diff options
author | Sven Gothel <[email protected]> | 2012-02-18 16:59:10 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-02-18 16:59:10 +0100 |
commit | d7e533dca5c70d7c07d56457764e733085136c0a (patch) | |
tree | 33623050fb5dd3967de8fd455549c15ae4c0097e /src/demos/dualDepthPeeling/shaders/wsum_final_fragment.glsl | |
parent | abe9a0f08f45513017f272d61572421b93e3231a (diff) |
unify shader names
Diffstat (limited to 'src/demos/dualDepthPeeling/shaders/wsum_final_fragment.glsl')
-rw-r--r-- | src/demos/dualDepthPeeling/shaders/wsum_final_fragment.glsl | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/src/demos/dualDepthPeeling/shaders/wsum_final_fragment.glsl b/src/demos/dualDepthPeeling/shaders/wsum_final_fragment.glsl deleted file mode 100644 index 76c0293..0000000 --- a/src/demos/dualDepthPeeling/shaders/wsum_final_fragment.glsl +++ /dev/null @@ -1,18 +0,0 @@ -//-------------------------------------------------------------------------------------- -// Order Independent Transparency with Weighted Sums -// -// Author: Louis Bavoil -// Email: [email protected] -// -// Copyright (c) NVIDIA Corporation. All rights reserved. -//-------------------------------------------------------------------------------------- - -uniform samplerRECT ColorTex; -uniform vec3 BackgroundColor; - -// Sum(A_i * C_i) + C_bg * (1 - Sum(A_i)) -void main(void) -{ - vec4 S = textureRect(ColorTex, gl_FragCoord.xy); - gl_FragColor.rgb = S.rgb + BackgroundColor * (1.0 - S.a); -} |