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authorSven Gothel <[email protected]>2012-02-18 16:59:10 +0100
committerSven Gothel <[email protected]>2012-02-18 16:59:10 +0100
commitd7e533dca5c70d7c07d56457764e733085136c0a (patch)
tree33623050fb5dd3967de8fd455549c15ae4c0097e /src/demos/dualDepthPeeling/shaders/wsum_final_fragment.glsl
parentabe9a0f08f45513017f272d61572421b93e3231a (diff)
unify shader names
Diffstat (limited to 'src/demos/dualDepthPeeling/shaders/wsum_final_fragment.glsl')
-rw-r--r--src/demos/dualDepthPeeling/shaders/wsum_final_fragment.glsl18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/demos/dualDepthPeeling/shaders/wsum_final_fragment.glsl b/src/demos/dualDepthPeeling/shaders/wsum_final_fragment.glsl
deleted file mode 100644
index 76c0293..0000000
--- a/src/demos/dualDepthPeeling/shaders/wsum_final_fragment.glsl
+++ /dev/null
@@ -1,18 +0,0 @@
-//--------------------------------------------------------------------------------------
-// Order Independent Transparency with Weighted Sums
-//
-// Author: Louis Bavoil
-//
-// Copyright (c) NVIDIA Corporation. All rights reserved.
-//--------------------------------------------------------------------------------------
-
-uniform samplerRECT ColorTex;
-uniform vec3 BackgroundColor;
-
-// Sum(A_i * C_i) + C_bg * (1 - Sum(A_i))
-void main(void)
-{
- vec4 S = textureRect(ColorTex, gl_FragCoord.xy);
- gl_FragColor.rgb = S.rgb + BackgroundColor * (1.0 - S.a);
-}