diff options
author | kcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300> | 2006-02-08 22:48:24 +0000 |
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committer | kcr <kcr@28c7f869-5b4e-e670-f602-82bfaf57f300> | 2006-02-08 22:48:24 +0000 |
commit | 80fd150d309bd13424be73392a4bde2c742a185f (patch) | |
tree | 21a60a7075bd93cf9fc7f12276becb7d2dd46c07 /src/GLSLShaderTest/wood.vert | |
parent | 1f9cc0db52f9a8e5ccb839930bff07145b2cf745 (diff) |
Merged changes between 1.4.0-beta3 and 1.4.0-beta4 into dev-1_5
Diffstat (limited to 'src/GLSLShaderTest/wood.vert')
-rw-r--r-- | src/GLSLShaderTest/wood.vert | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/src/GLSLShaderTest/wood.vert b/src/GLSLShaderTest/wood.vert deleted file mode 100644 index 84651aa..0000000 --- a/src/GLSLShaderTest/wood.vert +++ /dev/null @@ -1,25 +0,0 @@ -// -// Simple vertex shader for wood -// -// Author: John Kessenich -// -// Copyright (c) 2002-2004 3Dlabs Inc. Ltd. -// -// See 3Dlabs-License.txt for license information -// - -varying float lightIntensity; -varying vec3 Position; -//uniform vec3 LightPosition; -//uniform float Scale; -const vec3 LightPosition = vec3 (0.0,0.0,0.4); -const float Scale = 1.0; - -void main(void) -{ - vec4 pos = gl_ModelViewMatrix * gl_Vertex; - Position = vec3(gl_Vertex) * Scale; - vec3 tnorm = normalize(gl_NormalMatrix * gl_Normal); - lightIntensity = max(dot(normalize(LightPosition - vec3(pos)), tnorm), 0.0) * 1.5; - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; -} |