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authorSven Gothel <[email protected]>2012-11-25 13:50:40 +0100
committerSven Gothel <[email protected]>2012-11-25 13:50:40 +0100
commitcc5fb8d9f807089c5d119f3b56eed7d018a1dba2 (patch)
treeb6142975318c3e20d3c219c2cede158fd310d017 /src/jogl/classes/com/jogamp/opengl/util/Animator.java
parentf24844c5e6c57a43df79224f2d3a89e9720726f7 (diff)
FPSAnimator: Add note on deamon-thread and JVM shutdown behavior.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/Animator.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/Animator.java3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/Animator.java b/src/jogl/classes/com/jogamp/opengl/util/Animator.java
index 20ba27c16..ddbc66fa3 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/Animator.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/Animator.java
@@ -56,8 +56,7 @@ import javax.media.opengl.GLAutoDrawable;
* so it is able to keep an application from terminating.<br>
* Call {@link #stop() } to terminate the animation and it's execution thread.
* </p>
-*/
-
+ */
public class Animator extends AnimatorBase {
/** timeout in milliseconds, 15 frames @ 60Hz = 240ms, limiting {@link #finishLifecycleAction(Condition)} */
private static final long TO_WAIT_FOR_FINISH_LIFECYCLE_ACTION = 15*16;