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authorJulien Gouesse <[email protected]>2015-11-28 15:11:48 +0100
committerJulien Gouesse <[email protected]>2015-11-28 15:11:48 +0100
commitdbc98deea1884e44da2c74d6ea807253cdefa693 (patch)
tree29c3ee7dea82d7dd773d81f33f645dde67e43a17 /src/javax/media/j3d/BackgroundSound.java
parent2c99f1329dc55bd496bce91b9aba956ecba3c67e (diff)
Relocate package prefix to org.jogamp.java3d
Diffstat (limited to 'src/javax/media/j3d/BackgroundSound.java')
-rw-r--r--src/javax/media/j3d/BackgroundSound.java153
1 files changed, 0 insertions, 153 deletions
diff --git a/src/javax/media/j3d/BackgroundSound.java b/src/javax/media/j3d/BackgroundSound.java
deleted file mode 100644
index 8ca0de0..0000000
--- a/src/javax/media/j3d/BackgroundSound.java
+++ /dev/null
@@ -1,153 +0,0 @@
-/*
- * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- *
- */
-
-package javax.media.j3d;
-
-/**
- * A BackgroundSound node defines an unattenuated, nonspatialized sound
- * source that has no position or direction. It has the same attributes as a
- * Sound node. This type of sound is simply added to the sound mix without
- * modification and is useful for playing a mono or stereo music track, or an
- * ambient sound effect. Unlike a Background (visual) node, more than one
- * BackgroundSound node can be simultaneously enabled and active.
- */
-public class BackgroundSound extends Sound {
- /**
- * Constructs a new BackgroundSound node using the default parameters
- * for Sound nodes.
- */
- public BackgroundSound() {
- /**
- * Uses default values defined in SoundRetained.java
- */
- }
-
- /**
- * Constructs a BackgroundSound node object using only the provided
- * parameter values for sound data and sample gain. The remaining fields
- * are set to the default values for a Sound node.
- * @param soundData sound data associated with this sound source node
- * @param initialGain amplitude scale factor applied to sound source
- */
- public BackgroundSound(MediaContainer soundData, float initialGain ) {
- super(soundData, initialGain);
- }
-
- /**
- * Constructs a BackgroundSound object accepting all the parameters
- * associated with a Sound node.
- * @param soundData sound data associated with this sound source node
- * @param initialGain amplitude scale factor applied to sound source
- * @param loopCount number of times loop is looped
- * @param release flag denoting playing sound data to end
- * @param continuous denotes that sound silently plays when disabled
- * @param enable sound switched on/off
- * @param region scheduling bounds
- * @param priority playback ranking value
- */
- public BackgroundSound(MediaContainer soundData,
- float initialGain,
- int loopCount,
- boolean release,
- boolean continuous,
- boolean enable,
- Bounds region,
- float priority) {
-
- super(soundData, initialGain, loopCount, release, continuous,
- enable, region, priority );
- }
-
-
- /**
- * Creates the retained mode BackgroundSoundRetained object that this
- * BackgroundSound component object will point to.
- */
- @Override
- void createRetained() {
- this.retained = new BackgroundSoundRetained();
- this.retained.setSource(this);
- }
-
-
- /**
- * Creates a new instance of the node. This routine is called
- * by <code>cloneTree</code> to duplicate the current node.
- * @param forceDuplicate when set to <code>true</code>, causes the
- * <code>duplicateOnCloneTree</code> flag to be ignored. When
- * <code>false</code>, the value of each node's
- * <code>duplicateOnCloneTree</code> variable determines whether
- * NodeComponent data is duplicated or copied.
- *
- * @see Node#cloneTree
- * @see Node#cloneNode
- * @see Node#duplicateNode
- * @see NodeComponent#setDuplicateOnCloneTree
- */
- @Override
- public Node cloneNode(boolean forceDuplicate) {
- BackgroundSound b = new BackgroundSound();
- b.duplicateNode(this, forceDuplicate);
- return b;
- }
-
- /**
- * Copies all node information from <code>originalNode</code> into
- * the current node. This method is called from the
- * <code>cloneNode</code> method which is, in turn, called by the
- * <code>cloneTree</code> method.
- * <P>
- * For any <code>NodeComponent</code> objects
- * contained by the object being duplicated, each <code>NodeComponent</code>
- * object's <code>duplicateOnCloneTree</code> value is used to determine
- * whether the <code>NodeComponent</code> should be duplicated in the new node
- * or if just a reference to the current node should be placed in the
- * new node. This flag can be overridden by setting the
- * <code>forceDuplicate</code> parameter in the <code>cloneTree</code>
- * method to <code>true</code>.
- *
- * <br>
- * NOTE: Applications should <i>not</i> call this method directly.
- * It should only be called by the cloneNode method.
- *
- * @param originalNode the original node to duplicate.
- * @param forceDuplicate when set to <code>true</code>, causes the
- * <code>duplicateOnCloneTree</code> flag to be ignored. When
- * <code>false</code>, the value of each node's
- * <code>duplicateOnCloneTree</code> variable determines whether
- * NodeComponent data is duplicated or copied.
- * @exception ClassCastException if originalNode is not an instance of
- * <code>Sound</code>
- *
- * @see Node#cloneTree
- * @see Node#cloneNode
- * @see NodeComponent#setDuplicateOnCloneTree
- */
- @Override
- public void duplicateNode(Node originalNode, boolean forceDuplicate) {
- checkDuplicateNode(originalNode, forceDuplicate);
- }
-}