diff options
author | Sven Gothel <[email protected]> | 2014-01-21 18:16:22 +0100 |
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committer | Sven Gothel <[email protected]> | 2014-01-21 18:16:22 +0100 |
commit | 09fc7aa5539731bb0fba835caee61f6eb837ecff (patch) | |
tree | 12798cf9a888d24b10e3aee8f677755a84f06a17 /src/jogl/classes/javax/media/opengl/GLBufferStorage.java | |
parent | 19c91de9f02fc713fce09277ea243d966cbc9ac8 (diff) |
Bug 942: GLBufferObjectTracker: Tracking GLBufferStorage accurately, synchronized and secure [1/2]
GLBufferSizeTracker becomes GLBufferObjectTracker
and tracks the buffer's data store, GLBufferStorage, accurately, synchronized and secure.
Synchronization is required, since the GLBufferStorage can be
shared across many GLContext on multiple threads.
This requires all GLBufferStorage lifecycle affecting GL functions
to utilize synchronized GLBufferObjectTracker methods
while passing a native GL-func callback.
These GL functions are:
- glBufferData, glBufferStorage (GL 4.4), glNamedBufferDataEXT
Creating the GLBufferStorage object
- glMapBuffer, glMapBufferRange, and their *Named*EXT variants
- glUnmapBuffer, glUnmapNamedBufferEXT
'glDeleteBuffers' can simply notify the GLBufferObjectTracker
No more HashMap is required to associate the mapped buffer address
to the mapped ByteBuffer.
GLBufferObjectTracker simply utilizes a
buffer-name (int) -> GLBufferStorage
map.
+++
The security aspect shall be implemented by validating all arguments
whether they match the required GL constraints,
as well as validating tracked states like 'size'.
The following functions will throw an GLException accordingly:
- glBufferData, glNamedBufferDataEXT
* @throws GLException if size is less-than zero
* @throws GLException if a native GL-Error occurs
- glBufferStorage (GL 4.4)
* @throws GLException if size is less-or-eqaul zero
* @throws GLException if a native GL-Error occurs
- glMapBuffer, and it's *Named*EXT variant
* @throws GLException if buffer is not bound to target
* @throws GLException if buffer is not tracked
* @throws GLException if buffer is already mapped
* @throws GLException if buffer has invalid store size, i.e. less-than zero
- glMapBufferRange, and it's *Named*EXT variant
* @throws GLException if buffer is not bound to target
* @throws GLException if buffer is not tracked
* @throws GLException if buffer is already mapped
* @throws GLException if buffer has invalid store size, i.e. less-than zero
* @throws GLException if buffer mapping range does not fit, incl. offset
- glMapBufferRange, and it's *Named*EXT variant
Only clear mapped buffer reference of GLBufferStorage
if native unmap was successful.
Further more special error handling shall be applied to:
- glMapBuffer, and it's *Named*EXT variant,
glMapBuffer, and it's *Named*EXT variant
- A zero GLBufferStorage size will avoid a native call and
returns null
- A null native mapping result indicating an error will
not cause a GLException but returns null
This allows the user to handle this case.
Diffstat (limited to 'src/jogl/classes/javax/media/opengl/GLBufferStorage.java')
-rw-r--r-- | src/jogl/classes/javax/media/opengl/GLBufferStorage.java | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLBufferStorage.java b/src/jogl/classes/javax/media/opengl/GLBufferStorage.java new file mode 100644 index 000000000..929ecf60a --- /dev/null +++ b/src/jogl/classes/javax/media/opengl/GLBufferStorage.java @@ -0,0 +1,150 @@ +/** + * Copyright 2014 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package javax.media.opengl; + +import java.nio.ByteBuffer; +import java.nio.IntBuffer; + +/** + * OpenGL buffer storage object reflecting it's + * <ul> + * <li>storage size</li> + * <li>storage memory if mapped</li> + * <li>mutable usage or immutable flags</li> + * </ul> + * <p> + * Buffer storage is created via: + * <ul> + * <li><code>glBufferStorage</code> - storage creation with target</li> + * <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation with target</li> + * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li> + * </ul> + * Note that storage <i>recreation</i> as mentioned above also invalidate a previous storage instance, + * i.e. disposed the buffer's current storage if exist and attaches a new storage instance. + * </p> + * <p> + * Buffer storage is disposed via: + * <ul> + * <li>{@link GL#glDeleteBuffers(int, IntBuffer)} - explicit, direct, via {@link #notifyBuffersDeleted(int, IntBuffer)} or {@link #notifyBuffersDeleted(int, int[], int)}</li> + * <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation via target</li> + * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li> + * </ul> + * </p> + * <p> + * GL buffer storage is mapped via + * <ul> + * + * <li>{@link GL#mapBuffer(int, int)}</li> + * <li>{@link GL#mapBufferRange(int, long, long, int)}</li> + * <li>{@link GL2#mapNamedBuffer(int, int)}</li> + * <li>{@link GL2#mapNamedBufferRange(int, long, long, int)}</li> + * </ul> + * </p> + * <p> + * GL buffer storage is unmapped via + * <ul> + * <li>{@link GL#glUnmapBuffer(int)} - explicit via target</li> + * <li>{@link GL2#glUnmapNamedBufferEXT(int)} - explicit direct</li> + * <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation via target</li> + * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li> + * <li>{@link GL#glDeleteBuffers(int, IntBuffer)} - buffer deletion</li> + * </ul> + * </p> + */ +public abstract class GLBufferStorage { + private final int name; + private final long size; + private final int mutableUsage; + private final int immutableFlags; + protected ByteBuffer mappedBuffer; + + protected GLBufferStorage(final int name, final long size, final int mutableUsage, final int immutableFlags) { + this.name = name; + this.size = size; + this.mutableUsage = mutableUsage; + this.immutableFlags = immutableFlags; + this.mappedBuffer = null; + } + + /** Return the buffer name */ + public final int getName() { return name; } + + /** Return the buffer's storage size. */ + public final long getSize() { return size; } + + /** + * Returns <code>true</code> if buffer's storage is mutable, i.e. + * created via {@link GL#glBufferData(int, long, java.nio.Buffer, int)}. + * <p> + * Returns <code>false</code> if buffer's storage is immutable, i.e. + * created via <code>glBufferStorage</code>. FIXME: Add GL 4.4 support! + * </p> + * @return + */ + public final boolean isMutableStorage() { return 0 != mutableUsage; } + + /** + * Returns the mutable storage usage or 0 if storage is not {@link #isMutableStorage() mutable}. + */ + public final int getMutableUsage() { return mutableUsage; } + + /** + * Returns the immutable storage flags, invalid if storage is {@link #isMutableStorage() mutable}. + */ + public final int getImmutableFlags() { return immutableFlags; } + + /** + * Returns the mapped ByteBuffer, or null if not mapped. + * Mapping may occur via: + * <ul> + * <li>{@link GL#glMapBuffer(int, int)}</li> + * <li>{@link GL#glMapBufferRange(int, long, long, int)}</li> + * <li>{@link GL2#glMapNamedBufferEXT(int, int)}</li> + * <li>{@link GL2#glMapNamedBufferRangeEXT(int, long, long, int)} + * </ul> + */ + public final ByteBuffer getMappedBuffer() { return mappedBuffer; } + + public final String toString() { + return toString(false); + } + public final String toString(final boolean skipMappedBuffer) { + final String s0; + if( isMutableStorage() ) { + s0 = String.format("%s[name %s, size %d, mutable usage 0x%X", msgClazzName, name, size, mutableUsage); + } else { + s0 = String.format("%s[name %s, size %d, immutable flags 0x%X", msgClazzName, name, size, immutableFlags); + } + if(skipMappedBuffer) { + return s0+"]"; + } else { + return s0+", mapped "+mappedBuffer+"]"; + } + } + private final String msgClazzName = "GLBufferStorage"; +} |