diff options
author | Julien Gouesse <[email protected]> | 2015-11-28 17:08:51 +0100 |
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committer | Julien Gouesse <[email protected]> | 2015-11-28 17:08:51 +0100 |
commit | 6aa301b9466351538d779b98e3b756ac5bd34236 (patch) | |
tree | 2ca0bfca4b6dc4c18ab8cf04e8b02caf02171f54 /src/classes/share/com/sun/j3d/audioengines/AudioEngine3DL2.java | |
parent | eb8eab5c70f5390bac752f56bb331b7f55169001 (diff) |
Relocate package prefix to org.jogamp.java3d
Diffstat (limited to 'src/classes/share/com/sun/j3d/audioengines/AudioEngine3DL2.java')
-rw-r--r-- | src/classes/share/com/sun/j3d/audioengines/AudioEngine3DL2.java | 309 |
1 files changed, 0 insertions, 309 deletions
diff --git a/src/classes/share/com/sun/j3d/audioengines/AudioEngine3DL2.java b/src/classes/share/com/sun/j3d/audioengines/AudioEngine3DL2.java deleted file mode 100644 index 1bffd52..0000000 --- a/src/classes/share/com/sun/j3d/audioengines/AudioEngine3DL2.java +++ /dev/null @@ -1,309 +0,0 @@ -/* - * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in - * the documentation and/or other materials provided with the - * distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any - * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND - * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY - * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL - * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF - * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS - * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR - * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, - * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND - * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR - * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed, licensed or - * intended for use in the design, construction, operation or - * maintenance of any nuclear facility. - * - */ - -package com.sun.j3d.audioengines; - -import javax.media.j3d.AudioDevice3DL2; -import javax.media.j3d.AuralAttributes; -import javax.media.j3d.PhysicalEnvironment; -import javax.media.j3d.Sound; - - -/** - * The AudioEngine3DL2 Class defines an audio output device that generates - * sound 'image' from high-level sound parameters passed to it during - * scene graph. - * - * <P> - * The methods in this class are meant to be optionally overridden by an - * extended class. This extended class would provice device specific code. - * - * <P> - * Error checking on all parameters passed to these methods is already - * explicitly being done by the Java 3D core code that calls these methods. - * - * <P> - * These methods should NOT be called by any application if the audio engine - * is associated with a Physical Environment used by Java3D Core. - * - * @since Java 3D 1.3 - */ -public abstract class AudioEngine3DL2 extends AudioEngine3D implements AudioDevice3DL2 { - /** - * Construct a new AudioEngine3DL2 with the specified PhysicalEnvironment. - * @param physicalEnvironment the physical environment object where we - * want access to this device. - */ - public AudioEngine3DL2(PhysicalEnvironment physicalEnvironment ) { - super(physicalEnvironment); - } - - /* - * - * Methods that affect AudioEngine3DLD fields that are NOT associated - * with a specific sound sample - * - */ - - /** - * Pauses audio device engine without closing the device and associated - * threads. - * Causes all cached sounds to be paused and all streaming sounds to be - * stopped. - */ - @Override - public abstract void pause(); - - /** - * Resumes audio device engine (if previously paused) without - * reinitializing the device. - * Causes all paused cached sounds to be resumed and all streaming - * sounds restarted. - */ - @Override - public abstract void resume(); - - /** - * Set overall gain control of all sounds playing on the audio device. - * @param scaleFactor scale factor applied to calculated amplitudes for - * all sounds playing on this device - */ - @Override - public abstract void setGain(float scaleFactor); - - /* - * - * Methods explicitly affect a particular sound rendering and that - * require audio device specific methods that override this class. - * - */ - - /** - * Set scale factor applied to sample playback rate for a particular sound - * associated with the audio device. - * Changing the device sample rate affects both the pitch and speed. - * This scale factor is applied to ALL sound types. - * Changes (scales) the playback rate of a sound independent of - * Doppler rate changes. - * @param index device specific reference to device driver sample - * @param scaleFactor non-negative factor applied to calculated - * amplitudes for all sounds playing on this device - * @see Sound#setRateScaleFactor - */ - @Override - public void setRateScaleFactor(int index, float scaleFactor) { - Sample sample = getSample(index); - if (sample != null) - sample.setRateScaleFactor(scaleFactor); - return; - } - - - /* - * - * Methods explicitly affect aural attributes of the listening space - * used to calculated reverberation during sound rendering. - * These require audio device specific methods that override this class. - * - */ - - /** - * Set late reflection (referred to as 'reverb') attenuation. - * This scale factor is applied to iterative, indistinguishable - * late reflections that constitute the tail of reverberated sound in - * the aural environment. - * This parameter, along with the early reflection coefficient, defines - * the reflective/absorptive characteristic of the surfaces in the - * current listening region. - * @param coefficient late reflection attenuation factor - * @see AuralAttributes#setReverbCoefficient - */ - @Override - public void setReverbCoefficient(float coefficient) { - attribs.reverbCoefficient = coefficient; - return; - } - - - /** - * Sets the early reflection delay time. - * In this form, the parameter specifies the delay time between each order - * of reflection (while reverberation is being rendered) explicitly given - * in milliseconds. - * @param reflectionDelay time between each order of early reflection - * @see AuralAttributes#setReflectionDelay - */ - @Override - public void setReflectionDelay(float reflectionDelay) { - attribs.reflectionDelay = reflectionDelay; - return; - } - - /** - * Set reverb decay time. - * Defines the reverberation decay curve. - * @param time decay time in milliseconds - * @see AuralAttributes#setDecayTime - */ - @Override - public void setDecayTime(float time) { - attribs.decayTime = time; - return; - } - - /** - * Set reverb decay filter. - * This provides for frequencies above the given cutoff frequency to be - * attenuated during reverb decay at a different rate than frequencies - * below this value. Thus, defining a different reverb decay curve for - * frequencies above the cutoff value. - * @param frequencyCutoff value of frequencies in Hertz above which a - * low-pass filter is applied. - * @see AuralAttributes#setDecayFilter - */ - @Override - public void setDecayFilter(float frequencyCutoff) { - attribs.decayFrequencyCutoff = frequencyCutoff; - return; - } - - /** - * Set reverb diffusion. - * This defines the echo dispersement (also referred to as 'echo density'). - * The value of this reverb parameter is expressed as a percent of the - * audio device's minimum-to-maximum values. - * @param diffusion percentage expressed within the range of 0.0 and 1.0 - * @see AuralAttributes#setDiffusion - */ - @Override - public void setDiffusion(float diffusion) { - attribs.diffusion = diffusion; - return; - } - - /** - * Set reverb density. - * This defines the modal density (also referred to as 'spectral - * coloration'). - * The value of this parameter is expressed as a percent of the audio - * device's minimum-to-maximum values for this reverb parameter. - * @param density reverb density expressed as a percentage, - * within the range of 0.0 and 1.0 - * @see AuralAttributes#setDensity - */ - @Override - public void setDensity(float density) { - attribs.density = density; - return; - } - - - /** - * Set the obstruction gain control. This method allows for attenuating - * sound waves traveling between the sound source and the listener - * obstructed by objects. Direct sound signals/waves for obstructed sound - * source are attenuated but not indirect (reflected) waves. - * There is no corresponding Core AuralAttributes method at this time. - * @param index device specific reference to device driver sample - * @param scaleFactor non-negative factor applied to direct sound gain - */ - @Override - public void setObstructionGain(int index, float scaleFactor) { - Sample sample = getSample(index); - if (sample != null) - sample.setObstructionGain(scaleFactor); - return; - } - - /** - * Set the obstruction filter control. - * This provides for frequencies above the given cutoff frequency - * to be attenuated, during while the gain of an obstruction signal - * is being calculated, at a different rate than frequencies - * below this value. - * There is no corresponding Core AuralAttributes method at this time. - * @param index device specific reference to device driver sample - * @param frequencyCutoff value of frequencies in Hertz above which a - * low-pass filter is applied. - */ - - @Override - public void setObstructionFilter(int index, float frequencyCutoff) { - Sample sample = getSample(index); - if (sample != null) - sample.setObstructionFilter(frequencyCutoff); - return; - } - - /** - * Set the occlusion gain control. This method allows for attenuating - * sound waves traveling between the sound source and the listener - * occluded by objects. Both direct and indirect sound signals/waves - * for occluded sound sources are attenuated. - * There is no corresponding Core AuralAttributes method at this time. - * @param index device specific reference to device driver sample - * @param scaleFactor non-negative factor applied to direct sound gain - */ - @Override - public void setOcclusionGain(int index, float scaleFactor) { - Sample sample = getSample(index); - if (sample != null) - sample.setObstructionGain(scaleFactor); - return; - } - - /** - * Set the occlusion filter control. - * This provides for frequencies above the given cutoff frequency - * to be attenuated, during while the gain of an occluded signal - * is being calculated, at a different rate than frequencies below - * this value. - * There is no corresponding Core AuralAttributes method at this time. - * @param index device specific reference to device driver sample - * @param frequencyCutoff value of frequencies in Hertz above which a - * low-pass filter is applied. - */ - @Override - public void setOcclusionFilter(int index, float frequencyCutoff) { - Sample sample = getSample(index); - if (sample != null) - sample.setObstructionFilter(frequencyCutoff); - return; - } -} |