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+/**
+ * Copyright 2014 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package javax.media.opengl;
+
+import java.nio.ByteBuffer;
+import java.nio.IntBuffer;
+
+/**
+ * OpenGL buffer storage object reflecting it's
+ * <ul>
+ * <li>storage size</li>
+ * <li>storage memory if mapped</li>
+ * <li>mutable usage or immutable flags</li>
+ * </ul>
+ * <p>
+ * Buffer storage is created via:
+ * <ul>
+ * <li><code>glBufferStorage</code> - storage creation with target</li>
+ * <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation with target</li>
+ * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
+ * </ul>
+ * Note that storage <i>recreation</i> as mentioned above also invalidate a previous storage instance,
+ * i.e. disposed the buffer's current storage if exist and attaches a new storage instance.
+ * </p>
+ * <p>
+ * Buffer storage is disposed via:
+ * <ul>
+ * <li>{@link GL#glDeleteBuffers(int, IntBuffer)} - explicit, direct, via {@link #notifyBuffersDeleted(int, IntBuffer)} or {@link #notifyBuffersDeleted(int, int[], int)}</li>
+ * <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation via target</li>
+ * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
+ * </ul>
+ * </p>
+ * <p>
+ * GL buffer storage is mapped via
+ * <ul>
+ *
+ * <li>{@link GL#mapBuffer(int, int)}</li>
+ * <li>{@link GL#mapBufferRange(int, long, long, int)}</li>
+ * <li>{@link GL2#mapNamedBuffer(int, int)}</li>
+ * <li>{@link GL2#mapNamedBufferRange(int, long, long, int)}</li>
+ * </ul>
+ * </p>
+ * <p>
+ * GL buffer storage is unmapped via
+ * <ul>
+ * <li>{@link GL#glUnmapBuffer(int)} - explicit via target</li>
+ * <li>{@link GL2#glUnmapNamedBufferEXT(int)} - explicit direct</li>
+ * <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation via target</li>
+ * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
+ * <li>{@link GL#glDeleteBuffers(int, IntBuffer)} - buffer deletion</li>
+ * </ul>
+ * </p>
+ */
+public abstract class GLBufferStorage {
+ private final int name;
+ private final long size;
+ private final int mutableUsage;
+ private final int immutableFlags;
+ protected ByteBuffer mappedBuffer;
+
+ protected GLBufferStorage(final int name, final long size, final int mutableUsage, final int immutableFlags) {
+ this.name = name;
+ this.size = size;
+ this.mutableUsage = mutableUsage;
+ this.immutableFlags = immutableFlags;
+ this.mappedBuffer = null;
+ }
+
+ /** Return the buffer name */
+ public final int getName() { return name; }
+
+ /** Return the buffer's storage size. */
+ public final long getSize() { return size; }
+
+ /**
+ * Returns <code>true</code> if buffer's storage is mutable, i.e.
+ * created via {@link GL#glBufferData(int, long, java.nio.Buffer, int)}.
+ * <p>
+ * Returns <code>false</code> if buffer's storage is immutable, i.e.
+ * created via <code>glBufferStorage</code>. FIXME: Add GL 4.4 support!
+ * </p>
+ * @return
+ */
+ public final boolean isMutableStorage() { return 0 != mutableUsage; }
+
+ /**
+ * Returns the mutable storage usage or 0 if storage is not {@link #isMutableStorage() mutable}.
+ */
+ public final int getMutableUsage() { return mutableUsage; }
+
+ /**
+ * Returns the immutable storage flags, invalid if storage is {@link #isMutableStorage() mutable}.
+ */
+ public final int getImmutableFlags() { return immutableFlags; }
+
+ /**
+ * Returns the mapped ByteBuffer, or null if not mapped.
+ * Mapping may occur via:
+ * <ul>
+ * <li>{@link GL#glMapBuffer(int, int)}</li>
+ * <li>{@link GL#glMapBufferRange(int, long, long, int)}</li>
+ * <li>{@link GL2#glMapNamedBufferEXT(int, int)}</li>
+ * <li>{@link GL2#glMapNamedBufferRangeEXT(int, long, long, int)}
+ * </ul>
+ */
+ public final ByteBuffer getMappedBuffer() { return mappedBuffer; }
+
+ public final String toString() {
+ return toString(false);
+ }
+ public final String toString(final boolean skipMappedBuffer) {
+ final String s0;
+ if( isMutableStorage() ) {
+ s0 = String.format("%s[name %s, size %d, mutable usage 0x%X", msgClazzName, name, size, mutableUsage);
+ } else {
+ s0 = String.format("%s[name %s, size %d, immutable flags 0x%X", msgClazzName, name, size, immutableFlags);
+ }
+ if(skipMappedBuffer) {
+ return s0+"]";
+ } else {
+ return s0+", mapped "+mappedBuffer+"]";
+ }
+ }
+ private final String msgClazzName = "GLBufferStorage";
+}