From dbc98deea1884e44da2c74d6ea807253cdefa693 Mon Sep 17 00:00:00 2001 From: Julien Gouesse Date: Sat, 28 Nov 2015 15:11:48 +0100 Subject: Relocate package prefix to org.jogamp.java3d --- src/javax/media/j3d/BackgroundSound.java | 153 ------------------------------- 1 file changed, 153 deletions(-) delete mode 100644 src/javax/media/j3d/BackgroundSound.java (limited to 'src/javax/media/j3d/BackgroundSound.java') diff --git a/src/javax/media/j3d/BackgroundSound.java b/src/javax/media/j3d/BackgroundSound.java deleted file mode 100644 index 8ca0de0..0000000 --- a/src/javax/media/j3d/BackgroundSound.java +++ /dev/null @@ -1,153 +0,0 @@ -/* - * Copyright 1997-2008 Sun Microsystems, Inc. All Rights Reserved. - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * This code is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License version 2 only, as - * published by the Free Software Foundation. Sun designates this - * particular file as subject to the "Classpath" exception as provided - * by Sun in the LICENSE file that accompanied this code. - * - * This code is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * version 2 for more details (a copy is included in the LICENSE file that - * accompanied this code). - * - * You should have received a copy of the GNU General Public License version - * 2 along with this work; if not, write to the Free Software Foundation, - * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. - * - * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, - * CA 95054 USA or visit www.sun.com if you need additional information or - * have any questions. - * - */ - -package javax.media.j3d; - -/** - * A BackgroundSound node defines an unattenuated, nonspatialized sound - * source that has no position or direction. It has the same attributes as a - * Sound node. This type of sound is simply added to the sound mix without - * modification and is useful for playing a mono or stereo music track, or an - * ambient sound effect. Unlike a Background (visual) node, more than one - * BackgroundSound node can be simultaneously enabled and active. - */ -public class BackgroundSound extends Sound { - /** - * Constructs a new BackgroundSound node using the default parameters - * for Sound nodes. - */ - public BackgroundSound() { - /** - * Uses default values defined in SoundRetained.java - */ - } - - /** - * Constructs a BackgroundSound node object using only the provided - * parameter values for sound data and sample gain. The remaining fields - * are set to the default values for a Sound node. - * @param soundData sound data associated with this sound source node - * @param initialGain amplitude scale factor applied to sound source - */ - public BackgroundSound(MediaContainer soundData, float initialGain ) { - super(soundData, initialGain); - } - - /** - * Constructs a BackgroundSound object accepting all the parameters - * associated with a Sound node. - * @param soundData sound data associated with this sound source node - * @param initialGain amplitude scale factor applied to sound source - * @param loopCount number of times loop is looped - * @param release flag denoting playing sound data to end - * @param continuous denotes that sound silently plays when disabled - * @param enable sound switched on/off - * @param region scheduling bounds - * @param priority playback ranking value - */ - public BackgroundSound(MediaContainer soundData, - float initialGain, - int loopCount, - boolean release, - boolean continuous, - boolean enable, - Bounds region, - float priority) { - - super(soundData, initialGain, loopCount, release, continuous, - enable, region, priority ); - } - - - /** - * Creates the retained mode BackgroundSoundRetained object that this - * BackgroundSound component object will point to. - */ - @Override - void createRetained() { - this.retained = new BackgroundSoundRetained(); - this.retained.setSource(this); - } - - - /** - * Creates a new instance of the node. This routine is called - * by cloneTree to duplicate the current node. - * @param forceDuplicate when set to true, causes the - * duplicateOnCloneTree flag to be ignored. When - * false, the value of each node's - * duplicateOnCloneTree variable determines whether - * NodeComponent data is duplicated or copied. - * - * @see Node#cloneTree - * @see Node#cloneNode - * @see Node#duplicateNode - * @see NodeComponent#setDuplicateOnCloneTree - */ - @Override - public Node cloneNode(boolean forceDuplicate) { - BackgroundSound b = new BackgroundSound(); - b.duplicateNode(this, forceDuplicate); - return b; - } - - /** - * Copies all node information from originalNode into - * the current node. This method is called from the - * cloneNode method which is, in turn, called by the - * cloneTree method. - *

- * For any NodeComponent objects - * contained by the object being duplicated, each NodeComponent - * object's duplicateOnCloneTree value is used to determine - * whether the NodeComponent should be duplicated in the new node - * or if just a reference to the current node should be placed in the - * new node. This flag can be overridden by setting the - * forceDuplicate parameter in the cloneTree - * method to true. - * - *
- * NOTE: Applications should not call this method directly. - * It should only be called by the cloneNode method. - * - * @param originalNode the original node to duplicate. - * @param forceDuplicate when set to true, causes the - * duplicateOnCloneTree flag to be ignored. When - * false, the value of each node's - * duplicateOnCloneTree variable determines whether - * NodeComponent data is duplicated or copied. - * @exception ClassCastException if originalNode is not an instance of - * Sound - * - * @see Node#cloneTree - * @see Node#cloneNode - * @see NodeComponent#setDuplicateOnCloneTree - */ - @Override - public void duplicateNode(Node originalNode, boolean forceDuplicate) { - checkDuplicateNode(originalNode, forceDuplicate); - } -} -- cgit v1.2.3