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/**
 * Copyright 2010 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 * 
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 * 
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 * 
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 * 
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */
 
package com.jogamp.opengl.impl;

import javax.media.opengl.GLRunnable;
import javax.media.opengl.GLAutoDrawable;

/**
 * Helper class to provide a Runnable queue implementation with a Runnable wrapper
 * which notifies after execution for the <code>invokeAndWait()</code> semantics.
 */
public class GLRunnableTask implements GLRunnable {
    GLRunnable runnable;
    Object notifyObject;

    Throwable runnableException;

    public GLRunnableTask(GLRunnable runnable, Object notifyObject) {
        this.runnable = runnable ;
        this.notifyObject = notifyObject ;
    }

    public void run(GLAutoDrawable drawable) {
        try {
            runnable.run(drawable);
        } catch (Throwable t) {
            runnableException = t;
        }
        if(null != notifyObject) {
            synchronized (notifyObject) {
                notifyObject.notifyAll();
            }
        }
    }

    public Throwable getThrowable() { return runnableException; }
}