From 7a2e20caac9db6f789a7b3fab344b9758af45335 Mon Sep 17 00:00:00 2001
From: Harvey Harrison <harvey.harrison@gmail.com>
Date: Sun, 19 Apr 2015 21:02:06 -0700
Subject: j3dcore: flatten the directory structure a bit

Signed-off-by: Harvey Harrison <harvey.harrison@gmail.com>
---
 src/javax/media/j3d/ShaderProgram.java | 209 +++++++++++++++++++++++++++++++++
 1 file changed, 209 insertions(+)
 create mode 100644 src/javax/media/j3d/ShaderProgram.java

(limited to 'src/javax/media/j3d/ShaderProgram.java')

diff --git a/src/javax/media/j3d/ShaderProgram.java b/src/javax/media/j3d/ShaderProgram.java
new file mode 100644
index 0000000..46499a1
--- /dev/null
+++ b/src/javax/media/j3d/ShaderProgram.java
@@ -0,0 +1,209 @@
+/*
+ * Copyright 2004-2008 Sun Microsystems, Inc.  All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.  Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+package javax.media.j3d;
+
+/**
+ * The ShaderProgram node component object is the abstract base class
+ * for programmable shader programs. Each concrete instance of a
+ * ShaderProgram is a container for a set of Shader objects. The set
+ * of Shaders contained in the ShaderProgram is a complete program for
+ * the Graphics Pipeline Unit (GPU) of the graphics accelerator. It is
+ * specified using the shader language defined by the
+ * ShaderProgram. The currently defined shader languages are: Cg and
+ * GLSL.
+ *
+ * <p>
+ * NOTE: Applications should <i>not</i> extend this class.
+ *
+ * @see Shader
+ * @see ShaderAppearance#setShaderProgram
+ *
+ * @since Java 3D 1.4
+ */
+
+public abstract class ShaderProgram extends NodeComponent {
+
+    /**
+     * Specifies that this ShaderProgram object allows reading
+     * its shaders.
+     */
+    public static final int ALLOW_SHADERS_READ =
+	CapabilityBits.SHADER_PROGRAM_ALLOW_SHADERS_READ;
+
+    /**
+     * Specifies that this ShaderProgram object allows reading
+     * its shader or vertex attribute names.
+     */
+    public static final int ALLOW_NAMES_READ =
+	CapabilityBits.SHADER_PROGRAM_ALLOW_NAMES_READ;
+
+   // Array for setting default read capabilities
+    private static final int[] readCapabilities = {
+        ALLOW_SHADERS_READ,
+        ALLOW_NAMES_READ
+    };
+
+    /*
+     * Default values (copied from GeometryArray.java):
+     *
+     * vertexAttrNames : null<br>
+     */
+
+    /**
+     * Package scope constructor so it can't be subclassed by classes
+     * outside the javax.media.j3d package.
+     */
+    ShaderProgram() {
+        // set default read capabilities
+        setDefaultReadCapabilities(readCapabilities);
+    }
+
+    /**
+     * Sets the vertex attribute names array for this ShaderProgram
+     * object. Each element in the array specifies the shader
+     * attribute name that is bound to the corresponding numbered
+     * vertex attribute within a GeometryArray object that uses this
+     * shader program. Array element 0 specifies the name of
+     * GeometryArray vertex attribute 0, array element 1 specifies the
+     * name of GeometryArray vertex attribute 1, and so forth.
+     * The array of names may be null or empty (0 length), but the
+     * elements of the array must be non-null.
+     *
+     * @param vertexAttrNames array of vertex attribute names for this
+     * shader program. A copy of this array is made.
+     *
+     * @exception RestrictedAccessException if the method is called
+     * when this object is part of live or compiled scene graph.
+     *
+     * @exception NullPointerException if any element in the
+     * vertexAttrNames array is null.
+     */
+    public abstract void setVertexAttrNames(String[] vertexAttrNames);
+
+    /**
+     * Retrieves the vertex attribute names array from this
+     * ShaderProgram object.
+     *
+     * @exception CapabilityNotSetException if appropriate capability is
+     * not set and this object is part of live or compiled scene graph
+     *
+     * @return a copy of this ShaderProgram's array of vertex attribute names.
+     */
+    public abstract String[] getVertexAttrNames();
+
+
+    /**
+     * Sets the shader attribute names array for this ShaderProgram
+     * object. Each element in the array specifies a shader
+     * attribute name that may be set via a ShaderAttribute object.
+     * Only those attributes whose names that appear in the shader
+     * attribute names array can be set for a given shader program.
+     * The array of names may be null or empty (0 length), but the
+     * elements of the array must be non-null.
+     *
+     * <p>
+     * TODO: finish this.
+     *
+     * @param shaderAttrNames array of shader attribute names for this
+     * shader program. A copy of this array is made.
+     *
+     * @exception RestrictedAccessException if the method is called
+     * when this object is part of live or compiled scene graph.
+     *
+     * @exception NullPointerException if any element in the
+     * shaderAttrNames array is null.
+     */
+    public abstract void setShaderAttrNames(String[] shaderAttrNames);
+
+    /**
+     * Retrieves the shader attribute names array from this
+     * ShaderProgram object.
+     *
+     * @exception CapabilityNotSetException if appropriate capability is
+     * not set and this object is part of live or compiled scene graph
+     *
+     * @return a copy of this ShaderProgram's array of shader attribute names.
+     */
+    public abstract String[] getShaderAttrNames();
+
+
+    /**
+     * Copies the specified array of shaders into this shader
+     * program. This method makes a shallow copy of the array. The
+     * array of shaders may be null or empty (0 length), but the
+     * elements of the array must be non-null. The shading
+     * language of each shader in the array must match the
+     * subclass. Subclasses may impose additional restrictions.
+     *
+     * @param shaders array of Shader objects to be copied into this
+     * ShaderProgram
+     *
+     * @exception RestrictedAccessException if the method is called
+     * when this object is part of live or compiled scene graph.
+     *
+     * @exception IllegalArgumentException if the shading language of
+     * any shader in the shaders array doesn't match the type of the
+     * subclass.
+     *
+     * @exception NullPointerException if any element in the
+     * shaders array is null.
+     */
+    public abstract void setShaders(Shader[] shaders);
+
+    /**
+     * Retrieves the array of shaders from this shader program. A
+     * shallow copy of the array is returned. The return value may
+     * be null.
+     *
+     * @return a copy of this ShaderProgram's array of Shader objects
+     *
+     * @exception CapabilityNotSetException if appropriate capability is
+     * not set and this object is part of live or compiled scene graph
+     */
+    public abstract Shader[] getShaders();
+
+
+    // Default shader error listener class
+    private static ShaderErrorListener defaultErrorListener = null;
+
+    synchronized static ShaderErrorListener getDefaultErrorListener() {
+	if (defaultErrorListener == null) {
+	    defaultErrorListener = new DefaultErrorListener();
+	}
+
+	return defaultErrorListener;
+    }
+
+    static class DefaultErrorListener implements ShaderErrorListener {
+	@Override
+	public void errorOccurred(ShaderError error) {
+            System.err.println();
+	    System.err.println("DefaultShaderErrorListener.errorOccurred:");
+	    error.printVerbose();
+	}
+    }
+}
-- 
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