diff options
author | Sven Gothel <[email protected]> | 2001-11-06 08:13:11 +0000 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2001-11-06 08:13:11 +0000 |
commit | 29a4ca7a93fc2547466a732441b8374a5c99019b (patch) | |
tree | 1cf028bfae15c5aef0a7024b78e53ca313aff245 /gl4java/GLFuncJauJNInf.java | |
parent | 1f5dea284e7202cce1fe1bcde5138ba5e5a7b4bd (diff) |
java.nio, mesa-4.0 (gl1.3)
Diffstat (limited to 'gl4java/GLFuncJauJNInf.java')
-rw-r--r-- | gl4java/GLFuncJauJNInf.java | 9695 |
1 files changed, 9531 insertions, 164 deletions
diff --git a/gl4java/GLFuncJauJNInf.java b/gl4java/GLFuncJauJNInf.java index 4ccf573..273c9c4 100644 --- a/gl4java/GLFuncJauJNInf.java +++ b/gl4java/GLFuncJauJNInf.java @@ -32,12 +32,12 @@ public String getClassVendor ( ) { return "Jausoft - Sven Goethel Software Development"; } public String getClassVersion ( ) -{ return "2.8.0.0"; } +{ return "2.8.0.8"; } /** - * C2J Parser Version 2.2 + * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: gl-proto-auto.orig.h . . . * Destination-Class: gl4java_GLFuncJauJNInf ! @@ -2677,7 +2677,7 @@ public String getClassVersion ( ) /** * Original Function-Prototype : * <pre> - extern void glGetPointerv ( GLenum pname , void * * params ) ; + extern void glGetPointerv ( GLenum pname , GLvoid * * params ) ; * </pre> */ public native void glGetPointerv ( @@ -4604,7 +4604,7 @@ public String getClassVersion ( ) /** * Original Function-Prototype : * <pre> - extern void glTexImage3D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ; + extern void glTexImage3D ( GLenum target , GLint level , GLenum internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ; * </pre> */ public native void glTexImage3D ( @@ -5713,6 +5713,1384 @@ public String getClassVersion ( ) /** * Original Function-Prototype : * <pre> + extern void glActiveTexture ( GLenum texture ) ; + * </pre> + */ + public native void glActiveTexture ( + int texture + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glClientActiveTexture ( GLenum texture ) ; + * </pre> + */ + public native void glClientActiveTexture ( + int texture + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCompressedTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data ) ; + * </pre> + */ + public native void glCompressedTexImage1D ( + int target, + int level, + int internalformat, + int width, + int border, + int imageSize, + byte[] data + ) ; + public native void glCompressedTexImage1D ( + int target, + int level, + int internalformat, + int width, + int border, + int imageSize, + short[] data + ) ; + public native void glCompressedTexImage1D ( + int target, + int level, + int internalformat, + int width, + int border, + int imageSize, + int[] data + ) ; + public native void glCompressedTexImage1D ( + int target, + int level, + int internalformat, + int width, + int border, + int imageSize, + float[] data + ) ; + public native void glCompressedTexImage1D ( + int target, + int level, + int internalformat, + int width, + int border, + int imageSize, + double[] data + ) ; + public native void glCompressedTexImage1D ( + int target, + int level, + int internalformat, + int width, + int border, + int imageSize, + boolean[] data + ) ; + public native void glCompressedTexImage1D ( + int target, + int level, + int internalformat, + int width, + int border, + int imageSize, + long[] data + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data ) ; + * </pre> + */ + public native void glCompressedTexImage2D ( + int target, + int level, + int internalformat, + int width, + int height, + int border, + int imageSize, + byte[] data + ) ; + public native void glCompressedTexImage2D ( + int target, + int level, + int internalformat, + int width, + int height, + int border, + int imageSize, + short[] data + ) ; + public native void glCompressedTexImage2D ( + int target, + int level, + int internalformat, + int width, + int height, + int border, + int imageSize, + int[] data + ) ; + public native void glCompressedTexImage2D ( + int target, + int level, + int internalformat, + int width, + int height, + int border, + int imageSize, + float[] data + ) ; + public native void glCompressedTexImage2D ( + int target, + int level, + int internalformat, + int width, + int height, + int border, + int imageSize, + double[] data + ) ; + public native void glCompressedTexImage2D ( + int target, + int level, + int internalformat, + int width, + int height, + int border, + int imageSize, + boolean[] data + ) ; + public native void glCompressedTexImage2D ( + int target, + int level, + int internalformat, + int width, + int height, + int border, + int imageSize, + long[] data + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCompressedTexImage3D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data ) ; + * </pre> + */ + public native void glCompressedTexImage3D ( + int target, + int level, + int internalformat, + int width, + int height, + int depth, + int border, + int imageSize, + byte[] data + ) ; + public native void glCompressedTexImage3D ( + int target, + int level, + int internalformat, + int width, + int height, + int depth, + int border, + int imageSize, + short[] data + ) ; + public native void glCompressedTexImage3D ( + int target, + int level, + int internalformat, + int width, + int height, + int depth, + int border, + int imageSize, + int[] data + ) ; + public native void glCompressedTexImage3D ( + int target, + int level, + int internalformat, + int width, + int height, + int depth, + int border, + int imageSize, + float[] data + ) ; + public native void glCompressedTexImage3D ( + int target, + int level, + int internalformat, + int width, + int height, + int depth, + int border, + int imageSize, + double[] data + ) ; + public native void glCompressedTexImage3D ( + int target, + int level, + int internalformat, + int width, + int height, + int depth, + int border, + int imageSize, + boolean[] data + ) ; + public native void glCompressedTexImage3D ( + int target, + int level, + int internalformat, + int width, + int height, + int depth, + int border, + int imageSize, + long[] data + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCompressedTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data ) ; + * </pre> + */ + public native void glCompressedTexSubImage1D ( + int target, + int level, + int xoffset, + int width, + int format, + int imageSize, + byte[] data + ) ; + public native void glCompressedTexSubImage1D ( + int target, + int level, + int xoffset, + int width, + int format, + int imageSize, + short[] data + ) ; + public native void glCompressedTexSubImage1D ( + int target, + int level, + int xoffset, + int width, + int format, + int imageSize, + int[] data + ) ; + public native void glCompressedTexSubImage1D ( + int target, + int level, + int xoffset, + int width, + int format, + int imageSize, + float[] data + ) ; + public native void glCompressedTexSubImage1D ( + int target, + int level, + int xoffset, + int width, + int format, + int imageSize, + double[] data + ) ; + public native void glCompressedTexSubImage1D ( + int target, + int level, + int xoffset, + int width, + int format, + int imageSize, + boolean[] data + ) ; + public native void glCompressedTexSubImage1D ( + int target, + int level, + int xoffset, + int width, + int format, + int imageSize, + long[] data + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCompressedTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data ) ; + * </pre> + */ + public native void glCompressedTexSubImage2D ( + int target, + int level, + int xoffset, + int yoffset, + int width, + int height, + int format, + int imageSize, + byte[] data + ) ; + public native void glCompressedTexSubImage2D ( + int target, + int level, + int xoffset, + int yoffset, + int width, + int height, + int format, + int imageSize, + short[] data + ) ; + public native void glCompressedTexSubImage2D ( + int target, + int level, + int xoffset, + int yoffset, + int width, + int height, + int format, + int imageSize, + int[] data + ) ; + public native void glCompressedTexSubImage2D ( + int target, + int level, + int xoffset, + int yoffset, + int width, + int height, + int format, + int imageSize, + float[] data + ) ; + public native void glCompressedTexSubImage2D ( + int target, + int level, + int xoffset, + int yoffset, + int width, + int height, + int format, + int imageSize, + double[] data + ) ; + public native void glCompressedTexSubImage2D ( + int target, + int level, + int xoffset, + int yoffset, + int width, + int height, + int format, + int imageSize, + boolean[] data + ) ; + public native void glCompressedTexSubImage2D ( + int target, + int level, + int xoffset, + int yoffset, + int width, + int height, + int format, + int imageSize, + long[] data + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCompressedTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data ) ; + * </pre> + */ + public native void glCompressedTexSubImage3D ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int imageSize, + byte[] data + ) ; + public native void glCompressedTexSubImage3D ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int imageSize, + short[] data + ) ; + public native void glCompressedTexSubImage3D ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int imageSize, + int[] data + ) ; + public native void glCompressedTexSubImage3D ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int imageSize, + float[] data + ) ; + public native void glCompressedTexSubImage3D ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int imageSize, + double[] data + ) ; + public native void glCompressedTexSubImage3D ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int imageSize, + boolean[] data + ) ; + public native void glCompressedTexSubImage3D ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int imageSize, + long[] data + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetCompressedTexImage ( GLenum target , GLint lod , GLvoid * img ) ; + * </pre> + */ + public native void glGetCompressedTexImage ( + int target, + int lod, + byte[] img + ) ; + public native void glGetCompressedTexImage ( + int target, + int lod, + short[] img + ) ; + public native void glGetCompressedTexImage ( + int target, + int lod, + int[] img + ) ; + public native void glGetCompressedTexImage ( + int target, + int lod, + float[] img + ) ; + public native void glGetCompressedTexImage ( + int target, + int lod, + double[] img + ) ; + public native void glGetCompressedTexImage ( + int target, + int lod, + boolean[] img + ) ; + public native void glGetCompressedTexImage ( + int target, + int lod, + long[] img + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1d ( GLenum target , GLdouble s ) ; + * </pre> + */ + public native void glMultiTexCoord1d ( + int target, + double s + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1dv ( GLenum target , const GLdouble * v ) ; + * </pre> + */ + public native void glMultiTexCoord1dv ( + int target, + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1f ( GLenum target , GLfloat s ) ; + * </pre> + */ + public native void glMultiTexCoord1f ( + int target, + float s + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1fv ( GLenum target , const GLfloat * v ) ; + * </pre> + */ + public native void glMultiTexCoord1fv ( + int target, + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1i ( GLenum target , GLint s ) ; + * </pre> + */ + public native void glMultiTexCoord1i ( + int target, + int s + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1iv ( GLenum target , const GLint * v ) ; + * </pre> + */ + public native void glMultiTexCoord1iv ( + int target, + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1s ( GLenum target , GLshort s ) ; + * </pre> + */ + public native void glMultiTexCoord1s ( + int target, + short s + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1sv ( GLenum target , const GLshort * v ) ; + * </pre> + */ + public native void glMultiTexCoord1sv ( + int target, + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2d ( GLenum target , GLdouble s , GLdouble t ) ; + * </pre> + */ + public native void glMultiTexCoord2d ( + int target, + double s, + double t + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2dv ( GLenum target , const GLdouble * v ) ; + * </pre> + */ + public native void glMultiTexCoord2dv ( + int target, + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2f ( GLenum target , GLfloat s , GLfloat t ) ; + * </pre> + */ + public native void glMultiTexCoord2f ( + int target, + float s, + float t + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2fv ( GLenum target , const GLfloat * v ) ; + * </pre> + */ + public native void glMultiTexCoord2fv ( + int target, + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2i ( GLenum target , GLint s , GLint t ) ; + * </pre> + */ + public native void glMultiTexCoord2i ( + int target, + int s, + int t + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2iv ( GLenum target , const GLint * v ) ; + * </pre> + */ + public native void glMultiTexCoord2iv ( + int target, + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2s ( GLenum target , GLshort s , GLshort t ) ; + * </pre> + */ + public native void glMultiTexCoord2s ( + int target, + short s, + short t + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2sv ( GLenum target , const GLshort * v ) ; + * </pre> + */ + public native void glMultiTexCoord2sv ( + int target, + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3d ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ; + * </pre> + */ + public native void glMultiTexCoord3d ( + int target, + double s, + double t, + double r + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3dv ( GLenum target , const GLdouble * v ) ; + * </pre> + */ + public native void glMultiTexCoord3dv ( + int target, + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3f ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ; + * </pre> + */ + public native void glMultiTexCoord3f ( + int target, + float s, + float t, + float r + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3fv ( GLenum target , const GLfloat * v ) ; + * </pre> + */ + public native void glMultiTexCoord3fv ( + int target, + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3i ( GLenum target , GLint s , GLint t , GLint r ) ; + * </pre> + */ + public native void glMultiTexCoord3i ( + int target, + int s, + int t, + int r + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3iv ( GLenum target , const GLint * v ) ; + * </pre> + */ + public native void glMultiTexCoord3iv ( + int target, + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3s ( GLenum target , GLshort s , GLshort t , GLshort r ) ; + * </pre> + */ + public native void glMultiTexCoord3s ( + int target, + short s, + short t, + short r + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3sv ( GLenum target , const GLshort * v ) ; + * </pre> + */ + public native void glMultiTexCoord3sv ( + int target, + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4d ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ; + * </pre> + */ + public native void glMultiTexCoord4d ( + int target, + double s, + double t, + double r, + double q + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4dv ( GLenum target , const GLdouble * v ) ; + * </pre> + */ + public native void glMultiTexCoord4dv ( + int target, + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4f ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ; + * </pre> + */ + public native void glMultiTexCoord4f ( + int target, + float s, + float t, + float r, + float q + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4fv ( GLenum target , const GLfloat * v ) ; + * </pre> + */ + public native void glMultiTexCoord4fv ( + int target, + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4i ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ; + * </pre> + */ + public native void glMultiTexCoord4i ( + int target, + int s, + int t, + int r, + int q + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4iv ( GLenum target , const GLint * v ) ; + * </pre> + */ + public native void glMultiTexCoord4iv ( + int target, + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4s ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ; + * </pre> + */ + public native void glMultiTexCoord4s ( + int target, + short s, + short t, + short r, + short q + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4sv ( GLenum target , const GLshort * v ) ; + * </pre> + */ + public native void glMultiTexCoord4sv ( + int target, + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLoadTransposeMatrixd ( const GLdouble m [ 16 ] ) ; + * </pre> + */ + public native void glLoadTransposeMatrixd ( + double[] m + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLoadTransposeMatrixf ( const GLfloat m [ 16 ] ) ; + * </pre> + */ + public native void glLoadTransposeMatrixf ( + float[] m + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultTransposeMatrixd ( const GLdouble m [ 16 ] ) ; + * </pre> + */ + public native void glMultTransposeMatrixd ( + double[] m + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultTransposeMatrixf ( const GLfloat m [ 16 ] ) ; + * </pre> + */ + public native void glMultTransposeMatrixf ( + float[] m + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSampleCoverage ( GLclampf value , GLboolean invert ) ; + * </pre> + */ + public native void glSampleCoverage ( + float value, + boolean invert + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSamplePass ( GLenum pass ) ; + * </pre> + */ + public native void glSamplePass ( + int pass + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glActiveTextureARB ( GLenum texture ) ; + * </pre> + */ + public native void glActiveTextureARB ( + int texture + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glClientActiveTextureARB ( GLenum texture ) ; + * </pre> + */ + public native void glClientActiveTextureARB ( + int texture + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1dARB ( GLenum target , GLdouble s ) ; + * </pre> + */ + public native void glMultiTexCoord1dARB ( + int target, + double s + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1dvARB ( GLenum target , const GLdouble * v ) ; + * </pre> + */ + public native void glMultiTexCoord1dvARB ( + int target, + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1fARB ( GLenum target , GLfloat s ) ; + * </pre> + */ + public native void glMultiTexCoord1fARB ( + int target, + float s + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1fvARB ( GLenum target , const GLfloat * v ) ; + * </pre> + */ + public native void glMultiTexCoord1fvARB ( + int target, + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1iARB ( GLenum target , GLint s ) ; + * </pre> + */ + public native void glMultiTexCoord1iARB ( + int target, + int s + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1ivARB ( GLenum target , const GLint * v ) ; + * </pre> + */ + public native void glMultiTexCoord1ivARB ( + int target, + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1sARB ( GLenum target , GLshort s ) ; + * </pre> + */ + public native void glMultiTexCoord1sARB ( + int target, + short s + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1svARB ( GLenum target , const GLshort * v ) ; + * </pre> + */ + public native void glMultiTexCoord1svARB ( + int target, + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2dARB ( GLenum target , GLdouble s , GLdouble t ) ; + * </pre> + */ + public native void glMultiTexCoord2dARB ( + int target, + double s, + double t + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2dvARB ( GLenum target , const GLdouble * v ) ; + * </pre> + */ + public native void glMultiTexCoord2dvARB ( + int target, + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2fARB ( GLenum target , GLfloat s , GLfloat t ) ; + * </pre> + */ + public native void glMultiTexCoord2fARB ( + int target, + float s, + float t + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2fvARB ( GLenum target , const GLfloat * v ) ; + * </pre> + */ + public native void glMultiTexCoord2fvARB ( + int target, + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2iARB ( GLenum target , GLint s , GLint t ) ; + * </pre> + */ + public native void glMultiTexCoord2iARB ( + int target, + int s, + int t + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2ivARB ( GLenum target , const GLint * v ) ; + * </pre> + */ + public native void glMultiTexCoord2ivARB ( + int target, + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2sARB ( GLenum target , GLshort s , GLshort t ) ; + * </pre> + */ + public native void glMultiTexCoord2sARB ( + int target, + short s, + short t + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2svARB ( GLenum target , const GLshort * v ) ; + * </pre> + */ + public native void glMultiTexCoord2svARB ( + int target, + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ; + * </pre> + */ + public native void glMultiTexCoord3dARB ( + int target, + double s, + double t, + double r + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3dvARB ( GLenum target , const GLdouble * v ) ; + * </pre> + */ + public native void glMultiTexCoord3dvARB ( + int target, + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ; + * </pre> + */ + public native void glMultiTexCoord3fARB ( + int target, + float s, + float t, + float r + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3fvARB ( GLenum target , const GLfloat * v ) ; + * </pre> + */ + public native void glMultiTexCoord3fvARB ( + int target, + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3iARB ( GLenum target , GLint s , GLint t , GLint r ) ; + * </pre> + */ + public native void glMultiTexCoord3iARB ( + int target, + int s, + int t, + int r + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3ivARB ( GLenum target , const GLint * v ) ; + * </pre> + */ + public native void glMultiTexCoord3ivARB ( + int target, + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3sARB ( GLenum target , GLshort s , GLshort t , GLshort r ) ; + * </pre> + */ + public native void glMultiTexCoord3sARB ( + int target, + short s, + short t, + short r + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3svARB ( GLenum target , const GLshort * v ) ; + * </pre> + */ + public native void glMultiTexCoord3svARB ( + int target, + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ; + * </pre> + */ + public native void glMultiTexCoord4dARB ( + int target, + double s, + double t, + double r, + double q + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4dvARB ( GLenum target , const GLdouble * v ) ; + * </pre> + */ + public native void glMultiTexCoord4dvARB ( + int target, + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ; + * </pre> + */ + public native void glMultiTexCoord4fARB ( + int target, + float s, + float t, + float r, + float q + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4fvARB ( GLenum target , const GLfloat * v ) ; + * </pre> + */ + public native void glMultiTexCoord4fvARB ( + int target, + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4iARB ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ; + * </pre> + */ + public native void glMultiTexCoord4iARB ( + int target, + int s, + int t, + int r, + int q + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4ivARB ( GLenum target , const GLint * v ) ; + * </pre> + */ + public native void glMultiTexCoord4ivARB ( + int target, + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4sARB ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ; + * </pre> + */ + public native void glMultiTexCoord4sARB ( + int target, + short s, + short t, + short r, + short q + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4svARB ( GLenum target , const GLshort * v ) ; + * </pre> + */ + public native void glMultiTexCoord4svARB ( + int target, + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> extern void glBlendColorEXT ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ; * </pre> */ @@ -6289,7 +7667,7 @@ public String getClassVersion ( ) /** * Original Function-Prototype : * <pre> - extern void glGetPointervEXT ( GLenum pname , void * * params ) ; + extern void glGetPointervEXT ( GLenum pname , GLvoid * * params ) ; * </pre> */ public native void glGetPointervEXT ( @@ -6378,6 +7756,28 @@ public String getClassVersion ( ) /** * Original Function-Prototype : * <pre> + extern void glPointParameterfSGIS ( GLenum pname , GLfloat param ) ; + * </pre> + */ + public native void glPointParameterfSGIS ( + int pname, + float param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPointParameterfvSGIS ( GLenum pname , const GLfloat * params ) ; + * </pre> + */ + public native void glPointParameterfvSGIS ( + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> extern void glColorTableEXT ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ; * </pre> */ @@ -6597,400 +7997,8367 @@ public String getClassVersion ( ) /** * Original Function-Prototype : * <pre> - extern void glActiveTextureARB ( GLenum texture ) ; + extern void glLoadTransposeMatrixfARB ( const GLfloat * ) ; * </pre> */ - public native void glActiveTextureARB ( - int texture + public native void glLoadTransposeMatrixfARB ( + float[] arg0 ) ; /** * Original Function-Prototype : * <pre> - extern void glClientActiveTextureARB ( GLenum texture ) ; + extern void glLoadTransposeMatrixdARB ( const GLdouble * ) ; * </pre> */ - public native void glClientActiveTextureARB ( - int texture + public native void glLoadTransposeMatrixdARB ( + double[] arg0 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord1dARB ( GLenum target , GLdouble s ) ; + extern void glMultTransposeMatrixfARB ( const GLfloat * ) ; * </pre> */ - public native void glMultiTexCoord1dARB ( - int target, - double s + public native void glMultTransposeMatrixfARB ( + float[] arg0 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord1dvARB ( GLenum target , const GLdouble * v ) ; + extern void glMultTransposeMatrixdARB ( const GLdouble * ) ; * </pre> */ - public native void glMultiTexCoord1dvARB ( - int target, - double[] v + public native void glMultTransposeMatrixdARB ( + double[] arg0 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord1fARB ( GLenum target , GLfloat s ) ; + extern void glSampleCoverageARB ( GLclampf , GLboolean ) ; * </pre> */ - public native void glMultiTexCoord1fARB ( - int target, - float s + public native void glSampleCoverageARB ( + float arg0, + boolean arg1 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord1fvARB ( GLenum target , const GLfloat * v ) ; + extern void glCompressedTexImage3DARB ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid * ) ; * </pre> */ - public native void glMultiTexCoord1fvARB ( - int target, - float[] v + public native void glCompressedTexImage3DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + byte[] arg8 + ) ; + public native void glCompressedTexImage3DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + short[] arg8 + ) ; + public native void glCompressedTexImage3DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int[] arg8 + ) ; + public native void glCompressedTexImage3DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + float[] arg8 + ) ; + public native void glCompressedTexImage3DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + double[] arg8 + ) ; + public native void glCompressedTexImage3DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + boolean[] arg8 + ) ; + public native void glCompressedTexImage3DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + long[] arg8 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCompressedTexImage2DARB ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid * ) ; + * </pre> + */ + public native void glCompressedTexImage2DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + byte[] arg7 + ) ; + public native void glCompressedTexImage2DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + short[] arg7 + ) ; + public native void glCompressedTexImage2DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int[] arg7 + ) ; + public native void glCompressedTexImage2DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + float[] arg7 + ) ; + public native void glCompressedTexImage2DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + double[] arg7 + ) ; + public native void glCompressedTexImage2DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + boolean[] arg7 + ) ; + public native void glCompressedTexImage2DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + long[] arg7 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCompressedTexImage1DARB ( GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid * ) ; + * </pre> + */ + public native void glCompressedTexImage1DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + byte[] arg6 + ) ; + public native void glCompressedTexImage1DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + short[] arg6 + ) ; + public native void glCompressedTexImage1DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int[] arg6 + ) ; + public native void glCompressedTexImage1DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + float[] arg6 + ) ; + public native void glCompressedTexImage1DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + double[] arg6 + ) ; + public native void glCompressedTexImage1DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + boolean[] arg6 + ) ; + public native void glCompressedTexImage1DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + long[] arg6 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCompressedTexSubImage3DARB ( GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid * ) ; + * </pre> + */ + public native void glCompressedTexSubImage3DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + byte[] arg10 + ) ; + public native void glCompressedTexSubImage3DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + short[] arg10 + ) ; + public native void glCompressedTexSubImage3DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + int[] arg10 + ) ; + public native void glCompressedTexSubImage3DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + float[] arg10 + ) ; + public native void glCompressedTexSubImage3DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + double[] arg10 + ) ; + public native void glCompressedTexSubImage3DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + boolean[] arg10 + ) ; + public native void glCompressedTexSubImage3DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + long[] arg10 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCompressedTexSubImage2DARB ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid * ) ; + * </pre> + */ + public native void glCompressedTexSubImage2DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + byte[] arg8 + ) ; + public native void glCompressedTexSubImage2DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + short[] arg8 + ) ; + public native void glCompressedTexSubImage2DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int[] arg8 + ) ; + public native void glCompressedTexSubImage2DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + float[] arg8 + ) ; + public native void glCompressedTexSubImage2DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + double[] arg8 + ) ; + public native void glCompressedTexSubImage2DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + boolean[] arg8 + ) ; + public native void glCompressedTexSubImage2DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + long[] arg8 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCompressedTexSubImage1DARB ( GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid * ) ; + * </pre> + */ + public native void glCompressedTexSubImage1DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + byte[] arg6 + ) ; + public native void glCompressedTexSubImage1DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + short[] arg6 + ) ; + public native void glCompressedTexSubImage1DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int[] arg6 + ) ; + public native void glCompressedTexSubImage1DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + float[] arg6 + ) ; + public native void glCompressedTexSubImage1DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + double[] arg6 + ) ; + public native void glCompressedTexSubImage1DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + boolean[] arg6 + ) ; + public native void glCompressedTexSubImage1DARB ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + long[] arg6 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord1iARB ( GLenum target , GLint s ) ; + extern void glGetCompressedTexImageARB ( GLenum , GLint , void * ) ; * </pre> */ - public native void glMultiTexCoord1iARB ( - int target, - int s + public native void glGetCompressedTexImageARB ( + int arg0, + int arg1, + byte[] arg2 + ) ; + public native void glGetCompressedTexImageARB ( + int arg0, + int arg1, + short[] arg2 + ) ; + public native void glGetCompressedTexImageARB ( + int arg0, + int arg1, + int[] arg2 + ) ; + public native void glGetCompressedTexImageARB ( + int arg0, + int arg1, + float[] arg2 + ) ; + public native void glGetCompressedTexImageARB ( + int arg0, + int arg1, + double[] arg2 + ) ; + public native void glGetCompressedTexImageARB ( + int arg0, + int arg1, + boolean[] arg2 + ) ; + public native void glGetCompressedTexImageARB ( + int arg0, + int arg1, + long[] arg2 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord1ivARB ( GLenum target , const GLint * v ) ; + extern void glWeightbvARB ( GLint , const GLbyte * ) ; * </pre> */ - public native void glMultiTexCoord1ivARB ( - int target, - int[] v + public native void glWeightbvARB ( + int arg0, + byte[] arg1 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord1sARB ( GLenum target , GLshort s ) ; + extern void glWeightsvARB ( GLint , const GLshort * ) ; * </pre> */ - public native void glMultiTexCoord1sARB ( - int target, - short s + public native void glWeightsvARB ( + int arg0, + short[] arg1 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord1svARB ( GLenum target , const GLshort * v ) ; + extern void glWeightivARB ( GLint , const GLint * ) ; * </pre> */ - public native void glMultiTexCoord1svARB ( - int target, - short[] v + public native void glWeightivARB ( + int arg0, + int[] arg1 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord2dARB ( GLenum target , GLdouble s , GLdouble t ) ; + extern void glWeightfvARB ( GLint , const GLfloat * ) ; * </pre> */ - public native void glMultiTexCoord2dARB ( - int target, - double s, - double t + public native void glWeightfvARB ( + int arg0, + float[] arg1 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord2dvARB ( GLenum target , const GLdouble * v ) ; + extern void glWeightdvARB ( GLint , const GLdouble * ) ; * </pre> */ - public native void glMultiTexCoord2dvARB ( - int target, - double[] v + public native void glWeightdvARB ( + int arg0, + double[] arg1 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord2fARB ( GLenum target , GLfloat s , GLfloat t ) ; + extern void glWeightubvARB ( GLint , const GLubyte * ) ; * </pre> */ - public native void glMultiTexCoord2fARB ( - int target, - float s, - float t + public native void glWeightubvARB ( + int arg0, + byte[] arg1 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord2fvARB ( GLenum target , const GLfloat * v ) ; + extern void glWeightusvARB ( GLint , const GLushort * ) ; * </pre> */ - public native void glMultiTexCoord2fvARB ( - int target, - float[] v + public native void glWeightusvARB ( + int arg0, + short[] arg1 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord2iARB ( GLenum target , GLint s , GLint t ) ; + extern void glWeightuivARB ( GLint , const GLuint * ) ; * </pre> */ - public native void glMultiTexCoord2iARB ( - int target, - int s, - int t + public native void glWeightuivARB ( + int arg0, + int[] arg1 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord2ivARB ( GLenum target , const GLint * v ) ; + extern void glWeightPointerARB ( GLint , GLenum , GLsizei , const GLvoid * ) ; * </pre> */ - public native void glMultiTexCoord2ivARB ( - int target, - int[] v + public native void glWeightPointerARB ( + int arg0, + int arg1, + int arg2, + byte[] arg3 + ) ; + public native void glWeightPointerARB ( + int arg0, + int arg1, + int arg2, + short[] arg3 + ) ; + public native void glWeightPointerARB ( + int arg0, + int arg1, + int arg2, + int[] arg3 + ) ; + public native void glWeightPointerARB ( + int arg0, + int arg1, + int arg2, + float[] arg3 + ) ; + public native void glWeightPointerARB ( + int arg0, + int arg1, + int arg2, + double[] arg3 + ) ; + public native void glWeightPointerARB ( + int arg0, + int arg1, + int arg2, + boolean[] arg3 + ) ; + public native void glWeightPointerARB ( + int arg0, + int arg1, + int arg2, + long[] arg3 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord2sARB ( GLenum target , GLshort s , GLshort t ) ; + extern void glVertexBlendARB ( GLint ) ; * </pre> */ - public native void glMultiTexCoord2sARB ( - int target, - short s, - short t + public native void glVertexBlendARB ( + int arg0 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord2svARB ( GLenum target , const GLshort * v ) ; + extern void glCurrentPaletteMatrixARB ( GLint ) ; * </pre> */ - public native void glMultiTexCoord2svARB ( - int target, - short[] v + public native void glCurrentPaletteMatrixARB ( + int arg0 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord3dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ; + extern void glMatrixIndexubvARB ( GLint , const GLubyte * ) ; * </pre> */ - public native void glMultiTexCoord3dARB ( - int target, - double s, - double t, - double r + public native void glMatrixIndexubvARB ( + int arg0, + byte[] arg1 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord3dvARB ( GLenum target , const GLdouble * v ) ; + extern void glMatrixIndexusvARB ( GLint , const GLushort * ) ; * </pre> */ - public native void glMultiTexCoord3dvARB ( - int target, - double[] v + public native void glMatrixIndexusvARB ( + int arg0, + short[] arg1 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord3fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ; + extern void glMatrixIndexuivARB ( GLint , const GLuint * ) ; * </pre> */ - public native void glMultiTexCoord3fARB ( - int target, - float s, - float t, - float r + public native void glMatrixIndexuivARB ( + int arg0, + int[] arg1 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord3fvARB ( GLenum target , const GLfloat * v ) ; + extern void glMatrixIndexPointerARB ( GLint , GLenum , GLsizei , const GLvoid * ) ; * </pre> */ - public native void glMultiTexCoord3fvARB ( - int target, - float[] v + public native void glMatrixIndexPointerARB ( + int arg0, + int arg1, + int arg2, + byte[] arg3 + ) ; + public native void glMatrixIndexPointerARB ( + int arg0, + int arg1, + int arg2, + short[] arg3 + ) ; + public native void glMatrixIndexPointerARB ( + int arg0, + int arg1, + int arg2, + int[] arg3 + ) ; + public native void glMatrixIndexPointerARB ( + int arg0, + int arg1, + int arg2, + float[] arg3 + ) ; + public native void glMatrixIndexPointerARB ( + int arg0, + int arg1, + int arg2, + double[] arg3 + ) ; + public native void glMatrixIndexPointerARB ( + int arg0, + int arg1, + int arg2, + boolean[] arg3 + ) ; + public native void glMatrixIndexPointerARB ( + int arg0, + int arg1, + int arg2, + long[] arg3 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord3iARB ( GLenum target , GLint s , GLint t , GLint r ) ; + extern void glGetTexFilterFuncSGIS ( GLenum , GLenum , GLfloat * ) ; * </pre> */ - public native void glMultiTexCoord3iARB ( - int target, - int s, - int t, - int r + public native void glGetTexFilterFuncSGIS ( + int arg0, + int arg1, + float[] arg2 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord3ivARB ( GLenum target , const GLint * v ) ; + extern void glTexFilterFuncSGIS ( GLenum , GLenum , GLsizei , const GLfloat * ) ; * </pre> */ - public native void glMultiTexCoord3ivARB ( - int target, - int[] v + public native void glTexFilterFuncSGIS ( + int arg0, + int arg1, + int arg2, + float[] arg3 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord3sARB ( GLenum target , GLshort s , GLshort t , GLshort r ) ; + extern void glTexSubImage1DEXT ( GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid * ) ; * </pre> */ - public native void glMultiTexCoord3sARB ( - int target, - short s, - short t, - short r + public native void glTexSubImage1DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + byte[] arg6 + ) ; + public native void glTexSubImage1DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + short[] arg6 + ) ; + public native void glTexSubImage1DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int[] arg6 + ) ; + public native void glTexSubImage1DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + float[] arg6 + ) ; + public native void glTexSubImage1DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + double[] arg6 + ) ; + public native void glTexSubImage1DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + boolean[] arg6 + ) ; + public native void glTexSubImage1DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + long[] arg6 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexSubImage2DEXT ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ; + * </pre> + */ + public native void glTexSubImage2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + byte[] arg8 + ) ; + public native void glTexSubImage2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + short[] arg8 + ) ; + public native void glTexSubImage2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int[] arg8 + ) ; + public native void glTexSubImage2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + float[] arg8 + ) ; + public native void glTexSubImage2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + double[] arg8 + ) ; + public native void glTexSubImage2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + boolean[] arg8 + ) ; + public native void glTexSubImage2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + long[] arg8 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord3svARB ( GLenum target , const GLshort * v ) ; + extern void glCopyTexImage1DEXT ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint ) ; * </pre> */ - public native void glMultiTexCoord3svARB ( - int target, - short[] v + public native void glCopyTexImage1DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord4dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ; + extern void glCopyTexImage2DEXT ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint ) ; * </pre> */ - public native void glMultiTexCoord4dARB ( - int target, - double s, - double t, - double r, - double q + public native void glCopyTexImage2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord4dvARB ( GLenum target , const GLdouble * v ) ; + extern void glCopyTexSubImage1DEXT ( GLenum , GLint , GLint , GLint , GLint , GLsizei ) ; * </pre> */ - public native void glMultiTexCoord4dvARB ( - int target, - double[] v + public native void glCopyTexSubImage1DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord4fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ; + extern void glCopyTexSubImage2DEXT ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) ; * </pre> */ - public native void glMultiTexCoord4fARB ( - int target, - float s, - float t, - float r, - float q + public native void glCopyTexSubImage2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord4fvARB ( GLenum target , const GLfloat * v ) ; + extern void glGetHistogramEXT ( GLenum , GLboolean , GLenum , GLenum , GLvoid * ) ; * </pre> */ - public native void glMultiTexCoord4fvARB ( - int target, - float[] v + public native void glGetHistogramEXT ( + int arg0, + boolean arg1, + int arg2, + int arg3, + byte[] arg4 + ) ; + public native void glGetHistogramEXT ( + int arg0, + boolean arg1, + int arg2, + int arg3, + short[] arg4 + ) ; + public native void glGetHistogramEXT ( + int arg0, + boolean arg1, + int arg2, + int arg3, + int[] arg4 + ) ; + public native void glGetHistogramEXT ( + int arg0, + boolean arg1, + int arg2, + int arg3, + float[] arg4 + ) ; + public native void glGetHistogramEXT ( + int arg0, + boolean arg1, + int arg2, + int arg3, + double[] arg4 + ) ; + public native void glGetHistogramEXT ( + int arg0, + boolean arg1, + int arg2, + int arg3, + boolean[] arg4 + ) ; + public native void glGetHistogramEXT ( + int arg0, + boolean arg1, + int arg2, + int arg3, + long[] arg4 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord4iARB ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ; + extern void glGetHistogramParameterfvEXT ( GLenum , GLenum , GLfloat * ) ; * </pre> */ - public native void glMultiTexCoord4iARB ( - int target, - int s, - int t, - int r, - int q + public native void glGetHistogramParameterfvEXT ( + int arg0, + int arg1, + float[] arg2 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord4ivARB ( GLenum target , const GLint * v ) ; + extern void glGetHistogramParameterivEXT ( GLenum , GLenum , GLint * ) ; * </pre> */ - public native void glMultiTexCoord4ivARB ( - int target, - int[] v + public native void glGetHistogramParameterivEXT ( + int arg0, + int arg1, + int[] arg2 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord4sARB ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ; + extern void glGetMinmaxEXT ( GLenum , GLboolean , GLenum , GLenum , GLvoid * ) ; * </pre> */ - public native void glMultiTexCoord4sARB ( - int target, - short s, - short t, - short r, - short q + public native void glGetMinmaxEXT ( + int arg0, + boolean arg1, + int arg2, + int arg3, + byte[] arg4 + ) ; + public native void glGetMinmaxEXT ( + int arg0, + boolean arg1, + int arg2, + int arg3, + short[] arg4 + ) ; + public native void glGetMinmaxEXT ( + int arg0, + boolean arg1, + int arg2, + int arg3, + int[] arg4 + ) ; + public native void glGetMinmaxEXT ( + int arg0, + boolean arg1, + int arg2, + int arg3, + float[] arg4 + ) ; + public native void glGetMinmaxEXT ( + int arg0, + boolean arg1, + int arg2, + int arg3, + double[] arg4 + ) ; + public native void glGetMinmaxEXT ( + int arg0, + boolean arg1, + int arg2, + int arg3, + boolean[] arg4 + ) ; + public native void glGetMinmaxEXT ( + int arg0, + boolean arg1, + int arg2, + int arg3, + long[] arg4 ) ; /** * Original Function-Prototype : * <pre> - extern void glMultiTexCoord4svARB ( GLenum target , const GLshort * v ) ; + extern void glGetMinmaxParameterfvEXT ( GLenum , GLenum , GLfloat * ) ; * </pre> */ - public native void glMultiTexCoord4svARB ( - int target, - short[] v + public native void glGetMinmaxParameterfvEXT ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetMinmaxParameterivEXT ( GLenum , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetMinmaxParameterivEXT ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glHistogramEXT ( GLenum , GLsizei , GLenum , GLboolean ) ; + * </pre> + */ + public native void glHistogramEXT ( + int arg0, + int arg1, + int arg2, + boolean arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMinmaxEXT ( GLenum , GLenum , GLboolean ) ; + * </pre> + */ + public native void glMinmaxEXT ( + int arg0, + int arg1, + boolean arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glResetHistogramEXT ( GLenum ) ; + * </pre> + */ + public native void glResetHistogramEXT ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glResetMinmaxEXT ( GLenum ) ; + * </pre> + */ + public native void glResetMinmaxEXT ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glConvolutionFilter1DEXT ( GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid * ) ; + * </pre> + */ + public native void glConvolutionFilter1DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + byte[] arg5 + ) ; + public native void glConvolutionFilter1DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + short[] arg5 + ) ; + public native void glConvolutionFilter1DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int[] arg5 + ) ; + public native void glConvolutionFilter1DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + float[] arg5 + ) ; + public native void glConvolutionFilter1DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + double[] arg5 + ) ; + public native void glConvolutionFilter1DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + boolean[] arg5 + ) ; + public native void glConvolutionFilter1DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + long[] arg5 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glConvolutionFilter2DEXT ( GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ; + * </pre> + */ + public native void glConvolutionFilter2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + byte[] arg6 + ) ; + public native void glConvolutionFilter2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + short[] arg6 + ) ; + public native void glConvolutionFilter2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int[] arg6 + ) ; + public native void glConvolutionFilter2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + float[] arg6 + ) ; + public native void glConvolutionFilter2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + double[] arg6 + ) ; + public native void glConvolutionFilter2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + boolean[] arg6 + ) ; + public native void glConvolutionFilter2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + long[] arg6 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glConvolutionParameterfEXT ( GLenum , GLenum , GLfloat ) ; + * </pre> + */ + public native void glConvolutionParameterfEXT ( + int arg0, + int arg1, + float arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glConvolutionParameterfvEXT ( GLenum , GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glConvolutionParameterfvEXT ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glConvolutionParameteriEXT ( GLenum , GLenum , GLint ) ; + * </pre> + */ + public native void glConvolutionParameteriEXT ( + int arg0, + int arg1, + int arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glConvolutionParameterivEXT ( GLenum , GLenum , const GLint * ) ; + * </pre> + */ + public native void glConvolutionParameterivEXT ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCopyConvolutionFilter1DEXT ( GLenum , GLenum , GLint , GLint , GLsizei ) ; + * </pre> + */ + public native void glCopyConvolutionFilter1DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCopyConvolutionFilter2DEXT ( GLenum , GLenum , GLint , GLint , GLsizei , GLsizei ) ; + * </pre> + */ + public native void glCopyConvolutionFilter2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetConvolutionFilterEXT ( GLenum , GLenum , GLenum , GLvoid * ) ; + * </pre> + */ + public native void glGetConvolutionFilterEXT ( + int arg0, + int arg1, + int arg2, + byte[] arg3 + ) ; + public native void glGetConvolutionFilterEXT ( + int arg0, + int arg1, + int arg2, + short[] arg3 + ) ; + public native void glGetConvolutionFilterEXT ( + int arg0, + int arg1, + int arg2, + int[] arg3 + ) ; + public native void glGetConvolutionFilterEXT ( + int arg0, + int arg1, + int arg2, + float[] arg3 + ) ; + public native void glGetConvolutionFilterEXT ( + int arg0, + int arg1, + int arg2, + double[] arg3 + ) ; + public native void glGetConvolutionFilterEXT ( + int arg0, + int arg1, + int arg2, + boolean[] arg3 + ) ; + public native void glGetConvolutionFilterEXT ( + int arg0, + int arg1, + int arg2, + long[] arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetConvolutionParameterfvEXT ( GLenum , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetConvolutionParameterfvEXT ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetConvolutionParameterivEXT ( GLenum , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetConvolutionParameterivEXT ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetSeparableFilterEXT ( GLenum , GLenum , GLenum , GLvoid * , GLvoid * , GLvoid * ) ; + * </pre> + */ + public native void glGetSeparableFilterEXT ( + int arg0, + int arg1, + int arg2, + byte[] arg3, + byte[] arg4, + byte[] arg5 + ) ; + public native void glGetSeparableFilterEXT ( + int arg0, + int arg1, + int arg2, + short[] arg3, + short[] arg4, + short[] arg5 + ) ; + public native void glGetSeparableFilterEXT ( + int arg0, + int arg1, + int arg2, + int[] arg3, + int[] arg4, + int[] arg5 + ) ; + public native void glGetSeparableFilterEXT ( + int arg0, + int arg1, + int arg2, + float[] arg3, + float[] arg4, + float[] arg5 + ) ; + public native void glGetSeparableFilterEXT ( + int arg0, + int arg1, + int arg2, + double[] arg3, + double[] arg4, + double[] arg5 + ) ; + public native void glGetSeparableFilterEXT ( + int arg0, + int arg1, + int arg2, + boolean[] arg3, + boolean[] arg4, + boolean[] arg5 + ) ; + public native void glGetSeparableFilterEXT ( + int arg0, + int arg1, + int arg2, + long[] arg3, + long[] arg4, + long[] arg5 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSeparableFilter2DEXT ( GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * , const GLvoid * ) ; + * </pre> + */ + public native void glSeparableFilter2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + byte[] arg6, + byte[] arg7 + ) ; + public native void glSeparableFilter2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + short[] arg6, + short[] arg7 + ) ; + public native void glSeparableFilter2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int[] arg6, + int[] arg7 + ) ; + public native void glSeparableFilter2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + float[] arg6, + float[] arg7 + ) ; + public native void glSeparableFilter2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + double[] arg6, + double[] arg7 + ) ; + public native void glSeparableFilter2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + boolean[] arg6, + boolean[] arg7 + ) ; + public native void glSeparableFilter2DEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + long[] arg6, + long[] arg7 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColorTableSGI ( GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid * ) ; + * </pre> + */ + public native void glColorTableSGI ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + byte[] arg5 + ) ; + public native void glColorTableSGI ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + short[] arg5 + ) ; + public native void glColorTableSGI ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int[] arg5 + ) ; + public native void glColorTableSGI ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + float[] arg5 + ) ; + public native void glColorTableSGI ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + double[] arg5 + ) ; + public native void glColorTableSGI ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + boolean[] arg5 + ) ; + public native void glColorTableSGI ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + long[] arg5 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColorTableParameterfvSGI ( GLenum , GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glColorTableParameterfvSGI ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColorTableParameterivSGI ( GLenum , GLenum , const GLint * ) ; + * </pre> + */ + public native void glColorTableParameterivSGI ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCopyColorTableSGI ( GLenum , GLenum , GLint , GLint , GLsizei ) ; + * </pre> + */ + public native void glCopyColorTableSGI ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetColorTableSGI ( GLenum , GLenum , GLenum , GLvoid * ) ; + * </pre> + */ + public native void glGetColorTableSGI ( + int arg0, + int arg1, + int arg2, + byte[] arg3 + ) ; + public native void glGetColorTableSGI ( + int arg0, + int arg1, + int arg2, + short[] arg3 + ) ; + public native void glGetColorTableSGI ( + int arg0, + int arg1, + int arg2, + int[] arg3 + ) ; + public native void glGetColorTableSGI ( + int arg0, + int arg1, + int arg2, + float[] arg3 + ) ; + public native void glGetColorTableSGI ( + int arg0, + int arg1, + int arg2, + double[] arg3 + ) ; + public native void glGetColorTableSGI ( + int arg0, + int arg1, + int arg2, + boolean[] arg3 + ) ; + public native void glGetColorTableSGI ( + int arg0, + int arg1, + int arg2, + long[] arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetColorTableParameterfvSGI ( GLenum , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetColorTableParameterfvSGI ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetColorTableParameterivSGI ( GLenum , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetColorTableParameterivSGI ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPixelTexGenSGIX ( GLenum ) ; + * </pre> + */ + public native void glPixelTexGenSGIX ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPixelTexGenParameteriSGIS ( GLenum , GLint ) ; + * </pre> + */ + public native void glPixelTexGenParameteriSGIS ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPixelTexGenParameterivSGIS ( GLenum , const GLint * ) ; + * </pre> + */ + public native void glPixelTexGenParameterivSGIS ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPixelTexGenParameterfSGIS ( GLenum , GLfloat ) ; + * </pre> + */ + public native void glPixelTexGenParameterfSGIS ( + int arg0, + float arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPixelTexGenParameterfvSGIS ( GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glPixelTexGenParameterfvSGIS ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetPixelTexGenParameterivSGIS ( GLenum , GLint * ) ; + * </pre> + */ + public native void glGetPixelTexGenParameterivSGIS ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetPixelTexGenParameterfvSGIS ( GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetPixelTexGenParameterfvSGIS ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexImage4DSGIS ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid * ) ; + * </pre> + */ + public native void glTexImage4DSGIS ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + byte[] arg10 + ) ; + public native void glTexImage4DSGIS ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + short[] arg10 + ) ; + public native void glTexImage4DSGIS ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + int[] arg10 + ) ; + public native void glTexImage4DSGIS ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + float[] arg10 + ) ; + public native void glTexImage4DSGIS ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + double[] arg10 + ) ; + public native void glTexImage4DSGIS ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + boolean[] arg10 + ) ; + public native void glTexImage4DSGIS ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + long[] arg10 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexSubImage4DSGIS ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ; + * </pre> + */ + public native void glTexSubImage4DSGIS ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + int arg10, + int arg11, + byte[] arg12 + ) ; + public native void glTexSubImage4DSGIS ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + int arg10, + int arg11, + short[] arg12 + ) ; + public native void glTexSubImage4DSGIS ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + int arg10, + int arg11, + int[] arg12 + ) ; + public native void glTexSubImage4DSGIS ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + int arg10, + int arg11, + float[] arg12 + ) ; + public native void glTexSubImage4DSGIS ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + int arg10, + int arg11, + double[] arg12 + ) ; + public native void glTexSubImage4DSGIS ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + int arg10, + int arg11, + boolean[] arg12 + ) ; + public native void glTexSubImage4DSGIS ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + int arg10, + int arg11, + long[] arg12 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDetailTexFuncSGIS ( GLenum , GLsizei , const GLfloat * ) ; + * </pre> + */ + public native void glDetailTexFuncSGIS ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetDetailTexFuncSGIS ( GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetDetailTexFuncSGIS ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSharpenTexFuncSGIS ( GLenum , GLsizei , const GLfloat * ) ; + * </pre> + */ + public native void glSharpenTexFuncSGIS ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetSharpenTexFuncSGIS ( GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetSharpenTexFuncSGIS ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSampleMaskSGIS ( GLclampf , GLboolean ) ; + * </pre> + */ + public native void glSampleMaskSGIS ( + float arg0, + boolean arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSamplePatternSGIS ( GLenum ) ; + * </pre> + */ + public native void glSamplePatternSGIS ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSpriteParameterfSGIX ( GLenum , GLfloat ) ; + * </pre> + */ + public native void glSpriteParameterfSGIX ( + int arg0, + float arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSpriteParameterfvSGIX ( GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glSpriteParameterfvSGIX ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSpriteParameteriSGIX ( GLenum , GLint ) ; + * </pre> + */ + public native void glSpriteParameteriSGIX ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSpriteParameterivSGIX ( GLenum , const GLint * ) ; + * </pre> + */ + public native void glSpriteParameterivSGIX ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPointParameterfARB ( GLenum , GLfloat ) ; + * </pre> + */ + public native void glPointParameterfARB ( + int arg0, + float arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPointParameterfvARB ( GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glPointParameterfvARB ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLint glGetInstrumentsSGIX ( void ) ; + * </pre> + */ + public native int glGetInstrumentsSGIX ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glInstrumentsBufferSGIX ( GLsizei , GLint * ) ; + * </pre> + */ + public native void glInstrumentsBufferSGIX ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLint glPollInstrumentsSGIX ( GLint * ) ; + * </pre> + */ + public native int glPollInstrumentsSGIX ( + int[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReadInstrumentsSGIX ( GLint ) ; + * </pre> + */ + public native void glReadInstrumentsSGIX ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glStartInstrumentsSGIX ( void ) ; + * </pre> + */ + public native void glStartInstrumentsSGIX ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glStopInstrumentsSGIX ( GLint ) ; + * </pre> + */ + public native void glStopInstrumentsSGIX ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFrameZoomSGIX ( GLint ) ; + * </pre> + */ + public native void glFrameZoomSGIX ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTagSampleBufferSGIX ( void ) ; + * </pre> + */ + public native void glTagSampleBufferSGIX ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDeformationMap3dSGIX ( GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble * ) ; + * </pre> + */ + public native void glDeformationMap3dSGIX ( + int arg0, + double arg1, + double arg2, + int arg3, + int arg4, + double arg5, + double arg6, + int arg7, + int arg8, + double arg9, + double arg10, + int arg11, + int arg12, + double[] arg13 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDeformationMap3fSGIX ( GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat * ) ; + * </pre> + */ + public native void glDeformationMap3fSGIX ( + int arg0, + float arg1, + float arg2, + int arg3, + int arg4, + float arg5, + float arg6, + int arg7, + int arg8, + float arg9, + float arg10, + int arg11, + int arg12, + float[] arg13 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDeformSGIX ( GLbitfield ) ; + * </pre> + */ + public native void glDeformSGIX ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLoadIdentityDeformationMapSGIX ( GLbitfield ) ; + * </pre> + */ + public native void glLoadIdentityDeformationMapSGIX ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReferencePlaneSGIX ( const GLdouble * ) ; + * </pre> + */ + public native void glReferencePlaneSGIX ( + double[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFlushRasterSGIX ( void ) ; + * </pre> + */ + public native void glFlushRasterSGIX ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFogFuncSGIS ( GLsizei , const GLfloat * ) ; + * </pre> + */ + public native void glFogFuncSGIS ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetFogFuncSGIS ( GLfloat * ) ; + * </pre> + */ + public native void glGetFogFuncSGIS ( + float[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glImageTransformParameteriHP ( GLenum , GLenum , GLint ) ; + * </pre> + */ + public native void glImageTransformParameteriHP ( + int arg0, + int arg1, + int arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glImageTransformParameterfHP ( GLenum , GLenum , GLfloat ) ; + * </pre> + */ + public native void glImageTransformParameterfHP ( + int arg0, + int arg1, + float arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glImageTransformParameterivHP ( GLenum , GLenum , const GLint * ) ; + * </pre> + */ + public native void glImageTransformParameterivHP ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glImageTransformParameterfvHP ( GLenum , GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glImageTransformParameterfvHP ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetImageTransformParameterivHP ( GLenum , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetImageTransformParameterivHP ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetImageTransformParameterfvHP ( GLenum , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetImageTransformParameterfvHP ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCopyColorSubTableEXT ( GLenum , GLsizei , GLint , GLint , GLsizei ) ; + * </pre> + */ + public native void glCopyColorSubTableEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glHintPGI ( GLenum , GLint ) ; + * </pre> + */ + public native void glHintPGI ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetListParameterfvSGIX ( GLuint , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetListParameterfvSGIX ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetListParameterivSGIX ( GLuint , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetListParameterivSGIX ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glListParameterfSGIX ( GLuint , GLenum , GLfloat ) ; + * </pre> + */ + public native void glListParameterfSGIX ( + int arg0, + int arg1, + float arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glListParameterfvSGIX ( GLuint , GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glListParameterfvSGIX ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glListParameteriSGIX ( GLuint , GLenum , GLint ) ; + * </pre> + */ + public native void glListParameteriSGIX ( + int arg0, + int arg1, + int arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glListParameterivSGIX ( GLuint , GLenum , const GLint * ) ; + * </pre> + */ + public native void glListParameterivSGIX ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glIndexMaterialEXT ( GLenum , GLenum ) ; + * </pre> + */ + public native void glIndexMaterialEXT ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glIndexFuncEXT ( GLenum , GLclampf ) ; + * </pre> + */ + public native void glIndexFuncEXT ( + int arg0, + float arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCullParameterdvEXT ( GLenum , GLdouble * ) ; + * </pre> + */ + public native void glCullParameterdvEXT ( + int arg0, + double[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCullParameterfvEXT ( GLenum , GLfloat * ) ; + * </pre> + */ + public native void glCullParameterfvEXT ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFragmentColorMaterialSGIX ( GLenum , GLenum ) ; + * </pre> + */ + public native void glFragmentColorMaterialSGIX ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFragmentLightfSGIX ( GLenum , GLenum , GLfloat ) ; + * </pre> + */ + public native void glFragmentLightfSGIX ( + int arg0, + int arg1, + float arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFragmentLightfvSGIX ( GLenum , GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glFragmentLightfvSGIX ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFragmentLightiSGIX ( GLenum , GLenum , GLint ) ; + * </pre> + */ + public native void glFragmentLightiSGIX ( + int arg0, + int arg1, + int arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFragmentLightivSGIX ( GLenum , GLenum , const GLint * ) ; + * </pre> + */ + public native void glFragmentLightivSGIX ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFragmentLightModelfSGIX ( GLenum , GLfloat ) ; + * </pre> + */ + public native void glFragmentLightModelfSGIX ( + int arg0, + float arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFragmentLightModelfvSGIX ( GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glFragmentLightModelfvSGIX ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFragmentLightModeliSGIX ( GLenum , GLint ) ; + * </pre> + */ + public native void glFragmentLightModeliSGIX ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFragmentLightModelivSGIX ( GLenum , const GLint * ) ; + * </pre> + */ + public native void glFragmentLightModelivSGIX ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFragmentMaterialfSGIX ( GLenum , GLenum , GLfloat ) ; + * </pre> + */ + public native void glFragmentMaterialfSGIX ( + int arg0, + int arg1, + float arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFragmentMaterialfvSGIX ( GLenum , GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glFragmentMaterialfvSGIX ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFragmentMaterialiSGIX ( GLenum , GLenum , GLint ) ; + * </pre> + */ + public native void glFragmentMaterialiSGIX ( + int arg0, + int arg1, + int arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFragmentMaterialivSGIX ( GLenum , GLenum , const GLint * ) ; + * </pre> + */ + public native void glFragmentMaterialivSGIX ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetFragmentLightfvSGIX ( GLenum , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetFragmentLightfvSGIX ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetFragmentLightivSGIX ( GLenum , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetFragmentLightivSGIX ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetFragmentMaterialfvSGIX ( GLenum , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetFragmentMaterialfvSGIX ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetFragmentMaterialivSGIX ( GLenum , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetFragmentMaterialivSGIX ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLightEnviSGIX ( GLenum , GLint ) ; + * </pre> + */ + public native void glLightEnviSGIX ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDrawRangeElementsEXT ( GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid * ) ; + * </pre> + */ + public native void glDrawRangeElementsEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + byte[] arg5 + ) ; + public native void glDrawRangeElementsEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + short[] arg5 + ) ; + public native void glDrawRangeElementsEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int[] arg5 + ) ; + public native void glDrawRangeElementsEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + float[] arg5 + ) ; + public native void glDrawRangeElementsEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + double[] arg5 + ) ; + public native void glDrawRangeElementsEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + boolean[] arg5 + ) ; + public native void glDrawRangeElementsEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + long[] arg5 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glApplyTextureEXT ( GLenum ) ; + * </pre> + */ + public native void glApplyTextureEXT ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTextureLightEXT ( GLenum ) ; + * </pre> + */ + public native void glTextureLightEXT ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTextureMaterialEXT ( GLenum , GLenum ) ; + * </pre> + */ + public native void glTextureMaterialEXT ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glAsyncMarkerSGIX ( GLuint ) ; + * </pre> + */ + public native void glAsyncMarkerSGIX ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLint glFinishAsyncSGIX ( GLuint * ) ; + * </pre> + */ + public native int glFinishAsyncSGIX ( + int[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLint glPollAsyncSGIX ( GLuint * ) ; + * </pre> + */ + public native int glPollAsyncSGIX ( + int[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLuint glGenAsyncMarkersSGIX ( GLsizei ) ; + * </pre> + */ + public native int glGenAsyncMarkersSGIX ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDeleteAsyncMarkersSGIX ( GLuint , GLsizei ) ; + * </pre> + */ + public native void glDeleteAsyncMarkersSGIX ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLboolean glIsAsyncMarkerSGIX ( GLuint ) ; + * </pre> + */ + public native boolean glIsAsyncMarkerSGIX ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexPointervINTEL ( GLint , GLenum , const GLvoid * * ) ; + * </pre> + */ + public native void glVertexPointervINTEL ( + int arg0, + int arg1, + byte[][] arg2 + ) ; + public native void glVertexPointervINTEL ( + int arg0, + int arg1, + short[][] arg2 + ) ; + public native void glVertexPointervINTEL ( + int arg0, + int arg1, + int[][] arg2 + ) ; + public native void glVertexPointervINTEL ( + int arg0, + int arg1, + float[][] arg2 + ) ; + public native void glVertexPointervINTEL ( + int arg0, + int arg1, + double[][] arg2 + ) ; + public native void glVertexPointervINTEL ( + int arg0, + int arg1, + boolean[][] arg2 + ) ; + public native void glVertexPointervINTEL ( + int arg0, + int arg1, + long[][] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormalPointervINTEL ( GLenum , const GLvoid * * ) ; + * </pre> + */ + public native void glNormalPointervINTEL ( + int arg0, + byte[][] arg1 + ) ; + public native void glNormalPointervINTEL ( + int arg0, + short[][] arg1 + ) ; + public native void glNormalPointervINTEL ( + int arg0, + int[][] arg1 + ) ; + public native void glNormalPointervINTEL ( + int arg0, + float[][] arg1 + ) ; + public native void glNormalPointervINTEL ( + int arg0, + double[][] arg1 + ) ; + public native void glNormalPointervINTEL ( + int arg0, + boolean[][] arg1 + ) ; + public native void glNormalPointervINTEL ( + int arg0, + long[][] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColorPointervINTEL ( GLint , GLenum , const GLvoid * * ) ; + * </pre> + */ + public native void glColorPointervINTEL ( + int arg0, + int arg1, + byte[][] arg2 + ) ; + public native void glColorPointervINTEL ( + int arg0, + int arg1, + short[][] arg2 + ) ; + public native void glColorPointervINTEL ( + int arg0, + int arg1, + int[][] arg2 + ) ; + public native void glColorPointervINTEL ( + int arg0, + int arg1, + float[][] arg2 + ) ; + public native void glColorPointervINTEL ( + int arg0, + int arg1, + double[][] arg2 + ) ; + public native void glColorPointervINTEL ( + int arg0, + int arg1, + boolean[][] arg2 + ) ; + public native void glColorPointervINTEL ( + int arg0, + int arg1, + long[][] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoordPointervINTEL ( GLint , GLenum , const GLvoid * * ) ; + * </pre> + */ + public native void glTexCoordPointervINTEL ( + int arg0, + int arg1, + byte[][] arg2 + ) ; + public native void glTexCoordPointervINTEL ( + int arg0, + int arg1, + short[][] arg2 + ) ; + public native void glTexCoordPointervINTEL ( + int arg0, + int arg1, + int[][] arg2 + ) ; + public native void glTexCoordPointervINTEL ( + int arg0, + int arg1, + float[][] arg2 + ) ; + public native void glTexCoordPointervINTEL ( + int arg0, + int arg1, + double[][] arg2 + ) ; + public native void glTexCoordPointervINTEL ( + int arg0, + int arg1, + boolean[][] arg2 + ) ; + public native void glTexCoordPointervINTEL ( + int arg0, + int arg1, + long[][] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPixelTransformParameteriEXT ( GLenum , GLenum , GLint ) ; + * </pre> + */ + public native void glPixelTransformParameteriEXT ( + int arg0, + int arg1, + int arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPixelTransformParameterfEXT ( GLenum , GLenum , GLfloat ) ; + * </pre> + */ + public native void glPixelTransformParameterfEXT ( + int arg0, + int arg1, + float arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPixelTransformParameterivEXT ( GLenum , GLenum , const GLint * ) ; + * </pre> + */ + public native void glPixelTransformParameterivEXT ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPixelTransformParameterfvEXT ( GLenum , GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glPixelTransformParameterfvEXT ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSecondaryColor3bEXT ( GLbyte , GLbyte , GLbyte ) ; + * </pre> + */ + public native void glSecondaryColor3bEXT ( + byte arg0, + byte arg1, + byte arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSecondaryColor3bvEXT ( const GLbyte * ) ; + * </pre> + */ + public native void glSecondaryColor3bvEXT ( + byte[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSecondaryColor3dEXT ( GLdouble , GLdouble , GLdouble ) ; + * </pre> + */ + public native void glSecondaryColor3dEXT ( + double arg0, + double arg1, + double arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSecondaryColor3dvEXT ( const GLdouble * ) ; + * </pre> + */ + public native void glSecondaryColor3dvEXT ( + double[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSecondaryColor3fEXT ( GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glSecondaryColor3fEXT ( + float arg0, + float arg1, + float arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSecondaryColor3fvEXT ( const GLfloat * ) ; + * </pre> + */ + public native void glSecondaryColor3fvEXT ( + float[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSecondaryColor3iEXT ( GLint , GLint , GLint ) ; + * </pre> + */ + public native void glSecondaryColor3iEXT ( + int arg0, + int arg1, + int arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSecondaryColor3ivEXT ( const GLint * ) ; + * </pre> + */ + public native void glSecondaryColor3ivEXT ( + int[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSecondaryColor3sEXT ( GLshort , GLshort , GLshort ) ; + * </pre> + */ + public native void glSecondaryColor3sEXT ( + short arg0, + short arg1, + short arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSecondaryColor3svEXT ( const GLshort * ) ; + * </pre> + */ + public native void glSecondaryColor3svEXT ( + short[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSecondaryColor3ubEXT ( GLubyte , GLubyte , GLubyte ) ; + * </pre> + */ + public native void glSecondaryColor3ubEXT ( + byte arg0, + byte arg1, + byte arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSecondaryColor3ubvEXT ( const GLubyte * ) ; + * </pre> + */ + public native void glSecondaryColor3ubvEXT ( + byte[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSecondaryColor3uiEXT ( GLuint , GLuint , GLuint ) ; + * </pre> + */ + public native void glSecondaryColor3uiEXT ( + int arg0, + int arg1, + int arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSecondaryColor3uivEXT ( const GLuint * ) ; + * </pre> + */ + public native void glSecondaryColor3uivEXT ( + int[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSecondaryColor3usEXT ( GLushort , GLushort , GLushort ) ; + * </pre> + */ + public native void glSecondaryColor3usEXT ( + short arg0, + short arg1, + short arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSecondaryColor3usvEXT ( const GLushort * ) ; + * </pre> + */ + public native void glSecondaryColor3usvEXT ( + short[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSecondaryColorPointerEXT ( GLint , GLenum , GLsizei , const GLvoid * ) ; + * </pre> + */ + public native void glSecondaryColorPointerEXT ( + int arg0, + int arg1, + int arg2, + byte[] arg3 + ) ; + public native void glSecondaryColorPointerEXT ( + int arg0, + int arg1, + int arg2, + short[] arg3 + ) ; + public native void glSecondaryColorPointerEXT ( + int arg0, + int arg1, + int arg2, + int[] arg3 + ) ; + public native void glSecondaryColorPointerEXT ( + int arg0, + int arg1, + int arg2, + float[] arg3 + ) ; + public native void glSecondaryColorPointerEXT ( + int arg0, + int arg1, + int arg2, + double[] arg3 + ) ; + public native void glSecondaryColorPointerEXT ( + int arg0, + int arg1, + int arg2, + boolean[] arg3 + ) ; + public native void glSecondaryColorPointerEXT ( + int arg0, + int arg1, + int arg2, + long[] arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTextureNormalEXT ( GLenum ) ; + * </pre> + */ + public native void glTextureNormalEXT ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiDrawArraysEXT ( GLenum , GLint * , GLsizei * , GLsizei ) ; + * </pre> + */ + public native void glMultiDrawArraysEXT ( + int arg0, + int[] arg1, + int[] arg2, + int arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiDrawElementsEXT ( GLenum , const GLsizei * , GLenum , const GLvoid * * , GLsizei ) ; + * </pre> + */ + public native void glMultiDrawElementsEXT ( + int arg0, + int[] arg1, + int arg2, + byte[][] arg3, + int arg4 + ) ; + public native void glMultiDrawElementsEXT ( + int arg0, + int[] arg1, + int arg2, + short[][] arg3, + int arg4 + ) ; + public native void glMultiDrawElementsEXT ( + int arg0, + int[] arg1, + int arg2, + int[][] arg3, + int arg4 + ) ; + public native void glMultiDrawElementsEXT ( + int arg0, + int[] arg1, + int arg2, + float[][] arg3, + int arg4 + ) ; + public native void glMultiDrawElementsEXT ( + int arg0, + int[] arg1, + int arg2, + double[][] arg3, + int arg4 + ) ; + public native void glMultiDrawElementsEXT ( + int arg0, + int[] arg1, + int arg2, + boolean[][] arg3, + int arg4 + ) ; + public native void glMultiDrawElementsEXT ( + int arg0, + int[] arg1, + int arg2, + long[][] arg3, + int arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFogCoordfEXT ( GLfloat ) ; + * </pre> + */ + public native void glFogCoordfEXT ( + float arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFogCoordfvEXT ( const GLfloat * ) ; + * </pre> + */ + public native void glFogCoordfvEXT ( + float[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFogCoorddEXT ( GLdouble ) ; + * </pre> + */ + public native void glFogCoorddEXT ( + double arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFogCoorddvEXT ( const GLdouble * ) ; + * </pre> + */ + public native void glFogCoorddvEXT ( + double[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFogCoordPointerEXT ( GLenum , GLsizei , const GLvoid * ) ; + * </pre> + */ + public native void glFogCoordPointerEXT ( + int arg0, + int arg1, + byte[] arg2 + ) ; + public native void glFogCoordPointerEXT ( + int arg0, + int arg1, + short[] arg2 + ) ; + public native void glFogCoordPointerEXT ( + int arg0, + int arg1, + int[] arg2 + ) ; + public native void glFogCoordPointerEXT ( + int arg0, + int arg1, + float[] arg2 + ) ; + public native void glFogCoordPointerEXT ( + int arg0, + int arg1, + double[] arg2 + ) ; + public native void glFogCoordPointerEXT ( + int arg0, + int arg1, + boolean[] arg2 + ) ; + public native void glFogCoordPointerEXT ( + int arg0, + int arg1, + long[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTangent3bEXT ( GLbyte , GLbyte , GLbyte ) ; + * </pre> + */ + public native void glTangent3bEXT ( + byte arg0, + byte arg1, + byte arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTangent3bvEXT ( const GLbyte * ) ; + * </pre> + */ + public native void glTangent3bvEXT ( + byte[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTangent3dEXT ( GLdouble , GLdouble , GLdouble ) ; + * </pre> + */ + public native void glTangent3dEXT ( + double arg0, + double arg1, + double arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTangent3dvEXT ( const GLdouble * ) ; + * </pre> + */ + public native void glTangent3dvEXT ( + double[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTangent3fEXT ( GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glTangent3fEXT ( + float arg0, + float arg1, + float arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTangent3fvEXT ( const GLfloat * ) ; + * </pre> + */ + public native void glTangent3fvEXT ( + float[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTangent3iEXT ( GLint , GLint , GLint ) ; + * </pre> + */ + public native void glTangent3iEXT ( + int arg0, + int arg1, + int arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTangent3ivEXT ( const GLint * ) ; + * </pre> + */ + public native void glTangent3ivEXT ( + int[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTangent3sEXT ( GLshort , GLshort , GLshort ) ; + * </pre> + */ + public native void glTangent3sEXT ( + short arg0, + short arg1, + short arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTangent3svEXT ( const GLshort * ) ; + * </pre> + */ + public native void glTangent3svEXT ( + short[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBinormal3bEXT ( GLbyte , GLbyte , GLbyte ) ; + * </pre> + */ + public native void glBinormal3bEXT ( + byte arg0, + byte arg1, + byte arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBinormal3bvEXT ( const GLbyte * ) ; + * </pre> + */ + public native void glBinormal3bvEXT ( + byte[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBinormal3dEXT ( GLdouble , GLdouble , GLdouble ) ; + * </pre> + */ + public native void glBinormal3dEXT ( + double arg0, + double arg1, + double arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBinormal3dvEXT ( const GLdouble * ) ; + * </pre> + */ + public native void glBinormal3dvEXT ( + double[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBinormal3fEXT ( GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glBinormal3fEXT ( + float arg0, + float arg1, + float arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBinormal3fvEXT ( const GLfloat * ) ; + * </pre> + */ + public native void glBinormal3fvEXT ( + float[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBinormal3iEXT ( GLint , GLint , GLint ) ; + * </pre> + */ + public native void glBinormal3iEXT ( + int arg0, + int arg1, + int arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBinormal3ivEXT ( const GLint * ) ; + * </pre> + */ + public native void glBinormal3ivEXT ( + int[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBinormal3sEXT ( GLshort , GLshort , GLshort ) ; + * </pre> + */ + public native void glBinormal3sEXT ( + short arg0, + short arg1, + short arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBinormal3svEXT ( const GLshort * ) ; + * </pre> + */ + public native void glBinormal3svEXT ( + short[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTangentPointerEXT ( GLenum , GLsizei , const GLvoid * ) ; + * </pre> + */ + public native void glTangentPointerEXT ( + int arg0, + int arg1, + byte[] arg2 + ) ; + public native void glTangentPointerEXT ( + int arg0, + int arg1, + short[] arg2 + ) ; + public native void glTangentPointerEXT ( + int arg0, + int arg1, + int[] arg2 + ) ; + public native void glTangentPointerEXT ( + int arg0, + int arg1, + float[] arg2 + ) ; + public native void glTangentPointerEXT ( + int arg0, + int arg1, + double[] arg2 + ) ; + public native void glTangentPointerEXT ( + int arg0, + int arg1, + boolean[] arg2 + ) ; + public native void glTangentPointerEXT ( + int arg0, + int arg1, + long[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBinormalPointerEXT ( GLenum , GLsizei , const GLvoid * ) ; + * </pre> + */ + public native void glBinormalPointerEXT ( + int arg0, + int arg1, + byte[] arg2 + ) ; + public native void glBinormalPointerEXT ( + int arg0, + int arg1, + short[] arg2 + ) ; + public native void glBinormalPointerEXT ( + int arg0, + int arg1, + int[] arg2 + ) ; + public native void glBinormalPointerEXT ( + int arg0, + int arg1, + float[] arg2 + ) ; + public native void glBinormalPointerEXT ( + int arg0, + int arg1, + double[] arg2 + ) ; + public native void glBinormalPointerEXT ( + int arg0, + int arg1, + boolean[] arg2 + ) ; + public native void glBinormalPointerEXT ( + int arg0, + int arg1, + long[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFinishTextureSUNX ( void ) ; + * </pre> + */ + public native void glFinishTextureSUNX ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGlobalAlphaFactorbSUN ( GLbyte ) ; + * </pre> + */ + public native void glGlobalAlphaFactorbSUN ( + byte arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGlobalAlphaFactorsSUN ( GLshort ) ; + * </pre> + */ + public native void glGlobalAlphaFactorsSUN ( + short arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGlobalAlphaFactoriSUN ( GLint ) ; + * </pre> + */ + public native void glGlobalAlphaFactoriSUN ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGlobalAlphaFactorfSUN ( GLfloat ) ; + * </pre> + */ + public native void glGlobalAlphaFactorfSUN ( + float arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGlobalAlphaFactordSUN ( GLdouble ) ; + * </pre> + */ + public native void glGlobalAlphaFactordSUN ( + double arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGlobalAlphaFactorubSUN ( GLubyte ) ; + * </pre> + */ + public native void glGlobalAlphaFactorubSUN ( + byte arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGlobalAlphaFactorusSUN ( GLushort ) ; + * </pre> + */ + public native void glGlobalAlphaFactorusSUN ( + short arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGlobalAlphaFactoruiSUN ( GLuint ) ; + * </pre> + */ + public native void glGlobalAlphaFactoruiSUN ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeuiSUN ( GLuint ) ; + * </pre> + */ + public native void glReplacementCodeuiSUN ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeusSUN ( GLushort ) ; + * </pre> + */ + public native void glReplacementCodeusSUN ( + short arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeubSUN ( GLubyte ) ; + * </pre> + */ + public native void glReplacementCodeubSUN ( + byte arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeuivSUN ( const GLuint * ) ; + * </pre> + */ + public native void glReplacementCodeuivSUN ( + int[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeusvSUN ( const GLushort * ) ; + * </pre> + */ + public native void glReplacementCodeusvSUN ( + short[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeubvSUN ( const GLubyte * ) ; + * </pre> + */ + public native void glReplacementCodeubvSUN ( + byte[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodePointerSUN ( GLenum , GLsizei , const GLvoid * * ) ; + * </pre> + */ + public native void glReplacementCodePointerSUN ( + int arg0, + int arg1, + byte[][] arg2 + ) ; + public native void glReplacementCodePointerSUN ( + int arg0, + int arg1, + short[][] arg2 + ) ; + public native void glReplacementCodePointerSUN ( + int arg0, + int arg1, + int[][] arg2 + ) ; + public native void glReplacementCodePointerSUN ( + int arg0, + int arg1, + float[][] arg2 + ) ; + public native void glReplacementCodePointerSUN ( + int arg0, + int arg1, + double[][] arg2 + ) ; + public native void glReplacementCodePointerSUN ( + int arg0, + int arg1, + boolean[][] arg2 + ) ; + public native void glReplacementCodePointerSUN ( + int arg0, + int arg1, + long[][] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4ubVertex2fSUN ( GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glColor4ubVertex2fSUN ( + byte arg0, + byte arg1, + byte arg2, + byte arg3, + float arg4, + float arg5 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4ubVertex2fvSUN ( const GLubyte * , const GLfloat * ) ; + * </pre> + */ + public native void glColor4ubVertex2fvSUN ( + byte[] arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4ubVertex3fSUN ( GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glColor4ubVertex3fSUN ( + byte arg0, + byte arg1, + byte arg2, + byte arg3, + float arg4, + float arg5, + float arg6 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4ubVertex3fvSUN ( const GLubyte * , const GLfloat * ) ; + * </pre> + */ + public native void glColor4ubVertex3fvSUN ( + byte[] arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glColor3fVertex3fSUN ( + float arg0, + float arg1, + float arg2, + float arg3, + float arg4, + float arg5 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor3fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ; + * </pre> + */ + public native void glColor3fVertex3fvSUN ( + float[] arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glNormal3fVertex3fSUN ( + float arg0, + float arg1, + float arg2, + float arg3, + float arg4, + float arg5 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ; + * </pre> + */ + public native void glNormal3fVertex3fvSUN ( + float[] arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glColor4fNormal3fVertex3fSUN ( + float arg0, + float arg1, + float arg2, + float arg3, + float arg4, + float arg5, + float arg6, + float arg7, + float arg8, + float arg9 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ; + * </pre> + */ + public native void glColor4fNormal3fVertex3fvSUN ( + float[] arg0, + float[] arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord2fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glTexCoord2fVertex3fSUN ( + float arg0, + float arg1, + float arg2, + float arg3, + float arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord2fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ; + * </pre> + */ + public native void glTexCoord2fVertex3fvSUN ( + float[] arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord4fVertex4fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glTexCoord4fVertex4fSUN ( + float arg0, + float arg1, + float arg2, + float arg3, + float arg4, + float arg5, + float arg6, + float arg7 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord4fVertex4fvSUN ( const GLfloat * , const GLfloat * ) ; + * </pre> + */ + public native void glTexCoord4fVertex4fvSUN ( + float[] arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord2fColor4ubVertex3fSUN ( GLfloat , GLfloat , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glTexCoord2fColor4ubVertex3fSUN ( + float arg0, + float arg1, + byte arg2, + byte arg3, + byte arg4, + byte arg5, + float arg6, + float arg7, + float arg8 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord2fColor4ubVertex3fvSUN ( const GLfloat * , const GLubyte * , const GLfloat * ) ; + * </pre> + */ + public native void glTexCoord2fColor4ubVertex3fvSUN ( + float[] arg0, + byte[] arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord2fColor3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glTexCoord2fColor3fVertex3fSUN ( + float arg0, + float arg1, + float arg2, + float arg3, + float arg4, + float arg5, + float arg6, + float arg7 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord2fColor3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ; + * </pre> + */ + public native void glTexCoord2fColor3fVertex3fvSUN ( + float[] arg0, + float[] arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord2fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glTexCoord2fNormal3fVertex3fSUN ( + float arg0, + float arg1, + float arg2, + float arg3, + float arg4, + float arg5, + float arg6, + float arg7 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord2fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ; + * </pre> + */ + public native void glTexCoord2fNormal3fVertex3fvSUN ( + float[] arg0, + float[] arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord2fColor4fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glTexCoord2fColor4fNormal3fVertex3fSUN ( + float arg0, + float arg1, + float arg2, + float arg3, + float arg4, + float arg5, + float arg6, + float arg7, + float arg8, + float arg9, + float arg10, + float arg11 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ; + * </pre> + */ + public native void glTexCoord2fColor4fNormal3fVertex3fvSUN ( + float[] arg0, + float[] arg1, + float[] arg2, + float[] arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord4fColor4fNormal3fVertex4fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glTexCoord4fColor4fNormal3fVertex4fSUN ( + float arg0, + float arg1, + float arg2, + float arg3, + float arg4, + float arg5, + float arg6, + float arg7, + float arg8, + float arg9, + float arg10, + float arg11, + float arg12, + float arg13, + float arg14 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord4fColor4fNormal3fVertex4fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ; + * </pre> + */ + public native void glTexCoord4fColor4fNormal3fVertex4fvSUN ( + float[] arg0, + float[] arg1, + float[] arg2, + float[] arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeuiVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glReplacementCodeuiVertex3fSUN ( + int arg0, + float arg1, + float arg2, + float arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeuiVertex3fvSUN ( const GLenum * , const GLfloat * ) ; + * </pre> + */ + public native void glReplacementCodeuiVertex3fvSUN ( + int[] arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeuiColor4ubVertex3fSUN ( GLenum , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glReplacementCodeuiColor4ubVertex3fSUN ( + int arg0, + byte arg1, + byte arg2, + byte arg3, + byte arg4, + float arg5, + float arg6, + float arg7 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeuiColor4ubVertex3fvSUN ( const GLenum * , const GLubyte * , const GLfloat * ) ; + * </pre> + */ + public native void glReplacementCodeuiColor4ubVertex3fvSUN ( + int[] arg0, + byte[] arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeuiColor3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glReplacementCodeuiColor3fVertex3fSUN ( + int arg0, + float arg1, + float arg2, + float arg3, + float arg4, + float arg5, + float arg6 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeuiColor3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ; + * </pre> + */ + public native void glReplacementCodeuiColor3fVertex3fvSUN ( + int[] arg0, + float[] arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeuiNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glReplacementCodeuiNormal3fVertex3fSUN ( + int arg0, + float arg1, + float arg2, + float arg3, + float arg4, + float arg5, + float arg6 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeuiNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ; + * </pre> + */ + public native void glReplacementCodeuiNormal3fVertex3fvSUN ( + int[] arg0, + float[] arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeuiColor4fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glReplacementCodeuiColor4fNormal3fVertex3fSUN ( + int arg0, + float arg1, + float arg2, + float arg3, + float arg4, + float arg5, + float arg6, + float arg7, + float arg8, + float arg9, + float arg10 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeuiColor4fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * ) ; + * </pre> + */ + public native void glReplacementCodeuiColor4fNormal3fVertex3fvSUN ( + int[] arg0, + float[] arg1, + float[] arg2, + float[] arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeuiTexCoord2fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glReplacementCodeuiTexCoord2fVertex3fSUN ( + int arg0, + float arg1, + float arg2, + float arg3, + float arg4, + float arg5 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeuiTexCoord2fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ; + * </pre> + */ + public native void glReplacementCodeuiTexCoord2fVertex3fvSUN ( + int[] arg0, + float[] arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN ( + int arg0, + float arg1, + float arg2, + float arg3, + float arg4, + float arg5, + float arg6, + float arg7, + float arg8 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * ) ; + * </pre> + */ + public native void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN ( + int[] arg0, + float[] arg1, + float[] arg2, + float[] arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN ( + int arg0, + float arg1, + float arg2, + float arg3, + float arg4, + float arg5, + float arg6, + float arg7, + float arg8, + float arg9, + float arg10, + float arg11, + float arg12 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ; + * </pre> + */ + public native void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN ( + int[] arg0, + float[] arg1, + float[] arg2, + float[] arg3, + float[] arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBlendFuncSeparateEXT ( GLenum , GLenum , GLenum , GLenum ) ; + * </pre> + */ + public native void glBlendFuncSeparateEXT ( + int arg0, + int arg1, + int arg2, + int arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBlendFuncSeparateINGR ( GLenum , GLenum , GLenum , GLenum ) ; + * </pre> + */ + public native void glBlendFuncSeparateINGR ( + int arg0, + int arg1, + int arg2, + int arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexWeightfEXT ( GLfloat ) ; + * </pre> + */ + public native void glVertexWeightfEXT ( + float arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexWeightfvEXT ( const GLfloat * ) ; + * </pre> + */ + public native void glVertexWeightfvEXT ( + float[] arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexWeightPointerEXT ( GLsizei , GLenum , GLsizei , const GLvoid * ) ; + * </pre> + */ + public native void glVertexWeightPointerEXT ( + int arg0, + int arg1, + int arg2, + byte[] arg3 + ) ; + public native void glVertexWeightPointerEXT ( + int arg0, + int arg1, + int arg2, + short[] arg3 + ) ; + public native void glVertexWeightPointerEXT ( + int arg0, + int arg1, + int arg2, + int[] arg3 + ) ; + public native void glVertexWeightPointerEXT ( + int arg0, + int arg1, + int arg2, + float[] arg3 + ) ; + public native void glVertexWeightPointerEXT ( + int arg0, + int arg1, + int arg2, + double[] arg3 + ) ; + public native void glVertexWeightPointerEXT ( + int arg0, + int arg1, + int arg2, + boolean[] arg3 + ) ; + public native void glVertexWeightPointerEXT ( + int arg0, + int arg1, + int arg2, + long[] arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFlushVertexArrayRangeNV ( void ) ; + * </pre> + */ + public native void glFlushVertexArrayRangeNV ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexArrayRangeNV ( GLsizei , const GLvoid * ) ; + * </pre> + */ + public native void glVertexArrayRangeNV ( + int arg0, + byte[] arg1 + ) ; + public native void glVertexArrayRangeNV ( + int arg0, + short[] arg1 + ) ; + public native void glVertexArrayRangeNV ( + int arg0, + int[] arg1 + ) ; + public native void glVertexArrayRangeNV ( + int arg0, + float[] arg1 + ) ; + public native void glVertexArrayRangeNV ( + int arg0, + double[] arg1 + ) ; + public native void glVertexArrayRangeNV ( + int arg0, + boolean[] arg1 + ) ; + public native void glVertexArrayRangeNV ( + int arg0, + long[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCombinerParameterfvNV ( GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glCombinerParameterfvNV ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCombinerParameterfNV ( GLenum , GLfloat ) ; + * </pre> + */ + public native void glCombinerParameterfNV ( + int arg0, + float arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCombinerParameterivNV ( GLenum , const GLint * ) ; + * </pre> + */ + public native void glCombinerParameterivNV ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCombinerParameteriNV ( GLenum , GLint ) ; + * </pre> + */ + public native void glCombinerParameteriNV ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCombinerInputNV ( GLenum , GLenum , GLenum , GLenum , GLenum , GLenum ) ; + * </pre> + */ + public native void glCombinerInputNV ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCombinerOutputNV ( GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLboolean , GLboolean , GLboolean ) ; + * </pre> + */ + public native void glCombinerOutputNV ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + boolean arg7, + boolean arg8, + boolean arg9 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFinalCombinerInputNV ( GLenum , GLenum , GLenum , GLenum ) ; + * </pre> + */ + public native void glFinalCombinerInputNV ( + int arg0, + int arg1, + int arg2, + int arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetCombinerInputParameterfvNV ( GLenum , GLenum , GLenum , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetCombinerInputParameterfvNV ( + int arg0, + int arg1, + int arg2, + int arg3, + float[] arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetCombinerInputParameterivNV ( GLenum , GLenum , GLenum , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetCombinerInputParameterivNV ( + int arg0, + int arg1, + int arg2, + int arg3, + int[] arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetCombinerOutputParameterfvNV ( GLenum , GLenum , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetCombinerOutputParameterfvNV ( + int arg0, + int arg1, + int arg2, + float[] arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetCombinerOutputParameterivNV ( GLenum , GLenum , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetCombinerOutputParameterivNV ( + int arg0, + int arg1, + int arg2, + int[] arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetFinalCombinerInputParameterfvNV ( GLenum , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetFinalCombinerInputParameterfvNV ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetFinalCombinerInputParameterivNV ( GLenum , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetFinalCombinerInputParameterivNV ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiModeDrawArraysIBM ( GLenum , const GLint * , const GLsizei * , GLsizei , GLint ) ; + * </pre> + */ + public native void glMultiModeDrawArraysIBM ( + int arg0, + int[] arg1, + int[] arg2, + int arg3, + int arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiModeDrawElementsIBM ( const GLenum * , const GLsizei * , GLenum , const GLvoid * * , GLsizei , GLint ) ; + * </pre> + */ + public native void glMultiModeDrawElementsIBM ( + int[] arg0, + int[] arg1, + int arg2, + byte[][] arg3, + int arg4, + int arg5 + ) ; + public native void glMultiModeDrawElementsIBM ( + int[] arg0, + int[] arg1, + int arg2, + short[][] arg3, + int arg4, + int arg5 + ) ; + public native void glMultiModeDrawElementsIBM ( + int[] arg0, + int[] arg1, + int arg2, + int[][] arg3, + int arg4, + int arg5 + ) ; + public native void glMultiModeDrawElementsIBM ( + int[] arg0, + int[] arg1, + int arg2, + float[][] arg3, + int arg4, + int arg5 + ) ; + public native void glMultiModeDrawElementsIBM ( + int[] arg0, + int[] arg1, + int arg2, + double[][] arg3, + int arg4, + int arg5 + ) ; + public native void glMultiModeDrawElementsIBM ( + int[] arg0, + int[] arg1, + int arg2, + boolean[][] arg3, + int arg4, + int arg5 + ) ; + public native void glMultiModeDrawElementsIBM ( + int[] arg0, + int[] arg1, + int arg2, + long[][] arg3, + int arg4, + int arg5 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColorPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ; + * </pre> + */ + public native void glColorPointerListIBM ( + int arg0, + int arg1, + int arg2, + byte[][] arg3, + int arg4 + ) ; + public native void glColorPointerListIBM ( + int arg0, + int arg1, + int arg2, + short[][] arg3, + int arg4 + ) ; + public native void glColorPointerListIBM ( + int arg0, + int arg1, + int arg2, + int[][] arg3, + int arg4 + ) ; + public native void glColorPointerListIBM ( + int arg0, + int arg1, + int arg2, + float[][] arg3, + int arg4 + ) ; + public native void glColorPointerListIBM ( + int arg0, + int arg1, + int arg2, + double[][] arg3, + int arg4 + ) ; + public native void glColorPointerListIBM ( + int arg0, + int arg1, + int arg2, + boolean[][] arg3, + int arg4 + ) ; + public native void glColorPointerListIBM ( + int arg0, + int arg1, + int arg2, + long[][] arg3, + int arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSecondaryColorPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ; + * </pre> + */ + public native void glSecondaryColorPointerListIBM ( + int arg0, + int arg1, + int arg2, + byte[][] arg3, + int arg4 + ) ; + public native void glSecondaryColorPointerListIBM ( + int arg0, + int arg1, + int arg2, + short[][] arg3, + int arg4 + ) ; + public native void glSecondaryColorPointerListIBM ( + int arg0, + int arg1, + int arg2, + int[][] arg3, + int arg4 + ) ; + public native void glSecondaryColorPointerListIBM ( + int arg0, + int arg1, + int arg2, + float[][] arg3, + int arg4 + ) ; + public native void glSecondaryColorPointerListIBM ( + int arg0, + int arg1, + int arg2, + double[][] arg3, + int arg4 + ) ; + public native void glSecondaryColorPointerListIBM ( + int arg0, + int arg1, + int arg2, + boolean[][] arg3, + int arg4 + ) ; + public native void glSecondaryColorPointerListIBM ( + int arg0, + int arg1, + int arg2, + long[][] arg3, + int arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEdgeFlagPointerListIBM ( GLint , const GLboolean * * , GLint ) ; + * </pre> + */ + public native void glEdgeFlagPointerListIBM ( + int arg0, + boolean[][] arg1, + int arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFogCoordPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ; + * </pre> + */ + public native void glFogCoordPointerListIBM ( + int arg0, + int arg1, + byte[][] arg2, + int arg3 + ) ; + public native void glFogCoordPointerListIBM ( + int arg0, + int arg1, + short[][] arg2, + int arg3 + ) ; + public native void glFogCoordPointerListIBM ( + int arg0, + int arg1, + int[][] arg2, + int arg3 + ) ; + public native void glFogCoordPointerListIBM ( + int arg0, + int arg1, + float[][] arg2, + int arg3 + ) ; + public native void glFogCoordPointerListIBM ( + int arg0, + int arg1, + double[][] arg2, + int arg3 + ) ; + public native void glFogCoordPointerListIBM ( + int arg0, + int arg1, + boolean[][] arg2, + int arg3 + ) ; + public native void glFogCoordPointerListIBM ( + int arg0, + int arg1, + long[][] arg2, + int arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glIndexPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ; + * </pre> + */ + public native void glIndexPointerListIBM ( + int arg0, + int arg1, + byte[][] arg2, + int arg3 + ) ; + public native void glIndexPointerListIBM ( + int arg0, + int arg1, + short[][] arg2, + int arg3 + ) ; + public native void glIndexPointerListIBM ( + int arg0, + int arg1, + int[][] arg2, + int arg3 + ) ; + public native void glIndexPointerListIBM ( + int arg0, + int arg1, + float[][] arg2, + int arg3 + ) ; + public native void glIndexPointerListIBM ( + int arg0, + int arg1, + double[][] arg2, + int arg3 + ) ; + public native void glIndexPointerListIBM ( + int arg0, + int arg1, + boolean[][] arg2, + int arg3 + ) ; + public native void glIndexPointerListIBM ( + int arg0, + int arg1, + long[][] arg2, + int arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormalPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ; + * </pre> + */ + public native void glNormalPointerListIBM ( + int arg0, + int arg1, + byte[][] arg2, + int arg3 + ) ; + public native void glNormalPointerListIBM ( + int arg0, + int arg1, + short[][] arg2, + int arg3 + ) ; + public native void glNormalPointerListIBM ( + int arg0, + int arg1, + int[][] arg2, + int arg3 + ) ; + public native void glNormalPointerListIBM ( + int arg0, + int arg1, + float[][] arg2, + int arg3 + ) ; + public native void glNormalPointerListIBM ( + int arg0, + int arg1, + double[][] arg2, + int arg3 + ) ; + public native void glNormalPointerListIBM ( + int arg0, + int arg1, + boolean[][] arg2, + int arg3 + ) ; + public native void glNormalPointerListIBM ( + int arg0, + int arg1, + long[][] arg2, + int arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoordPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ; + * </pre> + */ + public native void glTexCoordPointerListIBM ( + int arg0, + int arg1, + int arg2, + byte[][] arg3, + int arg4 + ) ; + public native void glTexCoordPointerListIBM ( + int arg0, + int arg1, + int arg2, + short[][] arg3, + int arg4 + ) ; + public native void glTexCoordPointerListIBM ( + int arg0, + int arg1, + int arg2, + int[][] arg3, + int arg4 + ) ; + public native void glTexCoordPointerListIBM ( + int arg0, + int arg1, + int arg2, + float[][] arg3, + int arg4 + ) ; + public native void glTexCoordPointerListIBM ( + int arg0, + int arg1, + int arg2, + double[][] arg3, + int arg4 + ) ; + public native void glTexCoordPointerListIBM ( + int arg0, + int arg1, + int arg2, + boolean[][] arg3, + int arg4 + ) ; + public native void glTexCoordPointerListIBM ( + int arg0, + int arg1, + int arg2, + long[][] arg3, + int arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ; + * </pre> + */ + public native void glVertexPointerListIBM ( + int arg0, + int arg1, + int arg2, + byte[][] arg3, + int arg4 + ) ; + public native void glVertexPointerListIBM ( + int arg0, + int arg1, + int arg2, + short[][] arg3, + int arg4 + ) ; + public native void glVertexPointerListIBM ( + int arg0, + int arg1, + int arg2, + int[][] arg3, + int arg4 + ) ; + public native void glVertexPointerListIBM ( + int arg0, + int arg1, + int arg2, + float[][] arg3, + int arg4 + ) ; + public native void glVertexPointerListIBM ( + int arg0, + int arg1, + int arg2, + double[][] arg3, + int arg4 + ) ; + public native void glVertexPointerListIBM ( + int arg0, + int arg1, + int arg2, + boolean[][] arg3, + int arg4 + ) ; + public native void glVertexPointerListIBM ( + int arg0, + int arg1, + int arg2, + long[][] arg3, + int arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTbufferMask3DFX ( GLuint ) ; + * </pre> + */ + public native void glTbufferMask3DFX ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSampleMaskEXT ( GLclampf , GLboolean ) ; + * </pre> + */ + public native void glSampleMaskEXT ( + float arg0, + boolean arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSamplePatternEXT ( GLenum ) ; + * </pre> + */ + public native void glSamplePatternEXT ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTextureColorMaskSGIS ( GLboolean , GLboolean , GLboolean , GLboolean ) ; + * </pre> + */ + public native void glTextureColorMaskSGIS ( + boolean arg0, + boolean arg1, + boolean arg2, + boolean arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glIglooInterfaceSGIX ( GLenum , const GLvoid * ) ; + * </pre> + */ + public native void glIglooInterfaceSGIX ( + int arg0, + byte[] arg1 + ) ; + public native void glIglooInterfaceSGIX ( + int arg0, + short[] arg1 + ) ; + public native void glIglooInterfaceSGIX ( + int arg0, + int[] arg1 + ) ; + public native void glIglooInterfaceSGIX ( + int arg0, + float[] arg1 + ) ; + public native void glIglooInterfaceSGIX ( + int arg0, + double[] arg1 + ) ; + public native void glIglooInterfaceSGIX ( + int arg0, + boolean[] arg1 + ) ; + public native void glIglooInterfaceSGIX ( + int arg0, + long[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGenFencesNV ( GLsizei , GLuint * ) ; + * </pre> + */ + public native void glGenFencesNV ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDeleteFencesNV ( GLsizei , const GLuint * ) ; + * </pre> + */ + public native void glDeleteFencesNV ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSetFenceNV ( GLuint , GLenum ) ; + * </pre> + */ + public native void glSetFenceNV ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLboolean glTestFenceNV ( GLuint ) ; + * </pre> + */ + public native boolean glTestFenceNV ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFinishFenceNV ( GLuint ) ; + * </pre> + */ + public native void glFinishFenceNV ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLboolean glIsFenceNV ( GLuint ) ; + * </pre> + */ + public native boolean glIsFenceNV ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetFenceivNV ( GLuint , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetFenceivNV ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMapControlPointsNV ( GLenum , GLuint , GLenum , GLsizei , GLsizei , GLint , GLint , GLboolean , const GLvoid * ) ; + * </pre> + */ + public native void glMapControlPointsNV ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + boolean arg7, + byte[] arg8 + ) ; + public native void glMapControlPointsNV ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + boolean arg7, + short[] arg8 + ) ; + public native void glMapControlPointsNV ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + boolean arg7, + int[] arg8 + ) ; + public native void glMapControlPointsNV ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + boolean arg7, + float[] arg8 + ) ; + public native void glMapControlPointsNV ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + boolean arg7, + double[] arg8 + ) ; + public native void glMapControlPointsNV ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + boolean arg7, + boolean[] arg8 + ) ; + public native void glMapControlPointsNV ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + boolean arg7, + long[] arg8 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMapParameterivNV ( GLenum , GLenum , const GLint * ) ; + * </pre> + */ + public native void glMapParameterivNV ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMapParameterfvNV ( GLenum , GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glMapParameterfvNV ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetMapControlPointsNV ( GLenum , GLuint , GLenum , GLsizei , GLsizei , GLboolean , GLvoid * ) ; + * </pre> + */ + public native void glGetMapControlPointsNV ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + boolean arg5, + byte[] arg6 + ) ; + public native void glGetMapControlPointsNV ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + boolean arg5, + short[] arg6 + ) ; + public native void glGetMapControlPointsNV ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + boolean arg5, + int[] arg6 + ) ; + public native void glGetMapControlPointsNV ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + boolean arg5, + float[] arg6 + ) ; + public native void glGetMapControlPointsNV ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + boolean arg5, + double[] arg6 + ) ; + public native void glGetMapControlPointsNV ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + boolean arg5, + boolean[] arg6 + ) ; + public native void glGetMapControlPointsNV ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + boolean arg5, + long[] arg6 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetMapParameterivNV ( GLenum , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetMapParameterivNV ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetMapParameterfvNV ( GLenum , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetMapParameterfvNV ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetMapAttribParameterivNV ( GLenum , GLuint , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetMapAttribParameterivNV ( + int arg0, + int arg1, + int arg2, + int[] arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetMapAttribParameterfvNV ( GLenum , GLuint , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetMapAttribParameterfvNV ( + int arg0, + int arg1, + int arg2, + float[] arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEvalMapsNV ( GLenum , GLenum ) ; + * </pre> + */ + public native void glEvalMapsNV ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCombinerStageParameterfvNV ( GLenum , GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glCombinerStageParameterfvNV ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetCombinerStageParameterfvNV ( GLenum , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetCombinerStageParameterfvNV ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBindProgramNV ( GLenum , GLuint ) ; + * </pre> + */ + public native void glBindProgramNV ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDeleteProgramsNV ( GLsizei , const GLuint * ) ; + * </pre> + */ + public native void glDeleteProgramsNV ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glExecuteProgramNV ( GLenum , GLuint , const GLfloat * ) ; + * </pre> + */ + public native void glExecuteProgramNV ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGenProgramsNV ( GLsizei , GLuint * ) ; + * </pre> + */ + public native void glGenProgramsNV ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLboolean glAreProgramsResidentNV ( GLsizei , const GLuint * , GLboolean * ) ; + * </pre> + */ + public native boolean glAreProgramsResidentNV ( + int arg0, + int[] arg1, + boolean[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRequestResidentProgramsNV ( GLsizei , const GLuint * ) ; + * </pre> + */ + public native void glRequestResidentProgramsNV ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetProgramParameterfvNV ( GLenum , GLuint , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetProgramParameterfvNV ( + int arg0, + int arg1, + int arg2, + float[] arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetProgramParameterdvNV ( GLenum , GLuint , GLenum , GLdouble * ) ; + * </pre> + */ + public native void glGetProgramParameterdvNV ( + int arg0, + int arg1, + int arg2, + double[] arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetProgramivNV ( GLuint , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetProgramivNV ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetProgramStringNV ( GLuint , GLenum , GLubyte * ) ; + * </pre> + */ + public native void glGetProgramStringNV ( + int arg0, + int arg1, + byte[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetTrackMatrixivNV ( GLenum , GLuint , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetTrackMatrixivNV ( + int arg0, + int arg1, + int arg2, + int[] arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetVertexAttribdvNV ( GLuint , GLenum , GLdouble * ) ; + * </pre> + */ + public native void glGetVertexAttribdvNV ( + int arg0, + int arg1, + double[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetVertexAttribfvNV ( GLuint , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetVertexAttribfvNV ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetVertexAttribivNV ( GLuint , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetVertexAttribivNV ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetVertexAttribPointervNV ( GLuint , GLenum , GLvoid * * ) ; + * </pre> + */ + public native void glGetVertexAttribPointervNV ( + int arg0, + int arg1, + byte[][] arg2 + ) ; + public native void glGetVertexAttribPointervNV ( + int arg0, + int arg1, + short[][] arg2 + ) ; + public native void glGetVertexAttribPointervNV ( + int arg0, + int arg1, + int[][] arg2 + ) ; + public native void glGetVertexAttribPointervNV ( + int arg0, + int arg1, + float[][] arg2 + ) ; + public native void glGetVertexAttribPointervNV ( + int arg0, + int arg1, + double[][] arg2 + ) ; + public native void glGetVertexAttribPointervNV ( + int arg0, + int arg1, + boolean[][] arg2 + ) ; + public native void glGetVertexAttribPointervNV ( + int arg0, + int arg1, + long[][] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLboolean glIsProgramNV ( GLuint ) ; + * </pre> + */ + public native boolean glIsProgramNV ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLoadProgramNV ( GLenum , GLuint , GLsizei , const GLubyte * ) ; + * </pre> + */ + public native void glLoadProgramNV ( + int arg0, + int arg1, + int arg2, + byte[] arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glProgramParameter4fNV ( GLenum , GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glProgramParameter4fNV ( + int arg0, + int arg1, + float arg2, + float arg3, + float arg4, + float arg5 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glProgramParameter4dNV ( GLenum , GLuint , GLdouble , GLdouble , GLdouble , GLdouble ) ; + * </pre> + */ + public native void glProgramParameter4dNV ( + int arg0, + int arg1, + double arg2, + double arg3, + double arg4, + double arg5 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glProgramParameter4dvNV ( GLenum , GLuint , const GLdouble * ) ; + * </pre> + */ + public native void glProgramParameter4dvNV ( + int arg0, + int arg1, + double[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glProgramParameter4fvNV ( GLenum , GLuint , const GLfloat * ) ; + * </pre> + */ + public native void glProgramParameter4fvNV ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glProgramParameters4dvNV ( GLenum , GLuint , GLuint , const GLdouble * ) ; + * </pre> + */ + public native void glProgramParameters4dvNV ( + int arg0, + int arg1, + int arg2, + double[] arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glProgramParameters4fvNV ( GLenum , GLuint , GLuint , const GLfloat * ) ; + * </pre> + */ + public native void glProgramParameters4fvNV ( + int arg0, + int arg1, + int arg2, + float[] arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTrackMatrixNV ( GLenum , GLuint , GLenum , GLenum ) ; + * </pre> + */ + public native void glTrackMatrixNV ( + int arg0, + int arg1, + int arg2, + int arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttribPointerNV ( GLuint , GLint , GLenum , GLsizei , const GLvoid * ) ; + * </pre> + */ + public native void glVertexAttribPointerNV ( + int arg0, + int arg1, + int arg2, + int arg3, + byte[] arg4 + ) ; + public native void glVertexAttribPointerNV ( + int arg0, + int arg1, + int arg2, + int arg3, + short[] arg4 + ) ; + public native void glVertexAttribPointerNV ( + int arg0, + int arg1, + int arg2, + int arg3, + int[] arg4 + ) ; + public native void glVertexAttribPointerNV ( + int arg0, + int arg1, + int arg2, + int arg3, + float[] arg4 + ) ; + public native void glVertexAttribPointerNV ( + int arg0, + int arg1, + int arg2, + int arg3, + double[] arg4 + ) ; + public native void glVertexAttribPointerNV ( + int arg0, + int arg1, + int arg2, + int arg3, + boolean[] arg4 + ) ; + public native void glVertexAttribPointerNV ( + int arg0, + int arg1, + int arg2, + int arg3, + long[] arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib1sNV ( GLuint , GLshort ) ; + * </pre> + */ + public native void glVertexAttrib1sNV ( + int arg0, + short arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib1fNV ( GLuint , GLfloat ) ; + * </pre> + */ + public native void glVertexAttrib1fNV ( + int arg0, + float arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib1dNV ( GLuint , GLdouble ) ; + * </pre> + */ + public native void glVertexAttrib1dNV ( + int arg0, + double arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib2sNV ( GLuint , GLshort , GLshort ) ; + * </pre> + */ + public native void glVertexAttrib2sNV ( + int arg0, + short arg1, + short arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib2fNV ( GLuint , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glVertexAttrib2fNV ( + int arg0, + float arg1, + float arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib2dNV ( GLuint , GLdouble , GLdouble ) ; + * </pre> + */ + public native void glVertexAttrib2dNV ( + int arg0, + double arg1, + double arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib3sNV ( GLuint , GLshort , GLshort , GLshort ) ; + * </pre> + */ + public native void glVertexAttrib3sNV ( + int arg0, + short arg1, + short arg2, + short arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib3fNV ( GLuint , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glVertexAttrib3fNV ( + int arg0, + float arg1, + float arg2, + float arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib3dNV ( GLuint , GLdouble , GLdouble , GLdouble ) ; + * </pre> + */ + public native void glVertexAttrib3dNV ( + int arg0, + double arg1, + double arg2, + double arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib4sNV ( GLuint , GLshort , GLshort , GLshort , GLshort ) ; + * </pre> + */ + public native void glVertexAttrib4sNV ( + int arg0, + short arg1, + short arg2, + short arg3, + short arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib4fNV ( GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glVertexAttrib4fNV ( + int arg0, + float arg1, + float arg2, + float arg3, + float arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib4dNV ( GLuint , GLdouble , GLdouble , GLdouble , GLdouble ) ; + * </pre> + */ + public native void glVertexAttrib4dNV ( + int arg0, + double arg1, + double arg2, + double arg3, + double arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib4ubNV ( GLuint , GLubyte , GLubyte , GLubyte , GLubyte ) ; + * </pre> + */ + public native void glVertexAttrib4ubNV ( + int arg0, + byte arg1, + byte arg2, + byte arg3, + byte arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib1svNV ( GLuint , const GLshort * ) ; + * </pre> + */ + public native void glVertexAttrib1svNV ( + int arg0, + short[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib1fvNV ( GLuint , const GLfloat * ) ; + * </pre> + */ + public native void glVertexAttrib1fvNV ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib1dvNV ( GLuint , const GLdouble * ) ; + * </pre> + */ + public native void glVertexAttrib1dvNV ( + int arg0, + double[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib2svNV ( GLuint , const GLshort * ) ; + * </pre> + */ + public native void glVertexAttrib2svNV ( + int arg0, + short[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib2fvNV ( GLuint , const GLfloat * ) ; + * </pre> + */ + public native void glVertexAttrib2fvNV ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib2dvNV ( GLuint , const GLdouble * ) ; + * </pre> + */ + public native void glVertexAttrib2dvNV ( + int arg0, + double[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib3svNV ( GLuint , const GLshort * ) ; + * </pre> + */ + public native void glVertexAttrib3svNV ( + int arg0, + short[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib3fvNV ( GLuint , const GLfloat * ) ; + * </pre> + */ + public native void glVertexAttrib3fvNV ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib3dvNV ( GLuint , const GLdouble * ) ; + * </pre> + */ + public native void glVertexAttrib3dvNV ( + int arg0, + double[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib4svNV ( GLuint , const GLshort * ) ; + * </pre> + */ + public native void glVertexAttrib4svNV ( + int arg0, + short[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib4fvNV ( GLuint , const GLfloat * ) ; + * </pre> + */ + public native void glVertexAttrib4fvNV ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib4dvNV ( GLuint , const GLdouble * ) ; + * </pre> + */ + public native void glVertexAttrib4dvNV ( + int arg0, + double[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttrib4ubvNV ( GLuint , const GLubyte * ) ; + * </pre> + */ + public native void glVertexAttrib4ubvNV ( + int arg0, + byte[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttribs1svNV ( GLuint , GLsizei , const GLshort * ) ; + * </pre> + */ + public native void glVertexAttribs1svNV ( + int arg0, + int arg1, + short[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttribs1fvNV ( GLuint , GLsizei , const GLfloat * ) ; + * </pre> + */ + public native void glVertexAttribs1fvNV ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttribs1dvNV ( GLuint , GLsizei , const GLdouble * ) ; + * </pre> + */ + public native void glVertexAttribs1dvNV ( + int arg0, + int arg1, + double[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttribs2svNV ( GLuint , GLsizei , const GLshort * ) ; + * </pre> + */ + public native void glVertexAttribs2svNV ( + int arg0, + int arg1, + short[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttribs2fvNV ( GLuint , GLsizei , const GLfloat * ) ; + * </pre> + */ + public native void glVertexAttribs2fvNV ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttribs2dvNV ( GLuint , GLsizei , const GLdouble * ) ; + * </pre> + */ + public native void glVertexAttribs2dvNV ( + int arg0, + int arg1, + double[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttribs3svNV ( GLuint , GLsizei , const GLshort * ) ; + * </pre> + */ + public native void glVertexAttribs3svNV ( + int arg0, + int arg1, + short[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttribs3fvNV ( GLuint , GLsizei , const GLfloat * ) ; + * </pre> + */ + public native void glVertexAttribs3fvNV ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttribs3dvNV ( GLuint , GLsizei , const GLdouble * ) ; + * </pre> + */ + public native void glVertexAttribs3dvNV ( + int arg0, + int arg1, + double[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttribs4svNV ( GLuint , GLsizei , const GLshort * ) ; + * </pre> + */ + public native void glVertexAttribs4svNV ( + int arg0, + int arg1, + short[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttribs4fvNV ( GLuint , GLsizei , const GLfloat * ) ; + * </pre> + */ + public native void glVertexAttribs4fvNV ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttribs4dvNV ( GLuint , GLsizei , const GLdouble * ) ; + * </pre> + */ + public native void glVertexAttribs4dvNV ( + int arg0, + int arg1, + double[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexAttribs4ubvNV ( GLuint , GLsizei , const GLubyte * ) ; + * </pre> + */ + public native void glVertexAttribs4ubvNV ( + int arg0, + int arg1, + byte[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexBumpParameterivATI ( GLenum , const GLint * ) ; + * </pre> + */ + public native void glTexBumpParameterivATI ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexBumpParameterfvATI ( GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glTexBumpParameterfvATI ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetTexBumpParameterivATI ( GLenum , GLint * ) ; + * </pre> + */ + public native void glGetTexBumpParameterivATI ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetTexBumpParameterfvATI ( GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetTexBumpParameterfvATI ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLuint glGenFragmentShadersATI ( GLuint ) ; + * </pre> + */ + public native int glGenFragmentShadersATI ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBindFragmentShaderATI ( GLuint ) ; + * </pre> + */ + public native void glBindFragmentShaderATI ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDeleteFragmentShaderATI ( GLuint ) ; + * </pre> + */ + public native void glDeleteFragmentShaderATI ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBeginFragmentShaderATI ( void ) ; + * </pre> + */ + public native void glBeginFragmentShaderATI ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEndFragmentShaderATI ( void ) ; + * </pre> + */ + public native void glEndFragmentShaderATI ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPassTexCoordATI ( GLuint , GLuint , GLenum ) ; + * </pre> + */ + public native void glPassTexCoordATI ( + int arg0, + int arg1, + int arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSampleMapATI ( GLuint , GLuint , GLenum ) ; + * </pre> + */ + public native void glSampleMapATI ( + int arg0, + int arg1, + int arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColorFragmentOp1ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ; + * </pre> + */ + public native void glColorFragmentOp1ATI ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColorFragmentOp2ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ; + * </pre> + */ + public native void glColorFragmentOp2ATI ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColorFragmentOp3ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ; + * </pre> + */ + public native void glColorFragmentOp3ATI ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + int arg10, + int arg11, + int arg12 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glAlphaFragmentOp1ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint ) ; + * </pre> + */ + public native void glAlphaFragmentOp1ATI ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glAlphaFragmentOp2ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ; + * </pre> + */ + public native void glAlphaFragmentOp2ATI ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glAlphaFragmentOp3ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ; + * </pre> + */ + public native void glAlphaFragmentOp3ATI ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5, + int arg6, + int arg7, + int arg8, + int arg9, + int arg10, + int arg11 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSetFragmentShaderConstantATI ( GLuint , const GLfloat * ) ; + * </pre> + */ + public native void glSetFragmentShaderConstantATI ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPNTrianglesiATI ( GLenum , GLint ) ; + * </pre> + */ + public native void glPNTrianglesiATI ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPNTrianglesfATI ( GLenum , GLfloat ) ; + * </pre> + */ + public native void glPNTrianglesfATI ( + int arg0, + float arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLuint glNewObjectBufferATI ( GLsizei , const GLvoid * , GLenum ) ; + * </pre> + */ + public native int glNewObjectBufferATI ( + int arg0, + byte[] arg1, + int arg2 + ) ; + public native int glNewObjectBufferATI ( + int arg0, + short[] arg1, + int arg2 + ) ; + public native int glNewObjectBufferATI ( + int arg0, + int[] arg1, + int arg2 + ) ; + public native int glNewObjectBufferATI ( + int arg0, + float[] arg1, + int arg2 + ) ; + public native int glNewObjectBufferATI ( + int arg0, + double[] arg1, + int arg2 + ) ; + public native int glNewObjectBufferATI ( + int arg0, + boolean[] arg1, + int arg2 + ) ; + public native int glNewObjectBufferATI ( + int arg0, + long[] arg1, + int arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLboolean glIsObjectBufferATI ( GLuint ) ; + * </pre> + */ + public native boolean glIsObjectBufferATI ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glUpdateObjectBufferATI ( GLuint , GLuint , GLsizei , const GLvoid * , GLenum ) ; + * </pre> + */ + public native void glUpdateObjectBufferATI ( + int arg0, + int arg1, + int arg2, + byte[] arg3, + int arg4 + ) ; + public native void glUpdateObjectBufferATI ( + int arg0, + int arg1, + int arg2, + short[] arg3, + int arg4 + ) ; + public native void glUpdateObjectBufferATI ( + int arg0, + int arg1, + int arg2, + int[] arg3, + int arg4 + ) ; + public native void glUpdateObjectBufferATI ( + int arg0, + int arg1, + int arg2, + float[] arg3, + int arg4 + ) ; + public native void glUpdateObjectBufferATI ( + int arg0, + int arg1, + int arg2, + double[] arg3, + int arg4 + ) ; + public native void glUpdateObjectBufferATI ( + int arg0, + int arg1, + int arg2, + boolean[] arg3, + int arg4 + ) ; + public native void glUpdateObjectBufferATI ( + int arg0, + int arg1, + int arg2, + long[] arg3, + int arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetObjectBufferfvATI ( GLuint , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetObjectBufferfvATI ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetObjectBufferivATI ( GLuint , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetObjectBufferivATI ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDeleteObjectBufferATI ( GLuint ) ; + * </pre> + */ + public native void glDeleteObjectBufferATI ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glArrayObjectATI ( GLenum , GLint , GLenum , GLsizei , GLuint , GLuint ) ; + * </pre> + */ + public native void glArrayObjectATI ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetArrayObjectfvATI ( GLenum , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetArrayObjectfvATI ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetArrayObjectivATI ( GLenum , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetArrayObjectivATI ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVariantArrayObjectATI ( GLuint , GLenum , GLsizei , GLuint , GLuint ) ; + * </pre> + */ + public native void glVariantArrayObjectATI ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetVariantArrayObjectfvATI ( GLuint , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetVariantArrayObjectfvATI ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetVariantArrayObjectivATI ( GLuint , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetVariantArrayObjectivATI ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBeginVertexShaderEXT ( void ) ; + * </pre> + */ + public native void glBeginVertexShaderEXT ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEndVertexShaderEXT ( void ) ; + * </pre> + */ + public native void glEndVertexShaderEXT ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBindVertexShaderEXT ( GLuint ) ; + * </pre> + */ + public native void glBindVertexShaderEXT ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLuint glGenVertexShadersEXT ( GLuint ) ; + * </pre> + */ + public native int glGenVertexShadersEXT ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDeleteVertexShaderEXT ( GLuint ) ; + * </pre> + */ + public native void glDeleteVertexShaderEXT ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glShaderOp1EXT ( GLenum , GLuint , GLuint ) ; + * </pre> + */ + public native void glShaderOp1EXT ( + int arg0, + int arg1, + int arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glShaderOp2EXT ( GLenum , GLuint , GLuint , GLuint ) ; + * </pre> + */ + public native void glShaderOp2EXT ( + int arg0, + int arg1, + int arg2, + int arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glShaderOp3EXT ( GLenum , GLuint , GLuint , GLuint , GLuint ) ; + * </pre> + */ + public native void glShaderOp3EXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSwizzleEXT ( GLuint , GLuint , GLenum , GLenum , GLenum , GLenum ) ; + * </pre> + */ + public native void glSwizzleEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glWriteMaskEXT ( GLuint , GLuint , GLenum , GLenum , GLenum , GLenum ) ; + * </pre> + */ + public native void glWriteMaskEXT ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4, + int arg5 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glInsertComponentEXT ( GLuint , GLuint , GLuint ) ; + * </pre> + */ + public native void glInsertComponentEXT ( + int arg0, + int arg1, + int arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glExtractComponentEXT ( GLuint , GLuint , GLuint ) ; + * </pre> + */ + public native void glExtractComponentEXT ( + int arg0, + int arg1, + int arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLuint glGenSymbolsEXT ( GLenum , GLenum , GLenum , GLuint ) ; + * </pre> + */ + public native int glGenSymbolsEXT ( + int arg0, + int arg1, + int arg2, + int arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSetInvariantEXT ( GLuint , GLenum , const void * ) ; + * </pre> + */ + public native void glSetInvariantEXT ( + int arg0, + int arg1, + byte[] arg2 + ) ; + public native void glSetInvariantEXT ( + int arg0, + int arg1, + short[] arg2 + ) ; + public native void glSetInvariantEXT ( + int arg0, + int arg1, + int[] arg2 + ) ; + public native void glSetInvariantEXT ( + int arg0, + int arg1, + float[] arg2 + ) ; + public native void glSetInvariantEXT ( + int arg0, + int arg1, + double[] arg2 + ) ; + public native void glSetInvariantEXT ( + int arg0, + int arg1, + boolean[] arg2 + ) ; + public native void glSetInvariantEXT ( + int arg0, + int arg1, + long[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSetLocalConstantEXT ( GLuint , GLenum , const void * ) ; + * </pre> + */ + public native void glSetLocalConstantEXT ( + int arg0, + int arg1, + byte[] arg2 + ) ; + public native void glSetLocalConstantEXT ( + int arg0, + int arg1, + short[] arg2 + ) ; + public native void glSetLocalConstantEXT ( + int arg0, + int arg1, + int[] arg2 + ) ; + public native void glSetLocalConstantEXT ( + int arg0, + int arg1, + float[] arg2 + ) ; + public native void glSetLocalConstantEXT ( + int arg0, + int arg1, + double[] arg2 + ) ; + public native void glSetLocalConstantEXT ( + int arg0, + int arg1, + boolean[] arg2 + ) ; + public native void glSetLocalConstantEXT ( + int arg0, + int arg1, + long[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVariantbvEXT ( GLuint , const GLbyte * ) ; + * </pre> + */ + public native void glVariantbvEXT ( + int arg0, + byte[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVariantsvEXT ( GLuint , const GLshort * ) ; + * </pre> + */ + public native void glVariantsvEXT ( + int arg0, + short[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVariantivEXT ( GLuint , const GLint * ) ; + * </pre> + */ + public native void glVariantivEXT ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVariantfvEXT ( GLuint , const GLfloat * ) ; + * </pre> + */ + public native void glVariantfvEXT ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVariantdvEXT ( GLuint , const GLdouble * ) ; + * </pre> + */ + public native void glVariantdvEXT ( + int arg0, + double[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVariantubvEXT ( GLuint , const GLubyte * ) ; + * </pre> + */ + public native void glVariantubvEXT ( + int arg0, + byte[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVariantusvEXT ( GLuint , const GLushort * ) ; + * </pre> + */ + public native void glVariantusvEXT ( + int arg0, + short[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVariantuivEXT ( GLuint , const GLuint * ) ; + * </pre> + */ + public native void glVariantuivEXT ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVariantPointerEXT ( GLuint , GLenum , GLuint , const void * ) ; + * </pre> + */ + public native void glVariantPointerEXT ( + int arg0, + int arg1, + int arg2, + byte[] arg3 + ) ; + public native void glVariantPointerEXT ( + int arg0, + int arg1, + int arg2, + short[] arg3 + ) ; + public native void glVariantPointerEXT ( + int arg0, + int arg1, + int arg2, + int[] arg3 + ) ; + public native void glVariantPointerEXT ( + int arg0, + int arg1, + int arg2, + float[] arg3 + ) ; + public native void glVariantPointerEXT ( + int arg0, + int arg1, + int arg2, + double[] arg3 + ) ; + public native void glVariantPointerEXT ( + int arg0, + int arg1, + int arg2, + boolean[] arg3 + ) ; + public native void glVariantPointerEXT ( + int arg0, + int arg1, + int arg2, + long[] arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEnableVariantClientStateEXT ( GLuint ) ; + * </pre> + */ + public native void glEnableVariantClientStateEXT ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDisableVariantClientStateEXT ( GLuint ) ; + * </pre> + */ + public native void glDisableVariantClientStateEXT ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLuint glBindLightParameterEXT ( GLenum , GLenum ) ; + * </pre> + */ + public native int glBindLightParameterEXT ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLuint glBindMaterialParameterEXT ( GLenum , GLenum ) ; + * </pre> + */ + public native int glBindMaterialParameterEXT ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLuint glBindTexGenParameterEXT ( GLenum , GLenum , GLenum ) ; + * </pre> + */ + public native int glBindTexGenParameterEXT ( + int arg0, + int arg1, + int arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLuint glBindTextureUnitParameterEXT ( GLenum , GLenum ) ; + * </pre> + */ + public native int glBindTextureUnitParameterEXT ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLuint glBindParameterEXT ( GLenum ) ; + * </pre> + */ + public native int glBindParameterEXT ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLboolean glIsVariantEnabledEXT ( GLuint , GLenum ) ; + * </pre> + */ + public native boolean glIsVariantEnabledEXT ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetVariantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ; + * </pre> + */ + public native void glGetVariantBooleanvEXT ( + int arg0, + int arg1, + boolean[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetVariantIntegervEXT ( GLuint , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetVariantIntegervEXT ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetVariantFloatvEXT ( GLuint , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetVariantFloatvEXT ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetVariantPointervEXT ( GLuint , GLenum , GLvoid * * ) ; + * </pre> + */ + public native void glGetVariantPointervEXT ( + int arg0, + int arg1, + byte[][] arg2 + ) ; + public native void glGetVariantPointervEXT ( + int arg0, + int arg1, + short[][] arg2 + ) ; + public native void glGetVariantPointervEXT ( + int arg0, + int arg1, + int[][] arg2 + ) ; + public native void glGetVariantPointervEXT ( + int arg0, + int arg1, + float[][] arg2 + ) ; + public native void glGetVariantPointervEXT ( + int arg0, + int arg1, + double[][] arg2 + ) ; + public native void glGetVariantPointervEXT ( + int arg0, + int arg1, + boolean[][] arg2 + ) ; + public native void glGetVariantPointervEXT ( + int arg0, + int arg1, + long[][] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetInvariantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ; + * </pre> + */ + public native void glGetInvariantBooleanvEXT ( + int arg0, + int arg1, + boolean[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetInvariantIntegervEXT ( GLuint , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetInvariantIntegervEXT ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetInvariantFloatvEXT ( GLuint , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetInvariantFloatvEXT ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetLocalConstantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ; + * </pre> + */ + public native void glGetLocalConstantBooleanvEXT ( + int arg0, + int arg1, + boolean[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetLocalConstantIntegervEXT ( GLuint , GLenum , GLint * ) ; + * </pre> + */ + public native void glGetLocalConstantIntegervEXT ( + int arg0, + int arg1, + int[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetLocalConstantFloatvEXT ( GLuint , GLenum , GLfloat * ) ; + * </pre> + */ + public native void glGetLocalConstantFloatvEXT ( + int arg0, + int arg1, + float[] arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream1s ( GLenum , GLshort ) ; + * </pre> + */ + public native void glVertexStream1s ( + int arg0, + short arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream1sv ( GLenum , const GLshort * ) ; + * </pre> + */ + public native void glVertexStream1sv ( + int arg0, + short[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream1i ( GLenum , GLint ) ; + * </pre> + */ + public native void glVertexStream1i ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream1iv ( GLenum , const GLint * ) ; + * </pre> + */ + public native void glVertexStream1iv ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream1f ( GLenum , GLfloat ) ; + * </pre> + */ + public native void glVertexStream1f ( + int arg0, + float arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream1fv ( GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glVertexStream1fv ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream1d ( GLenum , GLdouble ) ; + * </pre> + */ + public native void glVertexStream1d ( + int arg0, + double arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream1dv ( GLenum , const GLdouble * ) ; + * </pre> + */ + public native void glVertexStream1dv ( + int arg0, + double[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream2s ( GLenum , GLshort , GLshort ) ; + * </pre> + */ + public native void glVertexStream2s ( + int arg0, + short arg1, + short arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream2sv ( GLenum , const GLshort * ) ; + * </pre> + */ + public native void glVertexStream2sv ( + int arg0, + short[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream2i ( GLenum , GLint , GLint ) ; + * </pre> + */ + public native void glVertexStream2i ( + int arg0, + int arg1, + int arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream2iv ( GLenum , const GLint * ) ; + * </pre> + */ + public native void glVertexStream2iv ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream2f ( GLenum , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glVertexStream2f ( + int arg0, + float arg1, + float arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream2fv ( GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glVertexStream2fv ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream2d ( GLenum , GLdouble , GLdouble ) ; + * </pre> + */ + public native void glVertexStream2d ( + int arg0, + double arg1, + double arg2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream2dv ( GLenum , const GLdouble * ) ; + * </pre> + */ + public native void glVertexStream2dv ( + int arg0, + double[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream3s ( GLenum , GLshort , GLshort , GLshort ) ; + * </pre> + */ + public native void glVertexStream3s ( + int arg0, + short arg1, + short arg2, + short arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream3sv ( GLenum , const GLshort * ) ; + * </pre> + */ + public native void glVertexStream3sv ( + int arg0, + short[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream3i ( GLenum , GLint , GLint , GLint ) ; + * </pre> + */ + public native void glVertexStream3i ( + int arg0, + int arg1, + int arg2, + int arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream3iv ( GLenum , const GLint * ) ; + * </pre> + */ + public native void glVertexStream3iv ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream3f ( GLenum , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glVertexStream3f ( + int arg0, + float arg1, + float arg2, + float arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream3fv ( GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glVertexStream3fv ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream3d ( GLenum , GLdouble , GLdouble , GLdouble ) ; + * </pre> + */ + public native void glVertexStream3d ( + int arg0, + double arg1, + double arg2, + double arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream3dv ( GLenum , const GLdouble * ) ; + * </pre> + */ + public native void glVertexStream3dv ( + int arg0, + double[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream4s ( GLenum , GLshort , GLshort , GLshort , GLshort ) ; + * </pre> + */ + public native void glVertexStream4s ( + int arg0, + short arg1, + short arg2, + short arg3, + short arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream4sv ( GLenum , const GLshort * ) ; + * </pre> + */ + public native void glVertexStream4sv ( + int arg0, + short[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream4i ( GLenum , GLint , GLint , GLint , GLint ) ; + * </pre> + */ + public native void glVertexStream4i ( + int arg0, + int arg1, + int arg2, + int arg3, + int arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream4iv ( GLenum , const GLint * ) ; + * </pre> + */ + public native void glVertexStream4iv ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream4f ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glVertexStream4f ( + int arg0, + float arg1, + float arg2, + float arg3, + float arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream4fv ( GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glVertexStream4fv ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream4d ( GLenum , GLdouble , GLdouble , GLdouble , GLdouble ) ; + * </pre> + */ + public native void glVertexStream4d ( + int arg0, + double arg1, + double arg2, + double arg3, + double arg4 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexStream4dv ( GLenum , const GLdouble * ) ; + * </pre> + */ + public native void glVertexStream4dv ( + int arg0, + double[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormalStream3b ( GLenum , GLbyte , GLbyte , GLbyte ) ; + * </pre> + */ + public native void glNormalStream3b ( + int arg0, + byte arg1, + byte arg2, + byte arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormalStream3bv ( GLenum , const GLbyte * ) ; + * </pre> + */ + public native void glNormalStream3bv ( + int arg0, + byte[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormalStream3s ( GLenum , GLshort , GLshort , GLshort ) ; + * </pre> + */ + public native void glNormalStream3s ( + int arg0, + short arg1, + short arg2, + short arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormalStream3sv ( GLenum , const GLshort * ) ; + * </pre> + */ + public native void glNormalStream3sv ( + int arg0, + short[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormalStream3i ( GLenum , GLint , GLint , GLint ) ; + * </pre> + */ + public native void glNormalStream3i ( + int arg0, + int arg1, + int arg2, + int arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormalStream3iv ( GLenum , const GLint * ) ; + * </pre> + */ + public native void glNormalStream3iv ( + int arg0, + int[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormalStream3f ( GLenum , GLfloat , GLfloat , GLfloat ) ; + * </pre> + */ + public native void glNormalStream3f ( + int arg0, + float arg1, + float arg2, + float arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormalStream3fv ( GLenum , const GLfloat * ) ; + * </pre> + */ + public native void glNormalStream3fv ( + int arg0, + float[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormalStream3d ( GLenum , GLdouble , GLdouble , GLdouble ) ; + * </pre> + */ + public native void glNormalStream3d ( + int arg0, + double arg1, + double arg2, + double arg3 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormalStream3dv ( GLenum , const GLdouble * ) ; + * </pre> + */ + public native void glNormalStream3dv ( + int arg0, + double[] arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glClientActiveVertexStream ( GLenum ) ; + * </pre> + */ + public native void glClientActiveVertexStream ( + int arg0 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexBlendEnvi ( GLenum , GLint ) ; + * </pre> + */ + public native void glVertexBlendEnvi ( + int arg0, + int arg1 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexBlendEnvf ( GLenum , GLfloat ) ; + * </pre> + */ + public native void glVertexBlendEnvf ( + int arg0, + float arg1 ) ; -/* C2J Parser Version 2.2: Java program parsed successfully. */ +/* C2J Parser Version 3.0: Java program parsed successfully. */ } |