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authorChris Robinson <chris.kcat@gmail.com>2023-03-11 17:03:51 -0800
committerChris Robinson <chris.kcat@gmail.com>2023-03-11 17:03:51 -0800
commit86d4a77e62857205586caf95580980f29e06eb9f (patch)
tree108359e7f948fdba9a0bd825f6c67eabccb1fe06 /al/effects/reverb.cpp
parent028e7eff52a4d0b7b7c023832d2792bb56fef0d1 (diff)
Rename some struct members for clarity
Diffstat (limited to 'al/effects/reverb.cpp')
-rw-r--r--al/effects/reverb.cpp74
1 files changed, 37 insertions, 37 deletions
diff --git a/al/effects/reverb.cpp b/al/effects/reverb.cpp
index b154e3ff..3b04d86c 100644
--- a/al/effects/reverb.cpp
+++ b/al/effects/reverb.cpp
@@ -1156,66 +1156,66 @@ bool EaxReverbCommitter::commit(const EAXREVERBPROPERTIES &props)
bool EaxReverbCommitter::commit(const EaxEffectProps &props)
{
- const auto orig = props_;
- props_ = props;
- if(orig.mType == props_.mType && memcmp(&orig.mReverb, &props_.mReverb, sizeof(props_.mReverb)) == 0)
+ const auto orig = mEaxProps;
+ mEaxProps = props;
+ if(orig.mType == mEaxProps.mType && memcmp(&orig.mReverb, &mEaxProps.mReverb, sizeof(mEaxProps.mReverb)) == 0)
return false;
- const auto size = props_.mReverb.flEnvironmentSize;
+ const auto size = mEaxProps.mReverb.flEnvironmentSize;
const auto density = (size * size * size) / 16.0F;
- al_effect_props_.Reverb.Density = clamp(density,
+ mAlProps.Reverb.Density = clamp(density,
AL_EAXREVERB_MIN_DENSITY, AL_EAXREVERB_MAX_DENSITY);
- al_effect_props_.Reverb.Diffusion = clamp(props_.mReverb.flEnvironmentDiffusion,
+ mAlProps.Reverb.Diffusion = clamp(mEaxProps.mReverb.flEnvironmentDiffusion,
AL_EAXREVERB_MIN_DIFFUSION, AL_EAXREVERB_MAX_DIFFUSION);
- al_effect_props_.Reverb.Gain = clamp(
- level_mb_to_gain(static_cast<float>(props_.mReverb.lRoom)),
+ mAlProps.Reverb.Gain = clamp(
+ level_mb_to_gain(static_cast<float>(mEaxProps.mReverb.lRoom)),
AL_EAXREVERB_MIN_GAIN, AL_EAXREVERB_MAX_GAIN);
- al_effect_props_.Reverb.GainHF = clamp(
- level_mb_to_gain(static_cast<float>(props_.mReverb.lRoomHF)),
+ mAlProps.Reverb.GainHF = clamp(
+ level_mb_to_gain(static_cast<float>(mEaxProps.mReverb.lRoomHF)),
AL_EAXREVERB_MIN_GAINHF, AL_EAXREVERB_MAX_GAINHF);
- al_effect_props_.Reverb.GainLF = clamp(
- level_mb_to_gain(static_cast<float>(props_.mReverb.lRoomLF)),
+ mAlProps.Reverb.GainLF = clamp(
+ level_mb_to_gain(static_cast<float>(mEaxProps.mReverb.lRoomLF)),
AL_EAXREVERB_MIN_GAINLF, AL_EAXREVERB_MAX_GAINLF);
- al_effect_props_.Reverb.DecayTime = clamp(props_.mReverb.flDecayTime,
+ mAlProps.Reverb.DecayTime = clamp(mEaxProps.mReverb.flDecayTime,
AL_EAXREVERB_MIN_DECAY_TIME, AL_EAXREVERB_MAX_DECAY_TIME);
- al_effect_props_.Reverb.DecayHFRatio = clamp(props_.mReverb.flDecayHFRatio,
+ mAlProps.Reverb.DecayHFRatio = clamp(mEaxProps.mReverb.flDecayHFRatio,
AL_EAXREVERB_MIN_DECAY_HFRATIO, AL_EAXREVERB_MAX_DECAY_HFRATIO);
- al_effect_props_.Reverb.DecayLFRatio = clamp(props_.mReverb.flDecayLFRatio,
+ mAlProps.Reverb.DecayLFRatio = clamp(mEaxProps.mReverb.flDecayLFRatio,
AL_EAXREVERB_MIN_DECAY_LFRATIO, AL_EAXREVERB_MAX_DECAY_LFRATIO);
- al_effect_props_.Reverb.ReflectionsGain = clamp(
- level_mb_to_gain(static_cast<float>(props_.mReverb.lReflections)),
+ mAlProps.Reverb.ReflectionsGain = clamp(
+ level_mb_to_gain(static_cast<float>(mEaxProps.mReverb.lReflections)),
AL_EAXREVERB_MIN_REFLECTIONS_GAIN, AL_EAXREVERB_MAX_REFLECTIONS_GAIN);
- al_effect_props_.Reverb.ReflectionsDelay = clamp(props_.mReverb.flReflectionsDelay,
+ mAlProps.Reverb.ReflectionsDelay = clamp(mEaxProps.mReverb.flReflectionsDelay,
AL_EAXREVERB_MIN_REFLECTIONS_DELAY, AL_EAXREVERB_MAX_REFLECTIONS_DELAY);
- al_effect_props_.Reverb.ReflectionsPan[0] = props_.mReverb.vReflectionsPan.x;
- al_effect_props_.Reverb.ReflectionsPan[1] = props_.mReverb.vReflectionsPan.y;
- al_effect_props_.Reverb.ReflectionsPan[2] = props_.mReverb.vReflectionsPan.z;
- al_effect_props_.Reverb.LateReverbGain = clamp(
- level_mb_to_gain(static_cast<float>(props_.mReverb.lReverb)),
+ mAlProps.Reverb.ReflectionsPan[0] = mEaxProps.mReverb.vReflectionsPan.x;
+ mAlProps.Reverb.ReflectionsPan[1] = mEaxProps.mReverb.vReflectionsPan.y;
+ mAlProps.Reverb.ReflectionsPan[2] = mEaxProps.mReverb.vReflectionsPan.z;
+ mAlProps.Reverb.LateReverbGain = clamp(
+ level_mb_to_gain(static_cast<float>(mEaxProps.mReverb.lReverb)),
AL_EAXREVERB_MIN_LATE_REVERB_GAIN, AL_EAXREVERB_MAX_LATE_REVERB_GAIN);
- al_effect_props_.Reverb.LateReverbDelay = clamp(props_.mReverb.flReverbDelay,
+ mAlProps.Reverb.LateReverbDelay = clamp(mEaxProps.mReverb.flReverbDelay,
AL_EAXREVERB_MIN_LATE_REVERB_DELAY, AL_EAXREVERB_MAX_LATE_REVERB_DELAY);
- al_effect_props_.Reverb.LateReverbPan[0] = props_.mReverb.vReverbPan.x;
- al_effect_props_.Reverb.LateReverbPan[1] = props_.mReverb.vReverbPan.y;
- al_effect_props_.Reverb.LateReverbPan[2] = props_.mReverb.vReverbPan.z;
- al_effect_props_.Reverb.EchoTime = clamp(props_.mReverb.flEchoTime,
+ mAlProps.Reverb.LateReverbPan[0] = mEaxProps.mReverb.vReverbPan.x;
+ mAlProps.Reverb.LateReverbPan[1] = mEaxProps.mReverb.vReverbPan.y;
+ mAlProps.Reverb.LateReverbPan[2] = mEaxProps.mReverb.vReverbPan.z;
+ mAlProps.Reverb.EchoTime = clamp(mEaxProps.mReverb.flEchoTime,
AL_EAXREVERB_MIN_ECHO_TIME, AL_EAXREVERB_MAX_ECHO_TIME);
- al_effect_props_.Reverb.EchoDepth = clamp(props_.mReverb.flEchoDepth,
+ mAlProps.Reverb.EchoDepth = clamp(mEaxProps.mReverb.flEchoDepth,
AL_EAXREVERB_MIN_ECHO_DEPTH, AL_EAXREVERB_MAX_ECHO_DEPTH);
- al_effect_props_.Reverb.ModulationTime = clamp(props_.mReverb.flModulationTime,
+ mAlProps.Reverb.ModulationTime = clamp(mEaxProps.mReverb.flModulationTime,
AL_EAXREVERB_MIN_MODULATION_TIME, AL_EAXREVERB_MAX_MODULATION_TIME);
- al_effect_props_.Reverb.ModulationDepth = clamp(props_.mReverb.flModulationDepth,
+ mAlProps.Reverb.ModulationDepth = clamp(mEaxProps.mReverb.flModulationDepth,
AL_EAXREVERB_MIN_MODULATION_DEPTH, AL_EAXREVERB_MAX_MODULATION_DEPTH);
- al_effect_props_.Reverb.AirAbsorptionGainHF = clamp(
- level_mb_to_gain(props_.mReverb.flAirAbsorptionHF),
+ mAlProps.Reverb.AirAbsorptionGainHF = clamp(
+ level_mb_to_gain(mEaxProps.mReverb.flAirAbsorptionHF),
AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF, AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF);
- al_effect_props_.Reverb.HFReference = clamp(props_.mReverb.flHFReference,
+ mAlProps.Reverb.HFReference = clamp(mEaxProps.mReverb.flHFReference,
AL_EAXREVERB_MIN_HFREFERENCE, AL_EAXREVERB_MAX_HFREFERENCE);
- al_effect_props_.Reverb.LFReference = clamp(props_.mReverb.flLFReference,
+ mAlProps.Reverb.LFReference = clamp(mEaxProps.mReverb.flLFReference,
AL_EAXREVERB_MIN_LFREFERENCE, AL_EAXREVERB_MAX_LFREFERENCE);
- al_effect_props_.Reverb.RoomRolloffFactor = clamp(props_.mReverb.flRoomRolloffFactor,
+ mAlProps.Reverb.RoomRolloffFactor = clamp(mEaxProps.mReverb.flRoomRolloffFactor,
AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR, AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR);
- al_effect_props_.Reverb.DecayHFLimit = ((props_.mReverb.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0);
+ mAlProps.Reverb.DecayHFLimit = ((mEaxProps.mReverb.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0);
return true;
}