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authorChris Robinson <[email protected]>2021-04-26 20:25:24 -0700
committerChris Robinson <[email protected]>2021-04-26 20:25:24 -0700
commit26c8c50c2605e377f74d7a73bae3bbbf4f7bad61 (patch)
tree1d66be8cc28a32e965de87e5b51012c26b6b2b95 /alc/alcontext.h
parent22a8ebff8094785ec53aadef8489dc60f6939d55 (diff)
Partially implement an extension to hold sources on disconnect
Rather than stopping voices/sources when the device becomes disconnected, the context can be set to leave them alone. As a consequence, their state will remain as playing and they'll keep their last known sample offset indefinately. For applications mindful of this behavior, it will allow resetting or reopening the device to reconnect and automatically resume where it left off.
Diffstat (limited to 'alc/alcontext.h')
-rw-r--r--alc/alcontext.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/alc/alcontext.h b/alc/alcontext.h
index b1b41e76..075e6a55 100644
--- a/alc/alcontext.h
+++ b/alc/alcontext.h
@@ -35,6 +35,8 @@ struct Voice;
struct VoiceChange;
struct VoicePropsItem;
+using uint = unsigned int;
+
enum class DistanceModel : unsigned char {
Disable,
@@ -108,6 +110,7 @@ struct ContextBase {
*/
RefCount mUpdateCount{0u};
std::atomic<bool> mHoldUpdates{false};
+ std::atomic<bool> mStopVoicesOnDisconnect{true};
float mGainBoost{1.0f};