diff options
author | Julien Gouesse <[email protected]> | 2015-11-19 20:45:53 +0100 |
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committer | Julien Gouesse <[email protected]> | 2015-11-19 20:45:53 +0100 |
commit | a18c3b0789bfc24b49dbaf41c2390159bc683afc (patch) | |
tree | b5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/ShaderProgram.java | |
parent | 264608060948a634b53a13ee96ed07527eb07340 (diff) | |
parent | 7a2e20caac9db6f789a7b3fab344b9758af45335 (diff) |
Gets Harvey's changes
Diffstat (limited to 'src/javax/media/j3d/ShaderProgram.java')
-rw-r--r-- | src/javax/media/j3d/ShaderProgram.java | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/src/javax/media/j3d/ShaderProgram.java b/src/javax/media/j3d/ShaderProgram.java new file mode 100644 index 0000000..46499a1 --- /dev/null +++ b/src/javax/media/j3d/ShaderProgram.java @@ -0,0 +1,209 @@ +/* + * Copyright 2004-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + * + */ + +package javax.media.j3d; + +/** + * The ShaderProgram node component object is the abstract base class + * for programmable shader programs. Each concrete instance of a + * ShaderProgram is a container for a set of Shader objects. The set + * of Shaders contained in the ShaderProgram is a complete program for + * the Graphics Pipeline Unit (GPU) of the graphics accelerator. It is + * specified using the shader language defined by the + * ShaderProgram. The currently defined shader languages are: Cg and + * GLSL. + * + * <p> + * NOTE: Applications should <i>not</i> extend this class. + * + * @see Shader + * @see ShaderAppearance#setShaderProgram + * + * @since Java 3D 1.4 + */ + +public abstract class ShaderProgram extends NodeComponent { + + /** + * Specifies that this ShaderProgram object allows reading + * its shaders. + */ + public static final int ALLOW_SHADERS_READ = + CapabilityBits.SHADER_PROGRAM_ALLOW_SHADERS_READ; + + /** + * Specifies that this ShaderProgram object allows reading + * its shader or vertex attribute names. + */ + public static final int ALLOW_NAMES_READ = + CapabilityBits.SHADER_PROGRAM_ALLOW_NAMES_READ; + + // Array for setting default read capabilities + private static final int[] readCapabilities = { + ALLOW_SHADERS_READ, + ALLOW_NAMES_READ + }; + + /* + * Default values (copied from GeometryArray.java): + * + * vertexAttrNames : null<br> + */ + + /** + * Package scope constructor so it can't be subclassed by classes + * outside the javax.media.j3d package. + */ + ShaderProgram() { + // set default read capabilities + setDefaultReadCapabilities(readCapabilities); + } + + /** + * Sets the vertex attribute names array for this ShaderProgram + * object. Each element in the array specifies the shader + * attribute name that is bound to the corresponding numbered + * vertex attribute within a GeometryArray object that uses this + * shader program. Array element 0 specifies the name of + * GeometryArray vertex attribute 0, array element 1 specifies the + * name of GeometryArray vertex attribute 1, and so forth. + * The array of names may be null or empty (0 length), but the + * elements of the array must be non-null. + * + * @param vertexAttrNames array of vertex attribute names for this + * shader program. A copy of this array is made. + * + * @exception RestrictedAccessException if the method is called + * when this object is part of live or compiled scene graph. + * + * @exception NullPointerException if any element in the + * vertexAttrNames array is null. + */ + public abstract void setVertexAttrNames(String[] vertexAttrNames); + + /** + * Retrieves the vertex attribute names array from this + * ShaderProgram object. + * + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + * + * @return a copy of this ShaderProgram's array of vertex attribute names. + */ + public abstract String[] getVertexAttrNames(); + + + /** + * Sets the shader attribute names array for this ShaderProgram + * object. Each element in the array specifies a shader + * attribute name that may be set via a ShaderAttribute object. + * Only those attributes whose names that appear in the shader + * attribute names array can be set for a given shader program. + * The array of names may be null or empty (0 length), but the + * elements of the array must be non-null. + * + * <p> + * TODO: finish this. + * + * @param shaderAttrNames array of shader attribute names for this + * shader program. A copy of this array is made. + * + * @exception RestrictedAccessException if the method is called + * when this object is part of live or compiled scene graph. + * + * @exception NullPointerException if any element in the + * shaderAttrNames array is null. + */ + public abstract void setShaderAttrNames(String[] shaderAttrNames); + + /** + * Retrieves the shader attribute names array from this + * ShaderProgram object. + * + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + * + * @return a copy of this ShaderProgram's array of shader attribute names. + */ + public abstract String[] getShaderAttrNames(); + + + /** + * Copies the specified array of shaders into this shader + * program. This method makes a shallow copy of the array. The + * array of shaders may be null or empty (0 length), but the + * elements of the array must be non-null. The shading + * language of each shader in the array must match the + * subclass. Subclasses may impose additional restrictions. + * + * @param shaders array of Shader objects to be copied into this + * ShaderProgram + * + * @exception RestrictedAccessException if the method is called + * when this object is part of live or compiled scene graph. + * + * @exception IllegalArgumentException if the shading language of + * any shader in the shaders array doesn't match the type of the + * subclass. + * + * @exception NullPointerException if any element in the + * shaders array is null. + */ + public abstract void setShaders(Shader[] shaders); + + /** + * Retrieves the array of shaders from this shader program. A + * shallow copy of the array is returned. The return value may + * be null. + * + * @return a copy of this ShaderProgram's array of Shader objects + * + * @exception CapabilityNotSetException if appropriate capability is + * not set and this object is part of live or compiled scene graph + */ + public abstract Shader[] getShaders(); + + + // Default shader error listener class + private static ShaderErrorListener defaultErrorListener = null; + + synchronized static ShaderErrorListener getDefaultErrorListener() { + if (defaultErrorListener == null) { + defaultErrorListener = new DefaultErrorListener(); + } + + return defaultErrorListener; + } + + static class DefaultErrorListener implements ShaderErrorListener { + @Override + public void errorOccurred(ShaderError error) { + System.err.println(); + System.err.println("DefaultShaderErrorListener.errorOccurred:"); + error.printVerbose(); + } + } +} |