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-rw-r--r--al/effects/equalizer.cpp27
1 files changed, 13 insertions, 14 deletions
diff --git a/al/effects/equalizer.cpp b/al/effects/equalizer.cpp
index 5eea9e6d..7dc703db 100644
--- a/al/effects/equalizer.cpp
+++ b/al/effects/equalizer.cpp
@@ -322,10 +322,7 @@ template<>
template<>
bool EqualizerCommitter::commit(const EaxEffectProps &props)
{
- const auto orig = mEaxProps;
- mEaxProps = props;
-
- if(orig.mType == mEaxProps.mType && mEaxProps.mEqualizer.lLowGain == props.mEqualizer.lLowGain
+ if(props.mType == mEaxProps.mType && mEaxProps.mEqualizer.lLowGain == props.mEqualizer.lLowGain
&& mEaxProps.mEqualizer.flLowCutOff == props.mEqualizer.flLowCutOff
&& mEaxProps.mEqualizer.lMid1Gain == props.mEqualizer.lMid1Gain
&& mEaxProps.mEqualizer.flMid1Center == props.mEqualizer.flMid1Center
@@ -337,16 +334,18 @@ bool EqualizerCommitter::commit(const EaxEffectProps &props)
&& mEaxProps.mEqualizer.flHighCutOff == props.mEqualizer.flHighCutOff)
return false;
- mAlProps.Equalizer.LowGain = level_mb_to_gain(static_cast<float>(mEaxProps.mEqualizer.lLowGain));
- mAlProps.Equalizer.LowCutoff = mEaxProps.mEqualizer.flLowCutOff;
- mAlProps.Equalizer.Mid1Gain = level_mb_to_gain(static_cast<float>(mEaxProps.mEqualizer.lMid1Gain));
- mAlProps.Equalizer.Mid1Center = mEaxProps.mEqualizer.flMid1Center;
- mAlProps.Equalizer.Mid1Width = mEaxProps.mEqualizer.flMid1Width;
- mAlProps.Equalizer.Mid2Gain = level_mb_to_gain(static_cast<float>(mEaxProps.mEqualizer.lMid2Gain));
- mAlProps.Equalizer.Mid2Center = mEaxProps.mEqualizer.flMid2Center;
- mAlProps.Equalizer.Mid2Width = mEaxProps.mEqualizer.flMid2Width;
- mAlProps.Equalizer.HighGain = level_mb_to_gain(static_cast<float>(mEaxProps.mEqualizer.lHighGain));
- mAlProps.Equalizer.HighCutoff = mEaxProps.mEqualizer.flHighCutOff;
+ mEaxProps = props;
+
+ mAlProps.Equalizer.LowGain = level_mb_to_gain(static_cast<float>(props.mEqualizer.lLowGain));
+ mAlProps.Equalizer.LowCutoff = props.mEqualizer.flLowCutOff;
+ mAlProps.Equalizer.Mid1Gain = level_mb_to_gain(static_cast<float>(props.mEqualizer.lMid1Gain));
+ mAlProps.Equalizer.Mid1Center = props.mEqualizer.flMid1Center;
+ mAlProps.Equalizer.Mid1Width = props.mEqualizer.flMid1Width;
+ mAlProps.Equalizer.Mid2Gain = level_mb_to_gain(static_cast<float>(props.mEqualizer.lMid2Gain));
+ mAlProps.Equalizer.Mid2Center = props.mEqualizer.flMid2Center;
+ mAlProps.Equalizer.Mid2Width = props.mEqualizer.flMid2Width;
+ mAlProps.Equalizer.HighGain = level_mb_to_gain(static_cast<float>(props.mEqualizer.lHighGain));
+ mAlProps.Equalizer.HighCutoff = props.mEqualizer.flHighCutOff;
return true;
}