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authorSven Gothel <[email protected]>2010-12-10 05:24:32 +0100
committerSven Gothel <[email protected]>2010-12-10 05:24:32 +0100
commit0a6a592c04a85d8124aa9d38b67f0caa1d739b75 (patch)
tree73f40c3dae6b1c25e8afc8f84259fa52de4dfa1e /src/jogl/classes/com/jogamp/opengl/impl/GLDrawableImpl.java
parent7753e1c5a50700771b1e0be4bc99c2585398e3ce (diff)
Cleanup GLGraphicsConfiguration[Factory] implementations (X11/WGL)
- AWT/WGL: - Using sun.awt.Win32GraphicsConfig via reflection, if supported, else we may fail. - Preselection of PFD as follows: - 1st choice is to create our own AWT GraphicsConfig (GC) based on PFD/GLCaps, ignoring WGL_SUPPORT_GDI_ARB, PFD_SUPPORT_GDI - 2nd choice is to use AWT PFD pool of GC's - else we fail -> use NewtCanvasAWT instead (TODO: Other JDK/AWT implementations ?) - Set PFD will be performed at setRealized(..) - SharedContext (X11/WGL) is synchronized to allow multithreaded access, if required - Simplified and unified (X11/WGL) GraphicsConfigurationFactory - WGL 'external' drawables will be determined with given arguments right away
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/impl/GLDrawableImpl.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/impl/GLDrawableImpl.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableImpl.java b/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableImpl.java
index d7d2836aa..5459d886c 100644
--- a/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableImpl.java
+++ b/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableImpl.java
@@ -146,7 +146,7 @@ public abstract class GLDrawableImpl implements GLDrawable {
AbstractGraphicsDevice aDevice = surface.getGraphicsConfiguration().getScreen().getDevice();
if(realizedArg) {
if(NativeSurface.LOCK_SURFACE_NOT_READY >= lockSurface()) {
- throw new GLException("X11GLXDrawable.setRealized(true): already realized, but surface not ready (lockSurface)");
+ throw new GLException("GLDrawableImpl.setRealized(true): already realized, but surface not ready (lockSurface)");
}
} else {
aDevice.lock();