diff options
author | Sven Gothel <[email protected]> | 2010-12-10 05:24:32 +0100 |
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committer | Sven Gothel <[email protected]> | 2010-12-10 05:24:32 +0100 |
commit | 0a6a592c04a85d8124aa9d38b67f0caa1d739b75 (patch) | |
tree | 73f40c3dae6b1c25e8afc8f84259fa52de4dfa1e /src/jogl/classes/com/jogamp/opengl/impl/GLDrawableImpl.java | |
parent | 7753e1c5a50700771b1e0be4bc99c2585398e3ce (diff) |
Cleanup GLGraphicsConfiguration[Factory] implementations (X11/WGL)
- AWT/WGL:
- Using sun.awt.Win32GraphicsConfig via reflection, if supported, else we may fail.
- Preselection of PFD as follows:
- 1st choice is to create our own AWT GraphicsConfig (GC) based on PFD/GLCaps,
ignoring WGL_SUPPORT_GDI_ARB, PFD_SUPPORT_GDI
- 2nd choice is to use AWT PFD pool of GC's
- else we fail -> use NewtCanvasAWT instead (TODO: Other JDK/AWT implementations ?)
- Set PFD will be performed at setRealized(..)
- SharedContext (X11/WGL) is synchronized to allow multithreaded access, if required
- Simplified and unified (X11/WGL) GraphicsConfigurationFactory
- WGL 'external' drawables will be determined with given arguments right away
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/impl/GLDrawableImpl.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/impl/GLDrawableImpl.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableImpl.java b/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableImpl.java index d7d2836aa..5459d886c 100644 --- a/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableImpl.java +++ b/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableImpl.java @@ -146,7 +146,7 @@ public abstract class GLDrawableImpl implements GLDrawable { AbstractGraphicsDevice aDevice = surface.getGraphicsConfiguration().getScreen().getDevice(); if(realizedArg) { if(NativeSurface.LOCK_SURFACE_NOT_READY >= lockSurface()) { - throw new GLException("X11GLXDrawable.setRealized(true): already realized, but surface not ready (lockSurface)"); + throw new GLException("GLDrawableImpl.setRealized(true): already realized, but surface not ready (lockSurface)"); } } else { aDevice.lock(); |