From d7e533dca5c70d7c07d56457764e733085136c0a Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Sat, 18 Feb 2012 16:59:10 +0100 Subject: unify shader names --- .../dualDepthPeeling/shaders/wsum_final_fragment.glsl | 18 ------------------ 1 file changed, 18 deletions(-) delete mode 100644 src/demos/dualDepthPeeling/shaders/wsum_final_fragment.glsl (limited to 'src/demos/dualDepthPeeling/shaders/wsum_final_fragment.glsl') diff --git a/src/demos/dualDepthPeeling/shaders/wsum_final_fragment.glsl b/src/demos/dualDepthPeeling/shaders/wsum_final_fragment.glsl deleted file mode 100644 index 76c0293..0000000 --- a/src/demos/dualDepthPeeling/shaders/wsum_final_fragment.glsl +++ /dev/null @@ -1,18 +0,0 @@ -//-------------------------------------------------------------------------------------- -// Order Independent Transparency with Weighted Sums -// -// Author: Louis Bavoil -// Email: sdkfeedback@nvidia.com -// -// Copyright (c) NVIDIA Corporation. All rights reserved. -//-------------------------------------------------------------------------------------- - -uniform samplerRECT ColorTex; -uniform vec3 BackgroundColor; - -// Sum(A_i * C_i) + C_bg * (1 - Sum(A_i)) -void main(void) -{ - vec4 S = textureRect(ColorTex, gl_FragCoord.xy); - gl_FragColor.rgb = S.rgb + BackgroundColor * (1.0 - S.a); -} -- cgit v1.2.3