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* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-081-221/+0
| | | | | | | | | | | | | | | jogamp.<module> (1/2) - rename task - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
* Cleanup GLGraphicsConfiguration[Factory] implementations (X11/WGL)Sven Gothel2010-12-101-1/+1
| | | | | | | | | | | | | | | | | - AWT/WGL: - Using sun.awt.Win32GraphicsConfig via reflection, if supported, else we may fail. - Preselection of PFD as follows: - 1st choice is to create our own AWT GraphicsConfig (GC) based on PFD/GLCaps, ignoring WGL_SUPPORT_GDI_ARB, PFD_SUPPORT_GDI - 2nd choice is to use AWT PFD pool of GC's - else we fail -> use NewtCanvasAWT instead (TODO: Other JDK/AWT implementations ?) - Set PFD will be performed at setRealized(..) - SharedContext (X11/WGL) is synchronized to allow multithreaded access, if required - Simplified and unified (X11/WGL) GraphicsConfigurationFactory - WGL 'external' drawables will be determined with given arguments right away
* Finishing Immutable changes including GLCapabiltiesImmutable.Sven Gothel2010-11-171-6/+6
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* JOGL: Reenable Applet/Webstart/RCP support for JOGL + AWT + X11Sven Gothel2010-10-141-15/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changed GLProfile/NativeWindowFactory/.. initialization methodology: GLProfile: public static synchronized void initSingleton(final boolean firstUIActionOnProcess); NativeWindowFactory: public static synchronized void initSingleton(final boolean firstUIActionOnProcess); +++ Introducing NativeWindow ToolkitLock, implementations are NullToolkitLock JAWTToolkitLock X11JAWTToolkitLock X11ToolkitLock AbstractGraphicsDevice provides generic global toolkit locking methods, implemented by the ToolkitLock interface. ToolkitLock's are aggregated in NativeWindow's DefaultGraphicsDevice to implement it's superclass lock()/unlock() methods. This enables a device specific locking strategy, ie on X11/AWT utilizing JAWT && X11 locking, and maybe none for others (NEWT). No locking is required for X11 / AWT, in case the above mentioned initialization happened as a 'firstUIActionOnProcess'. The ToolkitLock factory is currently a hardcoded part of NativeWindowFactory. We may have to allow 3rd party NativeWindow implementations to register custom ones. +++ com.jogamp.opengl.impl.GLDrawableImpl cleanup: Dealing with all locking code, providing all public methods. Exceptions are commented. Specializations x11/windows/.. only contains platform code. Pulled down access qualifiers if possible public -> protected. com.jogamp.nativewindow.impl.x11.X11Util Wrapping all X11Lib method with the new locking code. com.jogamp.nativewindow.impl.jawt.JAWTUtil Utilize global SunToolkit.awtLock() is available, the fallback to global JAWT.lock(). The latter just invokes the first. javax.media.nativewindow.awt.AWTGraphicsDevice setHandle(long handle) -> setSubType(String type, long handle) which also resets the ToolkitLock respecting the new type. This ensures correct locking after the sub type has been determined, ie AWT using an X11 peer. +++ Misc Changes done on the way .. GLCanvas: Fixed inversed this.drawableHelper.isExternalAnimatorAnimating() condition, which disabled normal repaint. GLJPanel: Removed drawableHelper.isExternalAnimatorAnimating() condition, which disabled painting, since the animation thread just updates the source image. NEWT WindowImpl: When reparenting back to parent and 'refit' child if it's size exceeds it's parent. More 'Fix: Memory consumption' commit 6ced17f0325d5719e992b246ffd156e5b39694b4. NEWTEvent: Removed code to evaluate the 'system event' attribute, need to find a better approach.
* NativeWindow/NativeSurface Refactoring ; Added mouseClick NEWT/AWT unit testSven Gothel2010-10-061-27/+27
| | | | | | | | | | | | | | | | | | | | | | | | | NativeWindow/NativeSurface Refactoring - Using NativeSurface interface - NativeWindow extends NativeSurface, adds getLocationOnScreen(Point) - NativeWindow add: getParent() - NativeWindow/Surface: Removed 'invalidate()', use 'destroy()' if you must. - NullWindow -> ProxySurface impl NativeSurface - JOGL: Uses NativeSurface only. - GLDrawable.getNativeWindow() -> GLDrawable.getNativeSurface() Added mouseClick NEWT/AWT unit test JOGL: - GLAnimatorControl add: resetCounter() - NEWT: - GLWindow counters: return GLWindow counters always - WindowImpl - requestFocus() wait until done - reparent: readded requestFocusImpl(true), native impl skips java focusAction if reparented - X11Window: Add XRaiseWindow() in requestFocus()
* Fix: Locking/Threading; Common IntIntHashMap and Buffers; Fix: ↵Sven Gothel2010-06-101-9/+40
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | glMap*Buffer*; GLX/WGL/CgGL: All runtime dynamic; Misc .. TODO: Compile and test on MacOSX .. Fix: ===== Multithreading/Locking: See jogl/doc/Implementation/MultiThreading.txt - Locking layer is not platform agnostic, ie GLContextImpl, GLDrawableImpl, .. and NEWT: Window/Display - No more use of JAWT global lock necessary, removed. - No need for X11 Display lock, on the contrary, this made the NV driver hang. - Use common window/surface lock - All NativeWindow surfaceLock's are recursive now glMapBuffer: If size is 0, don't do cont with the native call. glMapBufferRange: Fix capacity. glNamedBufferDataEXT: Track the size. glMapNamedBufferEXT: Manual impl. - use the tracked size glXGetVisualFromFBConfig, glXChooseFBConfig, glXChooseVisual: Instead of ignoring and implement a renamed version (*Copied), we just use ManualImplementation for the proper copy-result code. DesktopGLDynamicLookupHelper: Initialize _hasGLBinding* attributes in the determing loadGLJNILibrary() method, which is called by super(). Otherwise static init will overwrite them after the super() call. X11GLXDrawableFactory: Don't release anything at shutdown (removed sharedContext.destroy()), since this caused a freeze/SEGV sometimes. Fixed NEWT's reparentWindow() functionality incl NewtCanvasAWT usage. - Native: if not visible, don't focus, etc - NewtCanvasAWT: Use the container size to start with - Run the command on the EDT Using GlueGen's new DynamicLibraryBundle utility: - X11, Windows and MacOSX OpenGL adapted to DynamicLibraryBundleInfo. - X11GLXDynamicLookupHelper -> X11GLXDynamicLibraryBundleInfo - Remove all path from lib names. - GL order: libGL.so.1, libGL.so, GL - shallLinkGlobal: true -> to server some 'old' DRI systems -> http://dri.sourceforge.net/doc/DRIuserguide.html - shallLookupGlobal: false - Try both : glXGetProcAddressARB and glXGetProcAddress - Using bootstrap: GLX.glXGetProcAddress(long glxGetProcAddressHandle, String glFuncName) Found the issue with LIBGL_DRIVERS_PATH, ie if not set no valid GL instance can be found (ie ATI fglrx/DRI). This may happen if using a differen user than the desktop user for whom the env var is set within some /etc/X11/Xsession.d/ script. Enhancements: ============= GLBufferSizeTracker: Use IntIntHashMap and add DirectState size tracking. GLBufferStateTracker: Use IntIntHashMap. GLStateTracker: Use IntIntHashMap. GLDynamicLookupHelper: More generic (global loading/lookup and GetProcAddress function name list), remove redundant code. FIXME: MacOSXCGLDynamicLookupHelper: - Not tested - Not using NSImage lookup anymore as recommended by OSX API Doc, so dlsym is used always (to be tested) WindowsWGLDynamicLookupHelper: - Not tested GLX/WGL/CgGL is all runtime-dynamic as now, ie loaded and looked-up at runtime, no compile time dependencies to GL anymore, nor a need to specify CgGL. Split up WGL in GDI and WGL, to allow proper dynamic runtime linkage of OpenGL32 while using static binding to GDI32 NEWT events generated by native code are enqueued and not send directly. This should ease locking mechanisms .. if any are necessary. NEWT: More platform specific code moved to *Impl method, simplifying the generic code of the superclass and impl protocol. Cleanup: ========= Replace all InternalBufferUtil's with com.jogamp.common.nio.Buffers Removed all InternalBufferUtil's from repository Removed GLContextImpl notion of 'optimized' surface locking, where the surface gets unlocked during makeCurrent/release. This just makes no sense and would impact multithreading in a horrible way.
* JOGL: Unify library loading (impl and binding), incl. lookup ; ↵Sven Gothel2010-06-041-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | GLAutoDrawable: dispose() calls only with created context. - Using the EGL approach of DynamicLookupHelper, now generalized in abstract GLDynamicLookupHelper, DesktopGLDynamicLookupHelper and EGLGLDynamicLookupHelper. The implementation of these are self contained. - Sharing common code. - Unifying implementation and binding loading, as well as the function lookup within the impl libs. - Removed DRIHack, since its no more required due to the new DesktopGLDynamicLookupHelper. - Removed compile time link to GL and GLU libs - Removed redundant library OS functions from X11/WGL bindings, GlueGen's common code is being used now. - GLAutoDrawable: dispose() calls only with created context. This cleans up stack traces in case of eventual bugs, where context creation is not successful.
* NEWT: Fix AWT Parenting ; Multithreading Issues ; Semantics: destroy(), .. ; ↵Sven Gothel2010-05-281-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Misc. Due to incapabilities of the previous AWT/NEWT reparenting the implementation and spec had to be changed to support this feature. See the first 2 comments below. - Tested on GNU/Linux (OK), Windows (a few bugs left) - TODO: - Clarify the size/layout issue, ie who is responsible etc In the test, incl AWT/NEWT, we set the size on the GLWindow and ie pack the AWT Frame. - Fix remaining [Windows] bugs .. - Fix/Implement MacOSX port .. Fix AWT/NEWT reparenting: =========================== - Now NewtFactory's createWindow() method for parenting handles NativeWindow only and is no more responsible for creating a child window upon an AWT Component. See class com.jogamp.newt.awt.NewtCanvasAWT for NEWT/AWT parenting. - New com.jogamp.newt.awt.NewtCanvasAWT, responsible for handling AWT's reparent events via addNotify/removeNotify. Reparenting is implemented via the new NEWT Window's reparentWindow() method. Also sets the background erase to false, if supported. - Fix zero size semantics in Window (setSize/setVisible) Since a zero size window is not supported by many compoenent (Windowing system, OpenGL, ..) we use the visibility methodology to not show a 0x0 window. See Javadoc. AWT components may start with zero size. - New NEWT Window: reparentWindow(NativeWindow newParent, Screen newScreen) Allowing to change the parent of a window. Similar with the fullscreen toggle, but without size/position change. Native reparenting allows to keep alive the native window while changing the container, hence it is preferred to a destroy/create cycle. To benefit from the native reparenting, a NEWT implementation has to implement 'protected boolean reparentWindowImpl(long newWindowHandle)' and return true, otherwise reparenting will be 'emulated' via the expensive destroy/create cycle. - NEWT's Window references all of it's children, if any - NEWT's Window propagates setVisible/destroy actions to it's children. - Fix NEWT's destroy() semantics. A call of destroy() or destroy(false) shall only result in the destruction of the native window (handle) nothing more. A subsequent setVisible(true) shall allow the complete recreation of the Window into a usable state. A call of destroy(true) destroys all resources the Window holds, may include Screen/Display and OpenGL resources in case of GLWindow. This is necessary to allow proper reparenting, where a native window may become destroyed, but should be recreated via setVisible(true) later on. - Fix NEWT set[Size|Position|Fullscreen|Visible] synchronization. Use a recursive lock instead of the Window instance, otherwise arbitrary Window access via AWT's EDT, NEWT's EDT or other threads can block. Also removed a use pattern like: key.lock() try { EDT.invoke(action()); } finally { key.unlock(); } Where action() itself uses the same lock object (here key), the result is a deadlock. NativeWindow Changes: ====================== - We can use XInitThreads() now (concurrent threading support) in combination with AWT. Might have been some async in our NEWT locking in regards to AWT (sync()), and the X11 Display changes made in c787f50d77e2491eb0d8201d534a6fa4885a929e. - NativeWindow's window handle is _not_ transient like surface handle, fixed documentation. JOGL Changes: ============= - New 'isRealized()' method in GLDrawable. - Misc Fixes ============ - Fix NEWT set[Size|Position|Fullscreen|Visible] duplicate code Due to pure abstract signatures, the set[Size|Position|Fullscreen|Visible] implementations of X11, OSX, .. contained duplicate code and state handling (size, pos, ..). These are now decoupled, ie generic set[Size|Position|Fullscreen|Visible] implementations calling simple set[Size|Position|Fullscreen|Visible]Impl implementations. - Fix NEWT: Renamed setAutoDrawableClient(boolean) to setHandleDestroyNotify(boolean) The semantic of setAutoDrawableClient(boolean) defaults to false was too complicated and specific, hence changed to setHandleDestroyNotify(boolean) defaults to true since its more clear and the name refers the window itself.. - Fix NEWT: Removed GLWindow's unused global window list - Fix NEWT: Remove Window's unused event mask - Rename com.jogamp.newt.impl.awt.AWTNewtFactory -> com.jogamp.newt.awt.NewtFactoryAWT
* JOGL GL4 preperation (cont):Sven Gothel2010-04-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - All available OpenGL versions (native/platform) are verified at GLProfile initialization and can be queried .. A mapping of major,compat -> major,minor,options is created. - Removal of temp context creation, when creating a context. This was necessary to query general availability of ARB_create_context. Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory, this is no more necessary. Due to the version mapping, the ARB_create_context paramters are known. - NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException. Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB Hence all X11 calls are covered now. - X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails - Flattening the desktop GL* implementation, all use GL4bcImpl, which reduces the footprint dramatically. - GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(), hence the results reflect the actual native context version. - GLContextImpl makeCurrent/create: Added workflow documentation, clarified code, defined abstract methods to have a protocol. - Removed moved files (from here to gluegen), see gluegen a01cb3d59715a41153380f1977ec75263b762dc6 - NativeLibLoader -> <TYPE>JNILibLoader - Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34), ie removed empty catch Throwable .. - GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug) Test: Tests - Junit - demos.gears.Gears - demos.jrefract.JRefract Platforms - Linux 64/32 ATI/NVidia - MacOsX - Windows (virtualbox 3.1.6, offscreen failed) TODO/BUGS: - FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though - FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available! - Add GL 3.3 to GL3/gl3ext.h - Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation - Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
* ATI (fglrx) PBuffer/X11Display bug workaround/cleanupSven Gothel2010-04-131-5/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - See https://bugzilla.mozilla.org/show_bug.cgi?id=486277 - Description: - To use PBuffer, a context must be current - X11Display cannot be switched while using the PBuffer [within one thread]. Hence we shall try harder to reuse _the_ user configured X11Display - whenever possible. This is actually a good thing, ie cleanup up our code again. - Changes to workaround/cleanup: - GLDrawableFactory* methods 'canCreate*()' are changed to 'canCreate*(AbstractGraphicsDevice)' to allow pipelining the X11Display. This reduces the overhead of using a local TLS X11Display. - WindowsDummyWGLDrawable cstr gets the GLProfile as a parameter now, this is done while adding X11DummyGLXDrawable - forseeing the usecase to query available GLProfiles at startup. - X11DummyGLXDrawable added, following the WindowsDummyWGLDrawable path to have a dummy GLContext current to fix the ATI bug. NativeWindow X11: - Add XIOErrorHandler to identify the fatal failure of closing a Display (-> ATI bug). Build: - Adding ant.jar and ant-junit.jar to the junit compile/run classpath - Misc: - Fix: CreateDummyWindow(..) returns a HWND, not a HDC - mapToRealGLFunctionName: Added mapping for X11/GLX. - X11GLXGraphicsConfigurationFactory: Uncommented dead code 'createDefaultGraphicsConfigurationFBConfig' Tests: Passed (Linux64bit: NVidia/ATI) Todo: More tests on ATI, especially multithreading/X11Display usage.
* modifications due to class movement in gluegen.Michael Bien2010-03-311-1/+1
| | | | updated joglversion files.
* refactoring part 3 (impl package): renamed com.sun.opengl -> com.jogamp.opengl.Michael Bien2010-03-271-0/+179