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authorJulien Gouesse <[email protected]>2015-11-19 20:45:53 +0100
committerJulien Gouesse <[email protected]>2015-11-19 20:45:53 +0100
commita18c3b0789bfc24b49dbaf41c2390159bc683afc (patch)
treeb5236ff2570178de356eab569225108948eb4d30 /src/javax/media/j3d/ShaderProgram.java
parent264608060948a634b53a13ee96ed07527eb07340 (diff)
parent7a2e20caac9db6f789a7b3fab344b9758af45335 (diff)
Gets Harvey's changes
Diffstat (limited to 'src/javax/media/j3d/ShaderProgram.java')
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+/*
+ * Copyright 2004-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+/**
+ * The ShaderProgram node component object is the abstract base class
+ * for programmable shader programs. Each concrete instance of a
+ * ShaderProgram is a container for a set of Shader objects. The set
+ * of Shaders contained in the ShaderProgram is a complete program for
+ * the Graphics Pipeline Unit (GPU) of the graphics accelerator. It is
+ * specified using the shader language defined by the
+ * ShaderProgram. The currently defined shader languages are: Cg and
+ * GLSL.
+ *
+ * <p>
+ * NOTE: Applications should <i>not</i> extend this class.
+ *
+ * @see Shader
+ * @see ShaderAppearance#setShaderProgram
+ *
+ * @since Java 3D 1.4
+ */
+
+public abstract class ShaderProgram extends NodeComponent {
+
+ /**
+ * Specifies that this ShaderProgram object allows reading
+ * its shaders.
+ */
+ public static final int ALLOW_SHADERS_READ =
+ CapabilityBits.SHADER_PROGRAM_ALLOW_SHADERS_READ;
+
+ /**
+ * Specifies that this ShaderProgram object allows reading
+ * its shader or vertex attribute names.
+ */
+ public static final int ALLOW_NAMES_READ =
+ CapabilityBits.SHADER_PROGRAM_ALLOW_NAMES_READ;
+
+ // Array for setting default read capabilities
+ private static final int[] readCapabilities = {
+ ALLOW_SHADERS_READ,
+ ALLOW_NAMES_READ
+ };
+
+ /*
+ * Default values (copied from GeometryArray.java):
+ *
+ * vertexAttrNames : null<br>
+ */
+
+ /**
+ * Package scope constructor so it can't be subclassed by classes
+ * outside the javax.media.j3d package.
+ */
+ ShaderProgram() {
+ // set default read capabilities
+ setDefaultReadCapabilities(readCapabilities);
+ }
+
+ /**
+ * Sets the vertex attribute names array for this ShaderProgram
+ * object. Each element in the array specifies the shader
+ * attribute name that is bound to the corresponding numbered
+ * vertex attribute within a GeometryArray object that uses this
+ * shader program. Array element 0 specifies the name of
+ * GeometryArray vertex attribute 0, array element 1 specifies the
+ * name of GeometryArray vertex attribute 1, and so forth.
+ * The array of names may be null or empty (0 length), but the
+ * elements of the array must be non-null.
+ *
+ * @param vertexAttrNames array of vertex attribute names for this
+ * shader program. A copy of this array is made.
+ *
+ * @exception RestrictedAccessException if the method is called
+ * when this object is part of live or compiled scene graph.
+ *
+ * @exception NullPointerException if any element in the
+ * vertexAttrNames array is null.
+ */
+ public abstract void setVertexAttrNames(String[] vertexAttrNames);
+
+ /**
+ * Retrieves the vertex attribute names array from this
+ * ShaderProgram object.
+ *
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ *
+ * @return a copy of this ShaderProgram's array of vertex attribute names.
+ */
+ public abstract String[] getVertexAttrNames();
+
+
+ /**
+ * Sets the shader attribute names array for this ShaderProgram
+ * object. Each element in the array specifies a shader
+ * attribute name that may be set via a ShaderAttribute object.
+ * Only those attributes whose names that appear in the shader
+ * attribute names array can be set for a given shader program.
+ * The array of names may be null or empty (0 length), but the
+ * elements of the array must be non-null.
+ *
+ * <p>
+ * TODO: finish this.
+ *
+ * @param shaderAttrNames array of shader attribute names for this
+ * shader program. A copy of this array is made.
+ *
+ * @exception RestrictedAccessException if the method is called
+ * when this object is part of live or compiled scene graph.
+ *
+ * @exception NullPointerException if any element in the
+ * shaderAttrNames array is null.
+ */
+ public abstract void setShaderAttrNames(String[] shaderAttrNames);
+
+ /**
+ * Retrieves the shader attribute names array from this
+ * ShaderProgram object.
+ *
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ *
+ * @return a copy of this ShaderProgram's array of shader attribute names.
+ */
+ public abstract String[] getShaderAttrNames();
+
+
+ /**
+ * Copies the specified array of shaders into this shader
+ * program. This method makes a shallow copy of the array. The
+ * array of shaders may be null or empty (0 length), but the
+ * elements of the array must be non-null. The shading
+ * language of each shader in the array must match the
+ * subclass. Subclasses may impose additional restrictions.
+ *
+ * @param shaders array of Shader objects to be copied into this
+ * ShaderProgram
+ *
+ * @exception RestrictedAccessException if the method is called
+ * when this object is part of live or compiled scene graph.
+ *
+ * @exception IllegalArgumentException if the shading language of
+ * any shader in the shaders array doesn't match the type of the
+ * subclass.
+ *
+ * @exception NullPointerException if any element in the
+ * shaders array is null.
+ */
+ public abstract void setShaders(Shader[] shaders);
+
+ /**
+ * Retrieves the array of shaders from this shader program. A
+ * shallow copy of the array is returned. The return value may
+ * be null.
+ *
+ * @return a copy of this ShaderProgram's array of Shader objects
+ *
+ * @exception CapabilityNotSetException if appropriate capability is
+ * not set and this object is part of live or compiled scene graph
+ */
+ public abstract Shader[] getShaders();
+
+
+ // Default shader error listener class
+ private static ShaderErrorListener defaultErrorListener = null;
+
+ synchronized static ShaderErrorListener getDefaultErrorListener() {
+ if (defaultErrorListener == null) {
+ defaultErrorListener = new DefaultErrorListener();
+ }
+
+ return defaultErrorListener;
+ }
+
+ static class DefaultErrorListener implements ShaderErrorListener {
+ @Override
+ public void errorOccurred(ShaderError error) {
+ System.err.println();
+ System.err.println("DefaultShaderErrorListener.errorOccurred:");
+ error.printVerbose();
+ }
+ }
+}