diff options
Diffstat (limited to 'Alc/effects/echo.c')
-rw-r--r-- | Alc/effects/echo.c | 296 |
1 files changed, 296 insertions, 0 deletions
diff --git a/Alc/effects/echo.c b/Alc/effects/echo.c new file mode 100644 index 00000000..7471c3dd --- /dev/null +++ b/Alc/effects/echo.c @@ -0,0 +1,296 @@ +/** + * OpenAL cross platform audio library + * Copyright (C) 2009 by Chris Robinson. + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + * Or go to http://www.gnu.org/copyleft/lgpl.html + */ + +#include "config.h" + +#include <math.h> +#include <stdlib.h> + +#include "alMain.h" +#include "alFilter.h" +#include "alAuxEffectSlot.h" +#include "alError.h" +#include "alu.h" + + +typedef struct ALechoState { + DERIVE_FROM_TYPE(ALeffectState); + + ALfloat *SampleBuffer; + ALuint BufferLength; + + // The echo is two tap. The delay is the number of samples from before the + // current offset + struct { + ALuint delay; + } Tap[2]; + ALuint Offset; + /* The panning gains for the two taps */ + ALfloat Gain[2][MaxChannels]; + + ALfloat FeedGain; + + ALfilterState Filter; +} ALechoState; + +static ALvoid ALechoState_Destruct(ALechoState *state) +{ + free(state->SampleBuffer); + state->SampleBuffer = NULL; +} + +static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device) +{ + ALuint maxlen, i; + + // Use the next power of 2 for the buffer length, so the tap offsets can be + // wrapped using a mask instead of a modulo + maxlen = fastf2u(AL_ECHO_MAX_DELAY * Device->Frequency) + 1; + maxlen += fastf2u(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1; + maxlen = NextPowerOf2(maxlen); + + if(maxlen != state->BufferLength) + { + void *temp; + + temp = realloc(state->SampleBuffer, maxlen * sizeof(ALfloat)); + if(!temp) return AL_FALSE; + state->SampleBuffer = temp; + state->BufferLength = maxlen; + } + for(i = 0;i < state->BufferLength;i++) + state->SampleBuffer[i] = 0.0f; + + return AL_TRUE; +} + +static ALvoid ALechoState_update(ALechoState *state, ALCdevice *Device, const ALeffectslot *Slot) +{ + ALuint frequency = Device->Frequency; + ALfloat lrpan, gain; + ALfloat dirGain; + + state->Tap[0].delay = fastf2u(Slot->EffectProps.Echo.Delay * frequency) + 1; + state->Tap[1].delay = fastf2u(Slot->EffectProps.Echo.LRDelay * frequency); + state->Tap[1].delay += state->Tap[0].delay; + + lrpan = Slot->EffectProps.Echo.Spread; + + state->FeedGain = Slot->EffectProps.Echo.Feedback; + + ALfilterState_setParams(&state->Filter, ALfilterType_HighShelf, + 1.0f - Slot->EffectProps.Echo.Damping, + (ALfloat)LOWPASSFREQREF/frequency, 0.0f); + + gain = Slot->Gain; + dirGain = fabsf(lrpan); + + /* First tap panning */ + ComputeAngleGains(Device, atan2f(-lrpan, 0.0f), (1.0f-dirGain)*F_PI, gain, state->Gain[0]); + + /* Second tap panning */ + ComputeAngleGains(Device, atan2f(+lrpan, 0.0f), (1.0f-dirGain)*F_PI, gain, state->Gain[1]); +} + +static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE]) +{ + const ALuint mask = state->BufferLength-1; + const ALuint tap1 = state->Tap[0].delay; + const ALuint tap2 = state->Tap[1].delay; + ALuint offset = state->Offset; + ALfloat smp; + ALuint base; + ALuint i, k; + + for(base = 0;base < SamplesToDo;) + { + ALfloat temps[64][2]; + ALuint td = minu(SamplesToDo-base, 64); + + for(i = 0;i < td;i++) + { + /* First tap */ + temps[i][0] = state->SampleBuffer[(offset-tap1) & mask]; + /* Second tap */ + temps[i][1] = state->SampleBuffer[(offset-tap2) & mask]; + + // Apply damping and feedback gain to the second tap, and mix in the + // new sample + smp = ALfilterState_processSingle(&state->Filter, temps[i][1]+SamplesIn[i+base]); + state->SampleBuffer[offset&mask] = smp * state->FeedGain; + offset++; + } + + for(k = 0;k < MaxChannels;k++) + { + ALfloat gain = state->Gain[0][k]; + if(gain > GAIN_SILENCE_THRESHOLD) + { + for(i = 0;i < td;i++) + SamplesOut[k][i+base] += temps[i][0] * gain; + } + + gain = state->Gain[1][k]; + if(gain > GAIN_SILENCE_THRESHOLD) + { + for(i = 0;i < td;i++) + SamplesOut[k][i+base] += temps[i][1] * gain; + } + } + + base += td; + } + + state->Offset = offset; +} + +static void ALechoState_Delete(ALechoState *state) +{ + free(state); +} + +DEFINE_ALEFFECTSTATE_VTABLE(ALechoState); + + +typedef struct ALechoStateFactory { + DERIVE_FROM_TYPE(ALeffectStateFactory); +} ALechoStateFactory; + +ALeffectState *ALechoStateFactory_create(ALechoStateFactory *UNUSED(factory)) +{ + ALechoState *state; + + state = malloc(sizeof(*state)); + if(!state) return NULL; + SET_VTABLE2(ALechoState, ALeffectState, state); + + state->BufferLength = 0; + state->SampleBuffer = NULL; + + state->Tap[0].delay = 0; + state->Tap[1].delay = 0; + state->Offset = 0; + + ALfilterState_clear(&state->Filter); + + return STATIC_CAST(ALeffectState, state); +} + +DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALechoStateFactory); + +ALeffectStateFactory *ALechoStateFactory_getFactory(void) +{ + static ALechoStateFactory EchoFactory = { { GET_VTABLE2(ALechoStateFactory, ALeffectStateFactory) } }; + + return STATIC_CAST(ALeffectStateFactory, &EchoFactory); +} + + +void ALecho_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val)) +{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } +void ALecho_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) +{ + ALecho_setParami(effect, context, param, vals[0]); +} +void ALecho_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) +{ + ALeffectProps *props = &effect->Props; + switch(param) + { + case AL_ECHO_DELAY: + if(!(val >= AL_ECHO_MIN_DELAY && val <= AL_ECHO_MAX_DELAY)) + SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + props->Echo.Delay = val; + break; + + case AL_ECHO_LRDELAY: + if(!(val >= AL_ECHO_MIN_LRDELAY && val <= AL_ECHO_MAX_LRDELAY)) + SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + props->Echo.LRDelay = val; + break; + + case AL_ECHO_DAMPING: + if(!(val >= AL_ECHO_MIN_DAMPING && val <= AL_ECHO_MAX_DAMPING)) + SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + props->Echo.Damping = val; + break; + + case AL_ECHO_FEEDBACK: + if(!(val >= AL_ECHO_MIN_FEEDBACK && val <= AL_ECHO_MAX_FEEDBACK)) + SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + props->Echo.Feedback = val; + break; + + case AL_ECHO_SPREAD: + if(!(val >= AL_ECHO_MIN_SPREAD && val <= AL_ECHO_MAX_SPREAD)) + SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + props->Echo.Spread = val; + break; + + default: + SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); + } +} +void ALecho_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) +{ + ALecho_setParamf(effect, context, param, vals[0]); +} + +void ALecho_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val)) +{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } +void ALecho_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) +{ + ALecho_getParami(effect, context, param, vals); +} +void ALecho_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) +{ + const ALeffectProps *props = &effect->Props; + switch(param) + { + case AL_ECHO_DELAY: + *val = props->Echo.Delay; + break; + + case AL_ECHO_LRDELAY: + *val = props->Echo.LRDelay; + break; + + case AL_ECHO_DAMPING: + *val = props->Echo.Damping; + break; + + case AL_ECHO_FEEDBACK: + *val = props->Echo.Feedback; + break; + + case AL_ECHO_SPREAD: + *val = props->Echo.Spread; + break; + + default: + SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); + } +} +void ALecho_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) +{ + ALecho_getParamf(effect, context, param, vals); +} + +DEFINE_ALEFFECT_VTABLE(ALecho); |