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authorSven Gothel <[email protected]>2014-01-26 07:06:02 +0100
committerSven Gothel <[email protected]>2014-01-26 07:06:02 +0100
commite6f4251945c228a775649b5ccd7f11dd4519c28d (patch)
tree8454b34363358cf9bb502021a68c6985c97daac4 /OpenAL32/alAuxEffectSlot.c
parent389ae1f767bfad6116e21306fc3cdf89a4cbcc0a (diff)
parent49baa9128dd98e986639def4f24c7522d9ec6b56 (diff)
Merge branch 'UPSTREAM'
Diffstat (limited to 'OpenAL32/alAuxEffectSlot.c')
-rw-r--r--OpenAL32/alAuxEffectSlot.c625
1 files changed, 291 insertions, 334 deletions
diff --git a/OpenAL32/alAuxEffectSlot.c b/OpenAL32/alAuxEffectSlot.c
index 230fe5fc..aa071de2 100644
--- a/OpenAL32/alAuxEffectSlot.c
+++ b/OpenAL32/alAuxEffectSlot.c
@@ -32,538 +32,491 @@
#include "alSource.h"
+extern inline struct ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id);
+extern inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id);
+
static ALenum AddEffectSlotArray(ALCcontext *Context, ALsizei count, const ALuint *slots);
static ALvoid RemoveEffectSlotArray(ALCcontext *Context, ALeffectslot *slot);
+static UIntMap EffectStateFactoryMap;
+static inline ALeffectStateFactory *getFactoryByType(ALenum type)
+{
+ ALeffectStateFactory* (*getFactory)(void) = LookupUIntMapKey(&EffectStateFactoryMap, type);
+ if(getFactory != NULL)
+ return getFactory();
+ return NULL;
+}
+
+
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
{
- ALCcontext *Context;
- ALsizei cur = 0;
+ ALCcontext *context;
+ ALsizei cur;
+ ALenum err;
- Context = GetContextRef();
- if(!Context) return;
+ context = GetContextRef();
+ if(!context) return;
- al_try
+ if(!(n >= 0))
+ SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
+ for(cur = 0;cur < n;cur++)
{
- ALenum err;
-
- CHECK_VALUE(Context, n >= 0);
- for(cur = 0;cur < n;cur++)
+ ALeffectslot *slot = al_calloc(16, sizeof(ALeffectslot));
+ err = AL_OUT_OF_MEMORY;
+ if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR)
{
- ALeffectslot *slot = al_calloc(16, sizeof(ALeffectslot));
- err = AL_OUT_OF_MEMORY;
- if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR)
- {
- al_free(slot);
- al_throwerr(Context, err);
- break;
- }
-
- err = NewThunkEntry(&slot->id);
- if(err == AL_NO_ERROR)
- err = InsertUIntMapEntry(&Context->EffectSlotMap, slot->id, slot);
- if(err != AL_NO_ERROR)
- {
- FreeThunkEntry(slot->id);
- ALeffectState_Destroy(slot->EffectState);
- al_free(slot);
-
- al_throwerr(Context, err);
- }
-
- effectslots[cur] = slot->id;
+ al_free(slot);
+ alDeleteAuxiliaryEffectSlots(cur, effectslots);
+ SET_ERROR_AND_GOTO(context, err, done);
}
- err = AddEffectSlotArray(Context, n, effectslots);
+
+ err = NewThunkEntry(&slot->id);
+ if(err == AL_NO_ERROR)
+ err = InsertUIntMapEntry(&context->EffectSlotMap, slot->id, slot);
if(err != AL_NO_ERROR)
- al_throwerr(Context, err);
+ {
+ FreeThunkEntry(slot->id);
+ DELETE_OBJ(slot->EffectState);
+ al_free(slot);
+
+ alDeleteAuxiliaryEffectSlots(cur, effectslots);
+ SET_ERROR_AND_GOTO(context, err, done);
+ }
+
+ effectslots[cur] = slot->id;
}
- al_catchany()
+ err = AddEffectSlotArray(context, n, effectslots);
+ if(err != AL_NO_ERROR)
{
- if(cur > 0)
- alDeleteAuxiliaryEffectSlots(cur, effectslots);
+ alDeleteAuxiliaryEffectSlots(cur, effectslots);
+ SET_ERROR_AND_GOTO(context, err, done);
}
- al_endtry;
- ALCcontext_DecRef(Context);
+done:
+ ALCcontext_DecRef(context);
}
AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots)
{
- ALCcontext *Context;
+ ALCcontext *context;
ALeffectslot *slot;
ALsizei i;
- Context = GetContextRef();
- if(!Context) return;
+ context = GetContextRef();
+ if(!context) return;
- al_try
+ if(!(n >= 0))
+ SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
+ for(i = 0;i < n;i++)
{
- CHECK_VALUE(Context, n >= 0);
- for(i = 0;i < n;i++)
- {
- if((slot=LookupEffectSlot(Context, effectslots[i])) == NULL)
- al_throwerr(Context, AL_INVALID_NAME);
- if(slot->ref != 0)
- al_throwerr(Context, AL_INVALID_OPERATION);
- }
+ if((slot=LookupEffectSlot(context, effectslots[i])) == NULL)
+ SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
+ if(slot->ref != 0)
+ SET_ERROR_AND_GOTO(context, AL_INVALID_OPERATION, done);
+ }
- // All effectslots are valid
- for(i = 0;i < n;i++)
- {
- if((slot=RemoveEffectSlot(Context, effectslots[i])) == NULL)
- continue;
- FreeThunkEntry(slot->id);
+ // All effectslots are valid
+ for(i = 0;i < n;i++)
+ {
+ if((slot=RemoveEffectSlot(context, effectslots[i])) == NULL)
+ continue;
+ FreeThunkEntry(slot->id);
- RemoveEffectSlotArray(Context, slot);
- ALeffectState_Destroy(slot->EffectState);
+ RemoveEffectSlotArray(context, slot);
+ DELETE_OBJ(slot->EffectState);
- memset(slot, 0, sizeof(*slot));
- al_free(slot);
- }
+ memset(slot, 0, sizeof(*slot));
+ al_free(slot);
}
- al_endtry;
- ALCcontext_DecRef(Context);
+done:
+ ALCcontext_DecRef(context);
}
AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot)
{
- ALCcontext *Context;
- ALboolean result;
+ ALCcontext *context;
+ ALboolean ret;
- Context = GetContextRef();
- if(!Context) return AL_FALSE;
+ context = GetContextRef();
+ if(!context) return AL_FALSE;
- result = (LookupEffectSlot(Context, effectslot) ? AL_TRUE : AL_FALSE);
+ ret = (LookupEffectSlot(context, effectslot) ? AL_TRUE : AL_FALSE);
- ALCcontext_DecRef(Context);
+ ALCcontext_DecRef(context);
- return result;
+ return ret;
}
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint value)
{
- ALCcontext *Context;
- ALeffectslot *Slot;
+ ALCdevice *device;
+ ALCcontext *context;
+ ALeffectslot *slot;
ALeffect *effect = NULL;
ALenum err;
- Context = GetContextRef();
- if(!Context) return;
+ context = GetContextRef();
+ if(!context) return;
- al_try
+ device = context->Device;
+ if((slot=LookupEffectSlot(context, effectslot)) == NULL)
+ SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
+ switch(param)
{
- ALCdevice *device = Context->Device;
- if((Slot=LookupEffectSlot(Context, effectslot)) == NULL)
- al_throwerr(Context, AL_INVALID_NAME);
- switch(param)
- {
- case AL_EFFECTSLOT_EFFECT:
- CHECK_VALUE(Context, value == 0 || (effect=LookupEffect(device, value)) != NULL);
+ case AL_EFFECTSLOT_EFFECT:
+ effect = (value ? LookupEffect(device, value) : NULL);
+ if(!(value == 0 || effect != NULL))
+ SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
- err = InitializeEffect(device, Slot, effect);
- if(err != AL_NO_ERROR)
- al_throwerr(Context, err);
- Context->UpdateSources = AL_TRUE;
- break;
+ err = InitializeEffect(device, slot, effect);
+ if(err != AL_NO_ERROR)
+ SET_ERROR_AND_GOTO(context, err, done);
+ context->UpdateSources = AL_TRUE;
+ break;
- case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
- CHECK_VALUE(Context, value == AL_TRUE || value == AL_FALSE);
+ case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
+ if(!(value == AL_TRUE || value == AL_FALSE))
+ SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
- Slot->AuxSendAuto = value;
- Context->UpdateSources = AL_TRUE;
- break;
+ slot->AuxSendAuto = value;
+ context->UpdateSources = AL_TRUE;
+ break;
- default:
- al_throwerr(Context, AL_INVALID_ENUM);
- }
+ default:
+ SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
}
- al_endtry;
- ALCcontext_DecRef(Context);
+done:
+ ALCcontext_DecRef(context);
}
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *values)
{
- ALCcontext *Context;
+ ALCcontext *context;
switch(param)
{
- case AL_EFFECTSLOT_EFFECT:
- case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
- alAuxiliaryEffectSloti(effectslot, param, values[0]);
- return;
+ case AL_EFFECTSLOT_EFFECT:
+ case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
+ alAuxiliaryEffectSloti(effectslot, param, values[0]);
+ return;
}
- Context = GetContextRef();
- if(!Context) return;
+ context = GetContextRef();
+ if(!context) return;
- al_try
+ if(LookupEffectSlot(context, effectslot) == NULL)
+ SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
+ switch(param)
{
- if(LookupEffectSlot(Context, effectslot) == NULL)
- al_throwerr(Context, AL_INVALID_NAME);
- switch(param)
- {
- default:
- al_throwerr(Context, AL_INVALID_ENUM);
- }
+ default:
+ SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
}
- al_endtry;
- ALCcontext_DecRef(Context);
+done:
+ ALCcontext_DecRef(context);
}
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat value)
{
- ALCcontext *Context;
- ALeffectslot *Slot;
+ ALCcontext *context;
+ ALeffectslot *slot;
- Context = GetContextRef();
- if(!Context) return;
+ context = GetContextRef();
+ if(!context) return;
- al_try
+ if((slot=LookupEffectSlot(context, effectslot)) == NULL)
+ SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
+ switch(param)
{
- if((Slot=LookupEffectSlot(Context, effectslot)) == NULL)
- al_throwerr(Context, AL_INVALID_NAME);
- switch(param)
- {
- case AL_EFFECTSLOT_GAIN:
- CHECK_VALUE(Context, value >= 0.0f && value <= 1.0f);
+ case AL_EFFECTSLOT_GAIN:
+ if(!(value >= 0.0f && value <= 1.0f))
+ SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
- Slot->Gain = value;
- Slot->NeedsUpdate = AL_TRUE;
- break;
+ slot->Gain = value;
+ slot->NeedsUpdate = AL_TRUE;
+ break;
- default:
- al_throwerr(Context, AL_INVALID_ENUM);
- }
+ default:
+ SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
}
- al_endtry;
- ALCcontext_DecRef(Context);
+done:
+ ALCcontext_DecRef(context);
}
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *values)
{
- ALCcontext *Context;
+ ALCcontext *context;
switch(param)
{
- case AL_EFFECTSLOT_GAIN:
- alAuxiliaryEffectSlotf(effectslot, param, values[0]);
- return;
+ case AL_EFFECTSLOT_GAIN:
+ alAuxiliaryEffectSlotf(effectslot, param, values[0]);
+ return;
}
- Context = GetContextRef();
- if(!Context) return;
+ context = GetContextRef();
+ if(!context) return;
- al_try
+ if(LookupEffectSlot(context, effectslot) == NULL)
+ SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
+ switch(param)
{
- if(LookupEffectSlot(Context, effectslot) == NULL)
- al_throwerr(Context, AL_INVALID_NAME);
- switch(param)
- {
- default:
- al_throwerr(Context, AL_INVALID_ENUM);
- }
+ default:
+ SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
}
- al_endtry;
- ALCcontext_DecRef(Context);
+done:
+ ALCcontext_DecRef(context);
}
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *value)
{
- ALCcontext *Context;
- ALeffectslot *Slot;
+ ALCcontext *context;
+ ALeffectslot *slot;
- Context = GetContextRef();
- if(!Context) return;
+ context = GetContextRef();
+ if(!context) return;
- al_try
+ if((slot=LookupEffectSlot(context, effectslot)) == NULL)
+ SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
+ switch(param)
{
- if((Slot=LookupEffectSlot(Context, effectslot)) == NULL)
- al_throwerr(Context, AL_INVALID_NAME);
- switch(param)
- {
- case AL_EFFECTSLOT_EFFECT:
- *value = Slot->effect.id;
- break;
-
- case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
- *value = Slot->AuxSendAuto;
- break;
+ case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
+ *value = slot->AuxSendAuto;
+ break;
- default:
- al_throwerr(Context, AL_INVALID_ENUM);
- }
+ default:
+ SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
}
- al_endtry;
- ALCcontext_DecRef(Context);
+done:
+ ALCcontext_DecRef(context);
}
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *values)
{
- ALCcontext *Context;
+ ALCcontext *context;
switch(param)
{
- case AL_EFFECTSLOT_EFFECT:
- case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
- alGetAuxiliaryEffectSloti(effectslot, param, values);
- return;
+ case AL_EFFECTSLOT_EFFECT:
+ case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
+ alGetAuxiliaryEffectSloti(effectslot, param, values);
+ return;
}
- Context = GetContextRef();
- if(!Context) return;
+ context = GetContextRef();
+ if(!context) return;
- al_try
+ if(LookupEffectSlot(context, effectslot) == NULL)
+ SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
+ switch(param)
{
- if(LookupEffectSlot(Context, effectslot) == NULL)
- al_throwerr(Context, AL_INVALID_NAME);
- switch(param)
- {
- default:
- al_throwerr(Context, AL_INVALID_ENUM);
- }
+ default:
+ SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
}
- al_endtry;
- ALCcontext_DecRef(Context);
+done:
+ ALCcontext_DecRef(context);
}
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *value)
{
- ALCcontext *Context;
- ALeffectslot *Slot;
+ ALCcontext *context;
+ ALeffectslot *slot;
- Context = GetContextRef();
- if(!Context) return;
+ context = GetContextRef();
+ if(!context) return;
- al_try
+ if((slot=LookupEffectSlot(context, effectslot)) == NULL)
+ SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
+ switch(param)
{
- if((Slot=LookupEffectSlot(Context, effectslot)) == NULL)
- al_throwerr(Context, AL_INVALID_NAME);
- switch(param)
- {
- case AL_EFFECTSLOT_GAIN:
- *value = Slot->Gain;
- break;
+ case AL_EFFECTSLOT_GAIN:
+ *value = slot->Gain;
+ break;
- default:
- al_throwerr(Context, AL_INVALID_ENUM);
- }
+ default:
+ SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
}
- al_endtry;
- ALCcontext_DecRef(Context);
+done:
+ ALCcontext_DecRef(context);
}
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *values)
{
- ALCcontext *Context;
+ ALCcontext *context;
switch(param)
{
- case AL_EFFECTSLOT_GAIN:
- alGetAuxiliaryEffectSlotf(effectslot, param, values);
- return;
+ case AL_EFFECTSLOT_GAIN:
+ alGetAuxiliaryEffectSlotf(effectslot, param, values);
+ return;
}
- Context = GetContextRef();
- if(!Context) return;
+ context = GetContextRef();
+ if(!context) return;
- al_try
+ if(LookupEffectSlot(context, effectslot) == NULL)
+ SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
+ switch(param)
{
- if(LookupEffectSlot(Context, effectslot) == NULL)
- al_throwerr(Context, AL_INVALID_NAME);
- switch(param)
- {
- default:
- al_throwerr(Context, AL_INVALID_ENUM);
- }
+ default:
+ SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
}
- al_endtry;
-
- ALCcontext_DecRef(Context);
-}
-
-
-static ALvoid NoneDestroy(ALeffectState *State)
-{ free(State); }
-static ALboolean NoneDeviceUpdate(ALeffectState *State, ALCdevice *Device)
-{
- return AL_TRUE;
- (void)State;
- (void)Device;
-}
-static ALvoid NoneUpdate(ALeffectState *State, ALCdevice *Device, const ALeffectslot *Slot)
-{
- (void)State;
- (void)Device;
- (void)Slot;
-}
-static ALvoid NoneProcess(ALeffectState *State, ALuint SamplesToDo, const ALfloat *RESTRICT SamplesIn, ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE])
-{
- (void)State;
- (void)SamplesToDo;
- (void)SamplesIn;
- (void)SamplesOut;
-}
-ALeffectState *NoneCreate(void)
-{
- ALeffectState *state;
-
- state = calloc(1, sizeof(*state));
- if(!state)
- return NULL;
-
- state->Destroy = NoneDestroy;
- state->DeviceUpdate = NoneDeviceUpdate;
- state->Update = NoneUpdate;
- state->Process = NoneProcess;
- return state;
+done:
+ ALCcontext_DecRef(context);
}
-static ALvoid RemoveEffectSlotArray(ALCcontext *Context, ALeffectslot *slot)
+static ALvoid RemoveEffectSlotArray(ALCcontext *context, ALeffectslot *slot)
{
ALeffectslot **slotlist, **slotlistend;
- LockContext(Context);
- slotlist = Context->ActiveEffectSlots;
- slotlistend = slotlist + Context->ActiveEffectSlotCount;
+ LockContext(context);
+ slotlist = context->ActiveEffectSlots;
+ slotlistend = slotlist + context->ActiveEffectSlotCount;
while(slotlist != slotlistend)
{
if(*slotlist == slot)
{
*slotlist = *(--slotlistend);
- Context->ActiveEffectSlotCount--;
+ context->ActiveEffectSlotCount--;
break;
}
slotlist++;
}
- UnlockContext(Context);
+ UnlockContext(context);
}
-static ALenum AddEffectSlotArray(ALCcontext *Context, ALsizei count, const ALuint *slots)
+static ALenum AddEffectSlotArray(ALCcontext *context, ALsizei count, const ALuint *slots)
{
ALsizei i;
- LockContext(Context);
- if(count > Context->MaxActiveEffectSlots-Context->ActiveEffectSlotCount)
+ LockContext(context);
+ if(count > context->MaxActiveEffectSlots-context->ActiveEffectSlotCount)
{
ALsizei newcount;
void *temp = NULL;
- newcount = Context->MaxActiveEffectSlots ? (Context->MaxActiveEffectSlots<<1) : 1;
- if(newcount > Context->MaxActiveEffectSlots)
- temp = realloc(Context->ActiveEffectSlots,
- newcount * sizeof(*Context->ActiveEffectSlots));
+ newcount = context->MaxActiveEffectSlots ? (context->MaxActiveEffectSlots<<1) : 1;
+ if(newcount > context->MaxActiveEffectSlots)
+ temp = realloc(context->ActiveEffectSlots,
+ newcount * sizeof(*context->ActiveEffectSlots));
if(!temp)
{
- UnlockContext(Context);
+ UnlockContext(context);
return AL_OUT_OF_MEMORY;
}
- Context->ActiveEffectSlots = temp;
- Context->MaxActiveEffectSlots = newcount;
+ context->ActiveEffectSlots = temp;
+ context->MaxActiveEffectSlots = newcount;
}
for(i = 0;i < count;i++)
{
- ALeffectslot *slot = LookupEffectSlot(Context, slots[i]);
+ ALeffectslot *slot = LookupEffectSlot(context, slots[i]);
assert(slot != NULL);
- Context->ActiveEffectSlots[Context->ActiveEffectSlotCount++] = slot;
+ context->ActiveEffectSlots[context->ActiveEffectSlotCount++] = slot;
}
- UnlockContext(Context);
+ UnlockContext(context);
return AL_NO_ERROR;
}
+
+void InitEffectFactoryMap(void)
+{
+ InitUIntMap(&EffectStateFactoryMap, ~0);
+
+ InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_NULL, ALnullStateFactory_getFactory);
+ InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_EAXREVERB, ALreverbStateFactory_getFactory);
+ InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_REVERB, ALreverbStateFactory_getFactory);
+ InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_AUTOWAH, ALautowahStateFactory_getFactory);
+ InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_CHORUS, ALchorusStateFactory_getFactory);
+ InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_COMPRESSOR, ALcompressorStateFactory_getFactory);
+ InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_DISTORTION, ALdistortionStateFactory_getFactory);
+ InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_ECHO, ALechoStateFactory_getFactory);
+ InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_EQUALIZER, ALequalizerStateFactory_getFactory);
+ InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_FLANGER, ALflangerStateFactory_getFactory);
+ InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_RING_MODULATOR, ALmodulatorStateFactory_getFactory);
+ InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_DEDICATED_DIALOGUE, ALdedicatedStateFactory_getFactory);
+ InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, ALdedicatedStateFactory_getFactory);
+}
+
+void DeinitEffectFactoryMap(void)
+{
+ ResetUIntMap(&EffectStateFactoryMap);
+}
+
+
ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect)
{
ALenum newtype = (effect ? effect->type : AL_EFFECT_NULL);
- ALeffectState *State = NULL;
- ALenum err = AL_NO_ERROR;
+ ALeffectStateFactory *factory;
- ALCdevice_Lock(Device);
- if(newtype == AL_EFFECT_NULL && EffectSlot->effect.type != AL_EFFECT_NULL)
- {
- State = NoneCreate();
- if(!State) err = AL_OUT_OF_MEMORY;
- }
- else if(newtype == AL_EFFECT_EAXREVERB || newtype == AL_EFFECT_REVERB)
- {
- if(EffectSlot->effect.type != AL_EFFECT_EAXREVERB && EffectSlot->effect.type != AL_EFFECT_REVERB)
- {
- State = ReverbCreate();
- if(!State) err = AL_OUT_OF_MEMORY;
- }
- }
- else if(newtype == AL_EFFECT_ECHO && EffectSlot->effect.type != AL_EFFECT_ECHO)
- {
- State = EchoCreate();
- if(!State) err = AL_OUT_OF_MEMORY;
- }
- else if(newtype == AL_EFFECT_RING_MODULATOR && EffectSlot->effect.type != AL_EFFECT_RING_MODULATOR)
- {
- State = ModulatorCreate();
- if(!State) err = AL_OUT_OF_MEMORY;
- }
- else if(newtype == AL_EFFECT_DEDICATED_DIALOGUE || newtype == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
+ if(newtype != EffectSlot->EffectType)
{
- if(EffectSlot->effect.type != AL_EFFECT_DEDICATED_DIALOGUE && EffectSlot->effect.type != AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
+ ALeffectState *State;
+ FPUCtl oldMode;
+
+ factory = getFactoryByType(newtype);
+ if(!factory)
{
- State = DedicatedCreate();
- if(!State) err = AL_OUT_OF_MEMORY;
+ ERR("Failed to find factory for effect type 0x%04x\n", newtype);
+ return AL_INVALID_ENUM;
}
- }
-
- if(err != AL_NO_ERROR)
- {
- ALCdevice_Unlock(Device);
- return err;
- }
+ State = V0(factory,create)();
+ if(!State)
+ return AL_OUT_OF_MEMORY;
- if(State)
- {
- FPUCtl oldMode;
SetMixerFPUMode(&oldMode);
- if(ALeffectState_DeviceUpdate(State, Device) == AL_FALSE)
+ ALCdevice_Lock(Device);
+ if(V(State,deviceUpdate)(Device) == AL_FALSE)
{
- RestoreFPUMode(&oldMode);
ALCdevice_Unlock(Device);
- ALeffectState_Destroy(State);
+ RestoreFPUMode(&oldMode);
+ DELETE_OBJ(State);
return AL_OUT_OF_MEMORY;
}
- State = ExchangePtr((XchgPtr*)&EffectSlot->EffectState, State);
+ State = ExchangePtr((XchgPtr*)&EffectSlot->EffectState, State);
if(!effect)
- memset(&EffectSlot->effect, 0, sizeof(EffectSlot->effect));
+ {
+ memset(&EffectSlot->EffectProps, 0, sizeof(EffectSlot->EffectProps));
+ EffectSlot->EffectType = AL_EFFECT_NULL;
+ }
else
- memcpy(&EffectSlot->effect, effect, sizeof(*effect));
+ {
+ memcpy(&EffectSlot->EffectProps, &effect->Props, sizeof(effect->Props));
+ EffectSlot->EffectType = effect->type;
+ }
+
/* FIXME: This should be done asynchronously, but since the EffectState
* object was changed, it needs an update before its Process method can
* be called. */
EffectSlot->NeedsUpdate = AL_FALSE;
- ALeffectState_Update(EffectSlot->EffectState, Device, EffectSlot);
+ V(EffectSlot->EffectState,update)(Device, EffectSlot);
ALCdevice_Unlock(Device);
RestoreFPUMode(&oldMode);
- ALeffectState_Destroy(State);
+ DELETE_OBJ(State);
State = NULL;
}
else
{
- if(!effect)
- memset(&EffectSlot->effect, 0, sizeof(EffectSlot->effect));
- else
- memcpy(&EffectSlot->effect, effect, sizeof(*effect));
- ALCdevice_Unlock(Device);
- EffectSlot->NeedsUpdate = AL_TRUE;
+ if(effect)
+ {
+ ALCdevice_Lock(Device);
+ memcpy(&EffectSlot->EffectProps, &effect->Props, sizeof(effect->Props));
+ ALCdevice_Unlock(Device);
+ EffectSlot->NeedsUpdate = AL_TRUE;
+ }
}
return AL_NO_ERROR;
@@ -572,9 +525,13 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e
ALenum InitEffectSlot(ALeffectslot *slot)
{
- ALint i, c;
+ ALeffectStateFactory *factory;
+ ALuint i, c;
+
+ slot->EffectType = AL_EFFECT_NULL;
- if(!(slot->EffectState=NoneCreate()))
+ factory = getFactoryByType(AL_EFFECT_NULL);
+ if(!(slot->EffectState=V0(factory,create)()))
return AL_OUT_OF_MEMORY;
slot->Gain = 1.0;
@@ -600,7 +557,7 @@ ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context)
ALeffectslot *temp = Context->EffectSlotMap.array[pos].value;
Context->EffectSlotMap.array[pos].value = NULL;
- ALeffectState_Destroy(temp->EffectState);
+ DELETE_OBJ(temp->EffectState);
FreeThunkEntry(temp->id);
memset(temp, 0, sizeof(ALeffectslot));