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-/*
- * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- */
-
-package com.sun.j3d.audioengines;
-
-import javax.media.j3d.AudioDevice3DL2;
-import javax.media.j3d.AuralAttributes;
-import javax.media.j3d.PhysicalEnvironment;
-import javax.media.j3d.Sound;
-
-
-/**
- * The AudioEngine3DL2 Class defines an audio output device that generates
- * sound 'image' from high-level sound parameters passed to it during
- * scene graph.
- *
- * <P>
- * The methods in this class are meant to be optionally overridden by an
- * extended class. This extended class would provice device specific code.
- *
- * <P>
- * Error checking on all parameters passed to these methods is already
- * explicitly being done by the Java 3D core code that calls these methods.
- *
- * <P>
- * These methods should NOT be called by any application if the audio engine
- * is associated with a Physical Environment used by Java3D Core.
- *
- * @since Java 3D 1.3
- */
-public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevice3DL2 {
- /**
- * Construct a new AudioEngine3DL2 with the specified PhysicalEnvironment.
- * @param physicalEnvironment the physical environment object where we
- * want access to this device.
- */
- public AudioEngine3DL2(PhysicalEnvironment physicalEnvironment ) {
- super(physicalEnvironment);
- }
-
- /*
- *
- * Methods that affect AudioEngine3DLD fields that are NOT associated
- * with a specific sound sample
- *
- */
-
- /**
- * Pauses audio device engine without closing the device and associated
- * threads.
- * Causes all cached sounds to be paused and all streaming sounds to be
- * stopped.
- */
- @Override
- public abstract void pause();
-
- /**
- * Resumes audio device engine (if previously paused) without
- * reinitializing the device.
- * Causes all paused cached sounds to be resumed and all streaming
- * sounds restarted.
- */
- @Override
- public abstract void resume();
-
- /**
- * Set overall gain control of all sounds playing on the audio device.
- * @param scaleFactor scale factor applied to calculated amplitudes for
- * all sounds playing on this device
- */
- @Override
- public abstract void setGain(float scaleFactor);
-
- /*
- *
- * Methods explicitly affect a particular sound rendering and that
- * require audio device specific methods that override this class.
- *
- */
-
- /**
- * Set scale factor applied to sample playback rate for a particular sound
- * associated with the audio device.
- * Changing the device sample rate affects both the pitch and speed.
- * This scale factor is applied to ALL sound types.
- * Changes (scales) the playback rate of a sound independent of
- * Doppler rate changes.
- * @param index device specific reference to device driver sample
- * @param scaleFactor non-negative factor applied to calculated
- * amplitudes for all sounds playing on this device
- * @see Sound#setRateScaleFactor
- */
- @Override
- public void setRateScaleFactor(int index, float scaleFactor) {
- Sample sample = getSample(index);
- if (sample != null)
- sample.setRateScaleFactor(scaleFactor);
- return;
- }
-
-
- /*
- *
- * Methods explicitly affect aural attributes of the listening space
- * used to calculated reverberation during sound rendering.
- * These require audio device specific methods that override this class.
- *
- */
-
- /**
- * Set late reflection (referred to as 'reverb') attenuation.
- * This scale factor is applied to iterative, indistinguishable
- * late reflections that constitute the tail of reverberated sound in
- * the aural environment.
- * This parameter, along with the early reflection coefficient, defines
- * the reflective/absorptive characteristic of the surfaces in the
- * current listening region.
- * @param coefficient late reflection attenuation factor
- * @see AuralAttributes#setReverbCoefficient
- */
- @Override
- public void setReverbCoefficient(float coefficient) {
- attribs.reverbCoefficient = coefficient;
- return;
- }
-
-
- /**
- * Sets the early reflection delay time.
- * In this form, the parameter specifies the delay time between each order
- * of reflection (while reverberation is being rendered) explicitly given
- * in milliseconds.
- * @param reflectionDelay time between each order of early reflection
- * @see AuralAttributes#setReflectionDelay
- */
- @Override
- public void setReflectionDelay(float reflectionDelay) {
- attribs.reflectionDelay = reflectionDelay;
- return;
- }
-
- /**
- * Set reverb decay time.
- * Defines the reverberation decay curve.
- * @param time decay time in milliseconds
- * @see AuralAttributes#setDecayTime
- */
- @Override
- public void setDecayTime(float time) {
- attribs.decayTime = time;
- return;
- }
-
- /**
- * Set reverb decay filter.
- * This provides for frequencies above the given cutoff frequency to be
- * attenuated during reverb decay at a different rate than frequencies
- * below this value. Thus, defining a different reverb decay curve for
- * frequencies above the cutoff value.
- * @param frequencyCutoff value of frequencies in Hertz above which a
- * low-pass filter is applied.
- * @see AuralAttributes#setDecayFilter
- */
- @Override
- public void setDecayFilter(float frequencyCutoff) {
- attribs.decayFrequencyCutoff = frequencyCutoff;
- return;
- }
-
- /**
- * Set reverb diffusion.
- * This defines the echo dispersement (also referred to as 'echo density').
- * The value of this reverb parameter is expressed as a percent of the
- * audio device's minimum-to-maximum values.
- * @param diffusion percentage expressed within the range of 0.0 and 1.0
- * @see AuralAttributes#setDiffusion
- */
- @Override
- public void setDiffusion(float diffusion) {
- attribs.diffusion = diffusion;
- return;
- }
-
- /**
- * Set reverb density.
- * This defines the modal density (also referred to as 'spectral
- * coloration').
- * The value of this parameter is expressed as a percent of the audio
- * device's minimum-to-maximum values for this reverb parameter.
- * @param density reverb density expressed as a percentage,
- * within the range of 0.0 and 1.0
- * @see AuralAttributes#setDensity
- */
- @Override
- public void setDensity(float density) {
- attribs.density = density;
- return;
- }
-
-
- /**
- * Set the obstruction gain control. This method allows for attenuating
- * sound waves traveling between the sound source and the listener
- * obstructed by objects. Direct sound signals/waves for obstructed sound
- * source are attenuated but not indirect (reflected) waves.
- * There is no corresponding Core AuralAttributes method at this time.
- * @param index device specific reference to device driver sample
- * @param scaleFactor non-negative factor applied to direct sound gain
- */
- @Override
- public void setObstructionGain(int index, float scaleFactor) {
- Sample sample = getSample(index);
- if (sample != null)
- sample.setObstructionGain(scaleFactor);
- return;
- }
-
- /**
- * Set the obstruction filter control.
- * This provides for frequencies above the given cutoff frequency
- * to be attenuated, during while the gain of an obstruction signal
- * is being calculated, at a different rate than frequencies
- * below this value.
- * There is no corresponding Core AuralAttributes method at this time.
- * @param index device specific reference to device driver sample
- * @param frequencyCutoff value of frequencies in Hertz above which a
- * low-pass filter is applied.
- */
-
- @Override
- public void setObstructionFilter(int index, float frequencyCutoff) {
- Sample sample = getSample(index);
- if (sample != null)
- sample.setObstructionFilter(frequencyCutoff);
- return;
- }
-
- /**
- * Set the occlusion gain control. This method allows for attenuating
- * sound waves traveling between the sound source and the listener
- * occluded by objects. Both direct and indirect sound signals/waves
- * for occluded sound sources are attenuated.
- * There is no corresponding Core AuralAttributes method at this time.
- * @param index device specific reference to device driver sample
- * @param scaleFactor non-negative factor applied to direct sound gain
- */
- @Override
- public void setOcclusionGain(int index, float scaleFactor) {
- Sample sample = getSample(index);
- if (sample != null)
- sample.setObstructionGain(scaleFactor);
- return;
- }
-
- /**
- * Set the occlusion filter control.
- * This provides for frequencies above the given cutoff frequency
- * to be attenuated, during while the gain of an occluded signal
- * is being calculated, at a different rate than frequencies below
- * this value.
- * There is no corresponding Core AuralAttributes method at this time.
- * @param index device specific reference to device driver sample
- * @param frequencyCutoff value of frequencies in Hertz above which a
- * low-pass filter is applied.
- */
- @Override
- public void setOcclusionFilter(int index, float frequencyCutoff) {
- Sample sample = getSample(index);
- if (sample != null)
- sample.setObstructionFilter(frequencyCutoff);
- return;
- }
-}