, params);
+ }
+ public void glLightfv(int light, int pname, float[] params, int params_offset) {
+ glLightfv(light, pname, BufferUtil.newFloatBuffer(params, params_offset));
+ }
+ public void glMaterialfv(int face, int pname, java.nio.FloatBuffer params) {
+ fixedFunction.glMaterialfv(gl, face, pname, params);
+ }
+ public void glMaterialfv(int face, int pname, float[] params, int params_offset) {
+ glMaterialfv(face, pname, BufferUtil.newFloatBuffer(params, params_offset));
+ }
+ public void glMaterialf(int face, int pname, float param) {
+ glMaterialfv(face, pname, BufferUtil.newFloatBuffer(new float[] { param }));
+ }
+ public void glShadeModel(int mode) {
+ fixedFunction.glShadeModel(gl, mode);
+ }
+
+ //
+ // PointerIf
+ //
+ public void glEnableClientState(int glArrayIndex) {
+ fixedFunction.glEnableClientState(gl, glArrayIndex);
+ }
+ public void glDisableClientState(int glArrayIndex) {
+ fixedFunction.glDisableClientState(gl, glArrayIndex);
+ }
+
+ public void glVertexPointer(GLArrayData array) {
+ if(array.isVBO()) {
+ if(!gl.glIsVBOArrayEnabled()) {
+ throw new GLException("VBO array is not enabled: "+array);
+ }
+ } else {
+ if(gl.glIsVBOArrayEnabled()) {
+ throw new GLException("VBO array is not disabled: "+array);
+ }
+ BufferFactory.rangeCheck(array.getBuffer(), 1);
+ if (!BufferFactory.isDirect(array.getBuffer())) {
+ throw new GLException("Argument \"pointer\" was not a direct buffer"); }
+ }
+ fixedFunction.glVertexPointer(gl, array);
+ }
+
+ public void glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer) {
+ glVertexPointer(GLArrayDataWrapper.createFixed(gl, GL_VERTEX_ARRAY, size, type, false, stride, pointer, 0, 0));
+ }
+ public void glVertexPointer(int size, int type, int stride, long pointer_buffer_offset) {
+ int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
+ if(vboName==0) {
+ throw new GLException("no GL_ARRAY_BUFFER VBO bound");
+ }
+ glVertexPointer(GLArrayDataWrapper.createFixed(gl, GL_VERTEX_ARRAY, size, type, false,
+ stride, null, vboName, pointer_buffer_offset));
+ }
+
+ public void glColorPointer(GLArrayData array) {
+ if(array.isVBO()) {
+ if(!gl.glIsVBOArrayEnabled()) {
+ throw new GLException("VBO array is not enabled: "+array);
+ }
+ } else {
+ if(gl.glIsVBOArrayEnabled()) {
+ throw new GLException("VBO array is not disabled: "+array);
+ }
+ BufferFactory.rangeCheck(array.getBuffer(), 1);
+ if (!BufferFactory.isDirect(array.getBuffer())) {
+ throw new GLException("Argument \"pointer\" was not a direct buffer"); }
+ }
+ fixedFunction.glColorPointer(gl, array);
+ }
+ public void glColorPointer(int size, int type, int stride, java.nio.Buffer pointer) {
+ glColorPointer(GLArrayDataWrapper.createFixed(gl, GL_COLOR_ARRAY, size, type, false,
+ stride, pointer, 0, 0));
+ }
+ public void glColorPointer(int size, int type, int stride, long pointer_buffer_offset) {
+ int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
+ if(vboName==0) {
+ throw new GLException("no GL_ARRAY_BUFFER VBO bound");
+ }
+ glColorPointer(GLArrayDataWrapper.createFixed(gl, GL_COLOR_ARRAY, size, type, false,
+ stride, null, vboName, pointer_buffer_offset));
+ }
+
+ public void glNormalPointer(GLArrayData array) {
+ if(array.getComponentNumber()!=3) {
+ throw new GLException("Only 3 components per normal allowed");
+ }
+ if(array.isVBO()) {
+ if(!gl.glIsVBOArrayEnabled()) {
+ throw new GLException("VBO array is not enabled: "+array);
+ }
+ } else {
+ if(gl.glIsVBOArrayEnabled()) {
+ throw new GLException("VBO array is not disabled: "+array);
+ }
+ BufferFactory.rangeCheck(array.getBuffer(), 1);
+ if (!BufferFactory.isDirect(array.getBuffer())) {
+ throw new GLException("Argument \"pointer\" was not a direct buffer"); }
+ }
+ fixedFunction.glNormalPointer(gl, array);
+ }
+ public void glNormalPointer(int type, int stride, java.nio.Buffer pointer) {
+ glNormalPointer(GLArrayDataWrapper.createFixed(gl, GL_NORMAL_ARRAY, 3, type, false,
+ stride, pointer, 0, 0));
+ }
+ public void glNormalPointer(int type, int stride, long pointer_buffer_offset) {
+ int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
+ if(vboName==0) {
+ throw new GLException("no GL_ARRAY_BUFFER VBO bound");
+ }
+ glNormalPointer(GLArrayDataWrapper.createFixed(gl, GL_NORMAL_ARRAY, 3, type, false,
+ stride, null, vboName, pointer_buffer_offset));
+ }
+
+ public void glTexCoordPointer(GLArrayData array) {
+ if(array.isVBO()) {
+ if(!gl.glIsVBOArrayEnabled()) {
+ throw new GLException("VBO array is not enabled: "+array);
+ }
+ } else {
+ if(gl.glIsVBOArrayEnabled()) {
+ throw new GLException("VBO array is not disabled: "+array);
+ }
+ BufferFactory.rangeCheck(array.getBuffer(), 1);
+ if (!BufferFactory.isDirect(array.getBuffer())) {
+ throw new GLException("Argument \"pointer\" was not a direct buffer"); }
+ }
+ fixedFunction.glTexCoordPointer(gl, array);
+ }
+ public void glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer) {
+ glTexCoordPointer(
+ GLArrayDataWrapper.createFixed(gl, GL_TEXTURE_COORD_ARRAY, size, type, false, stride, pointer, 0,0));
+ }
+ public void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset) {
+ int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
+ if(vboName==0) {
+ throw new GLException("no GL_ARRAY_BUFFER VBO bound");
+ }
+ glTexCoordPointer(
+ GLArrayDataWrapper.createFixed(gl, GL_TEXTURE_COORD_ARRAY, size, type, false,
+ stride, null, vboName, pointer_buffer_offset) );
+ }
+
+ public final String toString() {
+ StringBuffer buf = new StringBuffer();
+ buf.append(getClass().getName()+" (");
+ if(null!=pmvMatrix) {
+ buf.append(", matrixDirty: "+pmvMatrix.isDirty());
+ }
+ buf.append("\n\t, FixedFunction: "+fixedFunction);
+ buf.append(gl);
+ buf.append(" )");
+
+ return buf.toString();
+ }
+
+}
+
+
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/FixedFuncPipeline.java b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/FixedFuncPipeline.java
new file mode 100644
index 000000000..1b8dd1f11
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/FixedFuncPipeline.java
@@ -0,0 +1,554 @@
+
+package com.sun.opengl.util.glsl.fixedfunc.impl;
+
+import javax.media.opengl.*;
+import javax.media.opengl.fixedfunc.*;
+import com.sun.opengl.util.*;
+import com.sun.opengl.util.glsl.*;
+import com.sun.opengl.util.glsl.fixedfunc.*;
+import java.nio.*;
+
+public class FixedFuncPipeline {
+ public static final int MAX_TEXTURE_UNITS = 8;
+ public static final int MAX_LIGHTS = 8;
+
+ // We can't have any dependencies on the FixedFuncUtil class for build bootstrapping reasons
+ public static final String mgl_Vertex = "mgl_Vertex";
+ public static final String mgl_Normal = "mgl_Normal";
+ public static final String mgl_Color = "mgl_Color";
+ public static final String mgl_MultiTexCoord = "mgl_MultiTexCoord" ;
+
+ public static String getPredefinedArrayIndexName(int glArrayIndex) {
+ switch(glArrayIndex) {
+ case GLPointerFunc.GL_VERTEX_ARRAY:
+ return mgl_Vertex;
+ case GLPointerFunc.GL_NORMAL_ARRAY:
+ return mgl_Normal;
+ case GLPointerFunc.GL_COLOR_ARRAY:
+ return mgl_Color;
+ case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
+ return mgl_MultiTexCoord;
+ }
+ return null;
+ }
+
+ public FixedFuncPipeline(GL2ES2 gl, PMVMatrix pmvMatrix) {
+ init(gl, pmvMatrix, FixedFuncPipeline.class, shaderSrcRootDef, shaderBinRootDef,
+ vertexColorFileDef, vertexColorLightFileDef, fragmentColorFileDef, fragmentColorTextureFileDef);
+ }
+ public FixedFuncPipeline(GL2ES2 gl, PMVMatrix pmvMatrix, Class shaderRootClass, String shaderSrcRoot, String shaderBinRoot,
+ String vertexColorFile,
+ String vertexColorLightFile,
+ String fragmentColorFile,
+ String fragmentColorTextureFile) {
+ init(gl, pmvMatrix, shaderRootClass, shaderSrcRoot, shaderBinRoot,
+ vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile);
+ }
+
+ public boolean verbose() { return verbose; }
+
+ public void setVerbose(boolean v) { verbose=v; }
+
+ public boolean isValid() {
+ return shaderState.linked();
+ }
+
+ public ShaderState getShaderState() {
+ return shaderState;
+ }
+
+ public int getActiveTextureUnit() {
+ return activeTextureUnit;
+ }
+
+ public String getArrayIndexName(int glArrayIndex) {
+ String name = getPredefinedArrayIndexName(glArrayIndex);
+ switch(glArrayIndex) {
+ case GLPointerFunc.GL_VERTEX_ARRAY:
+ case GLPointerFunc.GL_NORMAL_ARRAY:
+ case GLPointerFunc.GL_COLOR_ARRAY:
+ break;
+ case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
+ name = name + activeTextureUnit;
+ }
+ return name;
+ }
+
+ public void destroy(GL2ES2 gl) {
+ shaderProgramColor.release(gl, true);
+ shaderProgramColorLight.release(gl, true);
+ shaderProgramColorTexture.release(gl, true);
+ shaderProgramColorTextureLight.release(gl, true);
+ shaderState.destroy(gl);
+ }
+
+ public void glEnableClientState(GL2ES2 gl, int glArrayIndex) {
+ shaderState.glUseProgram(gl, true);
+
+ shaderState.glEnableVertexAttribArray(gl, getArrayIndexName(glArrayIndex));
+ // textureCoordsEnabled |= (1 << activeTextureUnit);
+ if ( textureCoordsEnabled.get(activeTextureUnit) != 1 ) {
+ textureCoordsEnabled.put(activeTextureUnit, 1);
+ textureCoordsEnabledDirty = true;
+ }
+ }
+
+ public void glDisableClientState(GL2ES2 gl, int glArrayIndex) {
+ shaderState.glUseProgram(gl, true);
+
+ shaderState.glDisableVertexAttribArray(gl, getArrayIndexName(glArrayIndex));
+ // textureCoordsEnabled &= ~(1 << activeTextureUnit);
+ if ( textureCoordsEnabled.get(activeTextureUnit) != 0 ) {
+ textureCoordsEnabled.put(activeTextureUnit, 0);
+ textureCoordsEnabledDirty = true;
+ }
+ }
+
+ public void glVertexPointer(GL2ES2 gl, GLArrayData data) {
+ shaderState.glUseProgram(gl, true);
+ shaderState.glVertexAttribPointer(gl, data);
+ }
+
+ public void glColorPointer(GL2ES2 gl, GLArrayData data) {
+ shaderState.glUseProgram(gl, true);
+ shaderState.glVertexAttribPointer(gl, data);
+ }
+
+ public void glColor4fv(GL2ES2 gl, FloatBuffer data ) {
+ shaderState.glUseProgram(gl, true);
+ GLUniformData ud = shaderState.getUniform(mgl_ColorStatic);
+ if(null!=ud) {
+ ud.setData(data);
+ shaderState.glUniform(gl, ud);
+ }
+ }
+
+ public void glNormalPointer(GL2ES2 gl, GLArrayData data) {
+ shaderState.glUseProgram(gl, true);
+ shaderState.glVertexAttribPointer(gl, data);
+ }
+
+ public void glTexCoordPointer(GL2ES2 gl, GLArrayData data) {
+ shaderState.glUseProgram(gl, true);
+ data.setName( getArrayIndexName(data.getIndex()) );
+ shaderState.glVertexAttribPointer(gl, data);
+ }
+
+ public void glLightfv(GL2ES2 gl, int light, int pname, java.nio.FloatBuffer params) {
+ shaderState.glUseProgram(gl, true);
+ light -=GLLightingFunc.GL_LIGHT0;
+ if(0 <= light && light < MAX_LIGHTS) {
+ GLUniformData ud = null;
+ switch(pname) {
+ case GLLightingFunc.GL_AMBIENT:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].ambient");
+ break;
+ case GLLightingFunc.GL_DIFFUSE:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].diffuse");
+ break;
+ case GLLightingFunc.GL_SPECULAR:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].specular");
+ break;
+ case GLLightingFunc.GL_POSITION:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].position");
+ break;
+ case GLLightingFunc.GL_SPOT_DIRECTION:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].spotDirection");
+ break;
+ case GLLightingFunc.GL_SPOT_EXPONENT:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].spotExponent");
+ break;
+ case GLLightingFunc.GL_SPOT_CUTOFF:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].spotCutoff");
+ break;
+ case GLLightingFunc.GL_CONSTANT_ATTENUATION:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].constantAttenuation");
+ break;
+ case GLLightingFunc.GL_LINEAR_ATTENUATION:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].linearAttenuation");
+ break;
+ case GLLightingFunc.GL_QUADRATIC_ATTENUATION:
+ ud = shaderState.getUniform(mgl_LightSource+"["+light+"].quadraticAttenuation");
+ break;
+ default:
+ if(verbose) {
+ System.err.println("glLightfv pname not within [GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_POSITION GL_SPOT_DIRECTION]: "+pname);
+ }
+ return;
+ }
+ if(null!=ud) {
+ ud.setData(params);
+ shaderState.glUniform(gl, ud);
+ }
+ } else if(verbose) {
+ System.err.println("glLightfv light not within [0.."+MAX_LIGHTS+"]: "+light);
+ }
+ }
+
+ public void glMaterialfv(GL2ES2 gl, int face, int pname, java.nio.FloatBuffer params) {
+ shaderState.glUseProgram(gl, true);
+
+ switch (face) {
+ case GL.GL_FRONT:
+ case GL.GL_FRONT_AND_BACK:
+ break;
+ case GL.GL_BACK:
+ if(verbose) {
+ System.err.println("glMaterialfv face GL_BACK currently not supported");
+ }
+ break;
+ default:
+ }
+
+ GLUniformData ud = null;
+ switch(pname) {
+ case GLLightingFunc.GL_AMBIENT:
+ ud = shaderState.getUniform(mgl_FrontMaterial+".ambient");
+ break;
+ case GLLightingFunc.GL_AMBIENT_AND_DIFFUSE:
+ glMaterialfv(gl, face, GLLightingFunc.GL_AMBIENT, params);
+ // fall through intended ..
+ case GLLightingFunc.GL_DIFFUSE:
+ ud = shaderState.getUniform(mgl_FrontMaterial+".diffuse");
+ break;
+ case GLLightingFunc.GL_SPECULAR:
+ ud = shaderState.getUniform(mgl_FrontMaterial+".specular");
+ break;
+ case GLLightingFunc.GL_EMISSION:
+ ud = shaderState.getUniform(mgl_FrontMaterial+".emission");
+ break;
+ case GLLightingFunc.GL_SHININESS:
+ ud = shaderState.getUniform(mgl_FrontMaterial+".shininess");
+ break;
+ default:
+ if(verbose) {
+ System.err.println("glMaterialfv pname not within [GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_EMISSION GL_SHININESS]: "+pname);
+ }
+ return;
+ }
+ if(null!=ud) {
+ ud.setData(params);
+ shaderState.glUniform(gl, ud);
+ }
+ }
+
+ public void glShadeModel(GL2ES2 gl, int mode) {
+ shaderState.glUseProgram(gl, true);
+ GLUniformData ud = shaderState.getUniform(mgl_ShadeModel);
+ if(null!=ud) {
+ ud.setData(mode);
+ shaderState.glUniform(gl, ud);
+ }
+ }
+
+ public void glActiveTexture(GL2ES2 gl, int textureUnit) {
+ textureUnit -= GL.GL_TEXTURE0;
+ if(0 <= textureUnit && textureUnit<MAX_TEXTURE_UNITS) {
+ shaderState.glUseProgram(gl, true);
+ GLUniformData ud;
+ ud = shaderState.getUniform(mgl_ActiveTexture);
+ if(null!=ud) {
+ ud.setData(textureUnit);
+ shaderState.glUniform(gl, ud);
+ }
+ ud = shaderState.getUniform(mgl_ActiveTextureIdx);
+ if(null!=ud) {
+ ud.setData(textureUnit);
+ shaderState.glUniform(gl, ud);
+ }
+ activeTextureUnit = textureUnit;
+ } else {
+ throw new GLException("glActivateTexture textureUnit not within GL_TEXTURE0 + [0.."+MAX_TEXTURE_UNITS+"]: "+textureUnit);
+ }
+ }
+
+ /**
+ * @return false if digested in regard to GL2ES2 spec,
+ * eg this call must not be passed to an underlying ES2 implementation.
+ * true if this call shall be passed to an underlying GL2ES2/ES2 implementation as well.
+ */
+ public boolean glEnable(GL2ES2 gl, int cap, boolean enable) {
+ switch(cap) {
+ case GL.GL_TEXTURE_2D:
+ textureEnabled=enable;
+ return true;
+ case GLLightingFunc.GL_LIGHTING:
+ lightingEnabled=enable;
+ return false;
+ case GL.GL_CULL_FACE:
+ cullFace=Math.abs(cullFace);
+ if(!enable) {
+ cullFace*=-1;
+ }
+ return true;
+ }
+
+ int light = cap - GLLightingFunc.GL_LIGHT0;
+ if(0 <= light && light < MAX_LIGHTS) {
+ if ( (lightsEnabled.get(light)==1) != enable ) {
+ lightsEnabled.put(light, enable?1:0);
+ lightsEnabledDirty = true;
+ return false;
+ }
+ }
+ return true; // pass it on ..
+ }
+
+ public void glCullFace(GL2ES2 gl, int faceName) {
+ switch(faceName) {
+ case GL.GL_FRONT:
+ faceName = 1; break;
+ case GL.GL_BACK:
+ faceName = 2; break;
+ case GL.GL_FRONT_AND_BACK:
+ faceName = 3; break;
+ }
+ if(0>cullFace) {
+ faceName *= -1;
+ }
+ cullFace = faceName;
+ }
+
+ public void validate(GL2ES2 gl) {
+ shaderState.glUseProgram(gl, true);
+ GLUniformData ud;
+ if(pmvMatrix.update()) {
+ ud = shaderState.getUniform(mgl_PMVMatrix);
+ if(null!=ud) {
+ // same data object ..
+ shaderState.glUniform(gl, ud);
+ } else {
+ throw new GLException("Failed to update: mgl_PMVMatrix");
+ }
+ ud = shaderState.getUniform(mgl_NormalMatrix);
+ if(null!=ud) {
+ // same data object ..
+ shaderState.glUniform(gl, ud);
+ }
+ }
+ ud = shaderState.getUniform(mgl_ColorEnabled);
+ if(null!=ud) {
+ int ca = (shaderState.isVertexAttribArrayEnabled(mgl_Color)==true)?1:0;
+ if(ca!=ud.intValue()) {
+ ud.setData(ca);
+ shaderState.glUniform(gl, ud);
+ }
+ }
+ ud = shaderState.getUniform(mgl_CullFace);
+ if(null!=ud) {
+ if(cullFace!=ud.intValue()) {
+ ud.setData(cullFace);
+ shaderState.glUniform(gl, ud);
+ }
+ }
+
+ if(lightsEnabledDirty) {
+ ud = shaderState.getUniform(mgl_LightsEnabled);
+ if(null!=ud) {
+ // same data object
+ shaderState.glUniform(gl, ud);
+ }
+ lightsEnabledDirty=false;
+ }
+
+ if(textureCoordsEnabledDirty) {
+ ud = shaderState.getUniform(mgl_TexCoordEnabled);
+ if(null!=ud) {
+ // same data object
+ shaderState.glUniform(gl, ud);
+ }
+ textureCoordsEnabledDirty=false;
+ }
+
+ if(textureEnabled) {
+ if(lightingEnabled) {
+ shaderState.attachShaderProgram(gl, shaderProgramColorTextureLight);
+ } else {
+ shaderState.attachShaderProgram(gl, shaderProgramColorTexture);
+ }
+ } else {
+ if(lightingEnabled) {
+ shaderState.attachShaderProgram(gl, shaderProgramColorLight);
+ } else {
+ shaderState.attachShaderProgram(gl, shaderProgramColor);
+ }
+ }
+ if(DEBUG) {
+ System.err.println("validate: "+this);
+ }
+ }
+
+ public String toString() {
+ return "FixedFuncPipeline[pmv: "+pmvMatrix+
+ ", textureEnabled: "+textureEnabled+
+ ", textureCoordsEnabled: "+textureCoordsEnabled+
+ ", lightingEnabled: "+lightingEnabled+
+ ", lightsEnabled: "+lightsEnabled+
+ "\n\t, shaderProgramColor: "+shaderProgramColor+
+ "\n\t, shaderProgramColorTexture: "+shaderProgramColorTexture+
+ "\n\t, shaderProgramColorLight: "+shaderProgramColorLight+
+ "\n\t, shaderProgramColorTextureLight: "+shaderProgramColorTextureLight+
+ "\n\t, ShaderState: "+shaderState+
+ "]";
+ }
+
+ protected void init(GL2ES2 gl, PMVMatrix pmvMatrix, Class shaderRootClass, String shaderSrcRoot, String shaderBinRoot,
+ String vertexColorFile,
+ String vertexColorLightFile,
+ String fragmentColorFile,
+ String fragmentColorTextureFile)
+ {
+ if(null==pmvMatrix) {
+ throw new GLException("PMVMatrix is null");
+ }
+ this.pmvMatrix=pmvMatrix;
+ this.shaderState=new ShaderState();
+ this.shaderState.setVerbose(verbose);
+ ShaderCode vertexColor, vertexColorLight, fragmentColor, fragmentColorTexture;
+
+ vertexColor = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, 1, shaderRootClass,
+ shaderSrcRoot, shaderBinRoot, vertexColorFile);
+
+ vertexColorLight = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, 1, shaderRootClass,
+ shaderSrcRoot, shaderBinRoot, vertexColorLightFile);
+
+ fragmentColor = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, 1, shaderRootClass,
+ shaderSrcRoot, shaderBinRoot, fragmentColorFile);
+
+ fragmentColorTexture = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, 1, shaderRootClass,
+ shaderSrcRoot, shaderBinRoot, fragmentColorTextureFile);
+
+ shaderProgramColor = new ShaderProgram();
+ shaderProgramColor.add(vertexColor);
+ shaderProgramColor.add(fragmentColor);
+ if(!shaderProgramColor.link(gl, System.err)) {
+ throw new GLException("Couldn't link VertexColor program: "+shaderProgramColor);
+ }
+
+ shaderProgramColorTexture = new ShaderProgram();
+ shaderProgramColorTexture.add(vertexColor);
+ shaderProgramColorTexture.add(fragmentColorTexture);
+ if(!shaderProgramColorTexture.link(gl, System.err)) {
+ throw new GLException("Couldn't link VertexColorTexture program: "+shaderProgramColorTexture);
+ }
+
+ shaderProgramColorLight = new ShaderProgram();
+ shaderProgramColorLight.add(vertexColorLight);
+ shaderProgramColorLight.add(fragmentColor);
+ if(!shaderProgramColorLight.link(gl, System.err)) {
+ throw new GLException("Couldn't link VertexColorLight program: "+shaderProgramColorLight);
+ }
+
+ shaderProgramColorTextureLight = new ShaderProgram();
+ shaderProgramColorTextureLight.add(vertexColorLight);
+ shaderProgramColorTextureLight.add(fragmentColorTexture);
+ if(!shaderProgramColorTextureLight.link(gl, System.err)) {
+ throw new GLException("Couldn't link VertexColorLight program: "+shaderProgramColorTextureLight);
+ }
+
+ shaderState.attachShaderProgram(gl, shaderProgramColor);
+ shaderState.glUseProgram(gl, true);
+
+ // mandatory ..
+ if(!shaderState.glUniform(gl, new GLUniformData(mgl_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMviMatrixf()))) {
+ throw new GLException("Error setting PMVMatrix in shader: "+this);
+ }
+
+ // optional parameter ..
+ shaderState.glUniform(gl, new GLUniformData(mgl_NormalMatrix, 3, 3, pmvMatrix.glGetNormalMatrixf()));
+
+ shaderState.glUniform(gl, new GLUniformData(mgl_ColorEnabled, 0));
+ shaderState.glUniform(gl, new GLUniformData(mgl_ColorStatic, 4, zero4f));
+ shaderState.glUniform(gl, new GLUniformData(mgl_TexCoordEnabled, 1, textureCoordsEnabled));
+ shaderState.glUniform(gl, new GLUniformData(mgl_ActiveTexture, activeTextureUnit));
+ shaderState.glUniform(gl, new GLUniformData(mgl_ActiveTextureIdx, activeTextureUnit));
+ shaderState.glUniform(gl, new GLUniformData(mgl_ShadeModel, 0));
+ shaderState.glUniform(gl, new GLUniformData(mgl_CullFace, cullFace));
+ for(int i=0; i<MAX_LIGHTS; i++) {
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].ambient", 4, defAmbient));
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].diffuse", 4, defDiffuse));
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].specular", 4, defSpecular));
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].position", 4, defPosition));
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotDirection", 3, defSpotDir));
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotExponent", defSpotExponent));
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotCutoff", defSpotCutoff));
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].constantAttenuation", defConstantAtten));
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].linearAttenuation", defLinearAtten));
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].quadraticAttenuation", defQuadraticAtten));
+ }
+ shaderState.glUniform(gl, new GLUniformData(mgl_LightsEnabled, 1, lightsEnabled));
+ shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".ambient", 4, defMatAmbient));
+ shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".diffuse", 4, defMatDiffuse));
+ shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".specular", 4, defMatSpecular));
+ shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".emission", 4, defMatEmission));
+ shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".shininess", defMatShininess));
+
+ shaderState.glUseProgram(gl, false);
+ }
+
+ protected static final boolean DEBUG=false;
+ protected boolean verbose=false;
+
+ protected boolean textureEnabled=false;
+ protected IntBuffer textureCoordsEnabled = BufferUtil.newIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 });
+ protected boolean textureCoordsEnabledDirty = false;
+ protected int activeTextureUnit=0;
+
+ protected int cullFace=-2; // <=0 disabled, 1: front, 2: back (default, but disabled), 3: front & back
+
+ protected boolean lightingEnabled=false;
+ protected IntBuffer lightsEnabled = BufferUtil.newIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 });
+ protected boolean lightsEnabledDirty = false;
+
+ protected PMVMatrix pmvMatrix;
+ protected ShaderState shaderState;
+ protected ShaderProgram shaderProgramColor;
+ protected ShaderProgram shaderProgramColorTexture;
+ protected ShaderProgram shaderProgramColorLight;
+ protected ShaderProgram shaderProgramColorTextureLight;
+
+ // uniforms ..
+ protected static final String mgl_PMVMatrix = "mgl_PMVMatrix"; // m4fv[3]
+ protected static final String mgl_NormalMatrix = "mgl_NormalMatrix"; // m4fv
+ protected static final String mgl_ColorEnabled = "mgl_ColorEnabled"; // 1i
+ protected static final String mgl_ColorStatic = "mgl_ColorStatic"; // 4fv
+
+ protected static final String mgl_LightSource = "mgl_LightSource"; // struct mgl_LightSourceParameters[MAX_LIGHTS]
+ protected static final String mgl_FrontMaterial = "mgl_FrontMaterial"; // struct mgl_MaterialParameters
+ protected static final String mgl_LightsEnabled = "mgl_LightsEnabled"; // int mgl_LightsEnabled[MAX_LIGHTS];
+
+ protected static final String mgl_ShadeModel = "mgl_ShadeModel"; // 1i
+
+ protected static final String mgl_TexCoordEnabled = "mgl_TexCoordEnabled"; // int mgl_TexCoordEnabled[MAX_TEXTURE_UNITS];
+ protected static final String mgl_ActiveTexture = "mgl_ActiveTexture"; // 1i
+ protected static final String mgl_ActiveTextureIdx = "mgl_ActiveTextureIdx";// 1i
+
+ protected static final String mgl_CullFace = "mgl_CullFace"; // 1i
+
+ protected static final FloatBuffer zero4f = BufferUtil.newFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f, 0.0f });
+
+ public static final FloatBuffer defAmbient = BufferUtil.newFloatBuffer(new float[] { 0f, 0f, 0f, 1f });
+ public static final FloatBuffer defDiffuse = zero4f;
+ public static final FloatBuffer defSpecular= zero4f;
+ public static final FloatBuffer defPosition= BufferUtil.newFloatBuffer(new float[] { 0f, 0f, 1f, 0f });
+ public static final FloatBuffer defSpotDir = BufferUtil.newFloatBuffer(new float[] { 0f, 0f, -1f });
+ public static final float defSpotExponent = 0f;
+ public static final float defSpotCutoff = 180f;
+ public static final float defConstantAtten = 1f;
+ public static final float defLinearAtten = 0f;
+ public static final float defQuadraticAtten= 0f;
+
+ public static final FloatBuffer defMatAmbient = BufferUtil.newFloatBuffer(new float[] { 0.2f, 0.2f, 0.2f, 1.0f });
+ public static final FloatBuffer defMatDiffuse = BufferUtil.newFloatBuffer(new float[] { 0.8f, 0.8f, 0.8f, 1.0f });
+ public static final FloatBuffer defMatSpecular= BufferUtil.newFloatBuffer(new float[] { 0f, 0f, 0f, 1f});
+ public static final FloatBuffer defMatEmission= BufferUtil.newFloatBuffer(new float[] { 0f, 0f, 0f, 1f});
+ public static final float defMatShininess = 0f;
+
+ protected static final String vertexColorFileDef = "FixedFuncColor";
+ protected static final String vertexColorLightFileDef = "FixedFuncColorLight";
+ protected static final String fragmentColorFileDef = "FixedFuncColor";
+ protected static final String fragmentColorTextureFileDef = "FixedFuncColorTexture";
+ protected static final String shaderSrcRootDef = "shaders" ;
+ protected static final String shaderBinRootDef = "shaders/bin" ;
+}
+
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.fp b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.fp
new file mode 100644
index 000000000..408ff7251
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.fp
@@ -0,0 +1,16 @@
+#include es_precision.glsl
+
+#include mgl_uniform.glsl
+#include mgl_varying.glsl
+
+void main (void)
+{
+ if( mgl_CullFace > 0 &&
+ ( ( mgl_CullFace == 1 && gl_FrontFacing ) ||
+ ( mgl_CullFace == 2 && !gl_FrontFacing ) ||
+ ( mgl_CullFace == 3 ) ) ) {
+ discard;
+ }
+ gl_FragColor = frontColor;
+}
+
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.vp b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.vp
new file mode 100644
index 000000000..346e40196
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.vp
@@ -0,0 +1,22 @@
+#include es_precision.glsl
+
+#include mgl_const.glsl
+#include mgl_uniform.glsl
+#include mgl_attribute.glsl
+#include mgl_varying.glsl
+
+#include mgl_settexcoord.vp
+
+void main(void)
+{
+ if(mgl_ColorEnabled>0) {
+ frontColor=mgl_Color;
+ } else {
+ frontColor=mgl_ColorStatic;
+ }
+
+ gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;
+
+ setTexCoord(gl_Position);
+}
+
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorLight.vp b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorLight.vp
new file mode 100644
index 000000000..ce203cfb9
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorLight.vp
@@ -0,0 +1,70 @@
+#include es_precision.glsl
+#include mgl_lightdef.glsl
+
+#include mgl_const.glsl
+#include mgl_uniform.glsl
+#include mgl_uniform_light.glsl
+#include mgl_attribute.glsl
+#include mgl_varying.glsl
+
+#include mgl_settexcoord.vp
+
+void main(void)
+{
+ vec4 position;
+ vec3 normal, lightDir, cameraDir, halfDir;
+ vec4 ambient, diffuse, specular;
+ float NdotL, NdotHV, dist, attenuation;
+ int i;
+
+ position = mgl_PMVMatrix[1] * mgl_Vertex; // vertex eye position
+
+ normal = normalize(mgl_NormalMatrix * mgl_Normal);
+ // cameraPosition: (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz
+ cameraDir = normalize( (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz - mgl_Vertex.xyz );
+
+ ambient = vec4(0,0,0,0);
+ diffuse = vec4(0,0,0,0);
+ specular = vec4(0,0,0,0);
+
+ bool lightEnabled = false;
+
+ for(i=0; i<MAX_LIGHTS; i++) {
+ if( 0!= mgl_LightsEnabled[i] ) {
+ lightEnabled = true;
+ ambient += mgl_LightSource[i].ambient;
+ lightDir = mgl_LightSource[i].position.xyz - position.xyz;
+ dist = length(lightDir);
+ lightDir = normalize(lightDir);
+ attenuation = 1.0 / (
+ mgl_LightSource[i].constantAttenuation+
+ mgl_LightSource[i].linearAttenuation * dist +
+ mgl_LightSource[i].quadraticAttenuation * dist * dist );
+ NdotL = max(0.0, dot(normal, lightDir));
+ diffuse += mgl_LightSource[i].diffuse * NdotL * attenuation;
+ if (NdotL != 0.0) {
+ halfDir = normalize (lightDir + cameraDir);
+ NdotHV = max(0.0, dot(normal, halfDir));
+ specular += mgl_LightSource[i].specular *
+ pow(NdotHV,mgl_FrontMaterial.shininess) * attenuation;
+ }
+ }
+ }
+ ambient += mgl_FrontMaterial.ambient;
+ diffuse *= mgl_FrontMaterial.diffuse;
+ specular *= mgl_FrontMaterial.specular;
+
+ if(mgl_ColorEnabled>0) {
+ frontColor=mgl_Color;
+ } else {
+ frontColor=mgl_ColorStatic;
+ }
+ if( lightEnabled ) {
+ frontColor *= ambient + diffuse + specular;
+ }
+
+ gl_Position = mgl_PMVMatrix[0] * position;
+
+ setTexCoord(gl_Position);
+}
+
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorTexture.fp b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorTexture.fp
new file mode 100644
index 000000000..86e6ace73
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorTexture.fp
@@ -0,0 +1,47 @@
+
+#include es_precision.glsl
+#include mgl_lightdef.glsl
+
+#include mgl_const.glsl
+#include mgl_uniform.glsl
+#include mgl_varying.glsl
+
+vec4 getTexColor(in sampler2D tex, in int idx) {
+ vec4 coord;
+ if(idx==0) {
+ coord= mgl_TexCoords[0];
+ } else if(idx==1) {
+ coord= mgl_TexCoords[1];
+ } else if(idx==2) {
+ coord= mgl_TexCoords[2];
+ } else if(idx==3) {
+ coord= mgl_TexCoords[3];
+ } else if(idx==4) {
+ coord= mgl_TexCoords[4];
+ } else if(idx==5) {
+ coord= mgl_TexCoords[5];
+ } else if(idx==6) {
+ coord= mgl_TexCoords[6];
+ } else {
+ coord= mgl_TexCoords[7];
+ }
+ return texture2D(tex, coord.st);
+}
+
+void main (void)
+{
+ if( mgl_CullFace > 0 &&
+ ( ( mgl_CullFace == 1 && gl_FrontFacing ) ||
+ ( mgl_CullFace == 2 && !gl_FrontFacing ) ||
+ ( mgl_CullFace == 3 ) ) ) {
+ discard;
+ }
+
+ vec4 texColor = getTexColor(mgl_ActiveTexture,mgl_ActiveTextureIdx);
+
+ if(length(texColor.rgb)>0.0) {
+ gl_FragColor = vec4(frontColor.rgb*texColor.rgb, frontColor.a) ;
+ } else {
+ gl_FragColor = frontColor;
+ }
+}
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bfp b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bfp
new file mode 100755
index 000000000..3ebaaee1d
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bfp
Binary files differ
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bvp b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bvp
new file mode 100755
index 000000000..279ef72c7
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bvp
Binary files differ
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorLight.bvp b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorLight.bvp
new file mode 100755
index 000000000..5a9deea71
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorLight.bvp
Binary files differ
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorTexture.bfp b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorTexture.bfp
new file mode 100755
index 000000000..ce1397fe1
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorTexture.bfp
Binary files differ
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/es_precision.glsl b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/es_precision.glsl
new file mode 100644
index 000000000..fd6abe54e
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/es_precision.glsl
@@ -0,0 +1,14 @@
+#ifndef es_precision_glsl
+#define es_precision_glsl
+
+#ifdef GL_ES
+ #define MEDIUMP mediump
+ #define HIGHP highp
+ #define LOWP lowp
+#else
+ #define MEDIUMP
+ #define HIGHP
+ #define LOWP
+#endif
+
+#endif // es_precision_glsl
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_attribute.glsl b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_attribute.glsl
new file mode 100644
index 000000000..b09bdb05a
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_attribute.glsl
@@ -0,0 +1,19 @@
+
+#ifndef mgl_attribute_glsl
+#define mgl_attribute_glsl
+
+#include es_precision.glsl
+
+attribute HIGHP vec4 mgl_Vertex;
+attribute HIGHP vec3 mgl_Normal;
+attribute HIGHP vec4 mgl_Color;
+attribute HIGHP vec4 mgl_MultiTexCoord0;
+attribute HIGHP vec4 mgl_MultiTexCoord1;
+attribute HIGHP vec4 mgl_MultiTexCoord2;
+attribute HIGHP vec4 mgl_MultiTexCoord3;
+attribute HIGHP vec4 mgl_MultiTexCoord4;
+attribute HIGHP vec4 mgl_MultiTexCoord5;
+attribute HIGHP vec4 mgl_MultiTexCoord6;
+attribute HIGHP vec4 mgl_MultiTexCoord7;
+
+#endif // mgl_attribute_glsl
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_const.glsl b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_const.glsl
new file mode 100644
index 000000000..1a464a1cb
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_const.glsl
@@ -0,0 +1,10 @@
+
+#ifndef mgl_const_glsl
+#define mgl_const_glsl
+
+#include es_precision.glsl
+
+const LOWP int MAX_TEXTURE_UNITS = 8; // <=gl_MaxTextureImageUnits
+const LOWP int MAX_LIGHTS = 8;
+
+#endif // mgl_const_glsl
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_lightdef.glsl b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_lightdef.glsl
new file mode 100644
index 000000000..98e214139
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_lightdef.glsl
@@ -0,0 +1,26 @@
+#ifndef mgl_lightdef_glsl
+#define mgl_lightdef_glsl
+
+struct mgl_LightSourceParameters {
+ vec4 ambient;
+ vec4 diffuse;
+ vec4 specular;
+ vec4 position;
+ // vec4 halfVector; // is computed here
+ vec3 spotDirection;
+ float spotExponent;
+ float spotCutoff; // (range: [0.0,90.0], 180.0)
+ //float spotCosCutoff; // (range: [1.0,0.0],-1.0)
+ float constantAttenuation;
+ float linearAttenuation;
+ float quadraticAttenuation;
+};
+struct mgl_MaterialParameters {
+ vec4 ambient;
+ vec4 diffuse;
+ vec4 specular;
+ vec4 emission;
+ float shininess;
+};
+
+#endif // mgl_lightdef_glsl
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_settexcoord.vp b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_settexcoord.vp
new file mode 100644
index 000000000..1efe328d0
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_settexcoord.vp
@@ -0,0 +1,35 @@
+#ifndef mgl_settexcoord_vp
+#define mgl_settexcoord_vp
+
+#include es_precision.glsl
+
+#include mgl_const.glsl
+#include mgl_uniform.glsl
+#include mgl_attribute.glsl
+#include mgl_varying.glsl
+
+void setTexCoord(in vec4 defpos) {
+ /**
+ * bitwise operator not supported on APX 2500 ES 2.0
+ *
+ mgl_TexCoords[0] = ( 0 != (mgl_TexCoordEnabled & 1) ) ? mgl_MultiTexCoord0 : defpos;
+ mgl_TexCoords[1] = ( 0 != (mgl_TexCoordEnabled & 2) ) ? mgl_MultiTexCoord1 : defpos;
+ mgl_TexCoords[2] = ( 0 != (mgl_TexCoordEnabled & 4) ) ? mgl_MultiTexCoord2 : defpos;
+ mgl_TexCoords[3] = ( 0 != (mgl_TexCoordEnabled & 8) ) ? mgl_MultiTexCoord3 : defpos;
+ mgl_TexCoords[4] = ( 0 != (mgl_TexCoordEnabled & 16) ) ? mgl_MultiTexCoord4 : defpos;
+ mgl_TexCoords[5] = ( 0 != (mgl_TexCoordEnabled & 32) ) ? mgl_MultiTexCoord5 : defpos;
+ mgl_TexCoords[6] = ( 0 != (mgl_TexCoordEnabled & 64) ) ? mgl_MultiTexCoord6 : defpos;
+ mgl_TexCoords[7] = ( 0 != (mgl_TexCoordEnabled & 128) ) ? mgl_MultiTexCoord7 : defpos;
+ */
+
+ mgl_TexCoords[0] = ( 0 != mgl_TexCoordEnabled[0] ) ? mgl_MultiTexCoord0 : defpos;
+ mgl_TexCoords[1] = ( 0 != mgl_TexCoordEnabled[1] ) ? mgl_MultiTexCoord1 : defpos;
+ mgl_TexCoords[2] = ( 0 != mgl_TexCoordEnabled[2] ) ? mgl_MultiTexCoord2 : defpos;
+ mgl_TexCoords[3] = ( 0 != mgl_TexCoordEnabled[3] ) ? mgl_MultiTexCoord3 : defpos;
+ mgl_TexCoords[4] = ( 0 != mgl_TexCoordEnabled[4] ) ? mgl_MultiTexCoord4 : defpos;
+ mgl_TexCoords[5] = ( 0 != mgl_TexCoordEnabled[5] ) ? mgl_MultiTexCoord5 : defpos;
+ mgl_TexCoords[6] = ( 0 != mgl_TexCoordEnabled[6] ) ? mgl_MultiTexCoord6 : defpos;
+ mgl_TexCoords[7] = ( 0 != mgl_TexCoordEnabled[7] ) ? mgl_MultiTexCoord7 : defpos;
+}
+
+#endif // mgl_settexcoord_vp
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform.glsl b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform.glsl
new file mode 100644
index 000000000..d8b3c7f95
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform.glsl
@@ -0,0 +1,18 @@
+
+#ifndef mgl_uniform_glsl
+#define mgl_uniform_glsl
+
+#include es_precision.glsl
+
+#include mgl_const.glsl
+
+uniform HIGHP mat4 mgl_PMVMatrix[3]; // P, Mv, and Mvi
+uniform HIGHP mat3 mgl_NormalMatrix; // transpose(inverse(ModelView)).3x3
+uniform LOWP int mgl_ColorEnabled;
+uniform HIGHP vec4 mgl_ColorStatic;
+uniform LOWP int mgl_TexCoordEnabled[MAX_TEXTURE_UNITS];
+uniform sampler2D mgl_ActiveTexture;
+uniform LOWP int mgl_ActiveTextureIdx;
+uniform LOWP int mgl_CullFace;
+
+#endif // mgl_uniform_glsl
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform_light.glsl b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform_light.glsl
new file mode 100644
index 000000000..0dedb5d5d
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform_light.glsl
@@ -0,0 +1,15 @@
+
+#ifndef mgl_uniform_light_glsl
+#define mgl_uniform_light_glsl
+
+#include es_precision.glsl
+
+#include mgl_const.glsl
+#include mgl_lightdef.glsl
+
+uniform LOWP int mgl_LightsEnabled[MAX_LIGHTS];
+
+uniform mgl_LightSourceParameters mgl_LightSource[MAX_LIGHTS];
+uniform mgl_MaterialParameters mgl_FrontMaterial;
+
+#endif // mgl_uniform_light_glsl
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_varying.glsl b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_varying.glsl
new file mode 100644
index 000000000..fc9f735d1
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/mgl_varying.glsl
@@ -0,0 +1,12 @@
+
+#ifndef mgl_varying_glsl
+#define mgl_varying_glsl
+
+#include es_precision.glsl
+
+#include mgl_const.glsl
+
+varying vec4 frontColor;
+varying vec4 mgl_TexCoords[MAX_TEXTURE_UNITS];
+
+#endif // mgl_varying_glsl
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc-ff.bat b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc-ff.bat
new file mode 100755
index 000000000..002dca8ef
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc-ff.bat
@@ -0,0 +1,9 @@
+REM
+REM You have to call it from the 'shaders' directory, e.g.:
+REM scripts\nvidia-apx\glslc-ff.bat
+REM
+IF !"%JOGLDIR%"==""! GOTO YESPATH
+set JOGLDIR=..\lib
+:YESPATH
+
+java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar com.sun.opengl.util.glsl.sdk.CompileShaderNVidia FixedFuncColor.fp FixedFuncColorTexture.fp FixedFuncColorLight.vp FixedFuncColor.vp
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc.bat b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc.bat
new file mode 100755
index 000000000..9b5a4b39c
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc.bat
@@ -0,0 +1,9 @@
+REM
+REM You have to call it from the 'shaders' directory, e.g.:
+REM scripts\nvidia-apx\glslc.bat <FileName>
+REM
+IF !"%JOGLDIR%"==""! GOTO YESPATH
+set JOGLDIR=..\lib
+:YESPATH
+
+java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar com.sun.opengl.util.glsl.sdk.CompileShaderNVidia %1
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShader.java b/src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShader.java
new file mode 100755
index 000000000..f18005feb
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShader.java
@@ -0,0 +1,184 @@
+package com.sun.opengl.util.glsl.sdk;
+
+import javax.media.opengl.*;
+import com.sun.opengl.util.*;
+import com.sun.opengl.util.glsl.*;
+
+import java.io.*;
+import java.net.*;
+
+/** Precompiles a shader into a vendor binary format. Input is the
+ resource name of the shader, such as
+ "com/sun/opengl/impl/glsl/fixed/shader/a.fp".
+ Output is "com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/a.bfp".
+
+ All path and suffixes are determined by the ShaderCode class,
+ which ensures runtime compatibility.
+
+ @see javax.media.opengl.glsl.ShaderCode
+ */
+
+public abstract class CompileShader {
+
+ public abstract int getBinaryFormat();
+
+ public abstract File getSDKCompilerDir();
+
+ public abstract String getVertexShaderCompiler();
+
+ public abstract String getFragmentShaderCompiler();
+
+ public void processOneShader(String resourceName)
+ throws IOException, UnsupportedEncodingException, InterruptedException
+ {
+ int type = -1;
+ String outName=null;
+ int suffixLen = -1;
+ if(resourceName.endsWith(ShaderCode.getFileSuffix(false, GL2ES2.GL_FRAGMENT_SHADER))) {
+ suffixLen = 2;
+ type = GL2ES2.GL_FRAGMENT_SHADER;
+ } else if(resourceName.endsWith(".frag")) {
+ suffixLen = 4;
+ type = GL2ES2.GL_FRAGMENT_SHADER;
+ } else if(resourceName.endsWith(ShaderCode.getFileSuffix(false, GL2ES2.GL_VERTEX_SHADER))) {
+ suffixLen = 2;
+ type = GL2ES2.GL_VERTEX_SHADER;
+ } else if(resourceName.endsWith(".vert")) {
+ suffixLen = 4;
+ type = GL2ES2.GL_VERTEX_SHADER;
+ }
+ String justName = basename(resourceName);
+ outName = justName.substring(0, justName.length() - suffixLen) +
+ ShaderCode.getFileSuffix(true, type);
+ URL resourceURL = Locator.getResource(null, resourceName);
+ String dirName = dirname(resourceURL.getPath());
+
+ outName = dirName + File.separator + "bin" + File.separator +
+ ShaderCode.getBinarySubPath(getBinaryFormat()) + File.separator +
+ outName;
+ processOneShader(resourceName, outName, type);
+ }
+
+ public void processOneShader(String resourceName, String outName, int type)
+ throws IOException, UnsupportedEncodingException, InterruptedException
+ {
+ URL resourceURL = Locator.getResource(null, resourceName);
+ String dirName = dirname(resourceURL.getPath());
+
+ String shader = ShaderCode.readShaderSource(null, resourceName);
+ if(null==shader) {
+ System.err.println("Can't find shader source " + resourceName + " - ignored");
+ return;
+ }
+ System.err.println("Preprocessing: "+ resourceName+", in dir: "+dirName);
+ String justName = basename(resourceName);
+ String processor;
+ switch (type) {
+ case GL2ES2.GL_VERTEX_SHADER:
+ processor = getVertexShaderCompiler();
+ break;
+ case GL2ES2.GL_FRAGMENT_SHADER:
+ processor = getFragmentShaderCompiler();
+ break;
+ default:
+ throw new GLException("Unknown shader type: "+type);
+ }
+ File outputFile = new File(outName);
+
+ // Write shader to a file in java.io.tmpdir
+ File tmpDir = new File(dirName+File.separator+"tmp");
+ tmpDir.mkdirs();
+ File tmpFile = new File(tmpDir, justName);
+ Writer writer = new BufferedWriter(new FileWriter(tmpFile));
+ writer.write(shader, 0, shader.length());
+ writer.flush();
+ writer.close();
+ System.err.println("Preprocessed: "+ tmpFile.getAbsolutePath());
+
+ File processorDir = getSDKCompilerDir();
+
+ System.err.println("SDK: "+ processorDir.getAbsolutePath() + ", compiler: "+processor);
+
+ System.err.println("Output: "+ outputFile.getAbsolutePath());
+
+ // Run the tool
+ Process process = Runtime.getRuntime().exec(new String[] {
+ processorDir.getAbsolutePath() + File.separator + processor,
+ tmpFile.getAbsolutePath(),
+ outputFile.getAbsolutePath()
+ }); // , null, processorDir);
+ new StreamMonitor(process.getInputStream());
+ new StreamMonitor(process.getErrorStream());
+ process.waitFor();
+ // Delete the temporary file
+ // tmpFile.delete();
+ }
+
+ protected static String basename(String path) {
+ int lastSlash = path.lastIndexOf("/");
+ if (lastSlash < 0) {
+ lastSlash = path.lastIndexOf("\\");
+ }
+ String basename;
+ if (lastSlash < 0) {
+ basename = path;
+ } else {
+ basename = path.substring(lastSlash + 1);
+ }
+ return basename;
+ }
+
+ protected static String dirname(String path) {
+ int lastSlash = path.lastIndexOf("/");
+ if (lastSlash < 0) {
+ lastSlash = path.lastIndexOf("\\");
+ }
+ String dirname;
+ if (lastSlash < 0) {
+ dirname = new String();
+ } else {
+ dirname = path.substring(0, lastSlash + 1);
+ }
+ return dirname;
+ }
+
+ public void run(String[] args) {
+ try {
+ for (int i = 0; i < args.length; i++) {
+ processOneShader(args[i]);
+ }
+ } catch (Exception e) {
+ e.printStackTrace();
+ }
+ }
+
+ private static class StreamMonitor implements Runnable {
+ private InputStream istream;
+ public StreamMonitor(InputStream stream) {
+ istream = stream;
+ new Thread(this, "Output Reader Thread").start();
+ }
+
+ public void run()
+ {
+ byte[] buffer = new byte[4096];
+ try {
+ int numRead = 0;
+ do {
+ numRead = istream.read(buffer);
+ if (numRead > 0) {
+ System.out.write(buffer, 0, numRead);
+ System.out.flush();
+ }
+ } while (numRead >= 0);
+ }
+ catch (IOException e) {
+ try {
+ istream.close();
+ } catch (IOException e2) {
+ }
+ // Should allow clean exit when process shuts down
+ }
+ }
+ }
+}
diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShaderNVidia.java b/src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShaderNVidia.java
new file mode 100755
index 000000000..387ccf732
--- /dev/null
+++ b/src/jogl/classes/com/sun/opengl/util/glsl/sdk/CompileShaderNVidia.java
@@ -0,0 +1,53 @@
+package com.sun.opengl.util.glsl.sdk;
+
+import javax.media.opengl.*;
+
+import java.io.*;
+
+/** Precompiles a shader into NVidia binary format. Input is the
+ resource name of the shader, such as
+ "com/sun/opengl/impl/glsl/fixed/shader/a.fp".
+ Output is "com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/a.bfp". */
+
+public class CompileShaderNVidia extends CompileShader {
+ private static final String NVAPSDK;
+
+ static {
+ String nvapSDKProp = System.getProperty("NVAPSDK");
+ if (nvapSDKProp != null) {
+ NVAPSDK = nvapSDKProp;
+ } else {
+ NVAPSDK = "C:\\nvap_sdk_0_3_x";
+ }
+ }
+
+ public int getBinaryFormat() {
+ return GLES2.GL_NVIDIA_PLATFORM_BINARY_NV;
+ }
+
+ public File getSDKCompilerDir() {
+ File compilerDir = new File( NVAPSDK + File.separator + "tools" + File.separator );
+ File compilerFile = new File( compilerDir, getVertexShaderCompiler());
+ if(!compilerFile.exists()) {
+ compilerDir = new File( NVAPSDK );
+ compilerFile = new File( compilerDir, getVertexShaderCompiler());
+ }
+ if(!compilerFile.exists()) {
+ throw new GLException("Can't find compiler: "+getVertexShaderCompiler() + " in : " +
+ NVAPSDK+", "+NVAPSDK + File.separator + "tools");
+ }
+ return compilerDir;
+ }
+
+ public String getVertexShaderCompiler() {
+ return "glslv.bat";
+ }
+
+ public String getFragmentShaderCompiler() {
+ return "glslf.bat";
+ }
+
+ public static void main(String[] args) {
+ new CompileShaderNVidia().run(args);
+ }
+}