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#ifndef attributes_glsl
#define attributes_glsl
// attribute vec3 gca_Vertices;
attribute vec4 gca_Vertices;
/**
* CDTriangulator2D.extractBoundaryTriangles(..):
* AA line (exp) : z > 0
* line : x == 0, y == 0
* hole or holeLike: 0 > y
* !hole : 0 < y
*
* 0 == gcv_TexCoord.x : vertex-0 of triangle
* 0.5 == gcv_TexCoord.x : vertex-1 of triangle
* 1 == gcv_TexCoord.x : vertex-2 of triangle
*/
attribute vec3 gca_TexCoords;
//attribute vec4 gca_Colors;
//attribute vec3 gca_Normals;
#endif // attributes_glsl
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