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-rw-r--r--Alc/effects/reverb.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index 3c5e5e96..0d486e63 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -1073,9 +1073,9 @@ static aluMatrixf GetTransformFromVector(const ALfloat *vec)
/* Normalize the panning vector according to the N3D scale, which has an
* extra sqrt(3) term on the directional components. Converting from OpenAL
* to B-Format also requires negating X (ACN 1) and Z (ACN 3). Note however
- * that the reverb panning vectors use right-handed coordinates, unlike the
- * rest of OpenAL which use left-handed. This is fixed by negating Z, which
- * cancels out with the B-Format Z negation.
+ * that the reverb panning vectors use left-handed coordinates, unlike the
+ * rest of OpenAL which use right-handed. This is fixed by negating Z,
+ * which cancels out with the B-Format Z negation.
*/
mag = sqrtf(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]);
if(mag > 1.0f)