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authorJulien Gouesse <[email protected]>2015-11-28 15:11:48 +0100
committerJulien Gouesse <[email protected]>2015-11-28 15:11:48 +0100
commitdbc98deea1884e44da2c74d6ea807253cdefa693 (patch)
tree29c3ee7dea82d7dd773d81f33f645dde67e43a17 /src/javax/media/j3d/PickCylinderRay.java
parent2c99f1329dc55bd496bce91b9aba956ecba3c67e (diff)
Relocate package prefix to org.jogamp.java3d
Diffstat (limited to 'src/javax/media/j3d/PickCylinderRay.java')
-rw-r--r--src/javax/media/j3d/PickCylinderRay.java262
1 files changed, 0 insertions, 262 deletions
diff --git a/src/javax/media/j3d/PickCylinderRay.java b/src/javax/media/j3d/PickCylinderRay.java
deleted file mode 100644
index 62195dd..0000000
--- a/src/javax/media/j3d/PickCylinderRay.java
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@@ -1,262 +0,0 @@
-/*
- * Copyright 1999-2008 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- *
- */
-
-package javax.media.j3d;
-
-import javax.vecmath.Point3d;
-import javax.vecmath.Point4d;
-import javax.vecmath.Vector3d;
-
-/**
- * PickCylinderRay is an infinite cylindrical ray pick shape. It can
- * be used as an argument to the picking methods in BranchGroup and Locale.
- *
- * @see BranchGroup#pickAll
- * @see Locale#pickAll
- *
- * @since Java 3D 1.2
- */
-
-public final class PickCylinderRay extends PickCylinder {
-
- /**
- * Constructs an empty PickCylinderRay.
- * The origin and direction of the cylindrical ray are
- * initialized to (0,0,0). The radius is initialized
- * to 0.
- */
- public PickCylinderRay() {
- }
-
- /**
- * Constructs an infinite cylindrical ray pick shape from the specified
- * parameters.
- * @param origin the origin of the cylindrical ray.
- * @param direction the direction of the cylindrical ray.
- * @param radius the radius of the cylindrical ray.
- */
- public PickCylinderRay(Point3d origin, Vector3d direction, double radius) {
- this.origin = new Point3d(origin);
- this.direction = new Vector3d(direction);
- this.radius = radius;
- }
-
-
- /**
- * Sets the parameters of this PickCylinderRay to the specified values.
- * @param origin the origin of the cylindrical ray.
- * @param direction the direction of the cylindrical ray.
- * @param radius the radius of the cylindrical ray.
- */
- public void set(Point3d origin, Vector3d direction, double radius) {
- this.origin.set(origin);
- this.direction.set(direction);
- this.radius = radius;
- }
-
- /**
- * Return true if shape intersect with bounds.
- * The point of intersection is stored in pickPos.
- * @param bounds the bounds object to check
- * @param pickPos the location of the point of intersection (not used for
- * method. Provided for compatibility).
- */
- @Override
- final boolean intersect(Bounds bounds, Point4d pickPos) {
- Point4d iPnt = new Point4d();
-
- //
- // ================ BOUNDING SPHERE ================
- //
- if (bounds instanceof BoundingSphere) {
- Point3d sphCenter = ((BoundingSphere)bounds).getCenter();
- double sphRadius = ((BoundingSphere)bounds).getRadius();
- double sqDist = Utils.ptToRaySquare(sphCenter, origin, direction, null);
- if (sqDist <= (sphRadius+radius)*(sphRadius+radius)) {
- return true;
- }
- return false;
- }
- //
- // ================ BOUNDING BOX ================
- //
- else if (bounds instanceof BoundingBox) {
- // Calculate radius of BoundingBox
- Point3d lower = new Point3d();
- ((BoundingBox)bounds).getLower (lower);
-
- Point3d center = ((BoundingBox)bounds).getCenter ();
-
- double temp = (center.x - lower.x + radius);
- double boxRadiusSquared = temp*temp;
- temp = (center.y - lower.y + radius);
- boxRadiusSquared += temp*temp;
- temp = (center.z - lower.z + radius);
- boxRadiusSquared += temp*temp;
-
- // First, see if cylinder is too far away from BoundingBox
- double sqDist = Utils.ptToRaySquare(center, origin, direction, null);
-
- if (sqDist > boxRadiusSquared ) {
- return false; // we are too far to intersect
- }
- else if (sqDist < (radius*radius)) {
- return true; // center is in cylinder
- }
-
- // Then, see if ray intersects
- if (bounds.intersect (origin, direction, iPnt)) {
- return true;
- }
-
- // Ray does not intersect, test for distance with each edge
- Point3d upper = new Point3d();
- ((BoundingBox)bounds).getUpper (upper);
-
- Point3d[][] edges = {
- // Top horizontal 4
- {upper, new Point3d (lower.x, upper.y, upper.z)},
- {new Point3d(lower.x, upper.y, upper.z), new Point3d(lower.x, lower.y, upper.z)},
- {new Point3d(lower.x, lower.y, upper.z), new Point3d(upper.x, lower.y, upper.z)},
- {new Point3d(upper.x, lower.y, upper.z), upper},
- // Bottom horizontal 4
- {lower, new Point3d(lower.x, upper.y, lower.z)},
- {new Point3d(lower.x, upper.y, lower.z), new Point3d(upper.x, upper.y, lower.z)},
- {new Point3d(upper.x, upper.y, lower.z), new Point3d(upper.x, lower.y, lower.z)},
- {new Point3d(upper.x, lower.y, lower.z), lower},
- // Vertical 4
- {lower, new Point3d(lower.x, lower.y, upper.z)},
- {new Point3d(lower.x, upper.y, lower.z), new Point3d(lower.x, upper.y, upper.z)},
- {new Point3d(upper.x, upper.y, lower.z), new Point3d(upper.x, upper.y, upper.z)},
- {new Point3d(upper.x, lower.y, lower.z), new Point3d(upper.x, lower.y, upper.z)}
- };
-
- for (int i=0;i<edges.length;i++) {
- // System.err.println ("Testing edge: "+edges[i][0]+" - "+edges[i][1]);
- double distToEdge =
- Utils.rayToSegment (origin, direction, edges[i][0], edges[i][1], null, null, null);
- if (distToEdge <= radius*radius) {
- // System.err.println ("Intersects!");
- return true;
- }
- }
-
- return false; // Not close enough
- }
- //
- // ================ BOUNDING POLYTOPE ================
- //
- else if (bounds instanceof BoundingPolytope) {
- int i, j;
-
- // First, check to see if we are too far to intersect the polytope's
- // bounding sphere
- Point3d sphCenter = new Point3d();
- BoundingSphere bsphere = new BoundingSphere (bounds);
-
- bsphere.getCenter (sphCenter);
- double sphRadius = bsphere.getRadius();
-
- double sqDist = Utils.ptToRaySquare(sphCenter, origin, direction, null);
- if (sqDist > (sphRadius+radius) * (sphRadius+radius)) {
- return false; // we are too far to intersect
- }
-
- // Now check to see if ray intersects with polytope
- if (bounds.intersect (origin, direction, iPnt)) {
- return true;
- }
-
- // Now check distance to edges. Since we don't know a priori how
- // the polytope is structured, we will cycle through. We discard edges
- // when their center is not on the polytope surface.
- BoundingPolytope ptope = (BoundingPolytope)bounds;
- Point3d midpt = new Point3d();
- double distToEdge;
- for (i=0;i<ptope.nVerts;i++) {
- for (j=i;i<ptope.nVerts;i++) {
- // XXXX: make BoundingPolytope.pointInPolytope available to package
- // scope
- midpt.x = (ptope.verts[i].x + ptope.verts[j].x) * 0.5;
- midpt.y = (ptope.verts[i].y + ptope.verts[j].y) * 0.5;
- midpt.z = (ptope.verts[i].z + ptope.verts[j].z) * 0.5;
-
- if (! PickCylinder.pointInPolytope (ptope,
- midpt.x, midpt.y, midpt.z)) {
- continue;
- }
- distToEdge =
- Utils.rayToSegment (origin, direction,
- ptope.verts[i], ptope.verts[j], null, null, null);
- if (distToEdge <= radius*radius) {
- return true;
- }
- }
- }
- return false;
- }
- /*
- else {
- throw new RuntimeException("intersect method not implemented");
- }
- */
- return false;
- }
-
-
- // Only use within J3D.
- // Return a new PickCylinderRay that is the transformed (t3d) of this pickCylinderRay.
- @Override
- PickShape transform(Transform3D t3d) {
-
- PickCylinderRay newPCR = new PickCylinderRay();
- Point3d end = new Point3d();
- /*
- System.err.println("t3d : ");
- System.err.println(t3d);
- */
- newPCR.origin.x = origin.x;
- newPCR.origin.y = origin.y;
- newPCR.origin.z = origin.z;
- newPCR.radius = radius * t3d.getScale();
-
- end.x = origin.x + direction.x;
- end.y = origin.y + direction.y;
- end.z = origin.z + direction.z;
-
- t3d.transform(newPCR.origin);
- t3d.transform(end);
-
- newPCR.direction.x = end.x - newPCR.origin.x;
- newPCR.direction.y = end.y - newPCR.origin.y;
- newPCR.direction.z = end.z - newPCR.origin.z;
- newPCR.direction.normalize();
-
- return newPCR;
- }
-
-}
-