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authorSven Gothel <[email protected]>2001-11-06 08:13:11 +0000
committerSven Gothel <[email protected]>2001-11-06 08:13:11 +0000
commit29a4ca7a93fc2547466a732441b8374a5c99019b (patch)
tree1cf028bfae15c5aef0a7024b78e53ca313aff245 /gl4java/GLFunc.java
parent1f5dea284e7202cce1fe1bcde5138ba5e5a7b4bd (diff)
java.nio, mesa-4.0 (gl1.3)
Diffstat (limited to 'gl4java/GLFunc.java')
-rw-r--r--gl4java/GLFunc.java10322
1 files changed, 10117 insertions, 205 deletions
diff --git a/gl4java/GLFunc.java b/gl4java/GLFunc.java
index fef1ecb..396c615 100644
--- a/gl4java/GLFunc.java
+++ b/gl4java/GLFunc.java
@@ -21,17 +21,18 @@ public interface GLFunc
extends GLEnum
{
-public String glGetString ( int name ) ;
-
-public String getNativeVendor ( ) ;
-public String getNativeVersion ( ) ;
-
-public String getClassVendor ( ) ;
-public String getClassVersion ( ) ;
-
-public static final String[] GL_PROC_NAMES = {
-/**
- * C2J Parser Version 2.2
+
+public String glGetString ( int name ) ;
+
+public String getNativeVendor ( ) ;
+public String getNativeVersion ( ) ;
+
+public String getClassVendor ( ) ;
+public String getClassVersion ( ) ;
+
+public static final String[] GL_PROC_NAMES = {
+/**
+ * C2J Parser Version 3.0
* Jausoft - Sven Goethel Software Development
* Reading from file: gl-proto-auto.orig.h . . .
* Destination-Class: gl4java_GLFuncJauJNI !
@@ -410,36 +411,53 @@ public static final String[] GL_PROC_NAMES = {
"glGetConvolutionParameteriv",
"glSeparableFilter2D",
"glGetSeparableFilter",
- "glBlendColorEXT",
- "glPolygonOffsetEXT",
- "glTexImage3DEXT",
- "glTexSubImage3DEXT",
- "glCopyTexSubImage3DEXT",
- "glGenTexturesEXT",
- "glDeleteTexturesEXT",
- "glBindTextureEXT",
- "glPrioritizeTexturesEXT",
- "glAreTexturesResidentEXT",
- "glIsTextureEXT",
- "glVertexPointerEXT",
- "glNormalPointerEXT",
- "glColorPointerEXT",
- "glIndexPointerEXT",
- "glTexCoordPointerEXT",
- "glEdgeFlagPointerEXT",
- "glGetPointervEXT",
- "glArrayElementEXT",
- "glDrawArraysEXT",
- "glBlendEquationEXT",
- "glPointParameterfEXT",
- "glPointParameterfvEXT",
- "glColorTableEXT",
- "glColorSubTableEXT",
- "glGetColorTableEXT",
- "glGetColorTableParameterfvEXT",
- "glGetColorTableParameterivEXT",
- "glLockArraysEXT",
- "glUnlockArraysEXT",
+ "glActiveTexture",
+ "glClientActiveTexture",
+ "glCompressedTexImage1D",
+ "glCompressedTexImage2D",
+ "glCompressedTexImage3D",
+ "glCompressedTexSubImage1D",
+ "glCompressedTexSubImage2D",
+ "glCompressedTexSubImage3D",
+ "glGetCompressedTexImage",
+ "glMultiTexCoord1d",
+ "glMultiTexCoord1dv",
+ "glMultiTexCoord1f",
+ "glMultiTexCoord1fv",
+ "glMultiTexCoord1i",
+ "glMultiTexCoord1iv",
+ "glMultiTexCoord1s",
+ "glMultiTexCoord1sv",
+ "glMultiTexCoord2d",
+ "glMultiTexCoord2dv",
+ "glMultiTexCoord2f",
+ "glMultiTexCoord2fv",
+ "glMultiTexCoord2i",
+ "glMultiTexCoord2iv",
+ "glMultiTexCoord2s",
+ "glMultiTexCoord2sv",
+ "glMultiTexCoord3d",
+ "glMultiTexCoord3dv",
+ "glMultiTexCoord3f",
+ "glMultiTexCoord3fv",
+ "glMultiTexCoord3i",
+ "glMultiTexCoord3iv",
+ "glMultiTexCoord3s",
+ "glMultiTexCoord3sv",
+ "glMultiTexCoord4d",
+ "glMultiTexCoord4dv",
+ "glMultiTexCoord4f",
+ "glMultiTexCoord4fv",
+ "glMultiTexCoord4i",
+ "glMultiTexCoord4iv",
+ "glMultiTexCoord4s",
+ "glMultiTexCoord4sv",
+ "glLoadTransposeMatrixd",
+ "glLoadTransposeMatrixf",
+ "glMultTransposeMatrixd",
+ "glMultTransposeMatrixf",
+ "glSampleCoverage",
+ "glSamplePass",
"glActiveTextureARB",
"glClientActiveTextureARB",
"glMultiTexCoord1dARB",
@@ -474,11 +492,538 @@ public static final String[] GL_PROC_NAMES = {
"glMultiTexCoord4ivARB",
"glMultiTexCoord4sARB",
"glMultiTexCoord4svARB",
-/* C2J Parser Version 2.2: Java program parsed successfully. */
+ "glBlendColorEXT",
+ "glPolygonOffsetEXT",
+ "glTexImage3DEXT",
+ "glTexSubImage3DEXT",
+ "glCopyTexSubImage3DEXT",
+ "glGenTexturesEXT",
+ "glDeleteTexturesEXT",
+ "glBindTextureEXT",
+ "glPrioritizeTexturesEXT",
+ "glAreTexturesResidentEXT",
+ "glIsTextureEXT",
+ "glVertexPointerEXT",
+ "glNormalPointerEXT",
+ "glColorPointerEXT",
+ "glIndexPointerEXT",
+ "glTexCoordPointerEXT",
+ "glEdgeFlagPointerEXT",
+ "glGetPointervEXT",
+ "glArrayElementEXT",
+ "glDrawArraysEXT",
+ "glBlendEquationEXT",
+ "glPointParameterfEXT",
+ "glPointParameterfvEXT",
+ "glPointParameterfSGIS",
+ "glPointParameterfvSGIS",
+ "glColorTableEXT",
+ "glColorSubTableEXT",
+ "glGetColorTableEXT",
+ "glGetColorTableParameterfvEXT",
+ "glGetColorTableParameterivEXT",
+ "glLockArraysEXT",
+ "glUnlockArraysEXT",
+ "glLoadTransposeMatrixfARB",
+ "glLoadTransposeMatrixdARB",
+ "glMultTransposeMatrixfARB",
+ "glMultTransposeMatrixdARB",
+ "glSampleCoverageARB",
+ "glCompressedTexImage3DARB",
+ "glCompressedTexImage2DARB",
+ "glCompressedTexImage1DARB",
+ "glCompressedTexSubImage3DARB",
+ "glCompressedTexSubImage2DARB",
+ "glCompressedTexSubImage1DARB",
+ "glGetCompressedTexImageARB",
+ "glWeightbvARB",
+ "glWeightsvARB",
+ "glWeightivARB",
+ "glWeightfvARB",
+ "glWeightdvARB",
+ "glWeightubvARB",
+ "glWeightusvARB",
+ "glWeightuivARB",
+ "glWeightPointerARB",
+ "glVertexBlendARB",
+ "glCurrentPaletteMatrixARB",
+ "glMatrixIndexubvARB",
+ "glMatrixIndexusvARB",
+ "glMatrixIndexuivARB",
+ "glMatrixIndexPointerARB",
+ "glGetTexFilterFuncSGIS",
+ "glTexFilterFuncSGIS",
+ "glTexSubImage1DEXT",
+ "glTexSubImage2DEXT",
+ "glCopyTexImage1DEXT",
+ "glCopyTexImage2DEXT",
+ "glCopyTexSubImage1DEXT",
+ "glCopyTexSubImage2DEXT",
+ "glGetHistogramEXT",
+ "glGetHistogramParameterfvEXT",
+ "glGetHistogramParameterivEXT",
+ "glGetMinmaxEXT",
+ "glGetMinmaxParameterfvEXT",
+ "glGetMinmaxParameterivEXT",
+ "glHistogramEXT",
+ "glMinmaxEXT",
+ "glResetHistogramEXT",
+ "glResetMinmaxEXT",
+ "glConvolutionFilter1DEXT",
+ "glConvolutionFilter2DEXT",
+ "glConvolutionParameterfEXT",
+ "glConvolutionParameterfvEXT",
+ "glConvolutionParameteriEXT",
+ "glConvolutionParameterivEXT",
+ "glCopyConvolutionFilter1DEXT",
+ "glCopyConvolutionFilter2DEXT",
+ "glGetConvolutionFilterEXT",
+ "glGetConvolutionParameterfvEXT",
+ "glGetConvolutionParameterivEXT",
+ "glGetSeparableFilterEXT",
+ "glSeparableFilter2DEXT",
+ "glColorTableSGI",
+ "glColorTableParameterfvSGI",
+ "glColorTableParameterivSGI",
+ "glCopyColorTableSGI",
+ "glGetColorTableSGI",
+ "glGetColorTableParameterfvSGI",
+ "glGetColorTableParameterivSGI",
+ "glPixelTexGenSGIX",
+ "glPixelTexGenParameteriSGIS",
+ "glPixelTexGenParameterivSGIS",
+ "glPixelTexGenParameterfSGIS",
+ "glPixelTexGenParameterfvSGIS",
+ "glGetPixelTexGenParameterivSGIS",
+ "glGetPixelTexGenParameterfvSGIS",
+ "glTexImage4DSGIS",
+ "glTexSubImage4DSGIS",
+ "glDetailTexFuncSGIS",
+ "glGetDetailTexFuncSGIS",
+ "glSharpenTexFuncSGIS",
+ "glGetSharpenTexFuncSGIS",
+ "glSampleMaskSGIS",
+ "glSamplePatternSGIS",
+ "glSpriteParameterfSGIX",
+ "glSpriteParameterfvSGIX",
+ "glSpriteParameteriSGIX",
+ "glSpriteParameterivSGIX",
+ "glPointParameterfARB",
+ "glPointParameterfvARB",
+ "glGetInstrumentsSGIX",
+ "glInstrumentsBufferSGIX",
+ "glPollInstrumentsSGIX",
+ "glReadInstrumentsSGIX",
+ "glStartInstrumentsSGIX",
+ "glStopInstrumentsSGIX",
+ "glFrameZoomSGIX",
+ "glTagSampleBufferSGIX",
+ "glDeformationMap3dSGIX",
+ "glDeformationMap3fSGIX",
+ "glDeformSGIX",
+ "glLoadIdentityDeformationMapSGIX",
+ "glReferencePlaneSGIX",
+ "glFlushRasterSGIX",
+ "glFogFuncSGIS",
+ "glGetFogFuncSGIS",
+ "glImageTransformParameteriHP",
+ "glImageTransformParameterfHP",
+ "glImageTransformParameterivHP",
+ "glImageTransformParameterfvHP",
+ "glGetImageTransformParameterivHP",
+ "glGetImageTransformParameterfvHP",
+ "glCopyColorSubTableEXT",
+ "glHintPGI",
+ "glGetListParameterfvSGIX",
+ "glGetListParameterivSGIX",
+ "glListParameterfSGIX",
+ "glListParameterfvSGIX",
+ "glListParameteriSGIX",
+ "glListParameterivSGIX",
+ "glIndexMaterialEXT",
+ "glIndexFuncEXT",
+ "glCullParameterdvEXT",
+ "glCullParameterfvEXT",
+ "glFragmentColorMaterialSGIX",
+ "glFragmentLightfSGIX",
+ "glFragmentLightfvSGIX",
+ "glFragmentLightiSGIX",
+ "glFragmentLightivSGIX",
+ "glFragmentLightModelfSGIX",
+ "glFragmentLightModelfvSGIX",
+ "glFragmentLightModeliSGIX",
+ "glFragmentLightModelivSGIX",
+ "glFragmentMaterialfSGIX",
+ "glFragmentMaterialfvSGIX",
+ "glFragmentMaterialiSGIX",
+ "glFragmentMaterialivSGIX",
+ "glGetFragmentLightfvSGIX",
+ "glGetFragmentLightivSGIX",
+ "glGetFragmentMaterialfvSGIX",
+ "glGetFragmentMaterialivSGIX",
+ "glLightEnviSGIX",
+ "glDrawRangeElementsEXT",
+ "glApplyTextureEXT",
+ "glTextureLightEXT",
+ "glTextureMaterialEXT",
+ "glAsyncMarkerSGIX",
+ "glFinishAsyncSGIX",
+ "glPollAsyncSGIX",
+ "glGenAsyncMarkersSGIX",
+ "glDeleteAsyncMarkersSGIX",
+ "glIsAsyncMarkerSGIX",
+ "glVertexPointervINTEL",
+ "glNormalPointervINTEL",
+ "glColorPointervINTEL",
+ "glTexCoordPointervINTEL",
+ "glPixelTransformParameteriEXT",
+ "glPixelTransformParameterfEXT",
+ "glPixelTransformParameterivEXT",
+ "glPixelTransformParameterfvEXT",
+ "glSecondaryColor3bEXT",
+ "glSecondaryColor3bvEXT",
+ "glSecondaryColor3dEXT",
+ "glSecondaryColor3dvEXT",
+ "glSecondaryColor3fEXT",
+ "glSecondaryColor3fvEXT",
+ "glSecondaryColor3iEXT",
+ "glSecondaryColor3ivEXT",
+ "glSecondaryColor3sEXT",
+ "glSecondaryColor3svEXT",
+ "glSecondaryColor3ubEXT",
+ "glSecondaryColor3ubvEXT",
+ "glSecondaryColor3uiEXT",
+ "glSecondaryColor3uivEXT",
+ "glSecondaryColor3usEXT",
+ "glSecondaryColor3usvEXT",
+ "glSecondaryColorPointerEXT",
+ "glTextureNormalEXT",
+ "glMultiDrawArraysEXT",
+ "glMultiDrawElementsEXT",
+ "glFogCoordfEXT",
+ "glFogCoordfvEXT",
+ "glFogCoorddEXT",
+ "glFogCoorddvEXT",
+ "glFogCoordPointerEXT",
+ "glTangent3bEXT",
+ "glTangent3bvEXT",
+ "glTangent3dEXT",
+ "glTangent3dvEXT",
+ "glTangent3fEXT",
+ "glTangent3fvEXT",
+ "glTangent3iEXT",
+ "glTangent3ivEXT",
+ "glTangent3sEXT",
+ "glTangent3svEXT",
+ "glBinormal3bEXT",
+ "glBinormal3bvEXT",
+ "glBinormal3dEXT",
+ "glBinormal3dvEXT",
+ "glBinormal3fEXT",
+ "glBinormal3fvEXT",
+ "glBinormal3iEXT",
+ "glBinormal3ivEXT",
+ "glBinormal3sEXT",
+ "glBinormal3svEXT",
+ "glTangentPointerEXT",
+ "glBinormalPointerEXT",
+ "glFinishTextureSUNX",
+ "glGlobalAlphaFactorbSUN",
+ "glGlobalAlphaFactorsSUN",
+ "glGlobalAlphaFactoriSUN",
+ "glGlobalAlphaFactorfSUN",
+ "glGlobalAlphaFactordSUN",
+ "glGlobalAlphaFactorubSUN",
+ "glGlobalAlphaFactorusSUN",
+ "glGlobalAlphaFactoruiSUN",
+ "glReplacementCodeuiSUN",
+ "glReplacementCodeusSUN",
+ "glReplacementCodeubSUN",
+ "glReplacementCodeuivSUN",
+ "glReplacementCodeusvSUN",
+ "glReplacementCodeubvSUN",
+ "glReplacementCodePointerSUN",
+ "glColor4ubVertex2fSUN",
+ "glColor4ubVertex2fvSUN",
+ "glColor4ubVertex3fSUN",
+ "glColor4ubVertex3fvSUN",
+ "glColor3fVertex3fSUN",
+ "glColor3fVertex3fvSUN",
+ "glNormal3fVertex3fSUN",
+ "glNormal3fVertex3fvSUN",
+ "glColor4fNormal3fVertex3fSUN",
+ "glColor4fNormal3fVertex3fvSUN",
+ "glTexCoord2fVertex3fSUN",
+ "glTexCoord2fVertex3fvSUN",
+ "glTexCoord4fVertex4fSUN",
+ "glTexCoord4fVertex4fvSUN",
+ "glTexCoord2fColor4ubVertex3fSUN",
+ "glTexCoord2fColor4ubVertex3fvSUN",
+ "glTexCoord2fColor3fVertex3fSUN",
+ "glTexCoord2fColor3fVertex3fvSUN",
+ "glTexCoord2fNormal3fVertex3fSUN",
+ "glTexCoord2fNormal3fVertex3fvSUN",
+ "glTexCoord2fColor4fNormal3fVertex3fSUN",
+ "glTexCoord2fColor4fNormal3fVertex3fvSUN",
+ "glTexCoord4fColor4fNormal3fVertex4fSUN",
+ "glTexCoord4fColor4fNormal3fVertex4fvSUN",
+ "glReplacementCodeuiVertex3fSUN",
+ "glReplacementCodeuiVertex3fvSUN",
+ "glReplacementCodeuiColor4ubVertex3fSUN",
+ "glReplacementCodeuiColor4ubVertex3fvSUN",
+ "glReplacementCodeuiColor3fVertex3fSUN",
+ "glReplacementCodeuiColor3fVertex3fvSUN",
+ "glReplacementCodeuiNormal3fVertex3fSUN",
+ "glReplacementCodeuiNormal3fVertex3fvSUN",
+ "glReplacementCodeuiColor4fNormal3fVertex3fSUN",
+ "glReplacementCodeuiColor4fNormal3fVertex3fvSUN",
+ "glReplacementCodeuiTexCoord2fVertex3fSUN",
+ "glReplacementCodeuiTexCoord2fVertex3fvSUN",
+ "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN",
+ "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN",
+ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN",
+ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN",
+ "glBlendFuncSeparateEXT",
+ "glBlendFuncSeparateINGR",
+ "glVertexWeightfEXT",
+ "glVertexWeightfvEXT",
+ "glVertexWeightPointerEXT",
+ "glFlushVertexArrayRangeNV",
+ "glVertexArrayRangeNV",
+ "glCombinerParameterfvNV",
+ "glCombinerParameterfNV",
+ "glCombinerParameterivNV",
+ "glCombinerParameteriNV",
+ "glCombinerInputNV",
+ "glCombinerOutputNV",
+ "glFinalCombinerInputNV",
+ "glGetCombinerInputParameterfvNV",
+ "glGetCombinerInputParameterivNV",
+ "glGetCombinerOutputParameterfvNV",
+ "glGetCombinerOutputParameterivNV",
+ "glGetFinalCombinerInputParameterfvNV",
+ "glGetFinalCombinerInputParameterivNV",
+ "glMultiModeDrawArraysIBM",
+ "glMultiModeDrawElementsIBM",
+ "glColorPointerListIBM",
+ "glSecondaryColorPointerListIBM",
+ "glEdgeFlagPointerListIBM",
+ "glFogCoordPointerListIBM",
+ "glIndexPointerListIBM",
+ "glNormalPointerListIBM",
+ "glTexCoordPointerListIBM",
+ "glVertexPointerListIBM",
+ "glTbufferMask3DFX",
+ "glSampleMaskEXT",
+ "glSamplePatternEXT",
+ "glTextureColorMaskSGIS",
+ "glIglooInterfaceSGIX",
+ "glGenFencesNV",
+ "glDeleteFencesNV",
+ "glSetFenceNV",
+ "glTestFenceNV",
+ "glFinishFenceNV",
+ "glIsFenceNV",
+ "glGetFenceivNV",
+ "glMapControlPointsNV",
+ "glMapParameterivNV",
+ "glMapParameterfvNV",
+ "glGetMapControlPointsNV",
+ "glGetMapParameterivNV",
+ "glGetMapParameterfvNV",
+ "glGetMapAttribParameterivNV",
+ "glGetMapAttribParameterfvNV",
+ "glEvalMapsNV",
+ "glCombinerStageParameterfvNV",
+ "glGetCombinerStageParameterfvNV",
+ "glBindProgramNV",
+ "glDeleteProgramsNV",
+ "glExecuteProgramNV",
+ "glGenProgramsNV",
+ "glAreProgramsResidentNV",
+ "glRequestResidentProgramsNV",
+ "glGetProgramParameterfvNV",
+ "glGetProgramParameterdvNV",
+ "glGetProgramivNV",
+ "glGetProgramStringNV",
+ "glGetTrackMatrixivNV",
+ "glGetVertexAttribdvNV",
+ "glGetVertexAttribfvNV",
+ "glGetVertexAttribivNV",
+ "glGetVertexAttribPointervNV",
+ "glIsProgramNV",
+ "glLoadProgramNV",
+ "glProgramParameter4fNV",
+ "glProgramParameter4dNV",
+ "glProgramParameter4dvNV",
+ "glProgramParameter4fvNV",
+ "glProgramParameters4dvNV",
+ "glProgramParameters4fvNV",
+ "glTrackMatrixNV",
+ "glVertexAttribPointerNV",
+ "glVertexAttrib1sNV",
+ "glVertexAttrib1fNV",
+ "glVertexAttrib1dNV",
+ "glVertexAttrib2sNV",
+ "glVertexAttrib2fNV",
+ "glVertexAttrib2dNV",
+ "glVertexAttrib3sNV",
+ "glVertexAttrib3fNV",
+ "glVertexAttrib3dNV",
+ "glVertexAttrib4sNV",
+ "glVertexAttrib4fNV",
+ "glVertexAttrib4dNV",
+ "glVertexAttrib4ubNV",
+ "glVertexAttrib1svNV",
+ "glVertexAttrib1fvNV",
+ "glVertexAttrib1dvNV",
+ "glVertexAttrib2svNV",
+ "glVertexAttrib2fvNV",
+ "glVertexAttrib2dvNV",
+ "glVertexAttrib3svNV",
+ "glVertexAttrib3fvNV",
+ "glVertexAttrib3dvNV",
+ "glVertexAttrib4svNV",
+ "glVertexAttrib4fvNV",
+ "glVertexAttrib4dvNV",
+ "glVertexAttrib4ubvNV",
+ "glVertexAttribs1svNV",
+ "glVertexAttribs1fvNV",
+ "glVertexAttribs1dvNV",
+ "glVertexAttribs2svNV",
+ "glVertexAttribs2fvNV",
+ "glVertexAttribs2dvNV",
+ "glVertexAttribs3svNV",
+ "glVertexAttribs3fvNV",
+ "glVertexAttribs3dvNV",
+ "glVertexAttribs4svNV",
+ "glVertexAttribs4fvNV",
+ "glVertexAttribs4dvNV",
+ "glVertexAttribs4ubvNV",
+ "glTexBumpParameterivATI",
+ "glTexBumpParameterfvATI",
+ "glGetTexBumpParameterivATI",
+ "glGetTexBumpParameterfvATI",
+ "glGenFragmentShadersATI",
+ "glBindFragmentShaderATI",
+ "glDeleteFragmentShaderATI",
+ "glBeginFragmentShaderATI",
+ "glEndFragmentShaderATI",
+ "glPassTexCoordATI",
+ "glSampleMapATI",
+ "glColorFragmentOp1ATI",
+ "glColorFragmentOp2ATI",
+ "glColorFragmentOp3ATI",
+ "glAlphaFragmentOp1ATI",
+ "glAlphaFragmentOp2ATI",
+ "glAlphaFragmentOp3ATI",
+ "glSetFragmentShaderConstantATI",
+ "glPNTrianglesiATI",
+ "glPNTrianglesfATI",
+ "glNewObjectBufferATI",
+ "glIsObjectBufferATI",
+ "glUpdateObjectBufferATI",
+ "glGetObjectBufferfvATI",
+ "glGetObjectBufferivATI",
+ "glDeleteObjectBufferATI",
+ "glArrayObjectATI",
+ "glGetArrayObjectfvATI",
+ "glGetArrayObjectivATI",
+ "glVariantArrayObjectATI",
+ "glGetVariantArrayObjectfvATI",
+ "glGetVariantArrayObjectivATI",
+ "glBeginVertexShaderEXT",
+ "glEndVertexShaderEXT",
+ "glBindVertexShaderEXT",
+ "glGenVertexShadersEXT",
+ "glDeleteVertexShaderEXT",
+ "glShaderOp1EXT",
+ "glShaderOp2EXT",
+ "glShaderOp3EXT",
+ "glSwizzleEXT",
+ "glWriteMaskEXT",
+ "glInsertComponentEXT",
+ "glExtractComponentEXT",
+ "glGenSymbolsEXT",
+ "glSetInvariantEXT",
+ "glSetLocalConstantEXT",
+ "glVariantbvEXT",
+ "glVariantsvEXT",
+ "glVariantivEXT",
+ "glVariantfvEXT",
+ "glVariantdvEXT",
+ "glVariantubvEXT",
+ "glVariantusvEXT",
+ "glVariantuivEXT",
+ "glVariantPointerEXT",
+ "glEnableVariantClientStateEXT",
+ "glDisableVariantClientStateEXT",
+ "glBindLightParameterEXT",
+ "glBindMaterialParameterEXT",
+ "glBindTexGenParameterEXT",
+ "glBindTextureUnitParameterEXT",
+ "glBindParameterEXT",
+ "glIsVariantEnabledEXT",
+ "glGetVariantBooleanvEXT",
+ "glGetVariantIntegervEXT",
+ "glGetVariantFloatvEXT",
+ "glGetVariantPointervEXT",
+ "glGetInvariantBooleanvEXT",
+ "glGetInvariantIntegervEXT",
+ "glGetInvariantFloatvEXT",
+ "glGetLocalConstantBooleanvEXT",
+ "glGetLocalConstantIntegervEXT",
+ "glGetLocalConstantFloatvEXT",
+ "glVertexStream1s",
+ "glVertexStream1sv",
+ "glVertexStream1i",
+ "glVertexStream1iv",
+ "glVertexStream1f",
+ "glVertexStream1fv",
+ "glVertexStream1d",
+ "glVertexStream1dv",
+ "glVertexStream2s",
+ "glVertexStream2sv",
+ "glVertexStream2i",
+ "glVertexStream2iv",
+ "glVertexStream2f",
+ "glVertexStream2fv",
+ "glVertexStream2d",
+ "glVertexStream2dv",
+ "glVertexStream3s",
+ "glVertexStream3sv",
+ "glVertexStream3i",
+ "glVertexStream3iv",
+ "glVertexStream3f",
+ "glVertexStream3fv",
+ "glVertexStream3d",
+ "glVertexStream3dv",
+ "glVertexStream4s",
+ "glVertexStream4sv",
+ "glVertexStream4i",
+ "glVertexStream4iv",
+ "glVertexStream4f",
+ "glVertexStream4fv",
+ "glVertexStream4d",
+ "glVertexStream4dv",
+ "glNormalStream3b",
+ "glNormalStream3bv",
+ "glNormalStream3s",
+ "glNormalStream3sv",
+ "glNormalStream3i",
+ "glNormalStream3iv",
+ "glNormalStream3f",
+ "glNormalStream3fv",
+ "glNormalStream3d",
+ "glNormalStream3dv",
+ "glClientActiveVertexStream",
+ "glVertexBlendEnvi",
+ "glVertexBlendEnvf",
+/* C2J Parser Version 3.0: Java program parsed successfully. */
null
};
/**
- * C2J Parser Version 2.2
+ * C2J Parser Version 3.0
* Jausoft - Sven Goethel Software Development
* Reading from file: gl-proto-auto.orig.h . . .
* Destination-Class: gl4java_GLFuncJauJNI !
@@ -3118,7 +3663,7 @@ public static final String[] GL_PROC_NAMES = {
/**
* Original Function-Prototype :
* <pre>
- extern void glGetPointerv ( GLenum pname , void * * params ) ;
+ extern void glGetPointerv ( GLenum pname , GLvoid * * params ) ;
* </pre>
*/
public void glGetPointerv (
@@ -5045,7 +5590,7 @@ public static final String[] GL_PROC_NAMES = {
/**
* Original Function-Prototype :
* <pre>
- extern void glTexImage3D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ extern void glTexImage3D ( GLenum target , GLint level , GLenum internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
* </pre>
*/
public void glTexImage3D (
@@ -6154,6 +6699,1384 @@ public static final String[] GL_PROC_NAMES = {
/**
* Original Function-Prototype :
* <pre>
+ extern void glActiveTexture ( GLenum texture ) ;
+ * </pre>
+ */
+ public void glActiveTexture (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClientActiveTexture ( GLenum texture ) ;
+ * </pre>
+ */
+ public void glClientActiveTexture (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data ) ;
+ * </pre>
+ */
+ public void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ byte[] data
+ ) ;
+ public void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ short[] data
+ ) ;
+ public void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ int[] data
+ ) ;
+ public void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ float[] data
+ ) ;
+ public void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ double[] data
+ ) ;
+ public void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ boolean[] data
+ ) ;
+ public void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ long[] data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data ) ;
+ * </pre>
+ */
+ public void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ byte[] data
+ ) ;
+ public void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ short[] data
+ ) ;
+ public void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ int[] data
+ ) ;
+ public void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ float[] data
+ ) ;
+ public void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ double[] data
+ ) ;
+ public void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ boolean[] data
+ ) ;
+ public void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ long[] data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexImage3D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data ) ;
+ * </pre>
+ */
+ public void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ byte[] data
+ ) ;
+ public void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ short[] data
+ ) ;
+ public void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ int[] data
+ ) ;
+ public void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ float[] data
+ ) ;
+ public void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ double[] data
+ ) ;
+ public void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ boolean[] data
+ ) ;
+ public void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ long[] data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
+ * </pre>
+ */
+ public void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ byte[] data
+ ) ;
+ public void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ short[] data
+ ) ;
+ public void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ int[] data
+ ) ;
+ public void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ float[] data
+ ) ;
+ public void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ double[] data
+ ) ;
+ public void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ boolean[] data
+ ) ;
+ public void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ long[] data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
+ * </pre>
+ */
+ public void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ byte[] data
+ ) ;
+ public void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ short[] data
+ ) ;
+ public void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ int[] data
+ ) ;
+ public void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ float[] data
+ ) ;
+ public void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ double[] data
+ ) ;
+ public void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ boolean[] data
+ ) ;
+ public void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ long[] data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
+ * </pre>
+ */
+ public void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ byte[] data
+ ) ;
+ public void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ short[] data
+ ) ;
+ public void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ int[] data
+ ) ;
+ public void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ float[] data
+ ) ;
+ public void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ double[] data
+ ) ;
+ public void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ boolean[] data
+ ) ;
+ public void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ long[] data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCompressedTexImage ( GLenum target , GLint lod , GLvoid * img ) ;
+ * </pre>
+ */
+ public void glGetCompressedTexImage (
+ int target,
+ int lod,
+ byte[] img
+ ) ;
+ public void glGetCompressedTexImage (
+ int target,
+ int lod,
+ short[] img
+ ) ;
+ public void glGetCompressedTexImage (
+ int target,
+ int lod,
+ int[] img
+ ) ;
+ public void glGetCompressedTexImage (
+ int target,
+ int lod,
+ float[] img
+ ) ;
+ public void glGetCompressedTexImage (
+ int target,
+ int lod,
+ double[] img
+ ) ;
+ public void glGetCompressedTexImage (
+ int target,
+ int lod,
+ boolean[] img
+ ) ;
+ public void glGetCompressedTexImage (
+ int target,
+ int lod,
+ long[] img
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1d ( GLenum target , GLdouble s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1d (
+ int target,
+ double s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1dv ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1dv (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1f ( GLenum target , GLfloat s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1f (
+ int target,
+ float s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1fv ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1fv (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1i ( GLenum target , GLint s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1i (
+ int target,
+ int s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1iv ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1iv (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1s ( GLenum target , GLshort s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1s (
+ int target,
+ short s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1sv ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1sv (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2d ( GLenum target , GLdouble s , GLdouble t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2d (
+ int target,
+ double s,
+ double t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2dv ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2dv (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2f ( GLenum target , GLfloat s , GLfloat t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2f (
+ int target,
+ float s,
+ float t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2fv ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2fv (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2i ( GLenum target , GLint s , GLint t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2i (
+ int target,
+ int s,
+ int t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2iv ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2iv (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2s ( GLenum target , GLshort s , GLshort t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2s (
+ int target,
+ short s,
+ short t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2sv ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2sv (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3d ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3d (
+ int target,
+ double s,
+ double t,
+ double r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3dv ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3dv (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3f ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3f (
+ int target,
+ float s,
+ float t,
+ float r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3fv ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3fv (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3i ( GLenum target , GLint s , GLint t , GLint r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3i (
+ int target,
+ int s,
+ int t,
+ int r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3iv ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3iv (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3s ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3s (
+ int target,
+ short s,
+ short t,
+ short r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3sv ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3sv (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4d ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4d (
+ int target,
+ double s,
+ double t,
+ double r,
+ double q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4dv ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4dv (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4f ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4f (
+ int target,
+ float s,
+ float t,
+ float r,
+ float q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4fv ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4fv (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4i ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4i (
+ int target,
+ int s,
+ int t,
+ int r,
+ int q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4iv ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4iv (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4s ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4s (
+ int target,
+ short s,
+ short t,
+ short r,
+ short q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4sv ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4sv (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadTransposeMatrixd ( const GLdouble m [ 16 ] ) ;
+ * </pre>
+ */
+ public void glLoadTransposeMatrixd (
+ double[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadTransposeMatrixf ( const GLfloat m [ 16 ] ) ;
+ * </pre>
+ */
+ public void glLoadTransposeMatrixf (
+ float[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultTransposeMatrixd ( const GLdouble m [ 16 ] ) ;
+ * </pre>
+ */
+ public void glMultTransposeMatrixd (
+ double[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultTransposeMatrixf ( const GLfloat m [ 16 ] ) ;
+ * </pre>
+ */
+ public void glMultTransposeMatrixf (
+ float[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSampleCoverage ( GLclampf value , GLboolean invert ) ;
+ * </pre>
+ */
+ public void glSampleCoverage (
+ float value,
+ boolean invert
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSamplePass ( GLenum pass ) ;
+ * </pre>
+ */
+ public void glSamplePass (
+ int pass
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glActiveTextureARB ( GLenum texture ) ;
+ * </pre>
+ */
+ public void glActiveTextureARB (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClientActiveTextureARB ( GLenum texture ) ;
+ * </pre>
+ */
+ public void glClientActiveTextureARB (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1dARB ( GLenum target , GLdouble s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1dARB (
+ int target,
+ double s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1dvARB (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1fARB ( GLenum target , GLfloat s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1fARB (
+ int target,
+ float s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1fvARB (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1iARB ( GLenum target , GLint s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1iARB (
+ int target,
+ int s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1ivARB (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1sARB ( GLenum target , GLshort s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1sARB (
+ int target,
+ short s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1svARB (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2dARB ( GLenum target , GLdouble s , GLdouble t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2dARB (
+ int target,
+ double s,
+ double t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2dvARB (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2fARB ( GLenum target , GLfloat s , GLfloat t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2fARB (
+ int target,
+ float s,
+ float t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2fvARB (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2iARB ( GLenum target , GLint s , GLint t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2iARB (
+ int target,
+ int s,
+ int t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2ivARB (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2sARB ( GLenum target , GLshort s , GLshort t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2sARB (
+ int target,
+ short s,
+ short t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2svARB (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3dARB (
+ int target,
+ double s,
+ double t,
+ double r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3dvARB (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3fARB (
+ int target,
+ float s,
+ float t,
+ float r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3fvARB (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3iARB ( GLenum target , GLint s , GLint t , GLint r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3iARB (
+ int target,
+ int s,
+ int t,
+ int r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3ivARB (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3sARB ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3sARB (
+ int target,
+ short s,
+ short t,
+ short r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3svARB (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4dARB (
+ int target,
+ double s,
+ double t,
+ double r,
+ double q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4dvARB (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4fARB (
+ int target,
+ float s,
+ float t,
+ float r,
+ float q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4fvARB (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4iARB ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4iARB (
+ int target,
+ int s,
+ int t,
+ int r,
+ int q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4ivARB (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4sARB ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4sARB (
+ int target,
+ short s,
+ short t,
+ short r,
+ short q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4svARB (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
extern void glBlendColorEXT ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
* </pre>
*/
@@ -6730,7 +8653,7 @@ public static final String[] GL_PROC_NAMES = {
/**
* Original Function-Prototype :
* <pre>
- extern void glGetPointervEXT ( GLenum pname , void * * params ) ;
+ extern void glGetPointervEXT ( GLenum pname , GLvoid * * params ) ;
* </pre>
*/
public void glGetPointervEXT (
@@ -6819,6 +8742,28 @@ public static final String[] GL_PROC_NAMES = {
/**
* Original Function-Prototype :
* <pre>
+ extern void glPointParameterfSGIS ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glPointParameterfSGIS (
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointParameterfvSGIS ( GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glPointParameterfvSGIS (
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
extern void glColorTableEXT ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ;
* </pre>
*/
@@ -7038,400 +8983,8367 @@ public static final String[] GL_PROC_NAMES = {
/**
* Original Function-Prototype :
* <pre>
- extern void glActiveTextureARB ( GLenum texture ) ;
+ extern void glLoadTransposeMatrixfARB ( const GLfloat * ) ;
* </pre>
*/
- public void glActiveTextureARB (
- int texture
+ public void glLoadTransposeMatrixfARB (
+ float[] arg0
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glClientActiveTextureARB ( GLenum texture ) ;
+ extern void glLoadTransposeMatrixdARB ( const GLdouble * ) ;
* </pre>
*/
- public void glClientActiveTextureARB (
- int texture
+ public void glLoadTransposeMatrixdARB (
+ double[] arg0
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord1dARB ( GLenum target , GLdouble s ) ;
+ extern void glMultTransposeMatrixfARB ( const GLfloat * ) ;
* </pre>
*/
- public void glMultiTexCoord1dARB (
- int target,
- double s
+ public void glMultTransposeMatrixfARB (
+ float[] arg0
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord1dvARB ( GLenum target , const GLdouble * v ) ;
+ extern void glMultTransposeMatrixdARB ( const GLdouble * ) ;
* </pre>
*/
- public void glMultiTexCoord1dvARB (
- int target,
- double[] v
+ public void glMultTransposeMatrixdARB (
+ double[] arg0
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord1fARB ( GLenum target , GLfloat s ) ;
+ extern void glSampleCoverageARB ( GLclampf , GLboolean ) ;
* </pre>
*/
- public void glMultiTexCoord1fARB (
- int target,
- float s
+ public void glSampleCoverageARB (
+ float arg0,
+ boolean arg1
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord1fvARB ( GLenum target , const GLfloat * v ) ;
+ extern void glCompressedTexImage3DARB ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid * ) ;
* </pre>
*/
- public void glMultiTexCoord1fvARB (
- int target,
- float[] v
+ public void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ byte[] arg8
+ ) ;
+ public void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ short[] arg8
+ ) ;
+ public void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int[] arg8
+ ) ;
+ public void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ float[] arg8
+ ) ;
+ public void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ double[] arg8
+ ) ;
+ public void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ boolean[] arg8
+ ) ;
+ public void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ long[] arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexImage2DARB ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ byte[] arg7
+ ) ;
+ public void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ short[] arg7
+ ) ;
+ public void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int[] arg7
+ ) ;
+ public void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ float[] arg7
+ ) ;
+ public void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ double[] arg7
+ ) ;
+ public void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean[] arg7
+ ) ;
+ public void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ long[] arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexImage1DARB ( GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ byte[] arg6
+ ) ;
+ public void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ short[] arg6
+ ) ;
+ public void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int[] arg6
+ ) ;
+ public void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ float[] arg6
+ ) ;
+ public void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ double[] arg6
+ ) ;
+ public void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ boolean[] arg6
+ ) ;
+ public void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ long[] arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexSubImage3DARB ( GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ byte[] arg10
+ ) ;
+ public void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ short[] arg10
+ ) ;
+ public void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int[] arg10
+ ) ;
+ public void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ float[] arg10
+ ) ;
+ public void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ double[] arg10
+ ) ;
+ public void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ boolean[] arg10
+ ) ;
+ public void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ long[] arg10
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexSubImage2DARB ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ byte[] arg8
+ ) ;
+ public void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ short[] arg8
+ ) ;
+ public void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int[] arg8
+ ) ;
+ public void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ float[] arg8
+ ) ;
+ public void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ double[] arg8
+ ) ;
+ public void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ boolean[] arg8
+ ) ;
+ public void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ long[] arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexSubImage1DARB ( GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ byte[] arg6
+ ) ;
+ public void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ short[] arg6
+ ) ;
+ public void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int[] arg6
+ ) ;
+ public void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ float[] arg6
+ ) ;
+ public void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ double[] arg6
+ ) ;
+ public void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ boolean[] arg6
+ ) ;
+ public void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ long[] arg6
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord1iARB ( GLenum target , GLint s ) ;
+ extern void glGetCompressedTexImageARB ( GLenum , GLint , void * ) ;
* </pre>
*/
- public void glMultiTexCoord1iARB (
- int target,
- int s
+ public void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+ public void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+ public void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+ public void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+ public void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+ public void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+ public void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ long[] arg2
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord1ivARB ( GLenum target , const GLint * v ) ;
+ extern void glWeightbvARB ( GLint , const GLbyte * ) ;
* </pre>
*/
- public void glMultiTexCoord1ivARB (
- int target,
- int[] v
+ public void glWeightbvARB (
+ int arg0,
+ byte[] arg1
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord1sARB ( GLenum target , GLshort s ) ;
+ extern void glWeightsvARB ( GLint , const GLshort * ) ;
* </pre>
*/
- public void glMultiTexCoord1sARB (
- int target,
- short s
+ public void glWeightsvARB (
+ int arg0,
+ short[] arg1
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord1svARB ( GLenum target , const GLshort * v ) ;
+ extern void glWeightivARB ( GLint , const GLint * ) ;
* </pre>
*/
- public void glMultiTexCoord1svARB (
- int target,
- short[] v
+ public void glWeightivARB (
+ int arg0,
+ int[] arg1
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord2dARB ( GLenum target , GLdouble s , GLdouble t ) ;
+ extern void glWeightfvARB ( GLint , const GLfloat * ) ;
* </pre>
*/
- public void glMultiTexCoord2dARB (
- int target,
- double s,
- double t
+ public void glWeightfvARB (
+ int arg0,
+ float[] arg1
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord2dvARB ( GLenum target , const GLdouble * v ) ;
+ extern void glWeightdvARB ( GLint , const GLdouble * ) ;
* </pre>
*/
- public void glMultiTexCoord2dvARB (
- int target,
- double[] v
+ public void glWeightdvARB (
+ int arg0,
+ double[] arg1
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord2fARB ( GLenum target , GLfloat s , GLfloat t ) ;
+ extern void glWeightubvARB ( GLint , const GLubyte * ) ;
* </pre>
*/
- public void glMultiTexCoord2fARB (
- int target,
- float s,
- float t
+ public void glWeightubvARB (
+ int arg0,
+ byte[] arg1
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord2fvARB ( GLenum target , const GLfloat * v ) ;
+ extern void glWeightusvARB ( GLint , const GLushort * ) ;
* </pre>
*/
- public void glMultiTexCoord2fvARB (
- int target,
- float[] v
+ public void glWeightusvARB (
+ int arg0,
+ short[] arg1
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord2iARB ( GLenum target , GLint s , GLint t ) ;
+ extern void glWeightuivARB ( GLint , const GLuint * ) ;
* </pre>
*/
- public void glMultiTexCoord2iARB (
- int target,
- int s,
- int t
+ public void glWeightuivARB (
+ int arg0,
+ int[] arg1
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord2ivARB ( GLenum target , const GLint * v ) ;
+ extern void glWeightPointerARB ( GLint , GLenum , GLsizei , const GLvoid * ) ;
* </pre>
*/
- public void glMultiTexCoord2ivARB (
- int target,
- int[] v
+ public void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord2sARB ( GLenum target , GLshort s , GLshort t ) ;
+ extern void glVertexBlendARB ( GLint ) ;
* </pre>
*/
- public void glMultiTexCoord2sARB (
- int target,
- short s,
- short t
+ public void glVertexBlendARB (
+ int arg0
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord2svARB ( GLenum target , const GLshort * v ) ;
+ extern void glCurrentPaletteMatrixARB ( GLint ) ;
* </pre>
*/
- public void glMultiTexCoord2svARB (
- int target,
- short[] v
+ public void glCurrentPaletteMatrixARB (
+ int arg0
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord3dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
+ extern void glMatrixIndexubvARB ( GLint , const GLubyte * ) ;
* </pre>
*/
- public void glMultiTexCoord3dARB (
- int target,
- double s,
- double t,
- double r
+ public void glMatrixIndexubvARB (
+ int arg0,
+ byte[] arg1
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord3dvARB ( GLenum target , const GLdouble * v ) ;
+ extern void glMatrixIndexusvARB ( GLint , const GLushort * ) ;
* </pre>
*/
- public void glMultiTexCoord3dvARB (
- int target,
- double[] v
+ public void glMatrixIndexusvARB (
+ int arg0,
+ short[] arg1
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord3fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
+ extern void glMatrixIndexuivARB ( GLint , const GLuint * ) ;
* </pre>
*/
- public void glMultiTexCoord3fARB (
- int target,
- float s,
- float t,
- float r
+ public void glMatrixIndexuivARB (
+ int arg0,
+ int[] arg1
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord3fvARB ( GLenum target , const GLfloat * v ) ;
+ extern void glMatrixIndexPointerARB ( GLint , GLenum , GLsizei , const GLvoid * ) ;
* </pre>
*/
- public void glMultiTexCoord3fvARB (
- int target,
- float[] v
+ public void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord3iARB ( GLenum target , GLint s , GLint t , GLint r ) ;
+ extern void glGetTexFilterFuncSGIS ( GLenum , GLenum , GLfloat * ) ;
* </pre>
*/
- public void glMultiTexCoord3iARB (
- int target,
- int s,
- int t,
- int r
+ public void glGetTexFilterFuncSGIS (
+ int arg0,
+ int arg1,
+ float[] arg2
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord3ivARB ( GLenum target , const GLint * v ) ;
+ extern void glTexFilterFuncSGIS ( GLenum , GLenum , GLsizei , const GLfloat * ) ;
* </pre>
*/
- public void glMultiTexCoord3ivARB (
- int target,
- int[] v
+ public void glTexFilterFuncSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord3sARB ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
+ extern void glTexSubImage1DEXT ( GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid * ) ;
* </pre>
*/
- public void glMultiTexCoord3sARB (
- int target,
- short s,
- short t,
- short r
+ public void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ byte[] arg6
+ ) ;
+ public void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ short[] arg6
+ ) ;
+ public void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int[] arg6
+ ) ;
+ public void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ float[] arg6
+ ) ;
+ public void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ double[] arg6
+ ) ;
+ public void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ boolean[] arg6
+ ) ;
+ public void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ long[] arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage2DEXT ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ byte[] arg8
+ ) ;
+ public void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ short[] arg8
+ ) ;
+ public void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int[] arg8
+ ) ;
+ public void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ float[] arg8
+ ) ;
+ public void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ double[] arg8
+ ) ;
+ public void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ boolean[] arg8
+ ) ;
+ public void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ long[] arg8
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord3svARB ( GLenum target , const GLshort * v ) ;
+ extern void glCopyTexImage1DEXT ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint ) ;
* </pre>
*/
- public void glMultiTexCoord3svARB (
- int target,
- short[] v
+ public void glCopyTexImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord4dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
+ extern void glCopyTexImage2DEXT ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint ) ;
* </pre>
*/
- public void glMultiTexCoord4dARB (
- int target,
- double s,
- double t,
- double r,
- double q
+ public void glCopyTexImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord4dvARB ( GLenum target , const GLdouble * v ) ;
+ extern void glCopyTexSubImage1DEXT ( GLenum , GLint , GLint , GLint , GLint , GLsizei ) ;
* </pre>
*/
- public void glMultiTexCoord4dvARB (
- int target,
- double[] v
+ public void glCopyTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord4fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
+ extern void glCopyTexSubImage2DEXT ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) ;
* </pre>
*/
- public void glMultiTexCoord4fARB (
- int target,
- float s,
- float t,
- float r,
- float q
+ public void glCopyTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord4fvARB ( GLenum target , const GLfloat * v ) ;
+ extern void glGetHistogramEXT ( GLenum , GLboolean , GLenum , GLenum , GLvoid * ) ;
* </pre>
*/
- public void glMultiTexCoord4fvARB (
- int target,
- float[] v
+ public void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ byte[] arg4
+ ) ;
+ public void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ short[] arg4
+ ) ;
+ public void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ int[] arg4
+ ) ;
+ public void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ float[] arg4
+ ) ;
+ public void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ double[] arg4
+ ) ;
+ public void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ boolean[] arg4
+ ) ;
+ public void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ long[] arg4
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord4iARB ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
+ extern void glGetHistogramParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
* </pre>
*/
- public void glMultiTexCoord4iARB (
- int target,
- int s,
- int t,
- int r,
- int q
+ public void glGetHistogramParameterfvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord4ivARB ( GLenum target , const GLint * v ) ;
+ extern void glGetHistogramParameterivEXT ( GLenum , GLenum , GLint * ) ;
* </pre>
*/
- public void glMultiTexCoord4ivARB (
- int target,
- int[] v
+ public void glGetHistogramParameterivEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord4sARB ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
+ extern void glGetMinmaxEXT ( GLenum , GLboolean , GLenum , GLenum , GLvoid * ) ;
* </pre>
*/
- public void glMultiTexCoord4sARB (
- int target,
- short s,
- short t,
- short r,
- short q
+ public void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ byte[] arg4
+ ) ;
+ public void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ short[] arg4
+ ) ;
+ public void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ int[] arg4
+ ) ;
+ public void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ float[] arg4
+ ) ;
+ public void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ double[] arg4
+ ) ;
+ public void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ boolean[] arg4
+ ) ;
+ public void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ long[] arg4
) ;
/**
* Original Function-Prototype :
* <pre>
- extern void glMultiTexCoord4svARB ( GLenum target , const GLshort * v ) ;
+ extern void glGetMinmaxParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
* </pre>
*/
- public void glMultiTexCoord4svARB (
- int target,
- short[] v
+ public void glGetMinmaxParameterfvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMinmaxParameterivEXT ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetMinmaxParameterivEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glHistogramEXT ( GLenum , GLsizei , GLenum , GLboolean ) ;
+ * </pre>
+ */
+ public void glHistogramEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMinmaxEXT ( GLenum , GLenum , GLboolean ) ;
+ * </pre>
+ */
+ public void glMinmaxEXT (
+ int arg0,
+ int arg1,
+ boolean arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glResetHistogramEXT ( GLenum ) ;
+ * </pre>
+ */
+ public void glResetHistogramEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glResetMinmaxEXT ( GLenum ) ;
+ * </pre>
+ */
+ public void glResetMinmaxEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionFilter1DEXT ( GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ byte[] arg5
+ ) ;
+ public void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ short[] arg5
+ ) ;
+ public void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int[] arg5
+ ) ;
+ public void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ float[] arg5
+ ) ;
+ public void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ double[] arg5
+ ) ;
+ public void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean[] arg5
+ ) ;
+ public void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ long[] arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionFilter2DEXT ( GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ byte[] arg6
+ ) ;
+ public void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ short[] arg6
+ ) ;
+ public void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int[] arg6
+ ) ;
+ public void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ float[] arg6
+ ) ;
+ public void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ double[] arg6
+ ) ;
+ public void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ boolean[] arg6
+ ) ;
+ public void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ long[] arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameterfEXT ( GLenum , GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glConvolutionParameterfEXT (
+ int arg0,
+ int arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameterfvEXT ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glConvolutionParameterfvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameteriEXT ( GLenum , GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glConvolutionParameteriEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameterivEXT ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glConvolutionParameterivEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyConvolutionFilter1DEXT ( GLenum , GLenum , GLint , GLint , GLsizei ) ;
+ * </pre>
+ */
+ public void glCopyConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyConvolutionFilter2DEXT ( GLenum , GLenum , GLint , GLint , GLsizei , GLsizei ) ;
+ * </pre>
+ */
+ public void glCopyConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionFilterEXT ( GLenum , GLenum , GLenum , GLvoid * ) ;
+ * </pre>
+ */
+ public void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetConvolutionParameterfvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionParameterivEXT ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetConvolutionParameterivEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetSeparableFilterEXT ( GLenum , GLenum , GLenum , GLvoid * , GLvoid * , GLvoid * ) ;
+ * </pre>
+ */
+ public void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3,
+ byte[] arg4,
+ byte[] arg5
+ ) ;
+ public void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3,
+ short[] arg4,
+ short[] arg5
+ ) ;
+ public void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3,
+ int[] arg4,
+ int[] arg5
+ ) ;
+ public void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3,
+ float[] arg4,
+ float[] arg5
+ ) ;
+ public void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3,
+ double[] arg4,
+ double[] arg5
+ ) ;
+ public void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3,
+ boolean[] arg4,
+ boolean[] arg5
+ ) ;
+ public void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3,
+ long[] arg4,
+ long[] arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSeparableFilter2DEXT ( GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ byte[] arg6,
+ byte[] arg7
+ ) ;
+ public void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ short[] arg6,
+ short[] arg7
+ ) ;
+ public void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int[] arg6,
+ int[] arg7
+ ) ;
+ public void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ float[] arg6,
+ float[] arg7
+ ) ;
+ public void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ double[] arg6,
+ double[] arg7
+ ) ;
+ public void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ boolean[] arg6,
+ boolean[] arg7
+ ) ;
+ public void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ long[] arg6,
+ long[] arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableSGI ( GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ byte[] arg5
+ ) ;
+ public void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ short[] arg5
+ ) ;
+ public void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int[] arg5
+ ) ;
+ public void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ float[] arg5
+ ) ;
+ public void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ double[] arg5
+ ) ;
+ public void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean[] arg5
+ ) ;
+ public void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ long[] arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableParameterfvSGI ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glColorTableParameterfvSGI (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableParameterivSGI ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glColorTableParameterivSGI (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyColorTableSGI ( GLenum , GLenum , GLint , GLint , GLsizei ) ;
+ * </pre>
+ */
+ public void glCopyColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableSGI ( GLenum , GLenum , GLenum , GLvoid * ) ;
+ * </pre>
+ */
+ public void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameterfvSGI ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetColorTableParameterfvSGI (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameterivSGI ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetColorTableParameterivSGI (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTexGenSGIX ( GLenum ) ;
+ * </pre>
+ */
+ public void glPixelTexGenSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTexGenParameteriSGIS ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glPixelTexGenParameteriSGIS (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTexGenParameterivSGIS ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glPixelTexGenParameterivSGIS (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTexGenParameterfSGIS ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glPixelTexGenParameterfSGIS (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTexGenParameterfvSGIS ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glPixelTexGenParameterfvSGIS (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPixelTexGenParameterivSGIS ( GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetPixelTexGenParameterivSGIS (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPixelTexGenParameterfvSGIS ( GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetPixelTexGenParameterfvSGIS (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexImage4DSGIS ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ byte[] arg10
+ ) ;
+ public void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ short[] arg10
+ ) ;
+ public void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int[] arg10
+ ) ;
+ public void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ float[] arg10
+ ) ;
+ public void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ double[] arg10
+ ) ;
+ public void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ boolean[] arg10
+ ) ;
+ public void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ long[] arg10
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage4DSGIS ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ byte[] arg12
+ ) ;
+ public void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ short[] arg12
+ ) ;
+ public void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ int[] arg12
+ ) ;
+ public void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ float[] arg12
+ ) ;
+ public void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ double[] arg12
+ ) ;
+ public void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ boolean[] arg12
+ ) ;
+ public void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ long[] arg12
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDetailTexFuncSGIS ( GLenum , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glDetailTexFuncSGIS (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetDetailTexFuncSGIS ( GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetDetailTexFuncSGIS (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSharpenTexFuncSGIS ( GLenum , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glSharpenTexFuncSGIS (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetSharpenTexFuncSGIS ( GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetSharpenTexFuncSGIS (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSampleMaskSGIS ( GLclampf , GLboolean ) ;
+ * </pre>
+ */
+ public void glSampleMaskSGIS (
+ float arg0,
+ boolean arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSamplePatternSGIS ( GLenum ) ;
+ * </pre>
+ */
+ public void glSamplePatternSGIS (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSpriteParameterfSGIX ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glSpriteParameterfSGIX (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSpriteParameterfvSGIX ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glSpriteParameterfvSGIX (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSpriteParameteriSGIX ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glSpriteParameteriSGIX (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSpriteParameterivSGIX ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glSpriteParameterivSGIX (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointParameterfARB ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glPointParameterfARB (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointParameterfvARB ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glPointParameterfvARB (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLint glGetInstrumentsSGIX ( void ) ;
+ * </pre>
+ */
+ public int glGetInstrumentsSGIX (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glInstrumentsBufferSGIX ( GLsizei , GLint * ) ;
+ * </pre>
+ */
+ public void glInstrumentsBufferSGIX (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLint glPollInstrumentsSGIX ( GLint * ) ;
+ * </pre>
+ */
+ public int glPollInstrumentsSGIX (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReadInstrumentsSGIX ( GLint ) ;
+ * </pre>
+ */
+ public void glReadInstrumentsSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glStartInstrumentsSGIX ( void ) ;
+ * </pre>
+ */
+ public void glStartInstrumentsSGIX (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glStopInstrumentsSGIX ( GLint ) ;
+ * </pre>
+ */
+ public void glStopInstrumentsSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFrameZoomSGIX ( GLint ) ;
+ * </pre>
+ */
+ public void glFrameZoomSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTagSampleBufferSGIX ( void ) ;
+ * </pre>
+ */
+ public void glTagSampleBufferSGIX (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeformationMap3dSGIX ( GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glDeformationMap3dSGIX (
+ int arg0,
+ double arg1,
+ double arg2,
+ int arg3,
+ int arg4,
+ double arg5,
+ double arg6,
+ int arg7,
+ int arg8,
+ double arg9,
+ double arg10,
+ int arg11,
+ int arg12,
+ double[] arg13
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeformationMap3fSGIX ( GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glDeformationMap3fSGIX (
+ int arg0,
+ float arg1,
+ float arg2,
+ int arg3,
+ int arg4,
+ float arg5,
+ float arg6,
+ int arg7,
+ int arg8,
+ float arg9,
+ float arg10,
+ int arg11,
+ int arg12,
+ float[] arg13
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeformSGIX ( GLbitfield ) ;
+ * </pre>
+ */
+ public void glDeformSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadIdentityDeformationMapSGIX ( GLbitfield ) ;
+ * </pre>
+ */
+ public void glLoadIdentityDeformationMapSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReferencePlaneSGIX ( const GLdouble * ) ;
+ * </pre>
+ */
+ public void glReferencePlaneSGIX (
+ double[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFlushRasterSGIX ( void ) ;
+ * </pre>
+ */
+ public void glFlushRasterSGIX (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogFuncSGIS ( GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glFogFuncSGIS (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFogFuncSGIS ( GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetFogFuncSGIS (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glImageTransformParameteriHP ( GLenum , GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glImageTransformParameteriHP (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glImageTransformParameterfHP ( GLenum , GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glImageTransformParameterfHP (
+ int arg0,
+ int arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glImageTransformParameterivHP ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glImageTransformParameterivHP (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glImageTransformParameterfvHP ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glImageTransformParameterfvHP (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetImageTransformParameterivHP ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetImageTransformParameterivHP (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetImageTransformParameterfvHP ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetImageTransformParameterfvHP (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyColorSubTableEXT ( GLenum , GLsizei , GLint , GLint , GLsizei ) ;
+ * </pre>
+ */
+ public void glCopyColorSubTableEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glHintPGI ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glHintPGI (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetListParameterfvSGIX ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetListParameterfvSGIX (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetListParameterivSGIX ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetListParameterivSGIX (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glListParameterfSGIX ( GLuint , GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glListParameterfSGIX (
+ int arg0,
+ int arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glListParameterfvSGIX ( GLuint , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glListParameterfvSGIX (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glListParameteriSGIX ( GLuint , GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glListParameteriSGIX (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glListParameterivSGIX ( GLuint , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glListParameterivSGIX (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexMaterialEXT ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glIndexMaterialEXT (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexFuncEXT ( GLenum , GLclampf ) ;
+ * </pre>
+ */
+ public void glIndexFuncEXT (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCullParameterdvEXT ( GLenum , GLdouble * ) ;
+ * </pre>
+ */
+ public void glCullParameterdvEXT (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCullParameterfvEXT ( GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glCullParameterfvEXT (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentColorMaterialSGIX ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glFragmentColorMaterialSGIX (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightfSGIX ( GLenum , GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glFragmentLightfSGIX (
+ int arg0,
+ int arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightfvSGIX ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glFragmentLightfvSGIX (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightiSGIX ( GLenum , GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glFragmentLightiSGIX (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightivSGIX ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glFragmentLightivSGIX (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightModelfSGIX ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glFragmentLightModelfSGIX (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightModelfvSGIX ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glFragmentLightModelfvSGIX (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightModeliSGIX ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glFragmentLightModeliSGIX (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightModelivSGIX ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glFragmentLightModelivSGIX (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentMaterialfSGIX ( GLenum , GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glFragmentMaterialfSGIX (
+ int arg0,
+ int arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentMaterialfvSGIX ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glFragmentMaterialfvSGIX (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentMaterialiSGIX ( GLenum , GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glFragmentMaterialiSGIX (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentMaterialivSGIX ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glFragmentMaterialivSGIX (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFragmentLightfvSGIX ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetFragmentLightfvSGIX (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFragmentLightivSGIX ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetFragmentLightivSGIX (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFragmentMaterialfvSGIX ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetFragmentMaterialfvSGIX (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFragmentMaterialivSGIX ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetFragmentMaterialivSGIX (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightEnviSGIX ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glLightEnviSGIX (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawRangeElementsEXT ( GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ byte[] arg5
+ ) ;
+ public void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ short[] arg5
+ ) ;
+ public void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int[] arg5
+ ) ;
+ public void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ float[] arg5
+ ) ;
+ public void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ double[] arg5
+ ) ;
+ public void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean[] arg5
+ ) ;
+ public void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ long[] arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glApplyTextureEXT ( GLenum ) ;
+ * </pre>
+ */
+ public void glApplyTextureEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTextureLightEXT ( GLenum ) ;
+ * </pre>
+ */
+ public void glTextureLightEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTextureMaterialEXT ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glTextureMaterialEXT (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAsyncMarkerSGIX ( GLuint ) ;
+ * </pre>
+ */
+ public void glAsyncMarkerSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLint glFinishAsyncSGIX ( GLuint * ) ;
+ * </pre>
+ */
+ public int glFinishAsyncSGIX (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLint glPollAsyncSGIX ( GLuint * ) ;
+ * </pre>
+ */
+ public int glPollAsyncSGIX (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glGenAsyncMarkersSGIX ( GLsizei ) ;
+ * </pre>
+ */
+ public int glGenAsyncMarkersSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteAsyncMarkersSGIX ( GLuint , GLsizei ) ;
+ * </pre>
+ */
+ public void glDeleteAsyncMarkersSGIX (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsAsyncMarkerSGIX ( GLuint ) ;
+ * </pre>
+ */
+ public boolean glIsAsyncMarkerSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
+ * </pre>
+ */
+ public void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ byte[][] arg2
+ ) ;
+ public void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ short[][] arg2
+ ) ;
+ public void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ int[][] arg2
+ ) ;
+ public void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ float[][] arg2
+ ) ;
+ public void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ double[][] arg2
+ ) ;
+ public void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ boolean[][] arg2
+ ) ;
+ public void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ long[][] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalPointervINTEL ( GLenum , const GLvoid * * ) ;
+ * </pre>
+ */
+ public void glNormalPointervINTEL (
+ int arg0,
+ byte[][] arg1
+ ) ;
+ public void glNormalPointervINTEL (
+ int arg0,
+ short[][] arg1
+ ) ;
+ public void glNormalPointervINTEL (
+ int arg0,
+ int[][] arg1
+ ) ;
+ public void glNormalPointervINTEL (
+ int arg0,
+ float[][] arg1
+ ) ;
+ public void glNormalPointervINTEL (
+ int arg0,
+ double[][] arg1
+ ) ;
+ public void glNormalPointervINTEL (
+ int arg0,
+ boolean[][] arg1
+ ) ;
+ public void glNormalPointervINTEL (
+ int arg0,
+ long[][] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
+ * </pre>
+ */
+ public void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ byte[][] arg2
+ ) ;
+ public void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ short[][] arg2
+ ) ;
+ public void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ int[][] arg2
+ ) ;
+ public void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ float[][] arg2
+ ) ;
+ public void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ double[][] arg2
+ ) ;
+ public void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ boolean[][] arg2
+ ) ;
+ public void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ long[][] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoordPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
+ * </pre>
+ */
+ public void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ byte[][] arg2
+ ) ;
+ public void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ short[][] arg2
+ ) ;
+ public void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ int[][] arg2
+ ) ;
+ public void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ float[][] arg2
+ ) ;
+ public void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ double[][] arg2
+ ) ;
+ public void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ boolean[][] arg2
+ ) ;
+ public void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ long[][] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransformParameteriEXT ( GLenum , GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glPixelTransformParameteriEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransformParameterfEXT ( GLenum , GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glPixelTransformParameterfEXT (
+ int arg0,
+ int arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransformParameterivEXT ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glPixelTransformParameterivEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransformParameterfvEXT ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glPixelTransformParameterfvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3bEXT ( GLbyte , GLbyte , GLbyte ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3bEXT (
+ byte arg0,
+ byte arg1,
+ byte arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3bvEXT ( const GLbyte * ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3bvEXT (
+ byte[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3dEXT ( GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3dEXT (
+ double arg0,
+ double arg1,
+ double arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3dvEXT ( const GLdouble * ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3dvEXT (
+ double[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3fEXT ( GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3fEXT (
+ float arg0,
+ float arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3fvEXT ( const GLfloat * ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3fvEXT (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3iEXT ( GLint , GLint , GLint ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3iEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3ivEXT ( const GLint * ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3ivEXT (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3sEXT ( GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3sEXT (
+ short arg0,
+ short arg1,
+ short arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3svEXT ( const GLshort * ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3svEXT (
+ short[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3ubEXT ( GLubyte , GLubyte , GLubyte ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3ubEXT (
+ byte arg0,
+ byte arg1,
+ byte arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3ubvEXT ( const GLubyte * ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3ubvEXT (
+ byte[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3uiEXT ( GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3uiEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3uivEXT ( const GLuint * ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3uivEXT (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3usEXT ( GLushort , GLushort , GLushort ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3usEXT (
+ short arg0,
+ short arg1,
+ short arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3usvEXT ( const GLushort * ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3usvEXT (
+ short[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColorPointerEXT ( GLint , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTextureNormalEXT ( GLenum ) ;
+ * </pre>
+ */
+ public void glTextureNormalEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiDrawArraysEXT ( GLenum , GLint * , GLsizei * , GLsizei ) ;
+ * </pre>
+ */
+ public void glMultiDrawArraysEXT (
+ int arg0,
+ int[] arg1,
+ int[] arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiDrawElementsEXT ( GLenum , const GLsizei * , GLenum , const GLvoid * * , GLsizei ) ;
+ * </pre>
+ */
+ public void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ byte[][] arg3,
+ int arg4
+ ) ;
+ public void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ short[][] arg3,
+ int arg4
+ ) ;
+ public void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ int[][] arg3,
+ int arg4
+ ) ;
+ public void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ float[][] arg3,
+ int arg4
+ ) ;
+ public void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ double[][] arg3,
+ int arg4
+ ) ;
+ public void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ boolean[][] arg3,
+ int arg4
+ ) ;
+ public void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ long[][] arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogCoordfEXT ( GLfloat ) ;
+ * </pre>
+ */
+ public void glFogCoordfEXT (
+ float arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogCoordfvEXT ( const GLfloat * ) ;
+ * </pre>
+ */
+ public void glFogCoordfvEXT (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogCoorddEXT ( GLdouble ) ;
+ * </pre>
+ */
+ public void glFogCoorddEXT (
+ double arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogCoorddvEXT ( const GLdouble * ) ;
+ * </pre>
+ */
+ public void glFogCoorddvEXT (
+ double[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogCoordPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+ public void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+ public void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+ public void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+ public void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+ public void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+ public void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ long[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3bEXT ( GLbyte , GLbyte , GLbyte ) ;
+ * </pre>
+ */
+ public void glTangent3bEXT (
+ byte arg0,
+ byte arg1,
+ byte arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3bvEXT ( const GLbyte * ) ;
+ * </pre>
+ */
+ public void glTangent3bvEXT (
+ byte[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3dEXT ( GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glTangent3dEXT (
+ double arg0,
+ double arg1,
+ double arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3dvEXT ( const GLdouble * ) ;
+ * </pre>
+ */
+ public void glTangent3dvEXT (
+ double[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3fEXT ( GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glTangent3fEXT (
+ float arg0,
+ float arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3fvEXT ( const GLfloat * ) ;
+ * </pre>
+ */
+ public void glTangent3fvEXT (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3iEXT ( GLint , GLint , GLint ) ;
+ * </pre>
+ */
+ public void glTangent3iEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3ivEXT ( const GLint * ) ;
+ * </pre>
+ */
+ public void glTangent3ivEXT (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3sEXT ( GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glTangent3sEXT (
+ short arg0,
+ short arg1,
+ short arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3svEXT ( const GLshort * ) ;
+ * </pre>
+ */
+ public void glTangent3svEXT (
+ short[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3bEXT ( GLbyte , GLbyte , GLbyte ) ;
+ * </pre>
+ */
+ public void glBinormal3bEXT (
+ byte arg0,
+ byte arg1,
+ byte arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3bvEXT ( const GLbyte * ) ;
+ * </pre>
+ */
+ public void glBinormal3bvEXT (
+ byte[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3dEXT ( GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glBinormal3dEXT (
+ double arg0,
+ double arg1,
+ double arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3dvEXT ( const GLdouble * ) ;
+ * </pre>
+ */
+ public void glBinormal3dvEXT (
+ double[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3fEXT ( GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glBinormal3fEXT (
+ float arg0,
+ float arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3fvEXT ( const GLfloat * ) ;
+ * </pre>
+ */
+ public void glBinormal3fvEXT (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3iEXT ( GLint , GLint , GLint ) ;
+ * </pre>
+ */
+ public void glBinormal3iEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3ivEXT ( const GLint * ) ;
+ * </pre>
+ */
+ public void glBinormal3ivEXT (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3sEXT ( GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glBinormal3sEXT (
+ short arg0,
+ short arg1,
+ short arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3svEXT ( const GLshort * ) ;
+ * </pre>
+ */
+ public void glBinormal3svEXT (
+ short[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangentPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+ public void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+ public void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+ public void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+ public void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+ public void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+ public void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ long[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormalPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+ public void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+ public void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+ public void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+ public void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+ public void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+ public void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ long[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFinishTextureSUNX ( void ) ;
+ * </pre>
+ */
+ public void glFinishTextureSUNX (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactorbSUN ( GLbyte ) ;
+ * </pre>
+ */
+ public void glGlobalAlphaFactorbSUN (
+ byte arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactorsSUN ( GLshort ) ;
+ * </pre>
+ */
+ public void glGlobalAlphaFactorsSUN (
+ short arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactoriSUN ( GLint ) ;
+ * </pre>
+ */
+ public void glGlobalAlphaFactoriSUN (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactorfSUN ( GLfloat ) ;
+ * </pre>
+ */
+ public void glGlobalAlphaFactorfSUN (
+ float arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactordSUN ( GLdouble ) ;
+ * </pre>
+ */
+ public void glGlobalAlphaFactordSUN (
+ double arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactorubSUN ( GLubyte ) ;
+ * </pre>
+ */
+ public void glGlobalAlphaFactorubSUN (
+ byte arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactorusSUN ( GLushort ) ;
+ * </pre>
+ */
+ public void glGlobalAlphaFactorusSUN (
+ short arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactoruiSUN ( GLuint ) ;
+ * </pre>
+ */
+ public void glGlobalAlphaFactoruiSUN (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiSUN ( GLuint ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiSUN (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeusSUN ( GLushort ) ;
+ * </pre>
+ */
+ public void glReplacementCodeusSUN (
+ short arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeubSUN ( GLubyte ) ;
+ * </pre>
+ */
+ public void glReplacementCodeubSUN (
+ byte arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuivSUN ( const GLuint * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuivSUN (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeusvSUN ( const GLushort * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeusvSUN (
+ short[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeubvSUN ( const GLubyte * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeubvSUN (
+ byte[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodePointerSUN ( GLenum , GLsizei , const GLvoid * * ) ;
+ * </pre>
+ */
+ public void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ byte[][] arg2
+ ) ;
+ public void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ short[][] arg2
+ ) ;
+ public void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ int[][] arg2
+ ) ;
+ public void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ float[][] arg2
+ ) ;
+ public void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ double[][] arg2
+ ) ;
+ public void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ boolean[][] arg2
+ ) ;
+ public void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ long[][] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ubVertex2fSUN ( GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glColor4ubVertex2fSUN (
+ byte arg0,
+ byte arg1,
+ byte arg2,
+ byte arg3,
+ float arg4,
+ float arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ubVertex2fvSUN ( const GLubyte * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glColor4ubVertex2fvSUN (
+ byte[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ubVertex3fSUN ( GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glColor4ubVertex3fSUN (
+ byte arg0,
+ byte arg1,
+ byte arg2,
+ byte arg3,
+ float arg4,
+ float arg5,
+ float arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ubVertex3fvSUN ( const GLubyte * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glColor4ubVertex3fvSUN (
+ byte[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glColor3fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glColor3fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glNormal3fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glNormal3fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glColor4fNormal3fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7,
+ float arg8,
+ float arg9
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glColor4fNormal3fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glTexCoord2fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glTexCoord2fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4fVertex4fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glTexCoord4fVertex4fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4fVertex4fvSUN ( const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glTexCoord4fVertex4fvSUN (
+ float[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fColor4ubVertex3fSUN ( GLfloat , GLfloat , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glTexCoord2fColor4ubVertex3fSUN (
+ float arg0,
+ float arg1,
+ byte arg2,
+ byte arg3,
+ byte arg4,
+ byte arg5,
+ float arg6,
+ float arg7,
+ float arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fColor4ubVertex3fvSUN ( const GLfloat * , const GLubyte * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glTexCoord2fColor4ubVertex3fvSUN (
+ float[] arg0,
+ byte[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fColor3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glTexCoord2fColor3fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fColor3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glTexCoord2fColor3fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glTexCoord2fNormal3fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glTexCoord2fNormal3fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fColor4fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glTexCoord2fColor4fNormal3fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7,
+ float arg8,
+ float arg9,
+ float arg10,
+ float arg11
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glTexCoord2fColor4fNormal3fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1,
+ float[] arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4fColor4fNormal3fVertex4fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glTexCoord4fColor4fNormal3fVertex4fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7,
+ float arg8,
+ float arg9,
+ float arg10,
+ float arg11,
+ float arg12,
+ float arg13,
+ float arg14
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4fColor4fNormal3fVertex4fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glTexCoord4fColor4fNormal3fVertex4fvSUN (
+ float[] arg0,
+ float[] arg1,
+ float[] arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiVertex3fvSUN ( const GLenum * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiVertex3fvSUN (
+ int[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiColor4ubVertex3fSUN ( GLenum , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiColor4ubVertex3fSUN (
+ int arg0,
+ byte arg1,
+ byte arg2,
+ byte arg3,
+ byte arg4,
+ float arg5,
+ float arg6,
+ float arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiColor4ubVertex3fvSUN ( const GLenum * , const GLubyte * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiColor4ubVertex3fvSUN (
+ int[] arg0,
+ byte[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiColor3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiColor3fVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiColor3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiColor3fVertex3fvSUN (
+ int[] arg0,
+ float[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiNormal3fVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiNormal3fVertex3fvSUN (
+ int[] arg0,
+ float[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiColor4fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiColor4fNormal3fVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7,
+ float arg8,
+ float arg9,
+ float arg10
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiColor4fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN (
+ int[] arg0,
+ float[] arg1,
+ float[] arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiTexCoord2fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiTexCoord2fVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiTexCoord2fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiTexCoord2fVertex3fvSUN (
+ int[] arg0,
+ float[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7,
+ float arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (
+ int[] arg0,
+ float[] arg1,
+ float[] arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7,
+ float arg8,
+ float arg9,
+ float arg10,
+ float arg11,
+ float arg12
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (
+ int[] arg0,
+ float[] arg1,
+ float[] arg2,
+ float[] arg3,
+ float[] arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendFuncSeparateEXT ( GLenum , GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glBlendFuncSeparateEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendFuncSeparateINGR ( GLenum , GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glBlendFuncSeparateINGR (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexWeightfEXT ( GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexWeightfEXT (
+ float arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexWeightfvEXT ( const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexWeightfvEXT (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexWeightPointerEXT ( GLsizei , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFlushVertexArrayRangeNV ( void ) ;
+ * </pre>
+ */
+ public void glFlushVertexArrayRangeNV (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexArrayRangeNV ( GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glVertexArrayRangeNV (
+ int arg0,
+ byte[] arg1
+ ) ;
+ public void glVertexArrayRangeNV (
+ int arg0,
+ short[] arg1
+ ) ;
+ public void glVertexArrayRangeNV (
+ int arg0,
+ int[] arg1
+ ) ;
+ public void glVertexArrayRangeNV (
+ int arg0,
+ float[] arg1
+ ) ;
+ public void glVertexArrayRangeNV (
+ int arg0,
+ double[] arg1
+ ) ;
+ public void glVertexArrayRangeNV (
+ int arg0,
+ boolean[] arg1
+ ) ;
+ public void glVertexArrayRangeNV (
+ int arg0,
+ long[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerParameterfvNV ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glCombinerParameterfvNV (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerParameterfNV ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glCombinerParameterfNV (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerParameterivNV ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glCombinerParameterivNV (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerParameteriNV ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glCombinerParameteriNV (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerInputNV ( GLenum , GLenum , GLenum , GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glCombinerInputNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerOutputNV ( GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLboolean , GLboolean , GLboolean ) ;
+ * </pre>
+ */
+ public void glCombinerOutputNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ boolean arg8,
+ boolean arg9
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFinalCombinerInputNV ( GLenum , GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glFinalCombinerInputNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCombinerInputParameterfvNV ( GLenum , GLenum , GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetCombinerInputParameterfvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ float[] arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCombinerInputParameterivNV ( GLenum , GLenum , GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetCombinerInputParameterivNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int[] arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCombinerOutputParameterfvNV ( GLenum , GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetCombinerOutputParameterfvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCombinerOutputParameterivNV ( GLenum , GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetCombinerOutputParameterivNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFinalCombinerInputParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetFinalCombinerInputParameterfvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFinalCombinerInputParameterivNV ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetFinalCombinerInputParameterivNV (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiModeDrawArraysIBM ( GLenum , const GLint * , const GLsizei * , GLsizei , GLint ) ;
+ * </pre>
+ */
+ public void glMultiModeDrawArraysIBM (
+ int arg0,
+ int[] arg1,
+ int[] arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiModeDrawElementsIBM ( const GLenum * , const GLsizei * , GLenum , const GLvoid * * , GLsizei , GLint ) ;
+ * </pre>
+ */
+ public void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ byte[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+ public void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ short[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+ public void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ int[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+ public void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ float[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+ public void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ double[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+ public void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ boolean[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+ public void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ long[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[][] arg3,
+ int arg4
+ ) ;
+ public void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[][] arg3,
+ int arg4
+ ) ;
+ public void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[][] arg3,
+ int arg4
+ ) ;
+ public void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[][] arg3,
+ int arg4
+ ) ;
+ public void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[][] arg3,
+ int arg4
+ ) ;
+ public void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[][] arg3,
+ int arg4
+ ) ;
+ public void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[][] arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColorPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[][] arg3,
+ int arg4
+ ) ;
+ public void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[][] arg3,
+ int arg4
+ ) ;
+ public void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[][] arg3,
+ int arg4
+ ) ;
+ public void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[][] arg3,
+ int arg4
+ ) ;
+ public void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[][] arg3,
+ int arg4
+ ) ;
+ public void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[][] arg3,
+ int arg4
+ ) ;
+ public void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[][] arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEdgeFlagPointerListIBM ( GLint , const GLboolean * * , GLint ) ;
+ * </pre>
+ */
+ public void glEdgeFlagPointerListIBM (
+ int arg0,
+ boolean[][] arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogCoordPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ byte[][] arg2,
+ int arg3
+ ) ;
+ public void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ short[][] arg2,
+ int arg3
+ ) ;
+ public void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int[][] arg2,
+ int arg3
+ ) ;
+ public void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ float[][] arg2,
+ int arg3
+ ) ;
+ public void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ double[][] arg2,
+ int arg3
+ ) ;
+ public void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ boolean[][] arg2,
+ int arg3
+ ) ;
+ public void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ long[][] arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ byte[][] arg2,
+ int arg3
+ ) ;
+ public void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ short[][] arg2,
+ int arg3
+ ) ;
+ public void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ int[][] arg2,
+ int arg3
+ ) ;
+ public void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ float[][] arg2,
+ int arg3
+ ) ;
+ public void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ double[][] arg2,
+ int arg3
+ ) ;
+ public void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ boolean[][] arg2,
+ int arg3
+ ) ;
+ public void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ long[][] arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ byte[][] arg2,
+ int arg3
+ ) ;
+ public void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ short[][] arg2,
+ int arg3
+ ) ;
+ public void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ int[][] arg2,
+ int arg3
+ ) ;
+ public void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ float[][] arg2,
+ int arg3
+ ) ;
+ public void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ double[][] arg2,
+ int arg3
+ ) ;
+ public void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ boolean[][] arg2,
+ int arg3
+ ) ;
+ public void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ long[][] arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoordPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[][] arg3,
+ int arg4
+ ) ;
+ public void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[][] arg3,
+ int arg4
+ ) ;
+ public void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[][] arg3,
+ int arg4
+ ) ;
+ public void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[][] arg3,
+ int arg4
+ ) ;
+ public void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[][] arg3,
+ int arg4
+ ) ;
+ public void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[][] arg3,
+ int arg4
+ ) ;
+ public void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[][] arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[][] arg3,
+ int arg4
+ ) ;
+ public void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[][] arg3,
+ int arg4
+ ) ;
+ public void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[][] arg3,
+ int arg4
+ ) ;
+ public void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[][] arg3,
+ int arg4
+ ) ;
+ public void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[][] arg3,
+ int arg4
+ ) ;
+ public void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[][] arg3,
+ int arg4
+ ) ;
+ public void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[][] arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTbufferMask3DFX ( GLuint ) ;
+ * </pre>
+ */
+ public void glTbufferMask3DFX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSampleMaskEXT ( GLclampf , GLboolean ) ;
+ * </pre>
+ */
+ public void glSampleMaskEXT (
+ float arg0,
+ boolean arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSamplePatternEXT ( GLenum ) ;
+ * </pre>
+ */
+ public void glSamplePatternEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTextureColorMaskSGIS ( GLboolean , GLboolean , GLboolean , GLboolean ) ;
+ * </pre>
+ */
+ public void glTextureColorMaskSGIS (
+ boolean arg0,
+ boolean arg1,
+ boolean arg2,
+ boolean arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIglooInterfaceSGIX ( GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glIglooInterfaceSGIX (
+ int arg0,
+ byte[] arg1
+ ) ;
+ public void glIglooInterfaceSGIX (
+ int arg0,
+ short[] arg1
+ ) ;
+ public void glIglooInterfaceSGIX (
+ int arg0,
+ int[] arg1
+ ) ;
+ public void glIglooInterfaceSGIX (
+ int arg0,
+ float[] arg1
+ ) ;
+ public void glIglooInterfaceSGIX (
+ int arg0,
+ double[] arg1
+ ) ;
+ public void glIglooInterfaceSGIX (
+ int arg0,
+ boolean[] arg1
+ ) ;
+ public void glIglooInterfaceSGIX (
+ int arg0,
+ long[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGenFencesNV ( GLsizei , GLuint * ) ;
+ * </pre>
+ */
+ public void glGenFencesNV (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteFencesNV ( GLsizei , const GLuint * ) ;
+ * </pre>
+ */
+ public void glDeleteFencesNV (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSetFenceNV ( GLuint , GLenum ) ;
+ * </pre>
+ */
+ public void glSetFenceNV (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glTestFenceNV ( GLuint ) ;
+ * </pre>
+ */
+ public boolean glTestFenceNV (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFinishFenceNV ( GLuint ) ;
+ * </pre>
+ */
+ public void glFinishFenceNV (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsFenceNV ( GLuint ) ;
+ * </pre>
+ */
+ public boolean glIsFenceNV (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFenceivNV ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetFenceivNV (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapControlPointsNV ( GLenum , GLuint , GLenum , GLsizei , GLsizei , GLint , GLint , GLboolean , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ byte[] arg8
+ ) ;
+ public void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ short[] arg8
+ ) ;
+ public void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ int[] arg8
+ ) ;
+ public void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ float[] arg8
+ ) ;
+ public void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ double[] arg8
+ ) ;
+ public void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ boolean[] arg8
+ ) ;
+ public void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ long[] arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapParameterivNV ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glMapParameterivNV (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapParameterfvNV ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glMapParameterfvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapControlPointsNV ( GLenum , GLuint , GLenum , GLsizei , GLsizei , GLboolean , GLvoid * ) ;
+ * </pre>
+ */
+ public void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ byte[] arg6
+ ) ;
+ public void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ short[] arg6
+ ) ;
+ public void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ int[] arg6
+ ) ;
+ public void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ float[] arg6
+ ) ;
+ public void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ double[] arg6
+ ) ;
+ public void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ boolean[] arg6
+ ) ;
+ public void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ long[] arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapParameterivNV ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetMapParameterivNV (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetMapParameterfvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapAttribParameterivNV ( GLenum , GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetMapAttribParameterivNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapAttribParameterfvNV ( GLenum , GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetMapAttribParameterfvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalMapsNV ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glEvalMapsNV (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerStageParameterfvNV ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glCombinerStageParameterfvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCombinerStageParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetCombinerStageParameterfvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBindProgramNV ( GLenum , GLuint ) ;
+ * </pre>
+ */
+ public void glBindProgramNV (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteProgramsNV ( GLsizei , const GLuint * ) ;
+ * </pre>
+ */
+ public void glDeleteProgramsNV (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glExecuteProgramNV ( GLenum , GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glExecuteProgramNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGenProgramsNV ( GLsizei , GLuint * ) ;
+ * </pre>
+ */
+ public void glGenProgramsNV (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glAreProgramsResidentNV ( GLsizei , const GLuint * , GLboolean * ) ;
+ * </pre>
+ */
+ public boolean glAreProgramsResidentNV (
+ int arg0,
+ int[] arg1,
+ boolean[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRequestResidentProgramsNV ( GLsizei , const GLuint * ) ;
+ * </pre>
+ */
+ public void glRequestResidentProgramsNV (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetProgramParameterfvNV ( GLenum , GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetProgramParameterfvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetProgramParameterdvNV ( GLenum , GLuint , GLenum , GLdouble * ) ;
+ * </pre>
+ */
+ public void glGetProgramParameterdvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetProgramivNV ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetProgramivNV (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetProgramStringNV ( GLuint , GLenum , GLubyte * ) ;
+ * </pre>
+ */
+ public void glGetProgramStringNV (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTrackMatrixivNV ( GLenum , GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetTrackMatrixivNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVertexAttribdvNV ( GLuint , GLenum , GLdouble * ) ;
+ * </pre>
+ */
+ public void glGetVertexAttribdvNV (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVertexAttribfvNV ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetVertexAttribfvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVertexAttribivNV ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetVertexAttribivNV (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVertexAttribPointervNV ( GLuint , GLenum , GLvoid * * ) ;
+ * </pre>
+ */
+ public void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ byte[][] arg2
+ ) ;
+ public void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ short[][] arg2
+ ) ;
+ public void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ int[][] arg2
+ ) ;
+ public void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ float[][] arg2
+ ) ;
+ public void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ double[][] arg2
+ ) ;
+ public void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ boolean[][] arg2
+ ) ;
+ public void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ long[][] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsProgramNV ( GLuint ) ;
+ * </pre>
+ */
+ public boolean glIsProgramNV (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadProgramNV ( GLenum , GLuint , GLsizei , const GLubyte * ) ;
+ * </pre>
+ */
+ public void glLoadProgramNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glProgramParameter4fNV ( GLenum , GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glProgramParameter4fNV (
+ int arg0,
+ int arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glProgramParameter4dNV ( GLenum , GLuint , GLdouble , GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glProgramParameter4dNV (
+ int arg0,
+ int arg1,
+ double arg2,
+ double arg3,
+ double arg4,
+ double arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glProgramParameter4dvNV ( GLenum , GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glProgramParameter4dvNV (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glProgramParameter4fvNV ( GLenum , GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glProgramParameter4fvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glProgramParameters4dvNV ( GLenum , GLuint , GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glProgramParameters4dvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glProgramParameters4fvNV ( GLenum , GLuint , GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glProgramParameters4fvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTrackMatrixNV ( GLenum , GLuint , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glTrackMatrixNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribPointerNV ( GLuint , GLint , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ byte[] arg4
+ ) ;
+ public void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ short[] arg4
+ ) ;
+ public void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int[] arg4
+ ) ;
+ public void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ float[] arg4
+ ) ;
+ public void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ double[] arg4
+ ) ;
+ public void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ boolean[] arg4
+ ) ;
+ public void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ long[] arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib1sNV ( GLuint , GLshort ) ;
+ * </pre>
+ */
+ public void glVertexAttrib1sNV (
+ int arg0,
+ short arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib1fNV ( GLuint , GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexAttrib1fNV (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib1dNV ( GLuint , GLdouble ) ;
+ * </pre>
+ */
+ public void glVertexAttrib1dNV (
+ int arg0,
+ double arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib2sNV ( GLuint , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glVertexAttrib2sNV (
+ int arg0,
+ short arg1,
+ short arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib2fNV ( GLuint , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexAttrib2fNV (
+ int arg0,
+ float arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib2dNV ( GLuint , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glVertexAttrib2dNV (
+ int arg0,
+ double arg1,
+ double arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib3sNV ( GLuint , GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glVertexAttrib3sNV (
+ int arg0,
+ short arg1,
+ short arg2,
+ short arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib3fNV ( GLuint , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexAttrib3fNV (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib3dNV ( GLuint , GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glVertexAttrib3dNV (
+ int arg0,
+ double arg1,
+ double arg2,
+ double arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4sNV ( GLuint , GLshort , GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glVertexAttrib4sNV (
+ int arg0,
+ short arg1,
+ short arg2,
+ short arg3,
+ short arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4fNV ( GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexAttrib4fNV (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4dNV ( GLuint , GLdouble , GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glVertexAttrib4dNV (
+ int arg0,
+ double arg1,
+ double arg2,
+ double arg3,
+ double arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4ubNV ( GLuint , GLubyte , GLubyte , GLubyte , GLubyte ) ;
+ * </pre>
+ */
+ public void glVertexAttrib4ubNV (
+ int arg0,
+ byte arg1,
+ byte arg2,
+ byte arg3,
+ byte arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib1svNV ( GLuint , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib1svNV (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib1fvNV ( GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib1fvNV (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib1dvNV ( GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib1dvNV (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib2svNV ( GLuint , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib2svNV (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib2fvNV ( GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib2fvNV (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib2dvNV ( GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib2dvNV (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib3svNV ( GLuint , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib3svNV (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib3fvNV ( GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib3fvNV (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib3dvNV ( GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib3dvNV (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4svNV ( GLuint , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib4svNV (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4fvNV ( GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib4fvNV (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4dvNV ( GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib4dvNV (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4ubvNV ( GLuint , const GLubyte * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib4ubvNV (
+ int arg0,
+ byte[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs1svNV ( GLuint , GLsizei , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs1svNV (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs1fvNV ( GLuint , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs1fvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs1dvNV ( GLuint , GLsizei , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs1dvNV (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs2svNV ( GLuint , GLsizei , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs2svNV (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs2fvNV ( GLuint , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs2fvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs2dvNV ( GLuint , GLsizei , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs2dvNV (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs3svNV ( GLuint , GLsizei , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs3svNV (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs3fvNV ( GLuint , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs3fvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs3dvNV ( GLuint , GLsizei , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs3dvNV (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs4svNV ( GLuint , GLsizei , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs4svNV (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs4fvNV ( GLuint , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs4fvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs4dvNV ( GLuint , GLsizei , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs4dvNV (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs4ubvNV ( GLuint , GLsizei , const GLubyte * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs4ubvNV (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexBumpParameterivATI ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glTexBumpParameterivATI (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexBumpParameterfvATI ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glTexBumpParameterfvATI (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexBumpParameterivATI ( GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetTexBumpParameterivATI (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexBumpParameterfvATI ( GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetTexBumpParameterfvATI (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glGenFragmentShadersATI ( GLuint ) ;
+ * </pre>
+ */
+ public int glGenFragmentShadersATI (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBindFragmentShaderATI ( GLuint ) ;
+ * </pre>
+ */
+ public void glBindFragmentShaderATI (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteFragmentShaderATI ( GLuint ) ;
+ * </pre>
+ */
+ public void glDeleteFragmentShaderATI (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBeginFragmentShaderATI ( void ) ;
+ * </pre>
+ */
+ public void glBeginFragmentShaderATI (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEndFragmentShaderATI ( void ) ;
+ * </pre>
+ */
+ public void glEndFragmentShaderATI (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPassTexCoordATI ( GLuint , GLuint , GLenum ) ;
+ * </pre>
+ */
+ public void glPassTexCoordATI (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSampleMapATI ( GLuint , GLuint , GLenum ) ;
+ * </pre>
+ */
+ public void glSampleMapATI (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorFragmentOp1ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glColorFragmentOp1ATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorFragmentOp2ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glColorFragmentOp2ATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorFragmentOp3ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glColorFragmentOp3ATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ int arg12
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAlphaFragmentOp1ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glAlphaFragmentOp1ATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAlphaFragmentOp2ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glAlphaFragmentOp2ATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAlphaFragmentOp3ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glAlphaFragmentOp3ATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSetFragmentShaderConstantATI ( GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glSetFragmentShaderConstantATI (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPNTrianglesiATI ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glPNTrianglesiATI (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPNTrianglesfATI ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glPNTrianglesfATI (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glNewObjectBufferATI ( GLsizei , const GLvoid * , GLenum ) ;
+ * </pre>
+ */
+ public int glNewObjectBufferATI (
+ int arg0,
+ byte[] arg1,
+ int arg2
+ ) ;
+ public int glNewObjectBufferATI (
+ int arg0,
+ short[] arg1,
+ int arg2
+ ) ;
+ public int glNewObjectBufferATI (
+ int arg0,
+ int[] arg1,
+ int arg2
+ ) ;
+ public int glNewObjectBufferATI (
+ int arg0,
+ float[] arg1,
+ int arg2
+ ) ;
+ public int glNewObjectBufferATI (
+ int arg0,
+ double[] arg1,
+ int arg2
+ ) ;
+ public int glNewObjectBufferATI (
+ int arg0,
+ boolean[] arg1,
+ int arg2
+ ) ;
+ public int glNewObjectBufferATI (
+ int arg0,
+ long[] arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsObjectBufferATI ( GLuint ) ;
+ * </pre>
+ */
+ public boolean glIsObjectBufferATI (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glUpdateObjectBufferATI ( GLuint , GLuint , GLsizei , const GLvoid * , GLenum ) ;
+ * </pre>
+ */
+ public void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3,
+ int arg4
+ ) ;
+ public void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3,
+ int arg4
+ ) ;
+ public void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3,
+ int arg4
+ ) ;
+ public void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3,
+ int arg4
+ ) ;
+ public void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3,
+ int arg4
+ ) ;
+ public void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3,
+ int arg4
+ ) ;
+ public void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetObjectBufferfvATI ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetObjectBufferfvATI (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetObjectBufferivATI ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetObjectBufferivATI (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteObjectBufferATI ( GLuint ) ;
+ * </pre>
+ */
+ public void glDeleteObjectBufferATI (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glArrayObjectATI ( GLenum , GLint , GLenum , GLsizei , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glArrayObjectATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetArrayObjectfvATI ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetArrayObjectfvATI (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetArrayObjectivATI ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetArrayObjectivATI (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantArrayObjectATI ( GLuint , GLenum , GLsizei , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glVariantArrayObjectATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVariantArrayObjectfvATI ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetVariantArrayObjectfvATI (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVariantArrayObjectivATI ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetVariantArrayObjectivATI (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBeginVertexShaderEXT ( void ) ;
+ * </pre>
+ */
+ public void glBeginVertexShaderEXT (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEndVertexShaderEXT ( void ) ;
+ * </pre>
+ */
+ public void glEndVertexShaderEXT (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBindVertexShaderEXT ( GLuint ) ;
+ * </pre>
+ */
+ public void glBindVertexShaderEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glGenVertexShadersEXT ( GLuint ) ;
+ * </pre>
+ */
+ public int glGenVertexShadersEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteVertexShaderEXT ( GLuint ) ;
+ * </pre>
+ */
+ public void glDeleteVertexShaderEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glShaderOp1EXT ( GLenum , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glShaderOp1EXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glShaderOp2EXT ( GLenum , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glShaderOp2EXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glShaderOp3EXT ( GLenum , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glShaderOp3EXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSwizzleEXT ( GLuint , GLuint , GLenum , GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glSwizzleEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWriteMaskEXT ( GLuint , GLuint , GLenum , GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glWriteMaskEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glInsertComponentEXT ( GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glInsertComponentEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glExtractComponentEXT ( GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glExtractComponentEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glGenSymbolsEXT ( GLenum , GLenum , GLenum , GLuint ) ;
+ * </pre>
+ */
+ public int glGenSymbolsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSetInvariantEXT ( GLuint , GLenum , const void * ) ;
+ * </pre>
+ */
+ public void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+ public void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+ public void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+ public void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+ public void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+ public void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+ public void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ long[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSetLocalConstantEXT ( GLuint , GLenum , const void * ) ;
+ * </pre>
+ */
+ public void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+ public void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+ public void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+ public void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+ public void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+ public void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+ public void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ long[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantbvEXT ( GLuint , const GLbyte * ) ;
+ * </pre>
+ */
+ public void glVariantbvEXT (
+ int arg0,
+ byte[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantsvEXT ( GLuint , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVariantsvEXT (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantivEXT ( GLuint , const GLint * ) ;
+ * </pre>
+ */
+ public void glVariantivEXT (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantfvEXT ( GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVariantfvEXT (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantdvEXT ( GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVariantdvEXT (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantubvEXT ( GLuint , const GLubyte * ) ;
+ * </pre>
+ */
+ public void glVariantubvEXT (
+ int arg0,
+ byte[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantusvEXT ( GLuint , const GLushort * ) ;
+ * </pre>
+ */
+ public void glVariantusvEXT (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantuivEXT ( GLuint , const GLuint * ) ;
+ * </pre>
+ */
+ public void glVariantuivEXT (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantPointerEXT ( GLuint , GLenum , GLuint , const void * ) ;
+ * </pre>
+ */
+ public void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEnableVariantClientStateEXT ( GLuint ) ;
+ * </pre>
+ */
+ public void glEnableVariantClientStateEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDisableVariantClientStateEXT ( GLuint ) ;
+ * </pre>
+ */
+ public void glDisableVariantClientStateEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glBindLightParameterEXT ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public int glBindLightParameterEXT (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glBindMaterialParameterEXT ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public int glBindMaterialParameterEXT (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glBindTexGenParameterEXT ( GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public int glBindTexGenParameterEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glBindTextureUnitParameterEXT ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public int glBindTextureUnitParameterEXT (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glBindParameterEXT ( GLenum ) ;
+ * </pre>
+ */
+ public int glBindParameterEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsVariantEnabledEXT ( GLuint , GLenum ) ;
+ * </pre>
+ */
+ public boolean glIsVariantEnabledEXT (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVariantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
+ * </pre>
+ */
+ public void glGetVariantBooleanvEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVariantIntegervEXT ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetVariantIntegervEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVariantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetVariantFloatvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVariantPointervEXT ( GLuint , GLenum , GLvoid * * ) ;
+ * </pre>
+ */
+ public void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ byte[][] arg2
+ ) ;
+ public void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ short[][] arg2
+ ) ;
+ public void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ int[][] arg2
+ ) ;
+ public void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ float[][] arg2
+ ) ;
+ public void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ double[][] arg2
+ ) ;
+ public void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ boolean[][] arg2
+ ) ;
+ public void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ long[][] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetInvariantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
+ * </pre>
+ */
+ public void glGetInvariantBooleanvEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetInvariantIntegervEXT ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetInvariantIntegervEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetInvariantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetInvariantFloatvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetLocalConstantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
+ * </pre>
+ */
+ public void glGetLocalConstantBooleanvEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetLocalConstantIntegervEXT ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetLocalConstantIntegervEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetLocalConstantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetLocalConstantFloatvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1s ( GLenum , GLshort ) ;
+ * </pre>
+ */
+ public void glVertexStream1s (
+ int arg0,
+ short arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1sv ( GLenum , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexStream1sv (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1i ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glVertexStream1i (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1iv ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glVertexStream1iv (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1f ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexStream1f (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1fv ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexStream1fv (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1d ( GLenum , GLdouble ) ;
+ * </pre>
+ */
+ public void glVertexStream1d (
+ int arg0,
+ double arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1dv ( GLenum , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexStream1dv (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2s ( GLenum , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glVertexStream2s (
+ int arg0,
+ short arg1,
+ short arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2sv ( GLenum , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexStream2sv (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2i ( GLenum , GLint , GLint ) ;
+ * </pre>
+ */
+ public void glVertexStream2i (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2iv ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glVertexStream2iv (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2f ( GLenum , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexStream2f (
+ int arg0,
+ float arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2fv ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexStream2fv (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2d ( GLenum , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glVertexStream2d (
+ int arg0,
+ double arg1,
+ double arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2dv ( GLenum , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexStream2dv (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3s ( GLenum , GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glVertexStream3s (
+ int arg0,
+ short arg1,
+ short arg2,
+ short arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3sv ( GLenum , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexStream3sv (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3i ( GLenum , GLint , GLint , GLint ) ;
+ * </pre>
+ */
+ public void glVertexStream3i (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3iv ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glVertexStream3iv (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3f ( GLenum , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexStream3f (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3fv ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexStream3fv (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3d ( GLenum , GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glVertexStream3d (
+ int arg0,
+ double arg1,
+ double arg2,
+ double arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3dv ( GLenum , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexStream3dv (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4s ( GLenum , GLshort , GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glVertexStream4s (
+ int arg0,
+ short arg1,
+ short arg2,
+ short arg3,
+ short arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4sv ( GLenum , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexStream4sv (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4i ( GLenum , GLint , GLint , GLint , GLint ) ;
+ * </pre>
+ */
+ public void glVertexStream4i (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4iv ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glVertexStream4iv (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4f ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexStream4f (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4fv ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexStream4fv (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4d ( GLenum , GLdouble , GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glVertexStream4d (
+ int arg0,
+ double arg1,
+ double arg2,
+ double arg3,
+ double arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4dv ( GLenum , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexStream4dv (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3b ( GLenum , GLbyte , GLbyte , GLbyte ) ;
+ * </pre>
+ */
+ public void glNormalStream3b (
+ int arg0,
+ byte arg1,
+ byte arg2,
+ byte arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3bv ( GLenum , const GLbyte * ) ;
+ * </pre>
+ */
+ public void glNormalStream3bv (
+ int arg0,
+ byte[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3s ( GLenum , GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glNormalStream3s (
+ int arg0,
+ short arg1,
+ short arg2,
+ short arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3sv ( GLenum , const GLshort * ) ;
+ * </pre>
+ */
+ public void glNormalStream3sv (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3i ( GLenum , GLint , GLint , GLint ) ;
+ * </pre>
+ */
+ public void glNormalStream3i (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3iv ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glNormalStream3iv (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3f ( GLenum , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glNormalStream3f (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3fv ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glNormalStream3fv (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3d ( GLenum , GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glNormalStream3d (
+ int arg0,
+ double arg1,
+ double arg2,
+ double arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3dv ( GLenum , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glNormalStream3dv (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClientActiveVertexStream ( GLenum ) ;
+ * </pre>
+ */
+ public void glClientActiveVertexStream (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexBlendEnvi ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glVertexBlendEnvi (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexBlendEnvf ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexBlendEnvf (
+ int arg0,
+ float arg1
) ;
-/* C2J Parser Version 2.2: Java program parsed successfully. */
+/* C2J Parser Version 3.0: Java program parsed successfully. */
}