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authorChris Robinson <[email protected]>2023-03-10 19:58:45 -0800
committerChris Robinson <[email protected]>2023-03-10 19:58:45 -0800
commit8c3948c4de4b84805664775bbfe64516e1100ad9 (patch)
treec3325fe665867cf225d7aa1c8dde4b0b35c7576b /al/effects/effects.h
parent605fa7815948cdef42877286f85cc23ed5b3760d (diff)
Rework EAX effect handling
Allocate a base EaxEffect object once for all effect types, instead of reallocating different derived types on effect changes. The reverb and null effects have been converted to the new interface, the others are currently broken/unsupported, but will be restored shortly.
Diffstat (limited to 'al/effects/effects.h')
-rw-r--r--al/effects/effects.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/al/effects/effects.h b/al/effects/effects.h
index 70960a7f..9d57dd82 100644
--- a/al/effects/effects.h
+++ b/al/effects/effects.h
@@ -85,9 +85,4 @@ extern const EffectVtable VmorpherEffectVtable;
extern const EffectVtable DedicatedEffectVtable;
extern const EffectVtable ConvolutionEffectVtable;
-
-#ifdef ALSOFT_EAX
-EaxEffectUPtr eax_create_eax_effect(ALenum al_effect_type, int eax_version);
-#endif // ALSOFT_EAX
-
#endif /* AL_EFFECTS_EFFECTS_H */