From dbc98deea1884e44da2c74d6ea807253cdefa693 Mon Sep 17 00:00:00 2001 From: Julien Gouesse Date: Sat, 28 Nov 2015 15:11:48 +0100 Subject: Relocate package prefix to org.jogamp.java3d --- src/javax/media/j3d/PickCylinderRay.java | 262 ------------------------------- 1 file changed, 262 deletions(-) delete mode 100644 src/javax/media/j3d/PickCylinderRay.java (limited to 'src/javax/media/j3d/PickCylinderRay.java') diff --git a/src/javax/media/j3d/PickCylinderRay.java b/src/javax/media/j3d/PickCylinderRay.java deleted file mode 100644 index 62195dd..0000000 --- a/src/javax/media/j3d/PickCylinderRay.java +++ /dev/null @@ -1,262 +0,0 @@ -/* - * Copyright 1999-2008 Sun Microsystems, Inc. All Rights Reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Sun designates this - * particular file as subject to the "Classpath" exception as provided - * by Sun in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, - * CA 95054 USA or visit www.sun.com if you need additional information or - * have any questions. - * - */ - -package javax.media.j3d; - -import javax.vecmath.Point3d; -import javax.vecmath.Point4d; -import javax.vecmath.Vector3d; - -/** - * PickCylinderRay is an infinite cylindrical ray pick shape. It can - * be used as an argument to the picking methods in BranchGroup and Locale. - * - * @see BranchGroup#pickAll - * @see Locale#pickAll - * - * @since Java 3D 1.2 - */ - -public final class PickCylinderRay extends PickCylinder { - - /** - * Constructs an empty PickCylinderRay. - * The origin and direction of the cylindrical ray are - * initialized to (0,0,0). The radius is initialized - * to 0. - */ - public PickCylinderRay() { - } - - /** - * Constructs an infinite cylindrical ray pick shape from the specified - * parameters. - * @param origin the origin of the cylindrical ray. - * @param direction the direction of the cylindrical ray. - * @param radius the radius of the cylindrical ray. - */ - public PickCylinderRay(Point3d origin, Vector3d direction, double radius) { - this.origin = new Point3d(origin); - this.direction = new Vector3d(direction); - this.radius = radius; - } - - - /** - * Sets the parameters of this PickCylinderRay to the specified values. - * @param origin the origin of the cylindrical ray. - * @param direction the direction of the cylindrical ray. - * @param radius the radius of the cylindrical ray. - */ - public void set(Point3d origin, Vector3d direction, double radius) { - this.origin.set(origin); - this.direction.set(direction); - this.radius = radius; - } - - /** - * Return true if shape intersect with bounds. - * The point of intersection is stored in pickPos. - * @param bounds the bounds object to check - * @param pickPos the location of the point of intersection (not used for - * method. Provided for compatibility). - */ - @Override - final boolean intersect(Bounds bounds, Point4d pickPos) { - Point4d iPnt = new Point4d(); - - // - // ================ BOUNDING SPHERE ================ - // - if (bounds instanceof BoundingSphere) { - Point3d sphCenter = ((BoundingSphere)bounds).getCenter(); - double sphRadius = ((BoundingSphere)bounds).getRadius(); - double sqDist = Utils.ptToRaySquare(sphCenter, origin, direction, null); - if (sqDist <= (sphRadius+radius)*(sphRadius+radius)) { - return true; - } - return false; - } - // - // ================ BOUNDING BOX ================ - // - else if (bounds instanceof BoundingBox) { - // Calculate radius of BoundingBox - Point3d lower = new Point3d(); - ((BoundingBox)bounds).getLower (lower); - - Point3d center = ((BoundingBox)bounds).getCenter (); - - double temp = (center.x - lower.x + radius); - double boxRadiusSquared = temp*temp; - temp = (center.y - lower.y + radius); - boxRadiusSquared += temp*temp; - temp = (center.z - lower.z + radius); - boxRadiusSquared += temp*temp; - - // First, see if cylinder is too far away from BoundingBox - double sqDist = Utils.ptToRaySquare(center, origin, direction, null); - - if (sqDist > boxRadiusSquared ) { - return false; // we are too far to intersect - } - else if (sqDist < (radius*radius)) { - return true; // center is in cylinder - } - - // Then, see if ray intersects - if (bounds.intersect (origin, direction, iPnt)) { - return true; - } - - // Ray does not intersect, test for distance with each edge - Point3d upper = new Point3d(); - ((BoundingBox)bounds).getUpper (upper); - - Point3d[][] edges = { - // Top horizontal 4 - {upper, new Point3d (lower.x, upper.y, upper.z)}, - {new Point3d(lower.x, upper.y, upper.z), new Point3d(lower.x, lower.y, upper.z)}, - {new Point3d(lower.x, lower.y, upper.z), new Point3d(upper.x, lower.y, upper.z)}, - {new Point3d(upper.x, lower.y, upper.z), upper}, - // Bottom horizontal 4 - {lower, new Point3d(lower.x, upper.y, lower.z)}, - {new Point3d(lower.x, upper.y, lower.z), new Point3d(upper.x, upper.y, lower.z)}, - {new Point3d(upper.x, upper.y, lower.z), new Point3d(upper.x, lower.y, lower.z)}, - {new Point3d(upper.x, lower.y, lower.z), lower}, - // Vertical 4 - {lower, new Point3d(lower.x, lower.y, upper.z)}, - {new Point3d(lower.x, upper.y, lower.z), new Point3d(lower.x, upper.y, upper.z)}, - {new Point3d(upper.x, upper.y, lower.z), new Point3d(upper.x, upper.y, upper.z)}, - {new Point3d(upper.x, lower.y, lower.z), new Point3d(upper.x, lower.y, upper.z)} - }; - - for (int i=0;i (sphRadius+radius) * (sphRadius+radius)) { - return false; // we are too far to intersect - } - - // Now check to see if ray intersects with polytope - if (bounds.intersect (origin, direction, iPnt)) { - return true; - } - - // Now check distance to edges. Since we don't know a priori how - // the polytope is structured, we will cycle through. We discard edges - // when their center is not on the polytope surface. - BoundingPolytope ptope = (BoundingPolytope)bounds; - Point3d midpt = new Point3d(); - double distToEdge; - for (i=0;i