diff options
author | Chris Robinson <[email protected]> | 2023-03-09 19:58:42 -0800 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2023-03-09 19:58:42 -0800 |
commit | 5b3c27ea587d84c2a49150b032f5d4dec5eb50b9 (patch) | |
tree | 76c8dfe3bf3a9a30d0d08ebb730bcf9fd5b5bdd4 /al/effects/equalizer.cpp | |
parent | 869778979787320bf254942936f7fb1e951e57ed (diff) |
Store the per-version EAX effect state in the base class
This is the start of the refactoring for holding separable per-version EAX
effects. Currently the effect state is stored in the effect object, which is
instantiated per-type. This makes it impossible for different effects to be
assigned on different EAX versions for a given effect slot (e.g. if the app
sets a Chorus effect on EAX4 Slot0, it would fail to get or set the EAX1/2/3
reverb properties since it's a Chorus effect object).
Seperate per-version effects will allow for switching the OpenAL effect by
switching versions. This will provide an extra benefit in being able to delay
OpenAL effect initialization until some EAX version has been set, avoiding an
extraneous reverb and/or chorus processor for apps that only query some EAX
properties but don't set anything (or which only use Slot0, leaving Slot1 with
a defaulted Chorus effect running).
Diffstat (limited to 'al/effects/equalizer.cpp')
-rw-r--r-- | al/effects/equalizer.cpp | 124 |
1 files changed, 62 insertions, 62 deletions
diff --git a/al/effects/equalizer.cpp b/al/effects/equalizer.cpp index 0ee351f3..7134e188 100644 --- a/al/effects/equalizer.cpp +++ b/al/effects/equalizer.cpp @@ -185,7 +185,7 @@ public: {} }; // EaxEqualizerEffectException -class EaxEqualizerEffect final : public EaxEffect4<EaxEqualizerEffectException, EAXEQUALIZERPROPERTIES> +class EaxEqualizerEffect final : public EaxEffect4<EaxEqualizerEffectException> { public: EaxEqualizerEffect(int eax_version); @@ -302,7 +302,7 @@ private: }; // HighCutOffValidator struct AllValidator { - void operator()(const Props& all) const + void operator()(const EAXEQUALIZERPROPERTIES& all) const { LowGainValidator{}(all.lLowGain); LowCutOffValidator{}(all.flLowCutOff); @@ -317,7 +317,7 @@ private: } }; // AllValidator - void set_defaults(Props& props) override; + void set_defaults(Props4& props) override; void set_efx_low_gain() noexcept; void set_efx_low_cutoff() noexcept; @@ -331,33 +331,33 @@ private: void set_efx_high_cutoff() noexcept; void set_efx_defaults() override; - void get(const EaxCall& call, const Props& props) override; - void set(const EaxCall& call, Props& props) override; - bool commit_props(const Props& props) override; + void get(const EaxCall& call, const Props4& props) override; + void set(const EaxCall& call, Props4& props) override; + bool commit_props(const Props4& props) override; }; // EaxEqualizerEffect EaxEqualizerEffect::EaxEqualizerEffect(int eax_version) : EaxEffect4{AL_EFFECT_EQUALIZER, eax_version} {} -void EaxEqualizerEffect::set_defaults(Props& props) +void EaxEqualizerEffect::set_defaults(Props4& props) { - props.lLowGain = EAXEQUALIZER_DEFAULTLOWGAIN; - props.flLowCutOff = EAXEQUALIZER_DEFAULTLOWCUTOFF; - props.lMid1Gain = EAXEQUALIZER_DEFAULTMID1GAIN; - props.flMid1Center = EAXEQUALIZER_DEFAULTMID1CENTER; - props.flMid1Width = EAXEQUALIZER_DEFAULTMID1WIDTH; - props.lMid2Gain = EAXEQUALIZER_DEFAULTMID2GAIN; - props.flMid2Center = EAXEQUALIZER_DEFAULTMID2CENTER; - props.flMid2Width = EAXEQUALIZER_DEFAULTMID2WIDTH; - props.lHighGain = EAXEQUALIZER_DEFAULTHIGHGAIN; - props.flHighCutOff = EAXEQUALIZER_DEFAULTHIGHCUTOFF; + props.mEqualizer.lLowGain = EAXEQUALIZER_DEFAULTLOWGAIN; + props.mEqualizer.flLowCutOff = EAXEQUALIZER_DEFAULTLOWCUTOFF; + props.mEqualizer.lMid1Gain = EAXEQUALIZER_DEFAULTMID1GAIN; + props.mEqualizer.flMid1Center = EAXEQUALIZER_DEFAULTMID1CENTER; + props.mEqualizer.flMid1Width = EAXEQUALIZER_DEFAULTMID1WIDTH; + props.mEqualizer.lMid2Gain = EAXEQUALIZER_DEFAULTMID2GAIN; + props.mEqualizer.flMid2Center = EAXEQUALIZER_DEFAULTMID2CENTER; + props.mEqualizer.flMid2Width = EAXEQUALIZER_DEFAULTMID2WIDTH; + props.mEqualizer.lHighGain = EAXEQUALIZER_DEFAULTHIGHGAIN; + props.mEqualizer.flHighCutOff = EAXEQUALIZER_DEFAULTHIGHCUTOFF; } void EaxEqualizerEffect::set_efx_low_gain() noexcept { al_effect_props_.Equalizer.LowGain = clamp( - level_mb_to_gain(static_cast<float>(props_.lLowGain)), + level_mb_to_gain(static_cast<float>(props_.mEqualizer.lLowGain)), AL_EQUALIZER_MIN_LOW_GAIN, AL_EQUALIZER_MAX_LOW_GAIN); } @@ -365,7 +365,7 @@ void EaxEqualizerEffect::set_efx_low_gain() noexcept void EaxEqualizerEffect::set_efx_low_cutoff() noexcept { al_effect_props_.Equalizer.LowCutoff = clamp( - props_.flLowCutOff, + props_.mEqualizer.flLowCutOff, AL_EQUALIZER_MIN_LOW_CUTOFF, AL_EQUALIZER_MAX_LOW_CUTOFF); } @@ -373,7 +373,7 @@ void EaxEqualizerEffect::set_efx_low_cutoff() noexcept void EaxEqualizerEffect::set_efx_mid1_gain() noexcept { al_effect_props_.Equalizer.Mid1Gain = clamp( - level_mb_to_gain(static_cast<float>(props_.lMid1Gain)), + level_mb_to_gain(static_cast<float>(props_.mEqualizer.lMid1Gain)), AL_EQUALIZER_MIN_MID1_GAIN, AL_EQUALIZER_MAX_MID1_GAIN); } @@ -381,7 +381,7 @@ void EaxEqualizerEffect::set_efx_mid1_gain() noexcept void EaxEqualizerEffect::set_efx_mid1_center() noexcept { al_effect_props_.Equalizer.Mid1Center = clamp( - props_.flMid1Center, + props_.mEqualizer.flMid1Center, AL_EQUALIZER_MIN_MID1_CENTER, AL_EQUALIZER_MAX_MID1_CENTER); } @@ -389,7 +389,7 @@ void EaxEqualizerEffect::set_efx_mid1_center() noexcept void EaxEqualizerEffect::set_efx_mid1_width() noexcept { al_effect_props_.Equalizer.Mid1Width = clamp( - props_.flMid1Width, + props_.mEqualizer.flMid1Width, AL_EQUALIZER_MIN_MID1_WIDTH, AL_EQUALIZER_MAX_MID1_WIDTH); } @@ -397,7 +397,7 @@ void EaxEqualizerEffect::set_efx_mid1_width() noexcept void EaxEqualizerEffect::set_efx_mid2_gain() noexcept { al_effect_props_.Equalizer.Mid2Gain = clamp( - level_mb_to_gain(static_cast<float>(props_.lMid2Gain)), + level_mb_to_gain(static_cast<float>(props_.mEqualizer.lMid2Gain)), AL_EQUALIZER_MIN_MID2_GAIN, AL_EQUALIZER_MAX_MID2_GAIN); } @@ -405,7 +405,7 @@ void EaxEqualizerEffect::set_efx_mid2_gain() noexcept void EaxEqualizerEffect::set_efx_mid2_center() noexcept { al_effect_props_.Equalizer.Mid2Center = clamp( - props_.flMid2Center, + props_.mEqualizer.flMid2Center, AL_EQUALIZER_MIN_MID2_CENTER, AL_EQUALIZER_MAX_MID2_CENTER); } @@ -413,7 +413,7 @@ void EaxEqualizerEffect::set_efx_mid2_center() noexcept void EaxEqualizerEffect::set_efx_mid2_width() noexcept { al_effect_props_.Equalizer.Mid2Width = clamp( - props_.flMid2Width, + props_.mEqualizer.flMid2Width, AL_EQUALIZER_MIN_MID2_WIDTH, AL_EQUALIZER_MAX_MID2_WIDTH); } @@ -421,7 +421,7 @@ void EaxEqualizerEffect::set_efx_mid2_width() noexcept void EaxEqualizerEffect::set_efx_high_gain() noexcept { al_effect_props_.Equalizer.HighGain = clamp( - level_mb_to_gain(static_cast<float>(props_.lHighGain)), + level_mb_to_gain(static_cast<float>(props_.mEqualizer.lHighGain)), AL_EQUALIZER_MIN_HIGH_GAIN, AL_EQUALIZER_MAX_HIGH_GAIN); } @@ -429,7 +429,7 @@ void EaxEqualizerEffect::set_efx_high_gain() noexcept void EaxEqualizerEffect::set_efx_high_cutoff() noexcept { al_effect_props_.Equalizer.HighCutoff = clamp( - props_.flHighCutOff, + props_.mEqualizer.flHighCutOff, AL_EQUALIZER_MIN_HIGH_CUTOFF, AL_EQUALIZER_MAX_HIGH_CUTOFF); } @@ -448,105 +448,105 @@ void EaxEqualizerEffect::set_efx_defaults() set_efx_high_cutoff(); } -void EaxEqualizerEffect::get(const EaxCall& call, const Props& props) +void EaxEqualizerEffect::get(const EaxCall& call, const Props4& props) { switch(call.get_property_id()) { case EAXEQUALIZER_NONE: break; - case EAXEQUALIZER_ALLPARAMETERS: call.set_value<Exception>(props); break; - case EAXEQUALIZER_LOWGAIN: call.set_value<Exception>(props.lLowGain); break; - case EAXEQUALIZER_LOWCUTOFF: call.set_value<Exception>(props.flLowCutOff); break; - case EAXEQUALIZER_MID1GAIN: call.set_value<Exception>(props.lMid1Gain); break; - case EAXEQUALIZER_MID1CENTER: call.set_value<Exception>(props.flMid1Center); break; - case EAXEQUALIZER_MID1WIDTH: call.set_value<Exception>(props.flMid1Width); break; - case EAXEQUALIZER_MID2GAIN: call.set_value<Exception>(props.lMid2Gain); break; - case EAXEQUALIZER_MID2CENTER: call.set_value<Exception>(props.flMid2Center); break; - case EAXEQUALIZER_MID2WIDTH: call.set_value<Exception>(props.flMid2Width); break; - case EAXEQUALIZER_HIGHGAIN: call.set_value<Exception>(props.lHighGain); break; - case EAXEQUALIZER_HIGHCUTOFF: call.set_value<Exception>(props.flHighCutOff); break; + case EAXEQUALIZER_ALLPARAMETERS: call.set_value<Exception>(props.mEqualizer); break; + case EAXEQUALIZER_LOWGAIN: call.set_value<Exception>(props.mEqualizer.lLowGain); break; + case EAXEQUALIZER_LOWCUTOFF: call.set_value<Exception>(props.mEqualizer.flLowCutOff); break; + case EAXEQUALIZER_MID1GAIN: call.set_value<Exception>(props.mEqualizer.lMid1Gain); break; + case EAXEQUALIZER_MID1CENTER: call.set_value<Exception>(props.mEqualizer.flMid1Center); break; + case EAXEQUALIZER_MID1WIDTH: call.set_value<Exception>(props.mEqualizer.flMid1Width); break; + case EAXEQUALIZER_MID2GAIN: call.set_value<Exception>(props.mEqualizer.lMid2Gain); break; + case EAXEQUALIZER_MID2CENTER: call.set_value<Exception>(props.mEqualizer.flMid2Center); break; + case EAXEQUALIZER_MID2WIDTH: call.set_value<Exception>(props.mEqualizer.flMid2Width); break; + case EAXEQUALIZER_HIGHGAIN: call.set_value<Exception>(props.mEqualizer.lHighGain); break; + case EAXEQUALIZER_HIGHCUTOFF: call.set_value<Exception>(props.mEqualizer.flHighCutOff); break; default: fail_unknown_property_id(); } } -void EaxEqualizerEffect::set(const EaxCall& call, Props& props) +void EaxEqualizerEffect::set(const EaxCall& call, Props4& props) { switch(call.get_property_id()) { case EAXEQUALIZER_NONE: break; - case EAXEQUALIZER_ALLPARAMETERS: defer<AllValidator>(call, props); break; - case EAXEQUALIZER_LOWGAIN: defer<LowGainValidator>(call, props.lLowGain); break; - case EAXEQUALIZER_LOWCUTOFF: defer<LowCutOffValidator>(call, props.flLowCutOff); break; - case EAXEQUALIZER_MID1GAIN: defer<Mid1GainValidator>(call, props.lMid1Gain); break; - case EAXEQUALIZER_MID1CENTER: defer<Mid1CenterValidator>(call, props.flMid1Center); break; - case EAXEQUALIZER_MID1WIDTH: defer<Mid1WidthValidator>(call, props.flMid1Width); break; - case EAXEQUALIZER_MID2GAIN: defer<Mid2GainValidator>(call, props.lMid2Gain); break; - case EAXEQUALIZER_MID2CENTER: defer<Mid2CenterValidator>(call, props.flMid2Center); break; - case EAXEQUALIZER_MID2WIDTH: defer<Mid2WidthValidator>(call, props.flMid2Width); break; - case EAXEQUALIZER_HIGHGAIN: defer<HighGainValidator>(call, props.lHighGain); break; - case EAXEQUALIZER_HIGHCUTOFF: defer<HighCutOffValidator>(call, props.flHighCutOff); break; + case EAXEQUALIZER_ALLPARAMETERS: defer<AllValidator>(call, props.mEqualizer); break; + case EAXEQUALIZER_LOWGAIN: defer<LowGainValidator>(call, props.mEqualizer.lLowGain); break; + case EAXEQUALIZER_LOWCUTOFF: defer<LowCutOffValidator>(call, props.mEqualizer.flLowCutOff); break; + case EAXEQUALIZER_MID1GAIN: defer<Mid1GainValidator>(call, props.mEqualizer.lMid1Gain); break; + case EAXEQUALIZER_MID1CENTER: defer<Mid1CenterValidator>(call, props.mEqualizer.flMid1Center); break; + case EAXEQUALIZER_MID1WIDTH: defer<Mid1WidthValidator>(call, props.mEqualizer.flMid1Width); break; + case EAXEQUALIZER_MID2GAIN: defer<Mid2GainValidator>(call, props.mEqualizer.lMid2Gain); break; + case EAXEQUALIZER_MID2CENTER: defer<Mid2CenterValidator>(call, props.mEqualizer.flMid2Center); break; + case EAXEQUALIZER_MID2WIDTH: defer<Mid2WidthValidator>(call, props.mEqualizer.flMid2Width); break; + case EAXEQUALIZER_HIGHGAIN: defer<HighGainValidator>(call, props.mEqualizer.lHighGain); break; + case EAXEQUALIZER_HIGHCUTOFF: defer<HighCutOffValidator>(call, props.mEqualizer.flHighCutOff); break; default: fail_unknown_property_id(); } } -bool EaxEqualizerEffect::commit_props(const Props& props) +bool EaxEqualizerEffect::commit_props(const Props4& props) { auto is_dirty = false; - if (props_.lLowGain != props.lLowGain) + if (props_.mEqualizer.lLowGain != props.mEqualizer.lLowGain) { is_dirty = true; set_efx_low_gain(); } - if (props_.flLowCutOff != props.flLowCutOff) + if (props_.mEqualizer.flLowCutOff != props.mEqualizer.flLowCutOff) { is_dirty = true; set_efx_low_cutoff(); } - if (props_.lMid1Gain != props.lMid1Gain) + if (props_.mEqualizer.lMid1Gain != props.mEqualizer.lMid1Gain) { is_dirty = true; set_efx_mid1_gain(); } - if (props_.flMid1Center != props.flMid1Center) + if (props_.mEqualizer.flMid1Center != props.mEqualizer.flMid1Center) { is_dirty = true; set_efx_mid1_center(); } - if (props_.flMid1Width != props.flMid1Width) + if (props_.mEqualizer.flMid1Width != props.mEqualizer.flMid1Width) { is_dirty = true; set_efx_mid1_width(); } - if (props_.lMid2Gain != props.lMid2Gain) + if (props_.mEqualizer.lMid2Gain != props.mEqualizer.lMid2Gain) { is_dirty = true; set_efx_mid2_gain(); } - if (props_.flMid2Center != props.flMid2Center) + if (props_.mEqualizer.flMid2Center != props.mEqualizer.flMid2Center) { is_dirty = true; set_efx_mid2_center(); } - if (props_.flMid2Width != props.flMid2Width) + if (props_.mEqualizer.flMid2Width != props.mEqualizer.flMid2Width) { is_dirty = true; set_efx_mid2_width(); } - if (props_.lHighGain != props.lHighGain) + if (props_.mEqualizer.lHighGain != props.mEqualizer.lHighGain) { is_dirty = true; set_efx_high_gain(); } - if (props_.flHighCutOff != props.flHighCutOff) + if (props_.mEqualizer.flHighCutOff != props.mEqualizer.flHighCutOff) { is_dirty = true; set_efx_high_cutoff(); |