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-rw-r--r--src/GLSLShaderTest/wood.vert25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/GLSLShaderTest/wood.vert b/src/GLSLShaderTest/wood.vert
deleted file mode 100644
index 84651aa..0000000
--- a/src/GLSLShaderTest/wood.vert
+++ /dev/null
@@ -1,25 +0,0 @@
-//
-// Simple vertex shader for wood
-//
-// Author: John Kessenich
-//
-// Copyright (c) 2002-2004 3Dlabs Inc. Ltd.
-//
-// See 3Dlabs-License.txt for license information
-//
-
-varying float lightIntensity;
-varying vec3 Position;
-//uniform vec3 LightPosition;
-//uniform float Scale;
-const vec3 LightPosition = vec3 (0.0,0.0,0.4);
-const float Scale = 1.0;
-
-void main(void)
-{
- vec4 pos = gl_ModelViewMatrix * gl_Vertex;
- Position = vec3(gl_Vertex) * Scale;
- vec3 tnorm = normalize(gl_NormalMatrix * gl_Normal);
- lightIntensity = max(dot(normalize(LightPosition - vec3(pos)), tnorm), 0.0) * 1.5;
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}