diff options
Diffstat (limited to 'OpenAL32/Include/alAuxEffectSlot.h')
-rw-r--r-- | OpenAL32/Include/alAuxEffectSlot.h | 88 |
1 files changed, 72 insertions, 16 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h index 4c14b1f7..c7182d9b 100644 --- a/OpenAL32/Include/alAuxEffectSlot.h +++ b/OpenAL32/Include/alAuxEffectSlot.h @@ -8,17 +8,62 @@ extern "C" { #endif +struct ALeffectStateVtable; +struct ALeffectslot; + typedef struct ALeffectState { - ALvoid (*Destroy)(struct ALeffectState *State); - ALboolean (*DeviceUpdate)(struct ALeffectState *State, ALCdevice *Device); - ALvoid (*Update)(struct ALeffectState *State, ALCdevice *Device, const struct ALeffectslot *Slot); - ALvoid (*Process)(struct ALeffectState *State, ALuint SamplesToDo, const ALfloat *RESTRICT SamplesIn, ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE]); + const struct ALeffectStateVtable *vtbl; } ALeffectState; +struct ALeffectStateVtable { + void (*const Destruct)(ALeffectState *state); + + ALboolean (*const deviceUpdate)(ALeffectState *state, ALCdevice *device); + void (*const update)(ALeffectState *state, ALCdevice *device, const struct ALeffectslot *slot); + void (*const process)(ALeffectState *state, ALuint samplesToDo, const ALfloat *restrict samplesIn, ALfloat (*restrict samplesOut)[BUFFERSIZE]); + + void (*const Delete)(struct ALeffectState *state); +}; + +#define DEFINE_ALEFFECTSTATE_VTABLE(T) \ +DECLARE_THUNK(T, ALeffectState, void, Destruct) \ +DECLARE_THUNK1(T, ALeffectState, ALboolean, deviceUpdate, ALCdevice*) \ +DECLARE_THUNK2(T, ALeffectState, void, update, ALCdevice*, const ALeffectslot*) \ +DECLARE_THUNK3(T, ALeffectState, void, process, ALuint, const ALfloat*restrict, ALfloatBUFFERSIZE*restrict) \ +DECLARE_THUNK(T, ALeffectState, void, Delete) \ + \ +static const struct ALeffectStateVtable T##_ALeffectState_vtable = { \ + T##_ALeffectState_Destruct, \ + \ + T##_ALeffectState_deviceUpdate, \ + T##_ALeffectState_update, \ + T##_ALeffectState_process, \ + \ + T##_ALeffectState_Delete, \ +} + + +struct ALeffectStateFactoryVtable; + +typedef struct ALeffectStateFactory { + const struct ALeffectStateFactoryVtable *vtbl; +} ALeffectStateFactory; + +struct ALeffectStateFactoryVtable { + ALeffectState *(*const create)(ALeffectStateFactory *factory); +}; -typedef struct ALeffectslot -{ - ALeffect effect; +#define DEFINE_ALEFFECTSTATEFACTORY_VTABLE(T) \ +DECLARE_THUNK(T, ALeffectStateFactory, ALeffectState*, create) \ + \ +static const struct ALeffectStateFactoryVtable T##_ALeffectStateFactory_vtable = { \ + T##_ALeffectStateFactory_create, \ +} + + +typedef struct ALeffectslot { + ALenum EffectType; + ALeffectProps EffectProps; volatile ALfloat Gain; volatile ALboolean AuxSendAuto; @@ -37,23 +82,34 @@ typedef struct ALeffectslot ALuint id; } ALeffectslot; +inline struct ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id) +{ return (struct ALeffectslot*)LookupUIntMapKey(&context->EffectSlotMap, id); } +inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id) +{ return (struct ALeffectslot*)RemoveUIntMapKey(&context->EffectSlotMap, id); } ALenum InitEffectSlot(ALeffectslot *slot); ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context); -ALeffectState *NoneCreate(void); -ALeffectState *ReverbCreate(void); -ALeffectState *EchoCreate(void); -ALeffectState *ModulatorCreate(void); -ALeffectState *DedicatedCreate(void); -#define ALeffectState_Destroy(a) ((a)->Destroy((a))) -#define ALeffectState_DeviceUpdate(a,b) ((a)->DeviceUpdate((a),(b))) -#define ALeffectState_Update(a,b,c) ((a)->Update((a),(b),(c))) -#define ALeffectState_Process(a,b,c,d) ((a)->Process((a),(b),(c),(d))) +ALeffectStateFactory *ALnullStateFactory_getFactory(void); +ALeffectStateFactory *ALreverbStateFactory_getFactory(void); +ALeffectStateFactory *ALautowahStateFactory_getFactory(void); +ALeffectStateFactory *ALchorusStateFactory_getFactory(void); +ALeffectStateFactory *ALcompressorStateFactory_getFactory(void); +ALeffectStateFactory *ALdistortionStateFactory_getFactory(void); +ALeffectStateFactory *ALechoStateFactory_getFactory(void); +ALeffectStateFactory *ALequalizerStateFactory_getFactory(void); +ALeffectStateFactory *ALflangerStateFactory_getFactory(void); +ALeffectStateFactory *ALmodulatorStateFactory_getFactory(void); + +ALeffectStateFactory *ALdedicatedStateFactory_getFactory(void); + ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect); +void InitEffectFactoryMap(void); +void DeinitEffectFactoryMap(void); + #ifdef __cplusplus } #endif |