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-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java100
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java70
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java66
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java195
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java271
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java1224
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp28
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.vp6
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp16
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp136
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncPoints.fp47
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncPoints.vp40
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_alphatest.fp33
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_attribute.glsl28
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_const.glsl31
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_lightdef.glsl3
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_settexcoord.vp6
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl43
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform_light.glsl1
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_varying.glsl2
20 files changed, 1877 insertions, 469 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
index 602d283d6..1f402f48b 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
@@ -33,40 +33,47 @@ import java.nio.Buffer;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
-import jogamp.opengl.util.GLArrayHandler;
import jogamp.opengl.util.GLArrayHandlerFlat;
+import jogamp.opengl.util.GLVBOArrayHandler;
import com.jogamp.opengl.util.GLArrayDataEditable;
import com.jogamp.opengl.util.glsl.ShaderState;
/**
- * Used for 1:1 GLSL arrays, i.e. where the buffer data
- * represents this array only.
+ * Used for 1:1 GLSL arrays, i.e. where the buffer data
+ * represents this array only.
*/
-public class GLSLArrayHandler implements GLArrayHandler {
- private GLArrayDataEditable ad;
+public class GLSLArrayHandler extends GLVBOArrayHandler {
public GLSLArrayHandler(GLArrayDataEditable ad) {
- this.ad = ad;
+ super(ad);
}
-
+
+ @Override
public final void setSubArrayVBOName(int vboName) {
throw new UnsupportedOperationException();
}
-
+
+ @Override
public final void addSubHandler(GLArrayHandlerFlat handler) {
throw new UnsupportedOperationException();
}
-
- public final void syncData(GL gl, boolean enable, Object ext) {
+
+ @Override
+ public final void enableState(GL gl, boolean enable, Object ext) {
final GL2ES2 glsl = gl.getGL2ES2();
- final ShaderState st = (ShaderState) ext;
-
+ if( null != ext ) {
+ enableShaderState(glsl, enable, (ShaderState)ext);
+ } else {
+ enableSimple(glsl, enable);
+ }
+ }
+
+ private final void enableShaderState(GL2ES2 glsl, boolean enable, ShaderState st) {
if(enable) {
- final Buffer buffer = ad.getBuffer();
/*
* This would be the non optimized code path:
- *
+ *
if(ad.isVBO()) {
glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
if(!ad.isVBOWritten()) {
@@ -78,6 +85,7 @@ public class GLSLArrayHandler implements GLArrayHandler {
}
st.vertexAttribPointer(glsl, ad);
*/
+ final Buffer buffer = ad.getBuffer();
if(ad.isVBO()) {
// bind and refresh the VBO / vertex-attr only if necessary
if(!ad.isVBOWritten()) {
@@ -87,6 +95,7 @@ public class GLSLArrayHandler implements GLArrayHandler {
}
ad.setVBOWritten(true);
st.vertexAttribPointer(glsl, ad);
+ glsl.glBindBuffer(ad.getVBOTarget(), 0);
} else if(st.getAttribLocation(glsl, ad) >= 0) {
// didn't experience a performance hit on this query ..
// (using ShaderState's location query above to validate the location)
@@ -95,26 +104,69 @@ public class GLSLArrayHandler implements GLArrayHandler {
if(ad.getVBOName() != qi[0]) {
glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
st.vertexAttribPointer(glsl, ad);
+ glsl.glBindBuffer(ad.getVBOTarget(), 0);
}
}
} else if(null!=buffer) {
st.vertexAttribPointer(glsl, ad);
}
- } else if(ad.isVBO()) {
- glsl.glBindBuffer(ad.getVBOTarget(), 0);
- }
- }
-
- public final void enableState(GL gl, boolean enable, Object ext) {
- final GL2ES2 glsl = gl.getGL2ES2();
- final ShaderState st = (ShaderState) ext;
-
- if(enable) {
+
st.enableVertexAttribArray(glsl, ad);
} else {
st.disableVertexAttribArray(glsl, ad);
}
}
+ private final void enableSimple(GL2ES2 glsl, boolean enable) {
+ final int location = ad.getLocation();
+ if( 0 > location ) {
+ return;
+ }
+ if(enable) {
+ /*
+ * This would be the non optimized code path:
+ *
+ if(ad.isVBO()) {
+ glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
+ if(!ad.isVBOWritten()) {
+ if(null!=buffer) {
+ glsl.glBufferData(ad.getVBOTarget(), ad.getSizeInBytes(), buffer, ad.getVBOUsage());
+ }
+ ad.setVBOWritten(true);
+ }
+ }
+ st.vertexAttribPointer(glsl, ad);
+ */
+ final Buffer buffer = ad.getBuffer();
+ if(ad.isVBO()) {
+ // bind and refresh the VBO / vertex-attr only if necessary
+ if(!ad.isVBOWritten()) {
+ glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
+ if(null!=buffer) {
+ glsl.glBufferData(ad.getVBOTarget(), ad.getSizeInBytes(), buffer, ad.getVBOUsage());
+ }
+ ad.setVBOWritten(true);
+ glsl.glVertexAttribPointer(ad);
+ glsl.glBindBuffer(ad.getVBOTarget(), 0);
+ } else {
+ // didn't experience a performance hit on this query ..
+ // (using ShaderState's location query above to validate the location)
+ final int[] qi = new int[1];
+ glsl.glGetVertexAttribiv(location, GL2ES2.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, qi, 0);
+ if(ad.getVBOName() != qi[0]) {
+ glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
+ glsl.glVertexAttribPointer(ad);
+ glsl.glBindBuffer(ad.getVBOTarget(), 0);
+ }
+ }
+ } else if(null!=buffer) {
+ glsl.glVertexAttribPointer(ad);
+ }
+
+ glsl.glEnableVertexAttribArray(location);
+ } else {
+ glsl.glDisableVertexAttribArray(location);
+ }
+ }
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
index c4b761b13..34a381d7d 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
@@ -37,7 +37,7 @@ import com.jogamp.opengl.util.GLArrayDataWrapper;
import com.jogamp.opengl.util.glsl.ShaderState;
/**
- * Used for interleaved GLSL arrays, i.e. where the buffer data itself is handled
+ * Used for interleaved GLSL arrays, i.e. where the buffer data itself is handled
* separately and interleaves many arrays.
*/
public class GLSLArrayHandlerFlat implements GLArrayHandlerFlat {
@@ -47,43 +47,57 @@ public class GLSLArrayHandlerFlat implements GLArrayHandlerFlat {
this.ad = ad;
}
+ @Override
public GLArrayDataWrapper getData() {
return ad;
}
-
- public final void syncData(GL gl, boolean enable, boolean force, Object ext) {
- if(enable) {
- final GL2ES2 glsl = gl.getGL2ES2();
- final ShaderState st = (ShaderState) ext;
+ @Override
+ public final void syncData(GL gl, Object ext) {
+ final GL2ES2 glsl = gl.getGL2ES2();
+ if( null != ext ) {
+ ((ShaderState)ext).vertexAttribPointer(glsl, ad);
+ } else {
+ if( 0 <= ad.getLocation() ) {
+ glsl.glVertexAttribPointer(ad);
+ }
+ }
+ /**
+ * Due to probable application VBO switching, this might not make any sense ..
+ *
+ if(!written) {
st.vertexAttribPointer(glsl, ad);
- /**
- * Due to probable application VBO switching, this might not make any sense ..
- *
- if(force) {
+ } else if(st.getAttribLocation(glsl, ad) >= 0) {
+ final int[] qi = new int[1];
+ glsl.glGetVertexAttribiv(ad.getLocation(), GL2ES2.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, qi, 0);
+ if(ad.getVBOName() != qi[0]) {
+ System.err.println("XXX1: "+ad.getName()+", vbo ad "+ad.getVBOName()+", gl "+qi[0]+", "+ad);
st.vertexAttribPointer(glsl, ad);
- } else if(st.getAttribLocation(glsl, ad) >= 0) {
- final int[] qi = new int[1];
- glsl.glGetVertexAttribiv(ad.getLocation(), GL2ES2.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, qi, 0);
- if(ad.getVBOName() != qi[0]) {
- System.err.println("XXX1: "+ad.getName()+", vbo ad "+ad.getVBOName()+", gl "+qi[0]+", "+ad);
- st.vertexAttribPointer(glsl, ad);
- } else {
- System.err.println("XXX0: "+ad.getName()+", vbo ad "+ad.getVBOName()+", gl "+qi[0]+", "+ad);
- }
- }*/
- }
+ } else {
+ System.err.println("XXX0: "+ad.getName()+", vbo ad "+ad.getVBOName()+", gl "+qi[0]+", "+ad);
+ }
+ }*/
}
+ @Override
public final void enableState(GL gl, boolean enable, Object ext) {
final GL2ES2 glsl = gl.getGL2ES2();
- final ShaderState st = (ShaderState) ext;
-
- if(enable) {
- st.enableVertexAttribArray(glsl, ad);
+ if( null != ext ) {
+ final ShaderState st = (ShaderState)ext;
+ if(enable) {
+ st.enableVertexAttribArray(glsl, ad);
+ } else {
+ st.disableVertexAttribArray(glsl, ad);
+ }
} else {
- st.disableVertexAttribArray(glsl, ad);
+ final int location = ad.getLocation();
+ if( 0 <= location ) {
+ if(enable) {
+ glsl.glEnableVertexAttribArray(location);
+ } else {
+ glsl.glDisableVertexAttribArray(location);
+ }
+ }
}
- }
+ }
}
-
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java
index f50429623..e153082e0 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java
@@ -28,75 +28,59 @@
package jogamp.opengl.util.glsl;
-import java.nio.Buffer;
import java.util.ArrayList;
import java.util.List;
import javax.media.opengl.GL;
-import jogamp.opengl.util.GLArrayHandler;
import jogamp.opengl.util.GLArrayHandlerFlat;
+import jogamp.opengl.util.GLVBOArrayHandler;
import com.jogamp.opengl.util.GLArrayDataEditable;
/**
- * Interleaved fixed function arrays, i.e. where this buffer data
- * represents many arrays.
+ * Interleaved fixed function arrays, i.e. where this buffer data
+ * represents many arrays.
*/
-public class GLSLArrayHandlerInterleaved implements GLArrayHandler {
- private GLArrayDataEditable ad;
- private List<GLArrayHandlerFlat> subArrays = new ArrayList<GLArrayHandlerFlat>();
+public class GLSLArrayHandlerInterleaved extends GLVBOArrayHandler {
+ private final List<GLArrayHandlerFlat> subArrays = new ArrayList<GLArrayHandlerFlat>();
public GLSLArrayHandlerInterleaved(GLArrayDataEditable ad) {
- this.ad = ad;
+ super(ad);
}
-
+
+ @Override
public final void setSubArrayVBOName(int vboName) {
for(int i=0; i<subArrays.size(); i++) {
subArrays.get(i).getData().setVBOName(vboName);
- }
+ }
}
-
+
+ @Override
public final void addSubHandler(GLArrayHandlerFlat handler) {
subArrays.add(handler);
}
- private final void syncSubData(GL gl, boolean enable, boolean force, Object ext) {
+ private final void syncSubData(GL gl, Object ext) {
for(int i=0; i<subArrays.size(); i++) {
- subArrays.get(i).syncData(gl, enable, force, ext);
- }
- }
-
- public final void syncData(GL gl, boolean enable, Object ext) {
- if(!ad.isVBO()) {
- throw new InternalError("Interleaved handle is not VBO: "+ad);
- }
-
+ subArrays.get(i).syncData(gl, ext);
+ }
+ }
+
+ @Override
+ public final void enableState(GL gl, boolean enable, Object ext) {
if(enable) {
- final Buffer buffer = ad.getBuffer();
- final boolean vboWritten = ad.isVBOWritten();
-
- // always bind and refresh the VBO mgr,
- // in case more than one gl*Pointer objects are in use
- gl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
- if(!vboWritten) {
- if(null!=buffer) {
- gl.glBufferData(ad.getVBOTarget(), buffer.limit() * ad.getComponentSizeInBytes(), buffer, ad.getVBOUsage());
- }
- ad.setVBOWritten(true);
+ if(!ad.isVBO()) {
+ throw new InternalError("Interleaved handle is not VBO: "+ad);
}
- // sub data will decide weather to update the vertex attrib pointer
- syncSubData(gl, true, !vboWritten, ext);
- } else {
- // NOP on GLSL: syncSubData(gl, false, ext);
- gl.glBindBuffer(ad.getVBOTarget(), 0);
+ bindBuffer(gl, true);
+ // sub data will decide whether to update the vertex attrib pointer
+ syncSubData(gl, ext);
+ bindBuffer(gl, false);
}
- }
-
- public final void enableState(GL gl, boolean enable, Object ext) {
for(int i=0; i<subArrays.size(); i++) {
subArrays.get(i).enableState(gl, enable, ext);
- }
+ }
}
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java
new file mode 100644
index 000000000..dba408554
--- /dev/null
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java
@@ -0,0 +1,195 @@
+/**
+ * Copyright 2012 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+
+package jogamp.opengl.util.glsl;
+
+import java.nio.FloatBuffer;
+
+import com.jogamp.opengl.util.GLArrayDataServer;
+import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.opengl.util.glsl.ShaderCode;
+import com.jogamp.opengl.util.glsl.ShaderProgram;
+
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GLArrayData;
+import javax.media.opengl.GLException;
+import javax.media.opengl.GLUniformData;
+import javax.media.opengl.fixedfunc.GLMatrixFunc;
+
+public class GLSLTextureRaster {
+ private final boolean textureVertFlipped;
+ private final int textureUnit;
+
+ private ShaderProgram sp;
+ private PMVMatrix pmvMatrix;
+ private GLUniformData pmvMatrixUniform;
+ private GLUniformData activeTexUniform;
+ private GLArrayDataServer interleavedVBO;
+
+ public GLSLTextureRaster(int textureUnit, boolean textureVertFlipped) {
+ this.textureVertFlipped = textureVertFlipped;
+ this.textureUnit = textureUnit;
+ }
+
+ public int getTextureUnit() { return textureUnit; }
+
+ static final String shaderBasename = "texture01_xxx";
+ static final String shaderSrcPath = "../../shader";
+ static final String shaderBinPath = "../../shader/bin";
+
+ public void init(GL2ES2 gl) {
+ // Create & Compile the shader objects
+ final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(),
+ shaderSrcPath, shaderBinPath, shaderBasename, true);
+ final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(),
+ shaderSrcPath, shaderBinPath, shaderBasename, true);
+ rsVp.defaultShaderCustomization(gl, true, true);
+ rsFp.defaultShaderCustomization(gl, true, true);
+
+ // Create & Link the shader program
+ sp = new ShaderProgram();
+ sp.add(rsVp);
+ sp.add(rsFp);
+ if(!sp.link(gl, System.err)) {
+ throw new GLException("Couldn't link program: "+sp);
+ }
+ sp.useProgram(gl, true);
+
+ // setup mgl_PMVMatrix
+ pmvMatrix = new PMVMatrix();
+ pmvMatrix.glMatrixMode(PMVMatrix.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glMatrixMode(PMVMatrix.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); // P, Mv
+ if( pmvMatrixUniform.setLocation(gl, sp.program()) < 0 ) {
+ throw new GLException("Couldn't locate "+pmvMatrixUniform+" in shader: "+sp);
+ }
+ gl.glUniform(pmvMatrixUniform);
+
+ activeTexUniform = new GLUniformData("mgl_Texture0", textureUnit);
+ if( activeTexUniform.setLocation(gl, sp.program()) < 0 ) {
+ throw new GLException("Couldn't locate "+activeTexUniform+" in shader: "+sp);
+ }
+ gl.glUniform(activeTexUniform);
+
+ final float[] s_quadTexCoords;
+ if( textureVertFlipped ) {
+ s_quadTexCoords = s_quadTexCoords01;
+ } else {
+ s_quadTexCoords = s_quadTexCoords00;
+ }
+
+ interleavedVBO = GLArrayDataServer.createGLSLInterleaved(3+2, GL.GL_FLOAT, false, 2*4, GL.GL_STATIC_DRAW);
+ {
+ final GLArrayData vArrayData = interleavedVBO.addGLSLSubArray("mgl_Vertex", 3, GL.GL_ARRAY_BUFFER);
+ if( vArrayData.setLocation(gl, sp.program()) < 0 ) {
+ throw new GLException("Couldn't locate "+vArrayData+" in shader: "+sp);
+ }
+ final GLArrayData tArrayData = interleavedVBO.addGLSLSubArray("mgl_MultiTexCoord", 2, GL.GL_ARRAY_BUFFER);
+ if( tArrayData.setLocation(gl, sp.program()) < 0 ) {
+ throw new GLException("Couldn't locate "+tArrayData+" in shader: "+sp);
+ }
+ final FloatBuffer ib = (FloatBuffer)interleavedVBO.getBuffer();
+ for(int i=0; i<4; i++) {
+ ib.put(s_quadVertices, i*3, 3);
+ ib.put(s_quadTexCoords, i*2, 2);
+ }
+ }
+ interleavedVBO.seal(gl, true);
+ interleavedVBO.enableBuffer(gl, false);
+
+ sp.useProgram(gl, false);
+ }
+
+ public void reshape(GL2ES2 gl, int x, int y, int width, int height) {
+ if(null != sp) {
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
+ pmvMatrix.glLoadIdentity();
+ pmvMatrix.glOrthof(-1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 10.0f);
+
+ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
+ pmvMatrix.glLoadIdentity();
+
+ sp.useProgram(gl, true);
+ gl.glUniform(pmvMatrixUniform);
+ sp.useProgram(gl, false);
+ }
+ }
+
+ public void dispose(GL2ES2 gl) {
+ if(null != pmvMatrixUniform) {
+ pmvMatrixUniform = null;
+ }
+ if(null != pmvMatrix) {
+ pmvMatrix.destroy();
+ pmvMatrix=null;
+ }
+ if(null != interleavedVBO) {
+ interleavedVBO.destroy(gl);
+ interleavedVBO=null;
+ }
+ if(null != sp) {
+ sp.destroy(gl);
+ sp=null;
+ }
+ }
+
+ public void display(GL2ES2 gl) {
+ if(null != sp) {
+ sp.useProgram(gl, true);
+ interleavedVBO.enableBuffer(gl, true);
+
+ gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4);
+
+ interleavedVBO.enableBuffer(gl, false);
+ sp.useProgram(gl, false);
+ }
+ }
+
+ private static final float[] s_quadVertices = {
+ -1f, -1f, 0f, // LB
+ 1f, -1f, 0f, // RB
+ -1f, 1f, 0f, // LT
+ 1f, 1f, 0f // RT
+ };
+ private static final float[] s_quadTexCoords00 = {
+ 0f, 0f, // LB
+ 1f, 0f, // RB
+ 0f, 1f, // LT
+ 1f, 1f // RT
+ };
+ private static final float[] s_quadTexCoords01 = {
+ 0f, 1f, // LB
+ 1f, 1f, // RB
+ 0f, 0f, // LT
+ 1f, 0f // RT
+ };
+}
+
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java
index 897967f8b..458a9c94f 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java
@@ -29,87 +29,115 @@
package jogamp.opengl.util.glsl.fixedfunc;
-import javax.media.opengl.*;
-import javax.media.opengl.fixedfunc.*;
-import com.jogamp.common.nio.Buffers;
-import com.jogamp.opengl.util.*;
+import java.nio.Buffer;
+import java.nio.IntBuffer;
+
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GLArrayData;
+import javax.media.opengl.GLException;
+import javax.media.opengl.fixedfunc.GLLightingFunc;
+import javax.media.opengl.fixedfunc.GLMatrixFunc;
+import javax.media.opengl.fixedfunc.GLPointerFunc;
-import java.nio.*;
+import com.jogamp.common.nio.Buffers;
+import com.jogamp.common.util.ValueConv;
+import com.jogamp.opengl.util.GLArrayDataWrapper;
+import com.jogamp.opengl.util.GLBuffers;
+import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode;
public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFunc {
public static final int MAX_TEXTURE_UNITS = 8;
- protected FixedFuncPipeline fixedFunction=null;
- protected PMVMatrix pmvMatrix=null;
- protected GL2ES2 gl=null;
+ protected FixedFuncPipeline fixedFunction;
+ protected PMVMatrix pmvMatrix;
+ protected boolean ownsPMVMatrix;
+ protected GL2ES2 gl;
- public FixedFuncHook (GL2ES2 gl) {
- this(gl, null);
+ /**
+ * @param gl
+ * @param mode TODO
+ * @param pmvMatrix optional pass through PMVMatrix for the {@link FixedFuncHook} and {@link FixedFuncPipeline}
+ */
+ public FixedFuncHook (GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix) {
+ this.gl = gl;
+ if(null != pmvMatrix) {
+ this.ownsPMVMatrix = false;
+ this.pmvMatrix = pmvMatrix;
+ } else {
+ this.ownsPMVMatrix = true;
+ this.pmvMatrix = new PMVMatrix();
+ }
+ fixedFunction = new FixedFuncPipeline(this.gl, mode, this.pmvMatrix);
}
- public FixedFuncHook (GL2ES2 gl, PMVMatrix matrix) {
+ /**
+ * @param gl
+ * @param mode TODO
+ * @param pmvMatrix optional pass through PMVMatrix for the {@link FixedFuncHook} and {@link FixedFuncPipeline}
+ */
+ public FixedFuncHook(GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix,
+ Class<?> shaderRootClass, String shaderSrcRoot, String shaderBinRoot,
+ String vertexColorFile, String vertexColorLightFile,
+ String fragmentColorFile, String fragmentColorTextureFile) {
this.gl = gl;
- pmvMatrix = (null!=matrix)?matrix:new PMVMatrix();
+ if(null != pmvMatrix) {
+ this.ownsPMVMatrix = false;
+ this.pmvMatrix = pmvMatrix;
+ } else {
+ this.ownsPMVMatrix = true;
+ this.pmvMatrix = new PMVMatrix();
+ }
- fixedFunction = new FixedFuncPipeline(gl, pmvMatrix);
+ fixedFunction = new FixedFuncPipeline(this.gl, mode, this.pmvMatrix, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile);
}
- public FixedFuncHook(GL2ES2 gl, PMVMatrix matrix,
- Class<?> shaderRootClass, String shaderSrcRoot, String shaderBinRoot,
- String vertexColorFile,
- String vertexColorLightFile,
- String fragmentColorFile,
- String fragmentColorTextureFile) {
- this.gl = gl;
- pmvMatrix = matrix;
+ public boolean verbose() { return fixedFunction.verbose(); }
- fixedFunction = new FixedFuncPipeline(gl, pmvMatrix,
- shaderRootClass, shaderSrcRoot, shaderBinRoot,
- vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile);
- }
+ public void setVerbose(boolean v) { fixedFunction.setVerbose(v); }
public void destroy() {
fixedFunction.destroy(gl);
fixedFunction = null;
+ if(ownsPMVMatrix) {
+ pmvMatrix.destroy();
+ }
+ pmvMatrix=null;
+ gl=null;
}
public PMVMatrix getMatrix() { return pmvMatrix; }
//
- // FixedFuncHookIf - hooks
+ // FixedFuncHookIf - hooks
//
public void glDrawArrays(int mode, int first, int count) {
- fixedFunction.validate(gl);
- gl.glDrawArrays(mode, first, count);
+ fixedFunction.glDrawArrays(gl, mode, first, count);
}
public void glDrawElements(int mode, int count, int type, java.nio.Buffer indices) {
- fixedFunction.validate(gl);
- gl.glDrawElements(mode, count, type, indices);
+ fixedFunction.glDrawElements(gl, mode, count, type, indices);
}
public void glDrawElements(int mode, int count, int type, long indices_buffer_offset) {
- fixedFunction.validate(gl);
- gl.glDrawElements(mode, count, type, indices_buffer_offset);
+ fixedFunction.glDrawElements(gl, mode, count, type, indices_buffer_offset);
}
public void glActiveTexture(int texture) {
- fixedFunction.glActiveTexture(gl, texture);
+ fixedFunction.glActiveTexture(texture);
gl.glActiveTexture(texture);
}
public void glEnable(int cap) {
- if(fixedFunction.glEnable(gl, cap, true)) {
+ if(fixedFunction.glEnable(cap, true)) {
gl.glEnable(cap);
}
}
public void glDisable(int cap) {
- if(fixedFunction.glEnable(gl, cap, false)) {
+ if(fixedFunction.glEnable(cap, false)) {
gl.glDisable(cap);
}
}
- public void glCullFace(int faceName) {
- fixedFunction.glCullFace(gl, faceName);
- gl.glCullFace(faceName);
- }
-
+ @Override
public void glGetFloatv(int pname, java.nio.FloatBuffer params) {
if(PMVMatrix.isMatrixGetName(pname)) {
pmvMatrix.glGetFloatv(pname, params);
@@ -117,6 +145,7 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
}
gl.glGetFloatv(pname, params);
}
+ @Override
public void glGetFloatv(int pname, float[] params, int params_offset) {
if(PMVMatrix.isMatrixGetName(pname)) {
pmvMatrix.glGetFloatv(pname, params, params_offset);
@@ -124,6 +153,7 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
}
gl.glGetFloatv(pname, params, params_offset);
}
+ @Override
public void glGetIntegerv(int pname, IntBuffer params) {
if(PMVMatrix.isMatrixGetName(pname)) {
pmvMatrix.glGetIntegerv(pname, params);
@@ -131,6 +161,7 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
}
gl.glGetIntegerv(pname, params);
}
+ @Override
public void glGetIntegerv(int pname, int[] params, int params_offset) {
if(PMVMatrix.isMatrixGetName(pname)) {
pmvMatrix.glGetIntegerv(pname, params, params_offset);
@@ -139,95 +170,193 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
gl.glGetIntegerv(pname, params, params_offset);
}
- //
+ public void glTexEnvi(int target, int pname, int value) {
+ fixedFunction.glTexEnvi(target, pname, value);
+ }
+ public void glGetTexEnviv(int target, int pname, IntBuffer params) {
+ fixedFunction.glGetTexEnviv(target, pname, params);
+ }
+ public void glGetTexEnviv(int target, int pname, int[] params, int params_offset) {
+ fixedFunction.glGetTexEnviv(target, pname, params, params_offset);
+ }
+ public void glBindTexture(int target, int texture) {
+ fixedFunction.glBindTexture(target, texture);
+ gl.glBindTexture(target, texture);
+ }
+ public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border,
+ int format, int type, Buffer pixels) {
+ // align internalformat w/ format, an ES2 requirement
+ switch(internalformat) {
+ case 3: internalformat= ( GL.GL_RGBA == format ) ? GL.GL_RGBA : GL.GL_RGB; break;
+ case 4: internalformat= ( GL.GL_RGB == format ) ? GL.GL_RGB : GL.GL_RGBA; break;
+ }
+ fixedFunction.glTexImage2D(target, /* level, */ internalformat, /*width, height, border, */ format /*, type, pixels*/);
+ gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ }
+ public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border,
+ int format, int type, long pixels_buffer_offset) {
+ // align internalformat w/ format, an ES2 requirement
+ switch(internalformat) {
+ case 3: internalformat= ( GL.GL_RGBA == format ) ? GL.GL_RGBA : GL.GL_RGB; break;
+ case 4: internalformat= ( GL.GL_RGB == format ) ? GL.GL_RGB : GL.GL_RGBA; break;
+ }
+ fixedFunction.glTexImage2D(target, /* level, */ internalformat, /*width, height, border, */ format /*, type, pixels*/);
+ gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_buffer_offset);
+ }
+
+ public void glPointSize(float size) {
+ fixedFunction.glPointSize(size);
+ }
+ public void glPointParameterf(int pname, float param) {
+ fixedFunction.glPointParameterf(pname, param);
+ }
+ public void glPointParameterfv(int pname, float[] params, int params_offset) {
+ fixedFunction.glPointParameterfv(pname, params, params_offset);
+ }
+ public void glPointParameterfv(int pname, java.nio.FloatBuffer params) {
+ fixedFunction.glPointParameterfv(pname, params);
+ }
+
+ //
// MatrixIf
//
public int glGetMatrixMode() {
return pmvMatrix.glGetMatrixMode();
}
+ @Override
public void glMatrixMode(int mode) {
pmvMatrix.glMatrixMode(mode);
}
+ @Override
public void glLoadMatrixf(java.nio.FloatBuffer m) {
pmvMatrix.glLoadMatrixf(m);
}
+ @Override
public void glLoadMatrixf(float[] m, int m_offset) {
glLoadMatrixf(GLBuffers.newDirectFloatBuffer(m, m_offset));
}
+ @Override
public void glPopMatrix() {
pmvMatrix.glPopMatrix();
}
+ @Override
public void glPushMatrix() {
pmvMatrix.glPushMatrix();
}
+ @Override
public void glLoadIdentity() {
pmvMatrix.glLoadIdentity();
}
+ @Override
public void glMultMatrixf(java.nio.FloatBuffer m) {
pmvMatrix.glMultMatrixf(m);
}
+ @Override
public void glMultMatrixf(float[] m, int m_offset) {
glMultMatrixf(GLBuffers.newDirectFloatBuffer(m, m_offset));
}
+ @Override
public void glTranslatef(float x, float y, float z) {
pmvMatrix.glTranslatef(x, y, z);
}
+ @Override
public void glRotatef(float angdeg, float x, float y, float z) {
pmvMatrix.glRotatef(angdeg, x, y, z);
}
+ @Override
public void glScalef(float x, float y, float z) {
pmvMatrix.glScalef(x, y, z);
}
+ public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val) {
+ glOrthof((float) left, (float) right, (float) bottom, (float) top, (float) near_val, (float) far_val);
+ }
+ @Override
public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
pmvMatrix.glOrthof(left, right, bottom, top, zNear, zFar);
}
+ public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) {
+ glFrustumf((float) left, (float) right, (float) bottom, (float) top, (float) zNear, (float) zFar);
+ }
+ @Override
public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
pmvMatrix.glFrustumf(left, right, bottom, top, zNear, zFar);
}
- //
+ //
// LightingIf
//
+ @Override
public void glColor4f(float red, float green, float blue, float alpha) {
- fixedFunction.glColor4fv(gl, GLBuffers.newDirectFloatBuffer(new float[] { red, green, blue, alpha }));
+ fixedFunction.glColor4f(gl, red, green, blue, alpha);
}
+ public void glColor4ub(byte red, byte green, byte blue, byte alpha) {
+ glColor4f(ValueConv.byte_to_float(red, false),
+ ValueConv.byte_to_float(green, false),
+ ValueConv.byte_to_float(blue, false),
+ ValueConv.byte_to_float(alpha, false) );
+ }
+ @Override
public void glLightfv(int light, int pname, java.nio.FloatBuffer params) {
fixedFunction.glLightfv(gl, light, pname, params);
}
+ @Override
public void glLightfv(int light, int pname, float[] params, int params_offset) {
glLightfv(light, pname, GLBuffers.newDirectFloatBuffer(params, params_offset));
}
+ @Override
public void glMaterialfv(int face, int pname, java.nio.FloatBuffer params) {
fixedFunction.glMaterialfv(gl, face, pname, params);
}
+ @Override
public void glMaterialfv(int face, int pname, float[] params, int params_offset) {
glMaterialfv(face, pname, GLBuffers.newDirectFloatBuffer(params, params_offset));
}
+ @Override
public void glMaterialf(int face, int pname, float param) {
glMaterialfv(face, pname, GLBuffers.newDirectFloatBuffer(new float[] { param }));
}
+
+ //
+ // Misc Simple States
+ //
+ @Override
public void glShadeModel(int mode) {
fixedFunction.glShadeModel(gl, mode);
}
+ public void glAlphaFunc(int func, float ref) {
+ fixedFunction.glAlphaFunc(func, ref);
+ }
+
+ /** ES2 supports CullFace implicit
+ public void glCullFace(int faceName) {
+ fixedFunction.glCullFace(faceName);
+ gl.glCullFace(faceName);
+ } */
//
// PointerIf
//
+ public void glClientActiveTexture(int textureUnit) {
+ fixedFunction.glClientActiveTexture(textureUnit);
+ }
+ @Override
public void glEnableClientState(int glArrayIndex) {
fixedFunction.glEnableClientState(gl, glArrayIndex);
}
+ @Override
public void glDisableClientState(int glArrayIndex) {
fixedFunction.glDisableClientState(gl, glArrayIndex);
}
+ @Override
public void glVertexPointer(GLArrayData array) {
if(array.isVBO()) {
- if(!gl.glIsVBOArrayEnabled()) {
+ if(!gl.isVBOArrayBound()) {
throw new GLException("VBO array is not enabled: "+array);
}
} else {
- if(gl.glIsVBOArrayEnabled()) {
+ if(gl.isVBOArrayBound()) {
throw new GLException("VBO array is not disabled: "+array);
}
Buffers.rangeCheck(array.getBuffer(), 1);
@@ -237,25 +366,29 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
fixedFunction.glVertexPointer(gl, array);
}
+ @Override
public void glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer) {
- glVertexPointer(GLArrayDataWrapper.createFixed(GL_VERTEX_ARRAY, size, type, false, stride, pointer, 0, 0, 0, GL.GL_ARRAY_BUFFER));
+ glVertexPointer(GLArrayDataWrapper.createFixed(GL_VERTEX_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
+ pointer, 0, 0, 0, GL.GL_ARRAY_BUFFER));
}
+ @Override
public void glVertexPointer(int size, int type, int stride, long pointer_buffer_offset) {
- int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
+ int vboName = gl.getBoundBuffer(GL.GL_ARRAY_BUFFER);
if(vboName==0) {
throw new GLException("no GL_ARRAY_BUFFER VBO bound");
}
- glVertexPointer(GLArrayDataWrapper.createFixed(GL_VERTEX_ARRAY, size, type, false, stride,
+ glVertexPointer(GLArrayDataWrapper.createFixed(GL_VERTEX_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
null, vboName, pointer_buffer_offset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER));
}
+ @Override
public void glColorPointer(GLArrayData array) {
if(array.isVBO()) {
- if(!gl.glIsVBOArrayEnabled()) {
+ if(!gl.isVBOArrayBound()) {
throw new GLException("VBO array is not enabled: "+array);
}
} else {
- if(gl.glIsVBOArrayEnabled()) {
+ if(gl.isVBOArrayBound()) {
throw new GLException("VBO array is not disabled: "+array);
}
Buffers.rangeCheck(array.getBuffer(), 1);
@@ -264,29 +397,32 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
}
fixedFunction.glColorPointer(gl, array);
}
+ @Override
public void glColorPointer(int size, int type, int stride, java.nio.Buffer pointer) {
- glColorPointer(GLArrayDataWrapper.createFixed(GL_COLOR_ARRAY, size, type, false, stride,
+ glColorPointer(GLArrayDataWrapper.createFixed(GL_COLOR_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
pointer, 0, 0, 0, GL.GL_ARRAY_BUFFER));
}
+ @Override
public void glColorPointer(int size, int type, int stride, long pointer_buffer_offset) {
- int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
+ int vboName = gl.getBoundBuffer(GL.GL_ARRAY_BUFFER);
if(vboName==0) {
throw new GLException("no GL_ARRAY_BUFFER VBO bound");
}
- glColorPointer(GLArrayDataWrapper.createFixed(GL_COLOR_ARRAY, size, type, false, stride,
+ glColorPointer(GLArrayDataWrapper.createFixed(GL_COLOR_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
null, vboName, pointer_buffer_offset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER));
}
+ @Override
public void glNormalPointer(GLArrayData array) {
if(array.getComponentCount()!=3) {
throw new GLException("Only 3 components per normal allowed");
}
if(array.isVBO()) {
- if(!gl.glIsVBOArrayEnabled()) {
+ if(!gl.isVBOArrayBound()) {
throw new GLException("VBO array is not enabled: "+array);
}
} else {
- if(gl.glIsVBOArrayEnabled()) {
+ if(gl.isVBOArrayBound()) {
throw new GLException("VBO array is not disabled: "+array);
}
Buffers.rangeCheck(array.getBuffer(), 1);
@@ -295,26 +431,29 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
}
fixedFunction.glNormalPointer(gl, array);
}
+ @Override
public void glNormalPointer(int type, int stride, java.nio.Buffer pointer) {
- glNormalPointer(GLArrayDataWrapper.createFixed(GL_NORMAL_ARRAY, 3, type, false, stride,
+ glNormalPointer(GLArrayDataWrapper.createFixed(GL_NORMAL_ARRAY, 3, type, GLBuffers.isGLTypeFixedPoint(type), stride,
pointer, 0, 0, 0, GL.GL_ARRAY_BUFFER));
}
+ @Override
public void glNormalPointer(int type, int stride, long pointer_buffer_offset) {
- int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
+ int vboName = gl.getBoundBuffer(GL.GL_ARRAY_BUFFER);
if(vboName==0) {
throw new GLException("no GL_ARRAY_BUFFER VBO bound");
}
- glNormalPointer(GLArrayDataWrapper.createFixed(GL_NORMAL_ARRAY, 3, type, false, stride,
+ glNormalPointer(GLArrayDataWrapper.createFixed(GL_NORMAL_ARRAY, 3, type, GLBuffers.isGLTypeFixedPoint(type), stride,
null, vboName, pointer_buffer_offset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER));
}
+ @Override
public void glTexCoordPointer(GLArrayData array) {
if(array.isVBO()) {
- if(!gl.glIsVBOArrayEnabled()) {
+ if(!gl.isVBOArrayBound()) {
throw new GLException("VBO array is not enabled: "+array);
}
} else {
- if(gl.glIsVBOArrayEnabled()) {
+ if(gl.isVBOArrayBound()) {
throw new GLException("VBO array is not disabled: "+array);
}
Buffers.rangeCheck(array.getBuffer(), 1);
@@ -323,25 +462,29 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
}
fixedFunction.glTexCoordPointer(gl, array);
}
+ @Override
public void glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer) {
glTexCoordPointer(
- GLArrayDataWrapper.createFixed(GL_TEXTURE_COORD_ARRAY, size, type, false, stride, pointer, 0, 0, 0, GL.GL_ARRAY_BUFFER));
+ GLArrayDataWrapper.createFixed(GL_TEXTURE_COORD_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
+ pointer, 0, 0, 0, GL.GL_ARRAY_BUFFER));
}
+ @Override
public void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset) {
- int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
+ int vboName = gl.getBoundBuffer(GL.GL_ARRAY_BUFFER);
if(vboName==0) {
throw new GLException("no GL_ARRAY_BUFFER VBO bound");
}
glTexCoordPointer(
- GLArrayDataWrapper.createFixed(GL_TEXTURE_COORD_ARRAY, size, type, false, stride,
+ GLArrayDataWrapper.createFixed(GL_TEXTURE_COORD_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
null, vboName, pointer_buffer_offset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER) );
}
+ @Override
public final String toString() {
StringBuilder buf = new StringBuilder();
buf.append(getClass().getName()+" (");
if(null!=pmvMatrix) {
- buf.append(", matrixDirty: "+pmvMatrix.isDirty());
+ buf.append(", matrixDirty: "+ (0 != pmvMatrix.getModifiedBits(false)));
}
buf.append("\n\t, FixedFunction: "+fixedFunction);
buf.append(gl);
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
index bfe2e13c2..42269588d 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
@@ -29,33 +29,87 @@
package jogamp.opengl.util.glsl.fixedfunc;
+import java.nio.ByteBuffer;
+import java.nio.FloatBuffer;
+import java.nio.IntBuffer;
+import java.nio.ShortBuffer;
+
+import javax.media.opengl.GL;
+import javax.media.opengl.GL2;
+import javax.media.opengl.GL2ES1;
+import javax.media.opengl.GL2ES2;
+import javax.media.opengl.GL2GL3;
+import javax.media.opengl.GLArrayData;
+import javax.media.opengl.GLES2;
+import javax.media.opengl.GLException;
+import javax.media.opengl.GLRunnable2;
+import javax.media.opengl.GLUniformData;
+import javax.media.opengl.fixedfunc.GLLightingFunc;
+import javax.media.opengl.fixedfunc.GLPointerFunc;
+import javax.media.opengl.fixedfunc.GLPointerFuncUtil;
+
+import jogamp.opengl.Debug;
+
import com.jogamp.common.nio.Buffers;
-import javax.media.opengl.*;
-import javax.media.opengl.fixedfunc.*;
-import com.jogamp.opengl.util.*;
-import com.jogamp.opengl.util.glsl.*;
-import java.nio.*;
+import com.jogamp.common.util.IntIntHashMap;
+import com.jogamp.opengl.util.PMVMatrix;
+import com.jogamp.opengl.util.glsl.ShaderCode;
+import com.jogamp.opengl.util.glsl.ShaderProgram;
+import com.jogamp.opengl.util.glsl.ShaderState;
+import com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode;
+/**
+ *
+ * <p>
+ * Note: Certain GL FFP state values (e.g.: alphaTestFunc and cullFace)
+ * are mapped to a lower number range so they can be stored in low precision storage,
+ * i.e. in a 'lowp int' (GL ES2).
+ * </p>
+ */
public class FixedFuncPipeline {
+ protected static final boolean DEBUG;
+
+ static {
+ Debug.initSingleton();
+ DEBUG = Debug.isPropertyDefined("jogl.debug.FixedFuncPipeline", true);
+ }
+
+ /** The maximum texture units which could be used, depending on {@link ShaderSelectionMode}. */
public static final int MAX_TEXTURE_UNITS = 8;
public static final int MAX_LIGHTS = 8;
- public FixedFuncPipeline(GL2ES2 gl, PMVMatrix pmvMatrix) {
- init(gl, pmvMatrix, FixedFuncPipeline.class, shaderSrcRootDef, shaderBinRootDef,
- vertexColorFileDef, vertexColorLightFileDef, fragmentColorFileDef, fragmentColorTextureFileDef);
+ public FixedFuncPipeline(GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix) {
+ shaderRootClass = FixedFuncPipeline.class;
+ shaderSrcRoot = shaderSrcRootDef;
+ shaderBinRoot = shaderBinRootDef;
+ vertexColorFile = vertexColorFileDef;
+ vertexColorLightFile = vertexColorLightFileDef;
+ fragmentColorFile = fragmentColorFileDef;
+ fragmentColorTextureFile = fragmentColorTextureFileDef;
+ init(gl, mode, pmvMatrix);
}
- public FixedFuncPipeline(GL2ES2 gl, PMVMatrix pmvMatrix, Class shaderRootClass, String shaderSrcRoot, String shaderBinRoot,
- String vertexColorFile,
- String vertexColorLightFile,
- String fragmentColorFile,
- String fragmentColorTextureFile) {
- init(gl, pmvMatrix, shaderRootClass, shaderSrcRoot, shaderBinRoot,
- vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile);
+ public FixedFuncPipeline(GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix,
+ Class<?> shaderRootClass, String shaderSrcRoot,
+ String shaderBinRoot,
+ String vertexColorFile, String vertexColorLightFile,
+ String fragmentColorFile, String fragmentColorTextureFile) {
+ this.shaderRootClass = shaderRootClass;
+ this.shaderSrcRoot = shaderSrcRoot;
+ this.shaderBinRoot = shaderBinRoot;
+ this.vertexColorFile = vertexColorFile;
+ this.vertexColorLightFile = vertexColorLightFile;
+ this.fragmentColorFile = fragmentColorFile;
+ this.fragmentColorTextureFile = fragmentColorTextureFile;
+ init(gl, mode, pmvMatrix);
}
+ public ShaderSelectionMode getShaderSelectionMode() { return requestedShaderSelectionMode; }
+ public void setShaderSelectionMode(ShaderSelectionMode mode) { requestedShaderSelectionMode=mode; }
+ public ShaderSelectionMode getCurrentShaderSelectionMode() { return currentShaderSelectionMode; }
+
public boolean verbose() { return verbose; }
- public void setVerbose(boolean v) { verbose=v; }
+ public void setVerbose(boolean v) { verbose = DEBUG || v; }
public boolean isValid() {
return shaderState.linked();
@@ -69,46 +123,83 @@ public class FixedFuncPipeline {
return activeTextureUnit;
}
- public String getArrayIndexName(int glArrayIndex) {
- String name = GLPointerFuncUtil.getPredefinedArrayIndexName(glArrayIndex);
- switch(glArrayIndex) {
- case GLPointerFunc.GL_VERTEX_ARRAY:
- case GLPointerFunc.GL_NORMAL_ARRAY:
- case GLPointerFunc.GL_COLOR_ARRAY:
- break;
- case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
- name = name + activeTextureUnit;
- }
- return name;
- }
-
public void destroy(GL2ES2 gl) {
- shaderProgramColor.release(gl, true);
- shaderProgramColorLight.release(gl, true);
- shaderProgramColorTexture.release(gl, true);
- shaderProgramColorTextureLight.release(gl, true);
+ if(null != shaderProgramColor) {
+ shaderProgramColor.release(gl, true);
+ }
+ if(null != shaderProgramColorLight) {
+ shaderProgramColorLight.release(gl, true);
+ }
+ if(null != shaderProgramColorTexture2) {
+ shaderProgramColorTexture2.release(gl, true);
+ }
+ if(null != shaderProgramColorTexture4) {
+ shaderProgramColorTexture4.release(gl, true);
+ }
+ if(null != shaderProgramColorTexture4) {
+ shaderProgramColorTexture4.release(gl, true);
+ }
+ if(null != shaderProgramColorTexture8Light) {
+ shaderProgramColorTexture8Light.release(gl, true);
+ }
shaderState.destroy(gl);
}
- public void glEnableClientState(GL2ES2 gl, int glArrayIndex) {
- shaderState.useProgram(gl, true);
+ //
+ // Simple Globals
+ //
+ public void glColor4f(GL2ES2 gl, float red, float green, float blue, float alpha) {
+ colorStatic.put(0, red);
+ colorStatic.put(1, green);
+ colorStatic.put(2, blue);
+ colorStatic.put(3, alpha);
- shaderState.enableVertexAttribArray(gl, getArrayIndexName(glArrayIndex));
- // textureCoordsEnabled |= (1 << activeTextureUnit);
- if ( textureCoordsEnabled.get(activeTextureUnit) != 1 ) {
- textureCoordsEnabled.put(activeTextureUnit, 1);
- textureCoordsEnabledDirty = true;
+ shaderState.useProgram(gl, true);
+ final GLUniformData ud = shaderState.getUniform(mgl_ColorStatic);
+ if(null!=ud) {
+ // same data object ..
+ shaderState.uniform(gl, ud);
+ } else {
+ throw new GLException("Failed to update: mgl_ColorStatic");
}
}
+ //
+ // Arrays / States
+ //
+
+ public void glEnableClientState(GL2ES2 gl, int glArrayIndex) {
+ glToggleClientState(gl, glArrayIndex, true);
+ }
+
public void glDisableClientState(GL2ES2 gl, int glArrayIndex) {
- shaderState.useProgram(gl, true);
+ glToggleClientState(gl, glArrayIndex, false);
+ }
- shaderState.disableVertexAttribArray(gl, getArrayIndexName(glArrayIndex));
- // textureCoordsEnabled &= ~(1 << activeTextureUnit);
- if ( textureCoordsEnabled.get(activeTextureUnit) != 0 ) {
- textureCoordsEnabled.put(activeTextureUnit, 0);
- textureCoordsEnabledDirty = true;
+ private void glToggleClientState(GL2ES2 gl, int glArrayIndex, boolean enable) {
+ final String arrayName = GLPointerFuncUtil.getPredefinedArrayIndexName(glArrayIndex, clientActiveTextureUnit);
+ if(null == arrayName) {
+ throw new GLException("arrayIndex "+toHexString(glArrayIndex)+" unknown");
+ }
+ shaderState.useProgram(gl, true);
+ if(enable) {
+ shaderState.enableVertexAttribArray(gl, arrayName );
+ } else {
+ shaderState.disableVertexAttribArray(gl, arrayName );
+ }
+ switch( glArrayIndex ) {
+ case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
+ final int enableV = enable ? 1 : 0;
+ // enable-bitwise: textureCoordsEnabled |= (1 << clientActiveTextureUnit);
+ // disable-bitwise: textureCoordsEnabled &= ~(1 << clientActiveTextureUnit);
+ if ( textureCoordEnabled.get(clientActiveTextureUnit) != enableV) {
+ textureCoordEnabled.put(clientActiveTextureUnit, enableV);
+ textureCoordEnabledDirty = true;
+ }
+ break;
+ case GLPointerFunc.GL_COLOR_ARRAY:
+ colorVAEnabledDirty = true;
+ break;
}
}
@@ -122,26 +213,235 @@ public class FixedFuncPipeline {
shaderState.vertexAttribPointer(gl, data);
}
- public void glColor4fv(GL2ES2 gl, FloatBuffer data ) {
+ public void glNormalPointer(GL2ES2 gl, GLArrayData data) {
shaderState.useProgram(gl, true);
- GLUniformData ud = shaderState.getUniform(mgl_ColorStatic);
- if(null!=ud) {
- ud.setData(data);
- shaderState.uniform(gl, ud);
+ shaderState.vertexAttribPointer(gl, data);
+ }
+
+ //
+ // MULTI-TEXTURE
+ //
+
+ /** Enables/Disables the named texture unit (if changed), returns previous state */
+ private boolean glEnableTexture(boolean enable, int unit) {
+ final boolean isEnabled = 0 != ( textureEnabledBits & ( 1 << activeTextureUnit ) );
+ if( isEnabled != enable ) {
+ if(enable) {
+ textureEnabledBits |= ( 1 << unit );
+ textureEnabled.put(unit, 1);
+ } else {
+ textureEnabledBits &= ~( 1 << unit );
+ textureEnabled.put(unit, 0);
+ }
+ textureEnabledDirty=true;
}
+ return isEnabled;
}
- public void glNormalPointer(GL2ES2 gl, GLArrayData data) {
- shaderState.useProgram(gl, true);
- shaderState.vertexAttribPointer(gl, data);
+ public void glClientActiveTexture(int textureUnit) {
+ textureUnit -= GL.GL_TEXTURE0;
+ if(0 <= textureUnit && textureUnit<MAX_TEXTURE_UNITS) {
+ clientActiveTextureUnit = textureUnit;
+ } else {
+ throw new GLException("glClientActiveTexture textureUnit not within GL_TEXTURE0 + [0.."+MAX_TEXTURE_UNITS+"]: "+textureUnit);
+ }
+ }
+
+ public void glActiveTexture(int textureUnit) {
+ textureUnit -= GL.GL_TEXTURE0;
+ if(0 <= textureUnit && textureUnit<MAX_TEXTURE_UNITS) {
+ activeTextureUnit = textureUnit;
+ } else {
+ throw new GLException("glActivateTexture textureUnit not within GL_TEXTURE0 + [0.."+MAX_TEXTURE_UNITS+"]: "+textureUnit);
+ }
}
public void glTexCoordPointer(GL2ES2 gl, GLArrayData data) {
+ if( GLPointerFunc.GL_TEXTURE_COORD_ARRAY != data.getIndex() ) {
+ throw new GLException("Invalid GLArrayData Index "+toHexString(data.getIndex())+", "+data);
+ }
shaderState.useProgram(gl, true);
- data.setName( getArrayIndexName(data.getIndex()) );
+ data.setName( GLPointerFuncUtil.getPredefinedArrayIndexName(data.getIndex(), clientActiveTextureUnit) ) ;
shaderState.vertexAttribPointer(gl, data);
}
+ public void glBindTexture(int target, int texture) {
+ if(GL.GL_TEXTURE_2D == target) {
+ if( texture != boundTextureObject[activeTextureUnit] ) {
+ boundTextureObject[activeTextureUnit] = texture;
+ textureFormatDirty = true;
+ }
+ } else {
+ System.err.println("FixedFuncPipeline: Unimplemented glBindTexture for target "+toHexString(target)+". Texture name "+toHexString(texture));
+ }
+ }
+
+ public void glTexImage2D(int target, /* int level, */ int internalformat, /*, int width, int height, int border, */
+ int format /*, int type, Buffer pixels */) {
+ final int ifmt;
+ if(GL.GL_TEXTURE_2D == target) {
+ switch(internalformat) {
+ case 3:
+ case GL.GL_RGB:
+ case GL.GL_RGB565:
+ case GL.GL_RGB8:
+ case GL.GL_RGB10:
+ ifmt = 3;
+ break;
+ case 4:
+ case GL.GL_RGBA:
+ case GL.GL_RGB5_A1:
+ case GL.GL_RGBA4:
+ case GL.GL_RGBA8:
+ case GL.GL_RGB10_A2:
+ ifmt = 4;
+ break;
+ default:
+ System.err.println("FixedFuncPipeline: glTexImage2D TEXTURE_2D: Unimplemented internalformat "+toHexString(internalformat));
+ ifmt = 4;
+ break;
+ }
+ if( ifmt != texID2Format.put(boundTextureObject[activeTextureUnit], ifmt) ) {
+ textureFormatDirty = true;
+ // System.err.println("glTexImage2D TEXTURE_2D: internalformat ifmt "+toHexString(internalformat)+" fmt "+toHexString(format)+" -> "+toHexString(ifmt));
+ }
+ } else {
+ System.err.println("FixedFuncPipeline: Unimplemented glTexImage2D: target "+toHexString(target)+", internalformat "+toHexString(internalformat));
+ }
+ }
+ /*
+ public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border,
+ int format, int type, long pixels_buffer_offset) {
+ textureFormat.put(activeTextureUnit, internalformat);
+ textureFormatDirty = true;
+ }*/
+
+ public void glTexEnvi(int target, int pname, int value) {
+ if(GL2ES1.GL_TEXTURE_ENV == target && GL2ES1.GL_TEXTURE_ENV_MODE == pname) {
+ final int mode;
+ switch( value ) {
+ case GL2ES1.GL_ADD:
+ mode = 1;
+ break;
+ case GL2ES1.GL_MODULATE:
+ mode = 2;
+ break;
+ case GL2ES1.GL_DECAL:
+ mode = 3;
+ break;
+ case GL2ES1.GL_BLEND:
+ mode = 4;
+ break;
+ case GL2ES1.GL_REPLACE:
+ mode = 5;
+ break;
+ case GL2ES1.GL_COMBINE:
+ mode = 2; // FIXME
+ System.err.println("FixedFuncPipeline: glTexEnv GL_TEXTURE_ENV_MODE: unimplemented mode: "+toHexString(value));
+ break;
+ default:
+ throw new GLException("glTexEnv GL_TEXTURE_ENV_MODE: invalid mode: "+toHexString(value));
+ }
+ setTextureEnvMode(mode);
+ } else if(verbose) {
+ System.err.println("FixedFuncPipeline: Unimplemented TexEnv: target "+toHexString(target)+", pname "+toHexString(pname)+", mode: "+toHexString(value));
+ }
+ }
+ private void setTextureEnvMode(int value) {
+ if( value != textureEnvMode.get(activeTextureUnit) ) {
+ textureEnvMode.put(activeTextureUnit, value);
+ textureEnvModeDirty = true;
+ }
+ }
+ public void glGetTexEnviv(int target, int pname, IntBuffer params) { // FIXME
+ System.err.println("FixedFuncPipeline: Unimplemented glGetTexEnviv: target "+toHexString(target)+", pname "+toHexString(pname));
+ }
+ public void glGetTexEnviv(int target, int pname, int[] params, int params_offset) { // FIXME
+ System.err.println("FixedFuncPipeline: Unimplemented glGetTexEnviv: target "+toHexString(target)+", pname "+toHexString(pname));
+ }
+
+ //
+ // Point Sprites
+ //
+ public void glPointSize(float size) {
+ pointParams.put(0, size);
+ pointParamsDirty = true;
+ }
+ public void glPointParameterf(int pname, float param) {
+ switch(pname) {
+ case GL2ES1.GL_POINT_SIZE_MIN:
+ pointParams.put(2, param);
+ break;
+ case GL2ES1.GL_POINT_SIZE_MAX:
+ pointParams.put(3, param);
+ break;
+ case GL2ES2.GL_POINT_FADE_THRESHOLD_SIZE:
+ pointParams.put(4+3, param);
+ break;
+ }
+ pointParamsDirty = true;
+ }
+ public void glPointParameterfv(int pname, float[] params, int params_offset) {
+ switch(pname) {
+ case GL2ES1.GL_POINT_DISTANCE_ATTENUATION:
+ pointParams.put(4+0, params[params_offset + 0]);
+ pointParams.put(4+1, params[params_offset + 1]);
+ pointParams.put(4+2, params[params_offset + 2]);
+ break;
+ }
+ pointParamsDirty = true;
+ }
+ public void glPointParameterfv(int pname, java.nio.FloatBuffer params) {
+ final int o = params.position();
+ switch(pname) {
+ case GL2ES1.GL_POINT_DISTANCE_ATTENUATION:
+ pointParams.put(4+0, params.get(o + 0));
+ pointParams.put(4+1, params.get(o + 1));
+ pointParams.put(4+2, params.get(o + 2));
+ break;
+ }
+ pointParamsDirty = true;
+ }
+
+ // private int[] pointTexObj = new int[] { 0 };
+
+ private void glDrawPoints(GL2ES2 gl, GLRunnable2<Object,Object> glDrawAction, Object args) {
+ if(gl.isGL2GL3()) {
+ gl.glEnable(GL2GL3.GL_VERTEX_PROGRAM_POINT_SIZE);
+ }
+ if(gl.isGL2ES1()) {
+ gl.glEnable(GL2ES1.GL_POINT_SPRITE);
+ }
+ loadShaderPoints(gl);
+ shaderState.attachShaderProgram(gl, shaderProgramPoints, true);
+ validate(gl, false); // sync uniforms
+
+ glDrawAction.run(gl, args);
+
+ if(gl.isGL2ES1()) {
+ gl.glDisable(GL2ES1.GL_POINT_SPRITE);
+ }
+ if(gl.isGL2GL3()) {
+ gl.glDisable(GL2GL3.GL_VERTEX_PROGRAM_POINT_SIZE);
+ }
+ shaderState.attachShaderProgram(gl, selectShaderProgram(gl, currentShaderSelectionMode), true);
+ }
+ private static final GLRunnable2<Object, Object> glDrawArraysAction = new GLRunnable2<Object,Object>() {
+ @Override
+ public Object run(GL gl, Object args) {
+ int[] _args = (int[])args;
+ gl.glDrawArrays(GL.GL_POINTS, _args[0], _args[1]);
+ return null;
+ }
+ };
+ private final void glDrawPointArrays(GL2ES2 gl, int first, int count) {
+ glDrawPoints(gl, glDrawArraysAction, new int[] { first, count });
+ }
+
+ //
+ // Lighting
+ //
+
public void glLightfv(GL2ES2 gl, int light, int pname, java.nio.FloatBuffer params) {
shaderState.useProgram(gl, true);
light -=GLLightingFunc.GL_LIGHT0;
@@ -179,17 +479,14 @@ public class FixedFuncPipeline {
ud = shaderState.getUniform(mgl_LightSource+"["+light+"].quadraticAttenuation");
break;
default:
- if(verbose) {
- System.err.println("glLightfv pname not within [GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_POSITION GL_SPOT_DIRECTION]: "+pname);
- }
- return;
+ throw new GLException("glLightfv invalid pname: "+toHexString(pname));
}
if(null!=ud) {
ud.setData(params);
shaderState.uniform(gl, ud);
}
- } else if(verbose) {
- System.err.println("glLightfv light not within [0.."+MAX_LIGHTS+"]: "+light);
+ } else {
+ throw new GLException("glLightfv light not within [0.."+MAX_LIGHTS+"]: "+light);
}
}
@@ -201,10 +498,8 @@ public class FixedFuncPipeline {
case GL.GL_FRONT_AND_BACK:
break;
case GL.GL_BACK:
- if(verbose) {
- System.err.println("glMaterialfv face GL_BACK currently not supported");
- }
- break;
+ System.err.println("FixedFuncPipeline: Unimplemented glMaterialfv GL_BACK face");
+ return;
default:
}
@@ -214,7 +509,13 @@ public class FixedFuncPipeline {
ud = shaderState.getUniform(mgl_FrontMaterial+".ambient");
break;
case GLLightingFunc.GL_AMBIENT_AND_DIFFUSE:
- glMaterialfv(gl, face, GLLightingFunc.GL_AMBIENT, params);
+ {
+ ud = shaderState.getUniform(mgl_FrontMaterial+".ambient");
+ if(null!=ud) {
+ ud.setData(params);
+ shaderState.uniform(gl, ud);
+ }
+ }
// fall through intended ..
case GLLightingFunc.GL_DIFFUSE:
ud = shaderState.getUniform(mgl_FrontMaterial+".diffuse");
@@ -229,17 +530,20 @@ public class FixedFuncPipeline {
ud = shaderState.getUniform(mgl_FrontMaterial+".shininess");
break;
default:
- if(verbose) {
- System.err.println("glMaterialfv pname not within [GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_EMISSION GL_SHININESS]: "+pname);
- }
- return;
+ throw new GLException("glMaterialfv invalid pname: "+toHexString(pname));
}
if(null!=ud) {
ud.setData(params);
shaderState.uniform(gl, ud);
+ } else if(verbose) {
+
}
}
+ //
+ // Misc States
+ //
+
public void glShadeModel(GL2ES2 gl, int mode) {
shaderState.useProgram(gl, true);
GLUniformData ud = shaderState.getUniform(mgl_ShadeModel);
@@ -249,46 +553,135 @@ public class FixedFuncPipeline {
}
}
- public void glActiveTexture(GL2ES2 gl, int textureUnit) {
- textureUnit -= GL.GL_TEXTURE0;
- if(0 <= textureUnit && textureUnit<MAX_TEXTURE_UNITS) {
- shaderState.useProgram(gl, true);
- GLUniformData ud;
- ud = shaderState.getUniform(mgl_ActiveTexture);
- if(null!=ud) {
- ud.setData(textureUnit);
- shaderState.uniform(gl, ud);
+ /** ES2 supports CullFace implicit
+ public void glCullFace(int faceName) {
+ int _cullFace;
+ switch(faceName) {
+ case GL.GL_FRONT:
+ _cullFace = 1;
+ break;
+ case GL.GL_BACK:
+ _cullFace = 2;
+ break;
+ case GL.GL_FRONT_AND_BACK:
+ _cullFace = 3;
+ break;
+ default:
+ throw new GLException("glCullFace invalid faceName: "+toHexString(faceName));
+ }
+ if(0 < _cullFace) {
+ if(0>cullFace) {
+ _cullFace *= -1;
}
- ud = shaderState.getUniform(mgl_ActiveTextureIdx);
- if(null!=ud) {
- ud.setData(textureUnit);
- shaderState.uniform(gl, ud);
+ if(cullFace != _cullFace) {
+ cullFace = _cullFace;
+ cullFaceDirty=true;
+ }
+ }
+ } */
+
+ public void glAlphaFunc(int func, float ref) {
+ int _func;
+ switch(func) {
+ case GL.GL_NEVER:
+ _func = 1;
+ break;
+ case GL.GL_LESS:
+ _func = 2;
+ break;
+ case GL.GL_EQUAL:
+ _func = 3;
+ break;
+ case GL.GL_LEQUAL:
+ _func = 4;
+ break;
+ case GL.GL_GREATER:
+ _func = 5;
+ break;
+ case GL.GL_NOTEQUAL:
+ _func = 6;
+ break;
+ case GL.GL_GEQUAL:
+ _func = 7;
+ break;
+ case GL.GL_ALWAYS:
+ _func = 8;
+ break;
+ default:
+ throw new GLException("glAlphaFunc invalid func: "+toHexString(func));
+ }
+ if(0 < _func) {
+ if(0>alphaTestFunc) {
+ _func *= -1;
+ }
+ if( alphaTestFunc != _func || alphaTestRef != ref ) {
+ alphaTestFunc = _func;
+ alphaTestRef = ref;
+ alphaTestDirty=true;
}
- activeTextureUnit = textureUnit;
- } else {
- throw new GLException("glActivateTexture textureUnit not within GL_TEXTURE0 + [0.."+MAX_TEXTURE_UNITS+"]: "+textureUnit);
}
}
/**
- * @return false if digested in regard to GL2ES2 spec,
+ * @return false if digested in regard to GL2ES2 spec,
* eg this call must not be passed to an underlying ES2 implementation.
* true if this call shall be passed to an underlying GL2ES2/ES2 implementation as well.
*/
- public boolean glEnable(GL2ES2 gl, int cap, boolean enable) {
+ public boolean glEnable(int cap, boolean enable) {
switch(cap) {
- case GL.GL_TEXTURE_2D:
- textureEnabled=enable;
+ case GL.GL_BLEND:
+ case GL.GL_DEPTH_TEST:
+ case GL.GL_DITHER:
+ case GL.GL_POLYGON_OFFSET_FILL:
+ case GL.GL_SAMPLE_ALPHA_TO_COVERAGE:
+ case GL.GL_SAMPLE_COVERAGE:
+ case GL.GL_SCISSOR_TEST:
+ case GL.GL_STENCIL_TEST:
+ return true;
+
+ case GL.GL_CULL_FACE:
+ /** ES2 supports CullFace implicit
+ final int _cullFace;
+ if(0>cullFace && enable || 0<cullFace && !enable) {
+ _cullFace = cullFace * -1;
+ } else {
+ _cullFace = cullFace;
+ }
+ if(_cullFace != cullFace) {
+ cullFaceDirty=true;
+ cullFace=_cullFace;
+ } */
return true;
+
+ case GL.GL_TEXTURE_2D:
+ glEnableTexture(enable, activeTextureUnit);
+ return false;
+
case GLLightingFunc.GL_LIGHTING:
lightingEnabled=enable;
return false;
- case GL.GL_CULL_FACE:
- cullFace=Math.abs(cullFace);
- if(!enable) {
- cullFace*=-1;
+
+ case GL2ES1.GL_ALPHA_TEST:
+ final int _alphaTestFunc;
+ if(0>alphaTestFunc && enable || 0<alphaTestFunc && !enable) {
+ _alphaTestFunc = alphaTestFunc * -1;
+ } else {
+ _alphaTestFunc = alphaTestFunc;
}
- return true;
+ if(_alphaTestFunc != alphaTestFunc) {
+ alphaTestDirty=true;
+ alphaTestFunc=_alphaTestFunc;
+ }
+ return false;
+
+ case GL2ES1.GL_POINT_SMOOTH:
+ pointParams.put(1, enable ? 1.0f : 0.0f);
+ pointParamsDirty = true;
+ return false;
+
+ case GL2ES1.GL_POINT_SPRITE:
+ // gl_PointCoord always enabled
+ return false;
}
int light = cap - GLLightingFunc.GL_LIGHT0;
@@ -299,157 +692,422 @@ public class FixedFuncPipeline {
return false;
}
}
- return true; // pass it on ..
+ System.err.println("FixedFunctionPipeline: "+(enable ? "glEnable" : "glDisable")+" "+toHexString(cap)+" not handled in emulation and not supported in ES2");
+ return false; // ignore!
}
- public void glCullFace(GL2ES2 gl, int faceName) {
- switch(faceName) {
- case GL.GL_FRONT:
- faceName = 1; break;
- case GL.GL_BACK:
- faceName = 2; break;
- case GL.GL_FRONT_AND_BACK:
- faceName = 3; break;
+ //
+ // Draw
+ //
+
+ public void glDrawArrays(GL2ES2 gl, int mode, int first, int count) {
+ switch(mode) {
+ case GL2.GL_QUAD_STRIP:
+ mode=GL.GL_TRIANGLE_STRIP;
+ break;
+ case GL2.GL_POLYGON:
+ mode=GL.GL_TRIANGLE_FAN;
+ break;
+ case GL2ES1.GL_POINTS:
+ glDrawPointArrays(gl, first, count);
+ return;
}
- if(0>cullFace) {
- faceName *= -1;
+ validate(gl, true);
+ if ( GL2.GL_QUADS == mode && !gl.isGL2() ) {
+ for (int j = first; j < count - 3; j += 4) {
+ gl.glDrawArrays(GL.GL_TRIANGLE_FAN, j, 4);
+ }
+ } else {
+ gl.glDrawArrays(mode, first, count);
}
- cullFace = faceName;
}
+ public void glDrawElements(GL2ES2 gl, int mode, int count, int type, java.nio.Buffer indices) {
+ validate(gl, true);
+ if ( GL2.GL_QUADS == mode && !gl.isGL2() ) {
+ final int idx0 = indices.position();
+
+ if( GL.GL_UNSIGNED_BYTE == type ) {
+ final ByteBuffer b = (ByteBuffer) indices;
+ for (int j = 0; j < count; j++) {
+ gl.glDrawArrays(GL.GL_TRIANGLE_FAN, (int)(0x000000ff & b.get(idx0+j)), 4);
+ }
+ } else if( GL.GL_UNSIGNED_SHORT == type ){
+ final ShortBuffer b = (ShortBuffer) indices;
+ for (int j = 0; j < count; j++) {
+ gl.glDrawArrays(GL.GL_TRIANGLE_FAN, (int)(0x0000ffff & b.get(idx0+j)), 4);
+ }
+ } else {
+ final IntBuffer b = (IntBuffer) indices;
+ for (int j = 0; j < count; j++) {
+ gl.glDrawArrays(GL.GL_TRIANGLE_FAN, (int)(0xffffffff & b.get(idx0+j)), 4);
+ }
+ }
+ } else {
+ // FIXME: Impl. VBO usage .. or unroll (see above)!
+ if( !gl.getContext().isCPUDataSourcingAvail() ) {
+ throw new GLException("CPU data sourcing n/a w/ "+gl.getContext());
+ }
+ if( GL2ES1.GL_POINTS != mode ) {
+ ((GLES2)gl).glDrawElements(mode, count, type, indices);
+ } else {
+ // FIXME GL_POINTS !
+ ((GLES2)gl).glDrawElements(mode, count, type, indices);
+ }
+ }
+ }
+ public void glDrawElements(GL2ES2 gl, int mode, int count, int type, long indices_buffer_offset) {
+ validate(gl, true);
+ if ( GL2.GL_QUADS == mode && !gl.isGL2() ) {
+ throw new GLException("Cannot handle indexed QUADS on !GL2 w/ VBO due to lack of CPU index access");
+ } else if( GL2ES1.GL_POINTS != mode ) {
+ // FIXME GL_POINTS !
+ gl.glDrawElements(mode, count, type, indices_buffer_offset);
+ } else {
+ gl.glDrawElements(mode, count, type, indices_buffer_offset);
+ }
+ }
+
+ private final int textureEnabledCount() {
+ int n=0;
+ for(int i=MAX_TEXTURE_UNITS-1; i>=0; i--) {
+ if( 0 != textureEnabled.get(i) ) {
+ n++;
+ }
+ }
+ return n;
+ }
+
+ public void validate(GL2ES2 gl, boolean selectShader) {
+ if( selectShader ) {
+ if( ShaderSelectionMode.AUTO == requestedShaderSelectionMode) {
+ final ShaderSelectionMode newMode;
+
+ // pre-validate shader switch
+ if( 0 != textureEnabledBits ) {
+ if(lightingEnabled) {
+ newMode = ShaderSelectionMode.COLOR_TEXTURE8_LIGHT_PER_VERTEX;
+ } else {
+ final int n = textureEnabledCount();
+ if( 4 < n ) {
+ newMode = ShaderSelectionMode.COLOR_TEXTURE8;
+ } else if ( 2 < n ) {
+ newMode = ShaderSelectionMode.COLOR_TEXTURE4;
+ } else {
+ newMode = ShaderSelectionMode.COLOR_TEXTURE2;
+ }
+ }
+ } else {
+ if(lightingEnabled) {
+ newMode = ShaderSelectionMode.COLOR_LIGHT_PER_VERTEX;
+ } else {
+ newMode = ShaderSelectionMode.COLOR;
+ }
+ }
+ shaderState.attachShaderProgram(gl, selectShaderProgram(gl, newMode), true); // enables shader-program implicit
+ } else {
+ shaderState.useProgram(gl, true);
+ }
+ }
- public void validate(GL2ES2 gl) {
- shaderState.useProgram(gl, true);
GLUniformData ud;
- if(pmvMatrix.update()) {
+ if( pmvMatrix.update() ) {
ud = shaderState.getUniform(mgl_PMVMatrix);
if(null!=ud) {
+ final FloatBuffer m;
+ if(ShaderSelectionMode.COLOR_TEXTURE8_LIGHT_PER_VERTEX == currentShaderSelectionMode ||
+ ShaderSelectionMode.COLOR_LIGHT_PER_VERTEX== currentShaderSelectionMode ) {
+ m = pmvMatrix.glGetPMvMvitMatrixf();
+ } else {
+ m = pmvMatrix.glGetPMvMatrixf();
+ }
+ if(m != ud.getBuffer()) {
+ ud.setData(m);
+ }
// same data object ..
shaderState.uniform(gl, ud);
} else {
throw new GLException("Failed to update: mgl_PMVMatrix");
}
}
- ud = shaderState.getUniform(mgl_ColorEnabled);
- if(null!=ud) {
- int ca = (shaderState.isVertexAttribArrayEnabled(GLPointerFuncUtil.mgl_Color)==true)?1:0;
- if(ca!=ud.intValue()) {
- ud.setData(ca);
- shaderState.uniform(gl, ud);
+ if(colorVAEnabledDirty) {
+ ud = shaderState.getUniform(mgl_ColorEnabled);
+ if(null!=ud) {
+ int ca = true == shaderState.isVertexAttribArrayEnabled(GLPointerFuncUtil.mgl_Color) ? 1 : 0 ;
+ if(ca!=ud.intValue()) {
+ ud.setData(ca);
+ shaderState.uniform(gl, ud);
+ }
+ } else {
+ throw new GLException("Failed to update: mgl_ColorEnabled");
}
+ colorVAEnabledDirty = false;
}
- ud = shaderState.getUniform(mgl_CullFace);
- if(null!=ud) {
- if(cullFace!=ud.intValue()) {
+ /** ES2 supports CullFace implicit
+ if(cullFaceDirty) {
+ ud = shaderState.getUniform(mgl_CullFace);
+ if(null!=ud) {
ud.setData(cullFace);
shaderState.uniform(gl, ud);
}
+ cullFaceDirty = false;
+ } */
+
+ if(alphaTestDirty) {
+ ud = shaderState.getUniform(mgl_AlphaTestFunc);
+ if(null!=ud) {
+ ud.setData(alphaTestFunc);
+ shaderState.uniform(gl, ud);
+ }
+ ud = shaderState.getUniform(mgl_AlphaTestRef);
+ if(null!=ud) {
+ ud.setData(alphaTestRef);
+ shaderState.uniform(gl, ud);
+ }
+ alphaTestDirty = false;
+ }
+ if(pointParamsDirty) {
+ ud = shaderState.getUniform(mgl_PointParams);
+ if(null!=ud) {
+ // same data object
+ shaderState.uniform(gl, ud);
+ }
+ pointParamsDirty = false;
}
if(lightsEnabledDirty) {
ud = shaderState.getUniform(mgl_LightsEnabled);
if(null!=ud) {
- // same data object
+ // same data object
shaderState.uniform(gl, ud);
}
lightsEnabledDirty=false;
}
- if(textureCoordsEnabledDirty) {
+ if(textureCoordEnabledDirty) {
ud = shaderState.getUniform(mgl_TexCoordEnabled);
if(null!=ud) {
- // same data object
+ // same data object
shaderState.uniform(gl, ud);
}
- textureCoordsEnabledDirty=false;
+ textureCoordEnabledDirty=false;
}
- if(textureEnabled) {
- if(lightingEnabled) {
- shaderState.attachShaderProgram(gl, shaderProgramColorTextureLight, true);
- } else {
- shaderState.attachShaderProgram(gl, shaderProgramColorTexture, true);
+ if(textureEnvModeDirty) {
+ ud = shaderState.getUniform(mgl_TexEnvMode);
+ if(null!=ud) {
+ // same data object
+ shaderState.uniform(gl, ud);
}
- } else {
- if(lightingEnabled) {
- shaderState.attachShaderProgram(gl, shaderProgramColorLight, true);
- } else {
- shaderState.attachShaderProgram(gl, shaderProgramColor, true);
+ textureEnvModeDirty = false;
+ }
+
+ if(textureFormatDirty) {
+ for(int i = 0; i<MAX_TEXTURE_UNITS; i++) {
+ textureFormat.put(i, texID2Format.get(boundTextureObject[i]));
}
+ ud = shaderState.getUniform(mgl_TexFormat);
+ if(null!=ud) {
+ // same data object
+ shaderState.uniform(gl, ud);
+ }
+ textureFormatDirty = false;
}
- if(DEBUG) {
- System.err.println("validate: "+this);
+ if(textureEnabledDirty) {
+ ud = shaderState.getUniform(mgl_TextureEnabled);
+ if(null!=ud) {
+ // same data object
+ shaderState.uniform(gl, ud);
+ }
+ textureEnabledDirty=false;
+ }
+
+ if(verbose) {
+ System.err.println("validate: "+toString(null, DEBUG).toString());
}
}
- public String toString() {
- return "FixedFuncPipeline[pmv: "+pmvMatrix+
- ", textureEnabled: "+textureEnabled+
- ", textureCoordsEnabled: "+textureCoordsEnabled+
- ", lightingEnabled: "+lightingEnabled+
- ", lightsEnabled: "+lightsEnabled+
- "\n\t, shaderProgramColor: "+shaderProgramColor+
- "\n\t, shaderProgramColorTexture: "+shaderProgramColorTexture+
- "\n\t, shaderProgramColorLight: "+shaderProgramColorLight+
- "\n\t, shaderProgramColorTextureLight: "+shaderProgramColorTextureLight+
- "\n\t, ShaderState: "+shaderState+
- "]";
- }
-
- protected void init(GL2ES2 gl, PMVMatrix pmvMatrix, Class shaderRootClass, String shaderSrcRoot, String shaderBinRoot,
- String vertexColorFile,
- String vertexColorLightFile,
- String fragmentColorFile,
- String fragmentColorTextureFile)
- {
- if(null==pmvMatrix) {
- throw new GLException("PMVMatrix is null");
+ public StringBuilder toString(StringBuilder sb, boolean alsoUnlocated) {
+ if(null == sb) {
+ sb = new StringBuilder();
}
- this.pmvMatrix=pmvMatrix;
- this.shaderState=new ShaderState();
- this.shaderState.setVerbose(verbose);
- ShaderCode vertexColor, vertexColorLight, fragmentColor, fragmentColorTexture;
+ sb.append("FixedFuncPipeline[");
+ sb.append(", textureEnabled: "+toHexString(textureEnabledBits)+", "); Buffers.toString(sb, null, textureEnabled);
+ sb.append("\n\t, textureCoordEnabled: "); Buffers.toString(sb, null, textureCoordEnabled);
+ sb.append("\n\t lightingEnabled: "+lightingEnabled);
+ sb.append(", lightsEnabled: "); Buffers.toString(sb, null, lightsEnabled);
+ sb.append("\n\t, shaderProgramColor: "+shaderProgramColor);
+ sb.append("\n\t, shaderProgramColorTexture2: "+shaderProgramColorTexture2);
+ sb.append("\n\t, shaderProgramColorTexture4: "+shaderProgramColorTexture4);
+ sb.append("\n\t, shaderProgramColorTexture8: "+shaderProgramColorTexture8);
+ sb.append("\n\t, shaderProgramColorLight: "+shaderProgramColorLight);
+ sb.append("\n\t, shaderProgramColorTexture8Light: "+shaderProgramColorTexture8Light);
+ sb.append("\n\t, ShaderState: ");
+ shaderState.toString(sb, alsoUnlocated);
+ sb.append("]");
+ return sb;
+ }
+ @Override
+ public String toString() {
+ return toString(null, DEBUG).toString();
+ }
- vertexColor = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, shaderRootClass, shaderSrcRoot,
- shaderBinRoot, vertexColorFile, false);
+ private static final String constMaxTextures0 = "#define MAX_TEXTURE_UNITS 0\n";
+ private static final String constMaxTextures2 = "#define MAX_TEXTURE_UNITS 2\n";
+ private static final String constMaxTextures4 = "#define MAX_TEXTURE_UNITS 4\n";
+ private static final String constMaxTextures8 = "#define MAX_TEXTURE_UNITS 8\n";
- vertexColorLight = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, shaderRootClass, shaderSrcRoot,
- shaderBinRoot, vertexColorLightFile, false);
+ private final void customizeShader(GL2ES2 gl, ShaderCode vp, ShaderCode fp, String maxTextureDefine) {
+ int rsVpPos = vp.defaultShaderCustomization(gl, true, true);
+ int rsFpPos = fp.defaultShaderCustomization(gl, true, true);
+ vp.insertShaderSource(0, rsVpPos, maxTextureDefine);
+ fp.insertShaderSource(0, rsFpPos, maxTextureDefine);
+ }
- fragmentColor = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, shaderRootClass, shaderSrcRoot,
- shaderBinRoot, fragmentColorFile, false);
+ private final void loadShaderPoints(GL2ES2 gl) {
+ if( null != shaderProgramPoints ) {
+ return;
+ }
- fragmentColorTexture = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, shaderRootClass, shaderSrcRoot,
- shaderBinRoot, fragmentColorTextureFile, false);
+ final ShaderCode vp = ShaderCode.create( gl, GL2ES2.GL_VERTEX_SHADER, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, shaderPointFileDef, true);
+ final ShaderCode fp = ShaderCode.create( gl, GL2ES2.GL_FRAGMENT_SHADER, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, shaderPointFileDef, true);
+ customizeShader(gl, vp, fp, constMaxTextures2);
+ shaderProgramPoints = new ShaderProgram();
+ shaderProgramPoints.add(vp);
+ shaderProgramPoints.add(fp);
+ if(!shaderProgramPoints.link(gl, System.err)) {
+ throw new GLException("Couldn't link VertexColor program: "+shaderProgramPoints);
+ }
+ }
- shaderProgramColor = new ShaderProgram();
- shaderProgramColor.add(vertexColor);
- shaderProgramColor.add(fragmentColor);
- if(!shaderProgramColor.link(gl, System.err)) {
- throw new GLException("Couldn't link VertexColor program: "+shaderProgramColor);
+ private final void loadShader(GL2ES2 gl, ShaderSelectionMode mode) {
+ final boolean loadColor = ShaderSelectionMode.COLOR == mode;
+ final boolean loadColorTexture2 = ShaderSelectionMode.COLOR_TEXTURE2 == mode;
+ final boolean loadColorTexture4 = ShaderSelectionMode.COLOR_TEXTURE4 == mode;
+ final boolean loadColorTexture8 = ShaderSelectionMode.COLOR_TEXTURE8 == mode;
+ final boolean loadColorTexture = loadColorTexture2 || loadColorTexture4 || loadColorTexture8 ;
+ final boolean loadColorLightPerVertex = ShaderSelectionMode.COLOR_LIGHT_PER_VERTEX == mode;
+ final boolean loadColorTexture8LightPerVertex = ShaderSelectionMode.COLOR_TEXTURE8_LIGHT_PER_VERTEX == mode;
+
+ if( null != shaderProgramColor && loadColor ||
+ null != shaderProgramColorTexture2 && loadColorTexture2 ||
+ null != shaderProgramColorTexture4 && loadColorTexture4 ||
+ null != shaderProgramColorTexture8 && loadColorTexture8 ||
+ null != shaderProgramColorLight && loadColorLightPerVertex ||
+ null != shaderProgramColorTexture8Light && loadColorTexture8LightPerVertex ) {
+ return;
}
- shaderProgramColorTexture = new ShaderProgram();
- shaderProgramColorTexture.add(vertexColor);
- shaderProgramColorTexture.add(fragmentColorTexture);
- if(!shaderProgramColorTexture.link(gl, System.err)) {
- throw new GLException("Couldn't link VertexColorTexture program: "+shaderProgramColorTexture);
+ if( loadColor ) {
+ final ShaderCode vp = ShaderCode.create( gl, GL2ES2.GL_VERTEX_SHADER, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, vertexColorFile, true);
+ final ShaderCode fp = ShaderCode.create( gl, GL2ES2.GL_FRAGMENT_SHADER, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, fragmentColorFile, true);
+ customizeShader(gl, vp, fp, constMaxTextures0);
+ shaderProgramColor = new ShaderProgram();
+ shaderProgramColor.add(vp);
+ shaderProgramColor.add(fp);
+ if(!shaderProgramColor.link(gl, System.err)) {
+ throw new GLException("Couldn't link VertexColor program: "+shaderProgramColor);
+ }
+ } else if( loadColorTexture ) {
+ final ShaderCode vp = ShaderCode.create( gl, GL2ES2.GL_VERTEX_SHADER, shaderRootClass, shaderSrcRoot, shaderBinRoot, vertexColorFile, true);
+ final ShaderCode fp = ShaderCode.create( gl, GL2ES2.GL_FRAGMENT_SHADER, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, fragmentColorTextureFile, true);
+
+ if( loadColorTexture2 ) {
+ customizeShader(gl, vp, fp, constMaxTextures2);
+ shaderProgramColorTexture2 = new ShaderProgram();
+ shaderProgramColorTexture2.add(vp);
+ shaderProgramColorTexture2.add(fp);
+ if(!shaderProgramColorTexture2.link(gl, System.err)) {
+ throw new GLException("Couldn't link VertexColorTexture2 program: "+shaderProgramColorTexture2);
+ }
+ } else if( loadColorTexture4 ) {
+ customizeShader(gl, vp, fp, constMaxTextures4);
+ shaderProgramColorTexture4 = new ShaderProgram();
+ shaderProgramColorTexture4.add(vp);
+ shaderProgramColorTexture4.add(fp);
+ if(!shaderProgramColorTexture4.link(gl, System.err)) {
+ throw new GLException("Couldn't link VertexColorTexture4 program: "+shaderProgramColorTexture4);
+ }
+ } else if( loadColorTexture8 ) {
+ customizeShader(gl, vp, fp, constMaxTextures8);
+ shaderProgramColorTexture8 = new ShaderProgram();
+ shaderProgramColorTexture8.add(vp);
+ shaderProgramColorTexture8.add(fp);
+ if(!shaderProgramColorTexture8.link(gl, System.err)) {
+ throw new GLException("Couldn't link VertexColorTexture8 program: "+shaderProgramColorTexture8);
+ }
+ }
+ } else if( loadColorLightPerVertex ) {
+ final ShaderCode vp = ShaderCode.create( gl, GL2ES2.GL_VERTEX_SHADER, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, vertexColorLightFile, true);
+ final ShaderCode fp = ShaderCode.create( gl, GL2ES2.GL_FRAGMENT_SHADER, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, fragmentColorFile, true);
+ customizeShader(gl, vp, fp, constMaxTextures0);
+ shaderProgramColorLight = new ShaderProgram();
+ shaderProgramColorLight.add(vp);
+ shaderProgramColorLight.add(fp);
+ if(!shaderProgramColorLight.link(gl, System.err)) {
+ throw new GLException("Couldn't link VertexColorLight program: "+shaderProgramColorLight);
+ }
+ } else if( loadColorTexture8LightPerVertex ) {
+ final ShaderCode vp = ShaderCode.create( gl, GL2ES2.GL_VERTEX_SHADER, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, vertexColorLightFile, true);
+ final ShaderCode fp = ShaderCode.create( gl, GL2ES2.GL_FRAGMENT_SHADER, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, fragmentColorTextureFile, true);
+ customizeShader(gl, vp, fp, constMaxTextures8);
+ shaderProgramColorTexture8Light = new ShaderProgram();
+ shaderProgramColorTexture8Light.add(vp);
+ shaderProgramColorTexture8Light.add(fp);
+ if(!shaderProgramColorTexture8Light.link(gl, System.err)) {
+ throw new GLException("Couldn't link VertexColorLight program: "+shaderProgramColorTexture8Light);
+ }
}
+ }
- shaderProgramColorLight = new ShaderProgram();
- shaderProgramColorLight.add(vertexColorLight);
- shaderProgramColorLight.add(fragmentColor);
- if(!shaderProgramColorLight.link(gl, System.err)) {
- throw new GLException("Couldn't link VertexColorLight program: "+shaderProgramColorLight);
+ private ShaderProgram selectShaderProgram(GL2ES2 gl, ShaderSelectionMode newMode) {
+ if(ShaderSelectionMode.AUTO == newMode) {
+ newMode = ShaderSelectionMode.COLOR;
}
+ loadShader(gl, newMode);
+ final ShaderProgram sp;
+ switch(newMode) {
+ case COLOR_LIGHT_PER_VERTEX:
+ sp = shaderProgramColorLight;
+ break;
+ case COLOR_TEXTURE2:
+ sp = shaderProgramColorTexture2;
+ break;
+ case COLOR_TEXTURE4:
+ sp = shaderProgramColorTexture4;
+ break;
+ case COLOR_TEXTURE8:
+ sp = shaderProgramColorTexture8;
+ break;
+ case COLOR_TEXTURE8_LIGHT_PER_VERTEX:
+ sp = shaderProgramColorTexture8Light;
+ break;
+ case COLOR:
+ default:
+ sp = shaderProgramColor;
+ }
+ currentShaderSelectionMode = newMode;
+ return sp;
+ }
- shaderProgramColorTextureLight = new ShaderProgram();
- shaderProgramColorTextureLight.add(vertexColorLight);
- shaderProgramColorTextureLight.add(fragmentColorTexture);
- if(!shaderProgramColorTextureLight.link(gl, System.err)) {
- throw new GLException("Couldn't link VertexColorLight program: "+shaderProgramColorTextureLight);
+ private void init(GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix) {
+ if(null==pmvMatrix) {
+ throw new GLException("PMVMatrix is null");
}
+ this.pmvMatrix=pmvMatrix;
+ this.requestedShaderSelectionMode = mode;
+ this.shaderState=new ShaderState();
+ this.shaderState.setVerbose(verbose);
- shaderState.attachShaderProgram(gl, shaderProgramColor, true);
+ shaderState.attachShaderProgram(gl, selectShaderProgram(gl, requestedShaderSelectionMode), true);
// mandatory ..
if(!shaderState.uniform(gl, new GLUniformData(mgl_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMvitMatrixf()))) {
@@ -457,16 +1115,26 @@ public class FixedFuncPipeline {
}
shaderState.uniform(gl, new GLUniformData(mgl_ColorEnabled, 0));
- shaderState.uniform(gl, new GLUniformData(mgl_ColorStatic, 4, zero4f));
- shaderState.uniform(gl, new GLUniformData(mgl_TexCoordEnabled, 1, textureCoordsEnabled));
- shaderState.uniform(gl, new GLUniformData(mgl_ActiveTexture, activeTextureUnit));
- shaderState.uniform(gl, new GLUniformData(mgl_ActiveTextureIdx, activeTextureUnit));
+ shaderState.uniform(gl, new GLUniformData(mgl_ColorStatic, 4, colorStatic));
+
+ texID2Format.setKeyNotFoundValue(0);
+ shaderState.uniform(gl, new GLUniformData(mgl_TexCoordEnabled, 1, textureCoordEnabled));
+ shaderState.uniform(gl, new GLUniformData(mgl_TexEnvMode, 1, textureEnvMode));
+ shaderState.uniform(gl, new GLUniformData(mgl_TexFormat, 1, textureFormat));
+ shaderState.uniform(gl, new GLUniformData(mgl_TextureEnabled, 1, textureEnabled));
+ for(int i=0; i<MAX_TEXTURE_UNITS; i++) {
+ shaderState.uniform(gl, new GLUniformData(mgl_Texture+i, i));
+ }
shaderState.uniform(gl, new GLUniformData(mgl_ShadeModel, 0));
- shaderState.uniform(gl, new GLUniformData(mgl_CullFace, cullFace));
+ /** ES2 supports CullFace implicit
+ shaderState.uniform(gl, new GLUniformData(mgl_CullFace, cullFace)); */
+ shaderState.uniform(gl, new GLUniformData(mgl_AlphaTestFunc, alphaTestFunc));
+ shaderState.uniform(gl, new GLUniformData(mgl_AlphaTestRef, alphaTestRef));
+ shaderState.uniform(gl, new GLUniformData(mgl_PointParams, 4, pointParams));
for(int i=0; i<MAX_LIGHTS; i++) {
shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].ambient", 4, defAmbient));
- shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].diffuse", 4, defDiffuse));
- shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].specular", 4, defSpecular));
+ shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].diffuse", 4, 0==i ? one4f : defDiffuseN));
+ shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].specular", 4, 0==i ? one4f : defSpecularN));
shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].position", 4, defPosition));
shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotDirection", 3, defSpotDir));
shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotExponent", defSpotExponent));
@@ -475,6 +1143,7 @@ public class FixedFuncPipeline {
shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].linearAttenuation", defLinearAtten));
shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].quadraticAttenuation", defQuadraticAtten));
}
+ shaderState.uniform(gl, new GLUniformData(mgl_LightModel+".ambient", 4, defLightModelAmbient));
shaderState.uniform(gl, new GLUniformData(mgl_LightsEnabled, 1, lightsEnabled));
shaderState.uniform(gl, new GLUniformData(mgl_FrontMaterial+".ambient", 4, defMatAmbient));
shaderState.uniform(gl, new GLUniformData(mgl_FrontMaterial+".diffuse", 4, defMatDiffuse));
@@ -483,70 +1152,121 @@ public class FixedFuncPipeline {
shaderState.uniform(gl, new GLUniformData(mgl_FrontMaterial+".shininess", defMatShininess));
shaderState.useProgram(gl, false);
+ if(verbose) {
+ System.err.println("init: "+toString(null, DEBUG).toString());
+ }
}
- protected static final boolean DEBUG=false;
- protected boolean verbose=false;
+ private String toHexString(int i) {
+ return "0x"+Integer.toHexString(i);
+ }
+
+ protected boolean verbose = DEBUG;
+
+ private final FloatBuffer colorStatic = Buffers.copyFloatBuffer(one4f);
+
+ private int activeTextureUnit=0;
+ private int clientActiveTextureUnit=0;
+ private final IntIntHashMap texID2Format = new IntIntHashMap();
+ private final int[] boundTextureObject = new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }; // per unit
+ private int textureEnabledBits = 0;
+ private final IntBuffer textureEnabled = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }); // per unit
+ private boolean textureEnabledDirty = false;
+ private final IntBuffer textureCoordEnabled = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }); // per unit
+ private boolean textureCoordEnabledDirty = false;
+ // textureEnvMode: 1 GL_ADD, 2 GL_MODULATE (default), 3 GL_DECAL, 4 GL_BLEND, 5 GL_REPLACE, 6 GL_COMBINE
+ private final IntBuffer textureEnvMode = Buffers.newDirectIntBuffer(new int[] { 2, 2, 2, 2, 2, 2, 2, 2 });
+ private boolean textureEnvModeDirty = false;
+ private final IntBuffer textureFormat = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }); // per unit
+ private boolean textureFormatDirty = false;
+
+ /** ES2 supports CullFace implicit
+ private int cullFace=-2; // <=0 disabled, 1 GL_FRONT, 2 GL_BACK (default) and 3 GL_FRONT_AND_BACK
+ private boolean cullFaceDirty = false;
+ private static final String mgl_CullFace = "mgl_CullFace"; // 1i (lowp int) */
- protected boolean textureEnabled=false;
- protected IntBuffer textureCoordsEnabled = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 });
- protected boolean textureCoordsEnabledDirty = false;
- protected int activeTextureUnit=0;
+ private boolean colorVAEnabledDirty = false;
+ private boolean lightingEnabled=false;
+ private final IntBuffer lightsEnabled = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 });
+ private boolean lightsEnabledDirty = false;
- protected int cullFace=-2; // <=0 disabled, 1: front, 2: back (default, but disabled), 3: front & back
+ private boolean alphaTestDirty=false;
+ private int alphaTestFunc=-8; // <=0 disabled; 1 GL_NEVER, 2 GL_LESS, 3 GL_EQUAL, 4 GL_LEQUAL, 5 GL_GREATER, 6 GL_NOTEQUAL, 7 GL_GEQUAL, and 8 GL_ALWAYS (default)
+ private float alphaTestRef=0f;
- protected boolean lightingEnabled=false;
- protected IntBuffer lightsEnabled = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 });
- protected boolean lightsEnabledDirty = false;
+ private boolean pointParamsDirty = false;
+ /** ( pointSize, pointSmooth, attn. pointMinSize, attn. pointMaxSize ) , ( attenuation coefficients 1f 0f 0f, attenuation fade theshold 1f ) */
+ private final FloatBuffer pointParams = Buffers.newDirectFloatBuffer(new float[] { 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f });
- protected PMVMatrix pmvMatrix;
- protected ShaderState shaderState;
- protected ShaderProgram shaderProgramColor;
- protected ShaderProgram shaderProgramColorTexture;
- protected ShaderProgram shaderProgramColorLight;
- protected ShaderProgram shaderProgramColorTextureLight;
+ private PMVMatrix pmvMatrix;
+ private ShaderState shaderState;
+ private ShaderProgram shaderProgramColor;
+ private ShaderProgram shaderProgramColorTexture2, shaderProgramColorTexture4, shaderProgramColorTexture8;
+ private ShaderProgram shaderProgramColorLight;
+ private ShaderProgram shaderProgramColorTexture8Light;
+ private ShaderProgram shaderProgramPoints;
+
+ private ShaderSelectionMode requestedShaderSelectionMode = ShaderSelectionMode.AUTO;
+ private ShaderSelectionMode currentShaderSelectionMode = requestedShaderSelectionMode;
// uniforms ..
- protected static final String mgl_PMVMatrix = "mgl_PMVMatrix"; // m4fv[4] - P, Mv, Mvi and Mvit
- protected static final String mgl_ColorEnabled = "mgl_ColorEnabled"; // 1i
- protected static final String mgl_ColorStatic = "mgl_ColorStatic"; // 4fv
-
- protected static final String mgl_LightSource = "mgl_LightSource"; // struct mgl_LightSourceParameters[MAX_LIGHTS]
- protected static final String mgl_FrontMaterial = "mgl_FrontMaterial"; // struct mgl_MaterialParameters
- protected static final String mgl_LightsEnabled = "mgl_LightsEnabled"; // int mgl_LightsEnabled[MAX_LIGHTS];
-
- protected static final String mgl_ShadeModel = "mgl_ShadeModel"; // 1i
-
- protected static final String mgl_TexCoordEnabled = "mgl_TexCoordEnabled"; // int mgl_TexCoordEnabled[MAX_TEXTURE_UNITS];
- protected static final String mgl_ActiveTexture = "mgl_ActiveTexture"; // 1i
- protected static final String mgl_ActiveTextureIdx = "mgl_ActiveTextureIdx";// 1i
-
- protected static final String mgl_CullFace = "mgl_CullFace"; // 1i
-
- protected static final FloatBuffer zero4f = Buffers.newDirectFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f, 0.0f });
-
- public static final FloatBuffer defAmbient = Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 0f, 1f });
- public static final FloatBuffer defDiffuse = zero4f;
- public static final FloatBuffer defSpecular= zero4f;
- public static final FloatBuffer defPosition= Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 1f, 0f });
- public static final FloatBuffer defSpotDir = Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, -1f });
- public static final float defSpotExponent = 0f;
- public static final float defSpotCutoff = 180f;
- public static final float defConstantAtten = 1f;
- public static final float defLinearAtten = 0f;
- public static final float defQuadraticAtten= 0f;
-
- public static final FloatBuffer defMatAmbient = Buffers.newDirectFloatBuffer(new float[] { 0.2f, 0.2f, 0.2f, 1.0f });
- public static final FloatBuffer defMatDiffuse = Buffers.newDirectFloatBuffer(new float[] { 0.8f, 0.8f, 0.8f, 1.0f });
- public static final FloatBuffer defMatSpecular= Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 0f, 1f});
- public static final FloatBuffer defMatEmission= Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 0f, 1f});
+ private static final String mgl_PMVMatrix = "mgl_PMVMatrix"; // m4fv[4] - P, Mv, Mvi and Mvit
+ private static final String mgl_ColorEnabled = "mgl_ColorEnabled"; // 1i
+ private static final String mgl_ColorStatic = "mgl_ColorStatic"; // 4fv
+
+ private static final String mgl_LightModel = "mgl_LightModel"; // struct mgl_LightModelParameters
+ private static final String mgl_LightSource = "mgl_LightSource"; // struct mgl_LightSourceParameters[MAX_LIGHTS]
+ private static final String mgl_FrontMaterial = "mgl_FrontMaterial"; // struct mgl_MaterialParameters
+ private static final String mgl_LightsEnabled = "mgl_LightsEnabled"; // int mgl_LightsEnabled[MAX_LIGHTS];
+
+ private static final String mgl_AlphaTestFunc = "mgl_AlphaTestFunc"; // 1i (lowp int)
+ private static final String mgl_AlphaTestRef = "mgl_AlphaTestRef"; // 1f
+ private static final String mgl_ShadeModel = "mgl_ShadeModel"; // 1i
+ private static final String mgl_PointParams = "mgl_PointParams"; // vec4[2]: { (sz, smooth, attnMinSz, attnMaxSz), (attnCoeff(3), attnFadeTs) }
+
+ private static final String mgl_TextureEnabled = "mgl_TextureEnabled"; // int mgl_TextureEnabled[MAX_TEXTURE_UNITS];
+ private static final String mgl_Texture = "mgl_Texture"; // sampler2D mgl_Texture<0..7>
+ private static final String mgl_TexCoordEnabled = "mgl_TexCoordEnabled"; // int mgl_TexCoordEnabled[MAX_TEXTURE_UNITS];
+ private static final String mgl_TexEnvMode = "mgl_TexEnvMode"; // int mgl_TexEnvMode[MAX_TEXTURE_UNITS];
+ private static final String mgl_TexFormat = "mgl_TexFormat"; // int mgl_TexFormat[MAX_TEXTURE_UNITS];
+
+ // private static final FloatBuffer zero4f = Buffers.newDirectFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f, 0.0f });
+ private static final FloatBuffer neut4f = Buffers.newDirectFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f, 1.0f });
+ private static final FloatBuffer one4f = Buffers.newDirectFloatBuffer(new float[] { 1.0f, 1.0f, 1.0f, 1.0f });
+
+ public static final FloatBuffer defAmbient = neut4f;
+ public static final FloatBuffer defDiffuseN = neut4f;
+ public static final FloatBuffer defSpecularN = neut4f;
+ public static final FloatBuffer defPosition = Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 1f, 0f });
+ public static final FloatBuffer defSpotDir = Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, -1f });
+ public static final float defSpotExponent = 0f;
+ public static final float defSpotCutoff = 180f;
+ public static final float defConstantAtten = 1f;
+ public static final float defLinearAtten = 0f;
+ public static final float defQuadraticAtten = 0f;
+
+ public static final FloatBuffer defLightModelAmbient = Buffers.newDirectFloatBuffer(new float[] { 0.2f, 0.2f, 0.2f, 1.0f });
+
+ public static final FloatBuffer defMatAmbient = Buffers.newDirectFloatBuffer(new float[] { 0.2f, 0.2f, 0.2f, 1.0f });
+ public static final FloatBuffer defMatDiffuse = Buffers.newDirectFloatBuffer(new float[] { 0.8f, 0.8f, 0.8f, 1.0f });
+ public static final FloatBuffer defMatSpecular = neut4f;
+ public static final FloatBuffer defMatEmission = neut4f;
public static final float defMatShininess = 0f;
- protected static final String vertexColorFileDef = "FixedFuncColor";
- protected static final String vertexColorLightFileDef = "FixedFuncColorLight";
- protected static final String fragmentColorFileDef = "FixedFuncColor";
- protected static final String fragmentColorTextureFileDef = "FixedFuncColorTexture";
- protected static final String shaderSrcRootDef = "shaders" ;
- protected static final String shaderBinRootDef = "shaders/bin" ;
+ private static final String vertexColorFileDef = "FixedFuncColor";
+ private static final String vertexColorLightFileDef = "FixedFuncColorLight";
+ private static final String fragmentColorFileDef = "FixedFuncColor";
+ private static final String fragmentColorTextureFileDef = "FixedFuncColorTexture";
+ private static final String shaderPointFileDef = "FixedFuncPoints";
+ private static final String shaderSrcRootDef = "shaders" ;
+ private static final String shaderBinRootDef = "shaders/bin" ;
+
+ private final Class<?> shaderRootClass;
+ private final String shaderSrcRoot;
+ private final String shaderBinRoot;
+ private final String vertexColorFile;
+ private final String vertexColorLightFile;
+ private final String fragmentColorFile;
+ private final String fragmentColorTextureFile;
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp
index 408ff7251..22dd1e61a 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp
@@ -1,16 +1,32 @@
+
+#if __VERSION__ >= 130
+ #define varying in
+ out vec4 mgl_FragColor;
+#else
+ #define mgl_FragColor gl_FragColor
+#endif
+
#include es_precision.glsl
#include mgl_uniform.glsl
#include mgl_varying.glsl
+#include mgl_alphatest.fp
+
void main (void)
{
- if( mgl_CullFace > 0 &&
- ( ( mgl_CullFace == 1 && gl_FrontFacing ) ||
- ( mgl_CullFace == 2 && !gl_FrontFacing ) ||
- ( mgl_CullFace == 3 ) ) ) {
- discard;
+ vec4 color = frontColor;
+
+ /** ES2 supports CullFace implicit ..
+ if( mgl_CullFace > 0 &&
+ ( ( MGL_FRONT == mgl_CullFace && gl_FrontFacing ) ||
+ ( MGL_BACK == mgl_CullFace && !gl_FrontFacing ) ||
+ ( MGL_FRONT_AND_BACK == mgl_CullFace ) ) ) {
+ DISCARD(color);
+ } */
+ if( mgl_AlphaTestFunc > 0 ) {
+ alphaTest(color);
}
- gl_FragColor = frontColor;
+ mgl_FragColor = color;
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.vp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.vp
index 346e40196..f39fcfbd0 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.vp
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.vp
@@ -1,3 +1,9 @@
+
+#if __VERSION__ >= 130
+ #define attribute in
+ #define varying out
+#endif
+
#include es_precision.glsl
#include mgl_const.glsl
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp
index 7ce1eedcf..942a540af 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp
@@ -1,3 +1,9 @@
+
+#if __VERSION__ >= 130
+ #define attribute in
+ #define varying out
+#endif
+
#include es_precision.glsl
#include mgl_lightdef.glsl
@@ -50,16 +56,18 @@ void main(void)
}
}
}
- ambient *= mgl_FrontMaterial.ambient;
- diffuse *= mgl_FrontMaterial.diffuse;
- specular *= mgl_FrontMaterial.specular;
-
if(mgl_ColorEnabled>0) {
frontColor=mgl_Color;
} else {
frontColor=mgl_ColorStatic;
}
if( lightEnabled ) {
+ // light-ambient + global-ambient
+ // ( mgl_LightSource[0..n].ambient * mgl_FrontMaterial.ambient ) + ( mgl_LightModel.ambient * mgl_FrontMaterial.ambient )
+ ambient = ( ambient + mgl_LightModel.ambient ) * mgl_FrontMaterial.ambient;
+ diffuse *= mgl_FrontMaterial.diffuse;
+ specular *= mgl_FrontMaterial.specular;
+
frontColor *= ambient + diffuse + specular;
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp
index 86e6ace73..130711e19 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp
@@ -1,4 +1,13 @@
+#if __VERSION__ >= 130
+ #define varying in
+ out vec4 mgl_FragColor;
+ #define texture2D texture
+#else
+ #define mgl_FragColor gl_FragColor
+#endif
+
+
#include es_precision.glsl
#include mgl_lightdef.glsl
@@ -6,42 +15,103 @@
#include mgl_uniform.glsl
#include mgl_varying.glsl
-vec4 getTexColor(in sampler2D tex, in int idx) {
- vec4 coord;
- if(idx==0) {
- coord= mgl_TexCoords[0];
- } else if(idx==1) {
- coord= mgl_TexCoords[1];
- } else if(idx==2) {
- coord= mgl_TexCoords[2];
- } else if(idx==3) {
- coord= mgl_TexCoords[3];
- } else if(idx==4) {
- coord= mgl_TexCoords[4];
- } else if(idx==5) {
- coord= mgl_TexCoords[5];
- } else if(idx==6) {
- coord= mgl_TexCoords[6];
- } else {
- coord= mgl_TexCoords[7];
+#include mgl_alphatest.fp
+
+const float gamma = 1.5; // FIXME
+const vec3 igammav = vec3(1.0 / gamma); // FIXME
+const vec4 texEnvColor = vec4(0.0); // FIXME
+
+const vec4 zerov4 = vec4(0.0);
+const vec4 onev4 = vec4(1.0);
+
+void calcTexColor(inout vec4 color, vec4 texColor, in int texFormat, in int texEnvMode) {
+ if(MGL_MODULATE == texEnvMode) { // default
+ if( 4 == texFormat ) {
+ color *= texColor;
+ } else {
+ color.rgb *= texColor.rgb;
+ }
+ } else if(MGL_REPLACE == texEnvMode) {
+ if( 4 == texFormat ) {
+ color = texColor;
+ } else {
+ color.rgb = texColor.rgb;
+ }
+ } else if(MGL_ADD == texEnvMode) {
+ if( 4 == texFormat ) {
+ color += texColor;
+ } else {
+ color.rgb += texColor.rgb;
+ }
+ } else if(MGL_BLEND == texEnvMode) {
+ color.rgb = mix(color.rgb, texEnvColor.rgb, texColor.rgb);
+ if( 4 == texFormat ) {
+ color.a *= texColor.a;
+ }
+ } else if(MGL_DECAL == texEnvMode) {
+ if( 4 == texFormat ) {
+ color.rgb = mix(color.rgb, texColor.rgb, texColor.a);
+ } else {
+ color.rgb = texColor.rgb;
+ }
}
- return texture2D(tex, coord.st);
+ color = clamp(color, zerov4, onev4);
}
void main (void)
-{
- if( mgl_CullFace > 0 &&
- ( ( mgl_CullFace == 1 && gl_FrontFacing ) ||
- ( mgl_CullFace == 2 && !gl_FrontFacing ) ||
- ( mgl_CullFace == 3 ) ) ) {
- discard;
- }
-
- vec4 texColor = getTexColor(mgl_ActiveTexture,mgl_ActiveTextureIdx);
-
- if(length(texColor.rgb)>0.0) {
- gl_FragColor = vec4(frontColor.rgb*texColor.rgb, frontColor.a) ;
+{
+ vec4 color = frontColor;
+
+ /** ES2 supports CullFace implicit ..
+ if( mgl_CullFace > 0 &&
+ ( ( MGL_FRONT == mgl_CullFace && gl_FrontFacing ) ||
+ ( MGL_BACK == mgl_CullFace && !gl_FrontFacing ) ||
+ ( MGL_FRONT_AND_BACK == mgl_CullFace ) ) ) {
+ DISCARD(color);
+ } else { */
+ #if MAX_TEXTURE_UNITS >= 2
+ if( 0 != mgl_TextureEnabled[0] ) {
+ calcTexColor(color, texture2D(mgl_Texture0, mgl_TexCoords[0].st), mgl_TexFormat[0], mgl_TexEnvMode[0]);
+ }
+ if( 0 != mgl_TextureEnabled[1] ) {
+ calcTexColor(color, texture2D(mgl_Texture1, mgl_TexCoords[1].st), mgl_TexFormat[1], mgl_TexEnvMode[1]);
+ }
+ #endif
+ #if MAX_TEXTURE_UNITS >= 4
+ if( 0 != mgl_TextureEnabled[2] ) {
+ calcTexColor(color, texture2D(mgl_Texture2, mgl_TexCoords[2].st), mgl_TexFormat[2], mgl_TexEnvMode[2]);
+ }
+ if( 0 != mgl_TextureEnabled[3] ) {
+ calcTexColor(color, texture2D(mgl_Texture3, mgl_TexCoords[3].st), mgl_TexFormat[3], mgl_TexEnvMode[3]);
+ }
+ #endif
+ #if MAX_TEXTURE_UNITS >= 8
+ if( 0 != mgl_TextureEnabled[4] ) {
+ calcTexColor(color, texture2D(mgl_Texture4, mgl_TexCoords[4].st), mgl_TexFormat[4], mgl_TexEnvMode[4]);
+ }
+ if( 0 != mgl_TextureEnabled[5] ) {
+ calcTexColor(color, texture2D(mgl_Texture5, mgl_TexCoords[5].st), mgl_TexFormat[5], mgl_TexEnvMode[5]);
+ }
+ if( 0 != mgl_TextureEnabled[6] ) {
+ calcTexColor(color, texture2D(mgl_Texture6, mgl_TexCoords[6].st), mgl_TexFormat[6], mgl_TexEnvMode[6]);
+ }
+ if( 0 != mgl_TextureEnabled[7] ) {
+ calcTexColor(color, texture2D(mgl_Texture7, mgl_TexCoords[7].st), mgl_TexFormat[7], mgl_TexEnvMode[7]);
+ }
+ #endif
+ if( mgl_AlphaTestFunc > 0 ) {
+ alphaTest(color);
+ }
+ // } /* CullFace */
+
+ mgl_FragColor = color;
+ /**
+ // simple alpha check
+ if (color.a != 0.0) {
+ mgl_FragColor = vec4(pow(color.rgb, igammav), color.a);
} else {
- gl_FragColor = frontColor;
- }
+ // discard; // freezes NV tegra2 compiler
+ mgl_FragColor = color;
+ } */
}
+
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncPoints.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncPoints.fp
new file mode 100644
index 000000000..2d58f2320
--- /dev/null
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncPoints.fp
@@ -0,0 +1,47 @@
+
+#if __VERSION__ >= 130
+ #define varying in
+ out vec4 mgl_FragColor;
+#else
+ #define mgl_FragColor gl_FragColor
+#endif
+
+
+#include es_precision.glsl
+#include mgl_lightdef.glsl
+
+#include mgl_const.glsl
+#include mgl_uniform.glsl
+#include mgl_varying.glsl
+
+// #define TEST 1
+
+void main (void)
+{
+ mgl_FragColor = frontColor;
+
+ if( pointSmooth > 0.5 ) {
+ // smooth (AA)
+ const float border = 0.90; // take/give 10% for AA
+
+ // origin to 0/0, [-1/-1 .. 1/1]
+ vec2 pointPos = 2.0 * gl_PointCoord - 1.0 ;
+ float r = length( pointPos ); // one-circle sqrt(x * x + y * y), range: in-circle [0..1], out >1
+ float r1 = 1.0 - ( step(border, r) * 10.0 * ( r - border ) ) ; // [0..1]
+ #ifndef TEST
+ if( r1 < 0.0 ) {
+ discard;
+ }
+ #endif
+
+ #ifndef TEST
+ mgl_FragColor.a *= r1;
+ #else
+ mgl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
+ mgl_FragColor.r = r1 < 0.0 ? 1.0 : 0.0;
+ mgl_FragColor.g = r > 1.0 ? 1.0 : 0.0;
+ mgl_FragColor.b = r > border ? 1.0 : 0.0;
+ #endif
+ }
+}
+
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncPoints.vp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncPoints.vp
new file mode 100644
index 000000000..4a5d93a3d
--- /dev/null
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncPoints.vp
@@ -0,0 +1,40 @@
+
+#if __VERSION__ >= 130
+ #define attribute in
+ #define varying out
+#endif
+
+#include es_precision.glsl
+
+#include mgl_const.glsl
+#include mgl_uniform.glsl
+#include mgl_attribute.glsl
+#include mgl_varying.glsl
+
+#include mgl_settexcoord.vp
+
+void main(void)
+{
+ if( mgl_ColorEnabled > 0 ) {
+ frontColor = mgl_Color;
+ } else {
+ frontColor = mgl_ColorStatic;
+ }
+
+ vec4 eyeCoord = mgl_PMVMatrix[1] * mgl_Vertex;
+ gl_Position = mgl_PMVMatrix[0] * eyeCoord;
+
+ float dist = distance(eyeCoord, vec4(0.0, 0.0, 0.0, 1.0));
+ float atten = sqrt( 1.0 / ( pointDistanceConstantAtten +
+ ( pointDistanceLinearAtten +
+ pointDistanceQuadraticAtten * dist
+ ) * dist
+ )
+ );
+ float size = clamp(pointSize * atten, pointSizeMin, pointSizeMax);
+ gl_PointSize = max(size, pointFadeThresholdSize);
+
+ float fade = min(size, pointFadeThresholdSize) / pointFadeThresholdSize;
+ frontColor.a *= fade * fade;
+}
+
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_alphatest.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_alphatest.fp
new file mode 100644
index 000000000..2b64cdeb8
--- /dev/null
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_alphatest.fp
@@ -0,0 +1,33 @@
+
+void alphaTest(inout vec4 color) {
+ if( MGL_GREATER == mgl_AlphaTestFunc ) {
+ if ( color.a <= mgl_AlphaTestRef ) {
+ DISCARD(color);
+ }
+ } else if( MGL_LESS == mgl_AlphaTestFunc ) {
+ if ( color.a >= mgl_AlphaTestRef ) {
+ DISCARD(color);
+ }
+ } else if( MGL_LEQUAL == mgl_AlphaTestFunc ) {
+ if ( color.a > mgl_AlphaTestRef ) {
+ DISCARD(color);
+ }
+ } else if( MGL_GEQUAL == mgl_AlphaTestFunc ) {
+ if ( color.a < mgl_AlphaTestRef ) {
+ DISCARD(color);
+ }
+ } else if( MGL_EQUAL == mgl_AlphaTestFunc ) {
+ if ( abs( color.a - mgl_AlphaTestRef ) > EPSILON ) {
+ DISCARD(color);
+ }
+ } else if( MGL_NOTEQUAL == mgl_AlphaTestFunc ) {
+ if ( abs( color.a - mgl_AlphaTestRef ) <= EPSILON ) {
+ DISCARD(color);
+ }
+ } else if( MGL_NEVER == mgl_AlphaTestFunc ) {
+ DISCARD(color);
+ } /* else if( MGL_ALWAYS == mgl_AlphaTestFunc ) {
+ // NOP
+ } */
+}
+
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_attribute.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_attribute.glsl
index 09a11ec95..f670f7b77 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_attribute.glsl
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_attribute.glsl
@@ -4,16 +4,22 @@
#include es_precision.glsl
-attribute HIGHP vec4 mgl_Vertex;
-attribute HIGHP vec4 mgl_Normal;
-attribute HIGHP vec4 mgl_Color;
-attribute HIGHP vec4 mgl_MultiTexCoord0;
-attribute HIGHP vec4 mgl_MultiTexCoord1;
-attribute HIGHP vec4 mgl_MultiTexCoord2;
-attribute HIGHP vec4 mgl_MultiTexCoord3;
-attribute HIGHP vec4 mgl_MultiTexCoord4;
-attribute HIGHP vec4 mgl_MultiTexCoord5;
-attribute HIGHP vec4 mgl_MultiTexCoord6;
-attribute HIGHP vec4 mgl_MultiTexCoord7;
+attribute vec4 mgl_Vertex;
+attribute vec4 mgl_Normal;
+attribute vec4 mgl_Color;
+#if MAX_TEXTURE_UNITS >= 2
+attribute vec4 mgl_MultiTexCoord0;
+attribute vec4 mgl_MultiTexCoord1;
+#endif
+#if MAX_TEXTURE_UNITS >= 4
+attribute vec4 mgl_MultiTexCoord2;
+attribute vec4 mgl_MultiTexCoord3;
+#endif
+#if MAX_TEXTURE_UNITS >= 8
+attribute vec4 mgl_MultiTexCoord4;
+attribute vec4 mgl_MultiTexCoord5;
+attribute vec4 mgl_MultiTexCoord6;
+attribute vec4 mgl_MultiTexCoord7;
+#endif
#endif // mgl_attribute_glsl
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_const.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_const.glsl
index 1a464a1cb..4f97292e3 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_const.glsl
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_const.glsl
@@ -4,7 +4,36 @@
#include es_precision.glsl
-const LOWP int MAX_TEXTURE_UNITS = 8; // <=gl_MaxTextureImageUnits
+// will be defined at runtime: MAX_TEXTURE_UNITS [0|2|4|8]
const LOWP int MAX_LIGHTS = 8;
+const float EPSILON = 0.0000001; // FIXME: determine proper hw-precision
+
+// discard freezes NV tegra2 compiler (STILL TRUE?)
+// #define DISCARD(c) (c.a = 0.0)
+#define DISCARD(c) discard
+
+// Texture Environment / Multi Texturing
+#define MGL_ADD 1
+#define MGL_MODULATE 2
+#define MGL_DECAL 3
+#define MGL_BLEND 4
+#define MGL_REPLACE 5
+#define MGL_COMBINE 6
+
+// Alpha Test
+#define MGL_NEVER 1
+#define MGL_LESS 2
+#define MGL_EQUAL 3
+#define MGL_LEQUAL 4
+#define MGL_GREATER 5
+#define MGL_NOTEQUAL 6
+#define MGL_GEQUAL 7
+#define MGL_ALWAYS 8
+
+// Cull Face
+#define MGL_FRONT 1
+#define MGL_BACK 2
+#define MGL_FRONT_AND_BACK 3
+
#endif // mgl_const_glsl
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_lightdef.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_lightdef.glsl
index 98e214139..deaf95408 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_lightdef.glsl
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_lightdef.glsl
@@ -1,6 +1,9 @@
#ifndef mgl_lightdef_glsl
#define mgl_lightdef_glsl
+struct mgl_LightModelParameters {
+ vec4 ambient;
+};
struct mgl_LightSourceParameters {
vec4 ambient;
vec4 diffuse;
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_settexcoord.vp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_settexcoord.vp
index 1efe328d0..cbf0db642 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_settexcoord.vp
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_settexcoord.vp
@@ -22,14 +22,20 @@ void setTexCoord(in vec4 defpos) {
mgl_TexCoords[7] = ( 0 != (mgl_TexCoordEnabled & 128) ) ? mgl_MultiTexCoord7 : defpos;
*/
+ #if MAX_TEXTURE_UNITS >= 2
mgl_TexCoords[0] = ( 0 != mgl_TexCoordEnabled[0] ) ? mgl_MultiTexCoord0 : defpos;
mgl_TexCoords[1] = ( 0 != mgl_TexCoordEnabled[1] ) ? mgl_MultiTexCoord1 : defpos;
+ #endif
+ #if MAX_TEXTURE_UNITS >= 4
mgl_TexCoords[2] = ( 0 != mgl_TexCoordEnabled[2] ) ? mgl_MultiTexCoord2 : defpos;
mgl_TexCoords[3] = ( 0 != mgl_TexCoordEnabled[3] ) ? mgl_MultiTexCoord3 : defpos;
+ #endif
+ #if MAX_TEXTURE_UNITS >= 8
mgl_TexCoords[4] = ( 0 != mgl_TexCoordEnabled[4] ) ? mgl_MultiTexCoord4 : defpos;
mgl_TexCoords[5] = ( 0 != mgl_TexCoordEnabled[5] ) ? mgl_MultiTexCoord5 : defpos;
mgl_TexCoords[6] = ( 0 != mgl_TexCoordEnabled[6] ) ? mgl_MultiTexCoord6 : defpos;
mgl_TexCoords[7] = ( 0 != mgl_TexCoordEnabled[7] ) ? mgl_MultiTexCoord7 : defpos;
+ #endif
}
#endif // mgl_settexcoord_vp
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl
index 4c4000dfa..5029e4bd8 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl
@@ -6,12 +6,45 @@
#include mgl_const.glsl
-uniform HIGHP mat4 mgl_PMVMatrix[4]; // P, Mv, Mvi and Mvit (transpose(inverse(ModelView)) == normalMatrix)
+uniform mat4 mgl_PMVMatrix[4]; // P, Mv, Mvi and Mvit (transpose(inverse(ModelView)) == normalMatrix)
uniform LOWP int mgl_ColorEnabled;
-uniform HIGHP vec4 mgl_ColorStatic;
+uniform vec4 mgl_ColorStatic;
+uniform LOWP int mgl_AlphaTestFunc;
+uniform float mgl_AlphaTestRef;
+
+// [0].rgba: size, smooth, attnMinSz, attnMaxSz
+// [1].rgba: attnCoeff(3), attnFadeTs
+uniform MEDIUMP vec4 mgl_PointParams[2];
+
+#define pointSize (mgl_PointParams[0].r)
+#define pointSmooth (mgl_PointParams[0].g)
+#define pointSizeMin (mgl_PointParams[0].b)
+#define pointSizeMax (mgl_PointParams[0].a)
+#define pointDistanceConstantAtten (mgl_PointParams[1].r)
+#define pointDistanceLinearAtten (mgl_PointParams[1].g)
+#define pointDistanceQuadraticAtten (mgl_PointParams[1].b)
+#define pointFadeThresholdSize (mgl_PointParams[1].a)
+
+// uniform LOWP int mgl_CullFace; // ES2 supports CullFace implicit ..
+#if MAX_TEXTURE_UNITS > 0
+uniform LOWP int mgl_TextureEnabled[MAX_TEXTURE_UNITS];
uniform LOWP int mgl_TexCoordEnabled[MAX_TEXTURE_UNITS];
-uniform sampler2D mgl_ActiveTexture;
-uniform LOWP int mgl_ActiveTextureIdx;
-uniform LOWP int mgl_CullFace;
+uniform LOWP int mgl_TexEnvMode[MAX_TEXTURE_UNITS];
+uniform LOWP int mgl_TexFormat[MAX_TEXTURE_UNITS];
+#if MAX_TEXTURE_UNITS >= 2
+uniform sampler2D mgl_Texture0;
+uniform sampler2D mgl_Texture1;
+#endif
+#if MAX_TEXTURE_UNITS >= 4
+uniform sampler2D mgl_Texture2;
+uniform sampler2D mgl_Texture3;
+#endif
+#if MAX_TEXTURE_UNITS >= 8
+uniform sampler2D mgl_Texture4;
+uniform sampler2D mgl_Texture5;
+uniform sampler2D mgl_Texture6;
+uniform sampler2D mgl_Texture7;
+#endif
+#endif
#endif // mgl_uniform_glsl
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform_light.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform_light.glsl
index 0dedb5d5d..5b34fd9cf 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform_light.glsl
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform_light.glsl
@@ -9,6 +9,7 @@
uniform LOWP int mgl_LightsEnabled[MAX_LIGHTS];
+uniform mgl_LightModelParameters mgl_LightModel;
uniform mgl_LightSourceParameters mgl_LightSource[MAX_LIGHTS];
uniform mgl_MaterialParameters mgl_FrontMaterial;
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_varying.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_varying.glsl
index fc9f735d1..599ac4a53 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_varying.glsl
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_varying.glsl
@@ -7,6 +7,8 @@
#include mgl_const.glsl
varying vec4 frontColor;
+#if MAX_TEXTURE_UNITS > 0
varying vec4 mgl_TexCoords[MAX_TEXTURE_UNITS];
+#endif
#endif // mgl_varying_glsl